• 제목/요약/키워드: motion

검색결과 22,487건 처리시간 0.041초

상지동작에 따른 길의 변화에 관한 연구 -입체재단법을 중심으로- (A Study on the Change of Waist Pattern by Upper Limb Motion -By the Method of Tight Fitting Technique-)

  • 이은정;박정순
    • 한국의류학회지
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    • 제20권1호
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    • pp.113-127
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    • 1996
  • In this study, the pattern was copied by the method of Tight Fitting Techinque, which resulted from the changed body by the upper limb motion-front-vertical motion(or vertical motion in front), side-vertical motion, and horizontal motion. And, this study analyzed the change of the pattern and the observed items dimension changed to the pattern. The results are as follows: 1. In the observation of the degree of the pattern change according to the motion of upper limb, the result provides that the motion change in the range of $135^{\circ}$ to $180^{\circ}$ is the largest in front-vertical motion, $45^{circ}~90^{\circ}$ in side-vertical motion, and $0^{circ}~45^{\circ}$ in horizontal motion respectively. 2. The probability test result of the items of the motion is more related with the horizontal width item rather than the vertical length item in the front and back pattern where the back pattern has more effect than the front pattern. And the upper limb-surrounding items are more related than any otheer item. 3. The change of the pattern according to the motion shows the decrese of the neck width and the shoulder legth, the rising of the point of shoulder (or shoulder point) and armpit point, the decrease of the pattern width and the increase of the pattern length. As the angle of the motion grows vertically motion. The change of the shoulder length in the horizontal motion is smaller than that vertical. But as the angle of the motion grows horizontally, it has a tendency of decreas in th width of the front patten and the length of the pattern, whereas the width of the back pattern is noticeably increases.

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MPEG-4를 위한 저전력 Motion Estimation 설계 (Design of Low Power Motion Estimation for MPEG-4)

  • 최홍규;이문기
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 하계종합학술대회 논문집 II
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    • pp.851-854
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    • 2003
  • The low power motion estimation for MPEG-4 is a soft-core for hardwired motion estimation block in MPEG-4. This motion estimation is modified by 10 difference mode. So, this motion estimation decrease a power consumption compare conventional step search. This modified 4SS Low power Motion Estimation has been tested and verified to be valid for implementation of FPGA. The average PSNR between the original image and the motion-compensated image is 28.25dB. And Power consumption is 26mW.

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전달함수를 이용한 직선베어링 안내면의 운동정밀도 향상 (Improvement of Motion Accuracy Using Transfer Function in Linear Motion Bearing Guide)

  • 김경호;박천홍;이후상;김승우
    • 한국정밀공학회지
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    • 제19권6호
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    • pp.77-85
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    • 2002
  • An analysis method which calculates corrective machining information for improving the motion accuracy of linear motion guide Is proposed in this paper. The method is composed of two algorithms. One is the algorithm fur prediction of the motion errors from rail form error. The other is the algorithm for prediction of rail form error from the motion errors of table. Transfer function is utilized in each algorithm, which represents the ratio of bearing reaction force variation to unit magnitude of spatial frequencies of raid from error. As the corrective machining information is acquired from the measured motion errors of table, the method has a merit not to measure rail form error directly. Validity of the method is verified both theoretically and experimentally. By applying the method, linear motion error of test equipment is reduced from 5.97$\mu$m to 0.58$\mu$m, and reduced from 32.78arcsec to 6.21 arcsec in case of angular motion error. From the results, it is confirmed that the method is very effective to improve the motion accuracy of linear motion guide.

직선베어링 안내면의 운동오차 해석 (Analysis of the Motion Errors in Linear Motion Guide)

  • 김경호;박천홍;이후상;김승우
    • 한국정밀공학회지
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    • 제19권5호
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    • pp.139-148
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    • 2002
  • Motion errors of linear motion guideway are analyzed theoretically in this paper. For the analysis, an new algorithm predicting motion errors of bearing and guideway is proposed using the Hertz's elastic deformation theory. Accuracy averaging effect can be calculated quantitatively by analyzing relationship between motion errors of guideway and spatial frequency of rail form error. Influences of design parameters on the motion errors including the number of balls, preload, ball diameter, bearing length and the number of bearings are analyzed. As it is difficult to measure the rail form error, experimental results are compared with results analyzed by the equivalent analysis method which evaluate the motion errors of guideway using the measured errors of bearing. From the experimental results, it is confirmed that the proposed analysis method it effective lo analyze the motion errors of linear motion bearing and guideway.

차량 운전 시뮬레이터에서 모션과 영상의 동기화를 위한 알고리즘 및 구현 방안 (Motion and Image Matching Algorithms and Implementation for Motion Synchronization in a Vehicle Driving Simulator)

  • 김헌세;김대섭;김동환
    • 로봇학회논문지
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    • 제12권2호
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    • pp.184-193
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    • 2017
  • This work shows how to create an algorithm and implementation for motion and image matching between a vehicle simulator and Unity 3D based virtual object. The motion information of the virtual vehicle is transmitted to the real simulator via a RS232 communication protocol, and the motion is controlled based on the inverse kinematics solution of the platform adopting rotary-type six actuators driving system. Wash-out filters to implement the effective motion of the motion platform are adopted, and thereby reduce the dizziness and increase the realistic sense of motion. Furthermore, the simulator system is successfully designed aiming to reducing size and cost with adaptation of rotary-type six actuators, real driving environment via VR (Virtual Reality), and control schemes which employ a synchronization between 6 motors and 3rd order motion profiles. By providing relatively big sense of motion particularly in impact and straight motions mainly causing simulator sickness, dizziness is remarkably reduced, thereby enhancing the sense of realistic motion.

영상 운동 분류와 키 운동 검출에 기반한 2차원 동영상의 입체 변환 (Stereoscopic Video Conversion Based on Image Motion Classification and Key-Motion Detection from a Two-Dimensional Image Sequence)

  • 이관욱;김제동;김만배
    • 한국통신학회논문지
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    • 제34권10B호
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    • pp.1086-1092
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    • 2009
  • Stereoscopic conversion has been an important and challenging issue for many 3-D video applications. Usually, there are two different stereoscopic conversion approaches, i.e., image motion-based conversion that uses motion information and object-based conversion that partitions an image into moving or static foreground object(s) and background and then converts the foreground in a stereoscopic object. As well, since the input sequence is MPEG-1/2 compressed video, motion data stored in compressed bitstream are often unreliable and thus the image motion-based conversion might fail. To solve this problem, we present the utilization of key-motion that has the better accuracy of estimated or extracted motion information. To deal with diverse motion types, a transform space produced from motion vectors and color differences is introduced. A key-motion is determined from the transform space and its associated stereoscopic image is generated. Experimental results validate effectiveness and robustness of the proposed method.

신형식 다기능 조파기 설계 (On the Design of Novel Hybrid Wave Generator)

  • 김효철;오정근
    • 대한조선학회논문집
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    • 제58권2호
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    • pp.112-120
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    • 2021
  • The novel wave generating system of a wave flume has been devised by utilizing the analytic solution of wave board motion in idealized two dimensional space. The arbitrary oscillation motion of submerged wave board segment has been defined by sinusoidal motion of upper and lower end of the wave board. The analytic solution of the wave board motion has been represented by the solution of board motion due to flap motion and swing motion. Arbitrary oscillation of the board could be specified by determining amplitude, frequency, and the phase lag. A novel hybrid wave generator could be operated not only in piston motion but also in flap or swing motion by selection of control parameter. The wave generator has unique motion enhancing ability by appending flap motion or swing motion to piston motion in wave generation. In addition the hybrid wave generator has advantages in generating high quality wave spectrum of irregular wave in simulating real sea condition.

MCML 기반 모션캡처 데이터 저장 및 퍼지 기반 모션 검색 기법 (Storing and Retrieving Motion Capture Data based on Motion Capture Markup Language and Fuzzy Search)

  • 이성주;정현숙
    • 한국지능시스템학회논문지
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    • 제17권2호
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    • pp.270-275
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    • 2007
  • 모션 캡처 기술은 현실감 있는 캐릭터 동작을 얻기 위해 많이 사용되고 있지만, 모션 캡처 데이터의 상이한 포맷들로 인하여 효율적인 모션 데이터의 저장과 검색이 어려운 문제점을 가지고 있다. 본 논문에서는 상이한 형식의 모션 캡처 데이터를 통합하고 효과적으로 저장 및 검객하기 위한 프레임워크를 제안한다. 상이한 모션 캡처 데이터 포맷들을 통합하기 위한 XML 기반의 표준 포맷을 MCML(Motion Capture Markup Language)로 정의하고 있으며 서로 다른 포맷의 모션 캡처 데이터 파일을 하나의 단일화된 MCML 파일로 변환하여 관계형 데이터베이스 또는 XML 데이베이스에 저장함으로써 동일 데이터의 중복 저장 및 공유 문제를 해결한다. 모션캡처 데이터의 검색은 퍼지 문자열 검색(Fuzzy string searching) 기법에 의한 유사어 검색으로 특정 키워드를 포함하는 MCML 문서들을 찾거나 특정 위치의 시작 프레임에서 일련의 프레임들을 선택적으로 추출할 수 있는 모션클립(motion clips) 검색이 가능하도록 하였다.

Feasibility of a New Desktop Motion Analysis System with a Video Game Console for Assessing Various Three-Dimensional Wrist Motions

  • Kim, Kwang Gi;Park, Chan Soo;Jeon, Suk Ha;Jung, Eui Yub;Ha, Jiyun;Lee, Sanglim
    • Clinics in Orthopedic Surgery
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    • 제10권4호
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    • pp.468-478
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    • 2018
  • Background: The restriction of wrist motion results in limited hand function, and the evaluation of the range of wrist motion is related to the evaluation of wrist function. To analyze and compare the wrist motion during four selected tasks, we developed a new desktop motion analysis system using the motion controller for a home video game console. Methods: Eighteen healthy, right-handed subjects performed 15 trials of selective tasks (dart throwing, hammering, circumduction, and winding thread on a reel) with both wrists. The signals of light-emitting diode markers attached to the hand and forearm were detected by the optic receptor in the motion controller. We compared the results between both wrists and between motions with similar motion paths. Results: The parameters (range of motion, offset, coupling, and orientations of the oblique plane) for wrist motion were not significantly different between both wrists, except for radioulnar deviation for hammering and the orientation for thread winding. In each wrist, the ranges for hammering were larger than those for dart throwing. The offsets and the orientations of the oblique plane were not significantly different between circumduction and thread winding. Conclusions: The results for the parameters of dart throwing, hammering, and circumduction of our motion analysis system using the motion controller were considerably similar to those of the previous studies with three-dimensional reconstruction with computed tomography, electrogoniometer, and motion capture system. Therefore, our system may be a cost-effective and simple method for wrist motion analysis.

운동요소가 포함된 수학게임이 유아발달에 미치는 효과 (The Effects of Mathematical Games with Motion on Young Children's Development)

  • 장보경
    • 한국생활과학회지
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    • 제19권2호
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    • pp.271-283
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    • 2010
  • This study was planned to investigate the effects of mathematical games with motion on young children's development. The study was performed to compose mathematical games with motion and just mathematical games for young children. The games were set up to be executed 16 times for 8 weeks. The results of this study were as follows: Mathematical games with motion had a significant effect on young children's mathematical problem-solving ability. Mathematical games with motion had a significant effect in every category on young children's ability for motion competence and mathematical games with motion had a significant effect on young children's socio-emotional development. There were significant differences between the control group and the experimental group except for the independence from teachers and peer interaction. Mathematical games with motion had a significant effect on young children's language ability.