• Title/Summary/Keyword: mobile network design

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Design and Analysis of Mobile-IPv6 Multicasting Algorithm Supporting Smooth Handoff in the All-IP Network (All-IP망에서 Smooth Handoff를 지원하는 Mobile-IP v6 멀티캐스팅 알고리즘의 설계 및 분석)

  • 박병섭
    • The Journal of the Korea Contents Association
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    • v.2 no.3
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    • pp.119-126
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    • 2002
  • The QoS(Quality of Service) guarantee mechanism is one of critical issues in the wireless network. Real-time applications like VoIP(Voice over IP) in All-IP networks need smooth handoffs in order to minimize or eliminate packet loss as a Mobile Host(MH) transitions between network links. In this paper, we design a new multicasting algorithm using DB(Dynamic Buffering) mechanism for Mobile-IPv6. A key feature of the new protocol is the concepts of the DB and MRA(Multicast Routing Agent) to reduce delivery path length of the multicast datagram. Particularly, the number of tunneling and average routing length of datagram are reduced relatively, the multicast traffic load is also decreased.

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A Design of Fuzzy-Neural Network Controller of Wheeled-Mobile Robot for Path-Tracking (구륜 이동 로봇의 경로 추적을 위한 퍼지-신경망 제어기 설계)

  • Park Chongkug;Kim Sangwon
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.12
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    • pp.1241-1248
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    • 2004
  • A controller of wheeled mobile robot(WMR) based on Lyapunov theory is designed and a Fuzzy-Neural Network algorithm is applied to this system to adjust controller gain. In conventional controller of WMR that adopts fixed controller gain, controller can not pursuit trajectory perfectly when initial condition of system is changed. Moreover, acquisition of optimal value of controller gain due to variation of initial condition is not easy because it can be get through lots of try and error process. To solve such problem, a Fuzzy-Neural Network algorithm is proposed. The Fuzzy logic adjusts gains to act up to position error and position error rate. And, the Neural Network algorithm optimizes gains according to initial position and initial direction. Computer simulation shows that the proposed Fuzzy-Neural Network controller is effective.

Research Status on Machine Learning for Self-Organizing Network-II (Self-Organizing Network에서 기계학습 연구동향-II)

  • Kwon, D.S.;Na, J.H.
    • Electronics and Telecommunications Trends
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    • v.35 no.4
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    • pp.115-134
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    • 2020
  • Several studies on machine learning (ML) based self-organizing networks (SONs) have been conducted, specifically for LTE, since studies to apply ML to optimize mobile communication systems started with 2G. However, they are still in the infancy stage. Owing to the complicated KPIs and stringent user requirements of 5G, it is necessary to design the 5G SON engine with intelligence to enable users to seamlessly and unlimitedly achieve connectivity regardless of the state of the mobile communication network. Therefore, in this study, we analyze and summarize the current state of machine learning studies applied to SONs as solutions to the complicated optimization problems that are caused by the unpredictable context of mobile communication scenarios.

Design and Prototyping of Partial Connection Manager for Mobile Computing Service (이동 컴퓨팅 서비스를 위한 부분 연결 관리자의 설계 및 프로토타입핑)

  • Kim, Pyeong-Jung;Yun, Seok-Hwan;Jin, Seong-Il
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.6
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    • pp.1932-1940
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    • 2000
  • We must solve problems caused by mobile computing environments for supporting efficient mobile computing services. The problem is the use of wireless medium having high error rates and low bandwidth, and the sudden network disconnection to reduce the power consumption of a mobile host and the cost of the network connection. For these problems, we proposed the architecture of the partial connection manager and designed and implemented that in this paper. In particular, The partial connection manager creates the limited number of mobile agents according to priority and sends them in parallel to server systems and combines results of them process rapidly the user request. By applying the proposed partial connection manager to the mobile computing services called cybermarket, we knew that the mobile agent technique could be suited to the mobile computing environment and overcome the partial connection problem caused by eh mobile computing environment.

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Hierarchical Cellular Network Design with Channel Allocation Using Genetic Algorithm (유전자 알고리즘을 이용한 다중계층 채널할당 셀룰러 네트워크 설계)

  • Lee, Sang-Heon;Park, Hyun-Soo
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.10a
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    • pp.321-333
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    • 2005
  • With the limited frequency spectrum and an increasing demand for cellular communication services, the problem of channel assignment becomes increasingly important. However, finding a conflict free channel assignment with the minimum channel span is NP hard. As demand for services has expanded in the cellular segment, sever innovations have been made in order to increase the utilization of bandwidth. The innovations are cellular concept, dynamic channel assignment and hierarchical network design. Hierarchical network design holds the public eye because of increasing demand and quality of service to mobile users. We consider the frequency assignment problem and the base station placement simultaneously. Our model takes the candidate locations emanating from this process and the cost of assigning a frequency, operating and maintaining equipment as an input. In addition, we know the avenue and demand as an assumption. We propose the network about the profit maximization. This study can apply to GSM(Global System for Mobile Communication) which has 70% portion in the world. Hierarchical network design using GA(Genetic Algorithm) is the first three-tier (Macro, Micro, Pico) model, We increase the reality through applying to EMC (Electromagnetic Compatibility Constraints). Computational experiments on 72 problem instances which have 15${\sim}$40 candidate locations demonstrate the computational viability of our procedure. The result of experiments increases the reality and covers more than 90% of the demand.

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Generation of Dynamic Routing Information by using Balanced Howell Rotations (Balanced Howell Rotations를 이용한 동적 라우팅 정보 생성)

  • Kim, Joon-Mo
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.48 no.2
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    • pp.14-20
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    • 2011
  • In mobile ad hoc networks where the communication nodes are moving around, one may perform dynamic routing that can increase the total communication throughput of the network, by determining the ranks of pairs of nodes according to their communication throughput. The balanced Howell rotation is a tournament design scheme for bridge games. This paper explains that the balanced Howell rotation can be applied to enhance the overall communication throughput of mobile ad hoc networks, and proposes and proves the condition under which the balanced Howell rotations may exist.

Mitigating Cache Pollution Attack in Information Centric Mobile Internet

  • Chen, Jia;Yue, Liang;Chen, Jing
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.11
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    • pp.5673-5691
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    • 2019
  • Information centric mobile network can significantly improve the data retrieving efficiency by caching contents at mobile edge. However, the cache pollution attack can affect the data obtaining process severely by requiring unpopular contents deliberately. To tackle the problem, we design an algorithm of mitigating cache pollution attacks in information centric mobile network. Particularly, the content popularity distribution statistic is proposed to detect abnormal behavior. Then a probabilistic caching strategy based on abnormal behavior is applied to dynamically maintain the steady-state distribution for content visiting probability and achieve the purpose of defense. The experimental results show that the proposed scheme can achieve higher request hit ratio and smaller latency for false locality content pollution attack than the CacheShield approach and the baseline approach where no mitigation approach is applied.

The Design of Distributed Control Algorithm for Mobile Communication Network in the Battle Field (전투지역에서의 이동통신을 위한 분산제어 알고리즘 설계)

  • 이경현;송주석
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.16 no.11
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    • pp.1167-1178
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    • 1991
  • In this paper, we review the characteristics of battle field, consider required properties of mobile radio network, and design network control architecture proper to battle field network. Also we design distributed algorithm which constructs network control architecture and transmission schedule. For the information of network connectivity and the immediate reconfiguration caused by failure, loss, or movement of nodes, configuration and transmission schedule, algorithms are to be executed periodically and for entire network reliability, algorithms must to be executed fully distributedly. At the time of loss or failure of primary local control node, we suggest the method which diminishes transmission delay. We explain the operation of network with examples. Finally designed algorithms are verified and analized by computer simulation.

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Design and Implementation of Multi-Sensor based Smart Sensor Network using Mobile Devices (모바일 디바이스를 사용한 멀티센서 기반 스마트 센서 네트워크의 설계 및 구현)

  • Koo, Bon-Hyun;Choi, Hyo-Hyun;Shon, Tae-Shik
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.45 no.5
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    • pp.1-11
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    • 2008
  • Wireless Sensor Networks is applied to improvement of life convenience or service like U-City as well as environment pollution, tunnel and structural health monitoring, storm, and earthquake diagnostic system. To increase the usability of sensor data and applicability, mobile devices and their facilities allow the applications of sensor networks to give mobile users and actuators the results of event detection at anytime and anywhere. In this paper, we present MUSNEMO(Multi-sensor centric Ubiquitous Smart sensor NEtwork using Mobile devices) developed system for providing more efficient and valuable information services with a variety of mobile devices and network camera integrated to WSN. Our system is performed based on IEEE 802.15.4 protocol stack. To validate system usability, we built sensor network environments where were equipped with five application sensors such magnetic, photodiode, microphone, motion and vibration. We also built and tested proposed MUSNEMO to provide a novel model for event detection systems with mobile framework.

A Study on the way to use push notification through analysis of push notification system in mobile social network games : focus on Puzzle games (소셜 네트워크 게임 내 푸시알림 시스템 분석을 통한 푸시알림 활용 방안 : 퍼즐게임을 중심으로)

  • Shin, Hyun-Ju;Lee, Dong-Lyeor
    • Journal of Digital Convergence
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    • v.13 no.11
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    • pp.427-432
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    • 2015
  • Recently, Mobile Social Network Game market has grown rapidly because Smart devices has been spreading to many people and improving performance. Push notification, which is a success factor of the mobile social network game brought about stress to the user. However, there is no study on push notifications in the mobile social network game; it was difficult to understand for the use of push notifications. The Games of Kakao talk platform has various push notification system and provides detailed descriptions. On the other hand, the game linked to Facebook has minimal push notification system. In the future, if game companies develop push notification system by the characteristics of user, mobile social network games be able to derive the user's use continuously.