• Title/Summary/Keyword: mobile memory

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Meta-Record Algorithm based on Mnemonic System in Mobile Environments (모바일 환경에서 기억법 기반 메타 레코드 알고리즘)

  • Boon-Hee Kim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.2
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    • pp.305-312
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    • 2023
  • In introducing memory methods in various educational fields, programs in a mobile environment can be used for the purpose of increasing accessibility and enhancing the effectiveness of education. It is much easier to remember words with meaning than to remember numerical information such as years. From the standpoint of increasing the educational effect, the part that needs to be supplemented with the help of the application can be said to be numerical information. Most studies related to conventional numerical memory have focused on the form that helps memory by imaging numbers. In the paper on memory-based meta-record algorithms in the mobile environment, the application developed in the previous study attempts to supplement this by discovering and simply modifying the user's mistakes in the entered numerical information. In this study, we aim to increase the memory rate by constructing metadata based on personalized log information and correcting mistakes. To do this, applications suitable for the mobile environment are developed, a structure of meta-record data is proposed, and meta-record application algorithms are implemented and evaluated.

Numerical Algorithm for Modifying Errors based on Mnemonic System in Mobile Environments (모바일 환경에서 기억법 기반 실수 수정 수치 알고리즘)

  • Kim, Boon-Hee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.5
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    • pp.985-990
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    • 2019
  • In subjects dealing with when historically important events took place, the application of memory laws can enhance the educational effectiveness. Methods to increase memory rate by applying additional information such as dots, lines, bars, etc. are being studied in numerical memory-based studies. This study proposes a method of applying the long-term memory mechanism that was lacking in the previous study. This is a mechanism that corrects the error data entered by user's mistake, and tries to increase the memory rate by giving a memorable effect. To this end, we propose the unique processes that are carried out in the mobile environments and we implement and evaluate the error correction numerical algorithms.

Analysis of flash memory characteristics as storage medium of mobile equipments (휴대단말기 저장매체인 플래시 메모리 특성 분석)

  • Jung, Bo-Sung;Lee, Jung-Hoon
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.10 no.4
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    • pp.115-120
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    • 2011
  • Recently flash memory is widely used in various mobile devices as storage medium. Nonvolatile memory can be divided into two categories: NAND- and NOR-type flash memory. NOR flash memory is mainly used to store instruction codes for operation; while NAND for data storage. However, NAND does show more economical benefits, that is, it is approximately 30~40% cheaper than NOR flash. Therefore it can be useful to improve NAND flash performance by replacing NOR flash with NAND flash combining with various buffer systems.

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Preventing Mobile Game Client Memory Manipulation Based on Event Sourcing Patterns and Blockchain (이벤트 소싱 패턴과 블록 체인을 활용한 모바일 게임 클라이언트 메모리 조작 방지 방안)

  • Park, Jihun;Park, Young-Ho
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.32 no.3
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    • pp.477-486
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    • 2022
  • This study aims to present a method using event sourcing patterns and blockchain as a way to cope with vulnerabilities in memory manipulation at the client level. To verify the plan, the method of running the memory operation application was analyzed, and the performance was compared and analyzed when the memory operation prevention plan was applied by fabricating a test application. As a result of the analysis, the usage of memory increased compared to the method of XOR operation by storing major data in one memory, but it was possible to prevent the operation of the memory operation program without significantly affecting the performance of the game.

Fast Path Planning Algorithm for Mobile Robot Navigation (모바일 로봇의 네비게이션을 위한 빠른 경로 생성 알고리즘)

  • Park, Jung Kyu;Jeon, Heung Seok;Noh, Sam H.
    • IEMEK Journal of Embedded Systems and Applications
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    • v.9 no.2
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    • pp.101-107
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    • 2014
  • Mobile robots use an environment map of its workspace to complete the surveillance task. However grid-based maps that are commonly used map format for mobile robot navigation use a large size of memory for accurate representation of environment. In this reason, grid-based maps are not suitable for path planning of mobile robots using embedded board. In this paper, we present the path planning algorithm that produce a secure path rapidly. The proposed approach utilizes a hybrid map that uses less memory than grid map and has same efficiency of a topological map. Experimental results show that the fast path planning uses only 1.5% of the time that a grid map based path planning requires. And the results show a secure path for mobile robot.

Real-time Object Recognition with Pose Initialization for Large-scale Standalone Mobile Augmented Reality

  • Lee, Suwon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.10
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    • pp.4098-4116
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    • 2020
  • Mobile devices such as smartphones are very attractive targets for augmented reality (AR) services, but their limited resources make it difficult to increase the number of objects to be recognized. When the recognition process is scaled to a large number of objects, it typically requires significant computation time and memory. Therefore, most large-scale mobile AR systems rely on a server to outsource recognition process to a high-performance PC, but this limits the scenarios available in the AR services. As a part of realizing large-scale standalone mobile AR, this paper presents a solution to the problem of accuracy, memory, and speed for large-scale object recognition. To this end, we design our own basic feature and realize spatial locality, selective feature extraction, rough pose estimation, and selective feature matching. Experiments are performed to verify the appropriateness of the proposed method for realizing large-scale standalone mobile AR in terms of efficiency and accuracy.

Characterization Studies on Data Access Bias in Mobile Platforms

  • Bahn, Hyokyung
    • International journal of advanced smart convergence
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    • v.10 no.4
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    • pp.52-58
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    • 2021
  • Data access bias can be observed in various types of computing systems. In this paper, we characterize the data access bias in modern mobile computing platforms. In particular, we focus on the access bias of data observed at three different subsystems based on our experiences. First, we show the access bias of file data in mobile platforms. Second, we show the access bias of memory data in mobile platforms. Third, we show the access bias of web data and web servers. We expect that the characterization study in this paper will be helpful in the efficient management of mobile computing systems.

Dynamic storage management for mobile platform based on the characteristics of mobile applications (응용프로그램 특성을 고려한 모바일 플랫폼의 동적 메모리 관리기법)

  • You, Yong-Duck;Park, Sang-Hyun;Choi, Hoon
    • The KIPS Transactions:PartA
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    • v.13A no.7 s.104
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    • pp.561-572
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    • 2006
  • Performance of the mobile devices greatly depends on the efficient resource management because they are usually resource-restricted. In particular, the dynamic storage allocation algorithms very important part of the mobile device's operating system and OS-like software platform. The existing dynamic storage allocation algorithms did not consider application's execution style and the type, life-time, and characteristics of memory objects that the application uses. Those algorithms, as a result, could not manage memory efficiently Therefore, this Paper analyzes the mobile application's execution characteristics and proposes anew dynamic storage allocation algorithm which saves the memory space and improves mobile application's execution speed. The test result shows that the proposed algorithm works 6.5 times faster than the linked-list algorithm[11], 2.5 times faster better than the Doug. Lea's algorithm[12] and 10.5 times faster than the Brent algorithm[14].

Flash Memory File System for Mobile Devices (이동 기기를 위한 플래시 메모리 파일 시스템)

  • Bae Young Hyun;Choi Jongmoo;Lee Donghee;Noh Sam H.;Min Sang Lyul
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.4
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    • pp.368-380
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    • 2005
  • File systems for flash memory that is widely used as a storage device for mobile devices should provide not only high-performance data reads and writes but also a guarantee on the data integrity even on a power failure. In this paper, we explain the design and implementation of a file system for flash memory that considers flash memory's physical characteristics and the data layout in the file system to give an optimized write performance. This file system guarantees the reliability against various system failures including a power failure by using the transaction concept in write processing. In addition, the file system minimizes the memory usage by using a simple static mapping. In the paper, we also describe the implementation of the file system and compare its performance with other existing flash memory ille systems.

A Program Code Compression Method with Very Fast Decoding for Mobile Devices (휴대장치를 위한 고속복원의 프로그램 코드 압축기법)

  • Kim, Yong-Kwan;Wee, Young-Cheul
    • Journal of KIISE:Software and Applications
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    • v.37 no.11
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    • pp.851-858
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    • 2010
  • Most mobile devices use a NAND flash memory as their secondary memory. A compressed code of the firmware is stored in the NAND flash memory of mobile devices in order to reduce the size and the loading time of the firmware from the NAND flash memory to a main memory. In order to use a demand paging properly, a compressed code should be decompressed very quickly. The thesis introduces a new dictionary based compression algorithm for the fast decompression. The introduced compression algorithm uses a different method with the current LZ method by storing the "exclusive or" value of the two instructions when the instruction for compression is not equal to the referenced instruction. Therefore, the thesis introduces a new compression format that minimizes the bit operation in order to improve the speed of decompression. The experimental results show that the decoding time is reduced up to 5 times and the compression ratio is improved up to 4% compared to the zlib. Moreover, the proposed compression method with the fast decoding time leads to 10-20% speed up of booting time compared to the booting time of the uncompressed method.