• Title/Summary/Keyword: mobile environments

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Localization of Mobile Users with the Improved Kalman Filter Algorithm using Smart Traffic Lights in Self-driving Environments

  • Jung, Ju-Ho;Song, Jung-Eun;Ahn, Jun-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.5
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    • pp.67-72
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    • 2019
  • The self-driving cars identify appropriate navigation paths and obstacles to arrive at their destinations without human control. The autonomous cars are capable of sensing driving environments to improve driver and pedestrian safety by sharing with neighbor traffic infrastructure. In this paper, we have focused on pedestrian protection and have designed an improved localization algorithm to track mobile users on roads by interacting with smart traffic lights in vehicle environments. We developed smart traffic lights with the RSSI sensor and built the proposed method by improving the Kalman filter algorithm to localize mobile users accurately. We successfully evaluated the proposed algorithm to improve the mobile user localization with deployed five smart traffic lights.

Cubic Tangible User Interface Development for Mobile Environment (모바일 환경을 위한 큐빅형 텐저블 사용자 인터페이스 개발)

  • Ok, Soo-Yol
    • Journal of the Korean Society for Precision Engineering
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    • v.26 no.10
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    • pp.32-39
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    • 2009
  • Most mobile devices provide limited input interfaces in order to maximize the mobility and the portability. In this paper, the author proposes a small cubic-shaped tangible input interface which tracks the location, the direction, and the velocity using MEMS sensor technology to overcome the physical limitations of the poor input devices in mobile computing environments. As the preliminary phase for implementing the proposed tangible input interface, the prototype design and implementation methods are described in this paper. Various experiments such as menu manipulation, 3-dimensional contents control, and sensor data visualization have been performed in order to verify the validity of the proposed interface. The proposed tangible device enables direct and intuitive manipulation. It is obvious that the mobile computing will be more widespread and various kinds of new contents will emerge in near future. The proposed interface can be successfully employed for the new contents services that cannot be easily implemented because of the limitation of current input devices. It is also obvious that this kind of interface will be a critical component for future mobile communication environments. The proposed tangible interface will be further improved to be applied to various contents manipulation including 2D/3D games.

Face Detection based on Matched Filtering with Mobile Device (모바일 기기를 이용한 정합필터 기반의 얼굴 검출)

  • Yeom, Seok-Won;Lee, Dong-Su
    • Journal of the Institute of Convergence Signal Processing
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    • v.15 no.3
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    • pp.76-79
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    • 2014
  • Face recognition is very challenging because of the unexpected changes of pose, expression, and illumination. Facial detection in the mobile environments has additional difficulty since the computational resources are very limited. This paper discusses face detection based on frequency domain matched filtering in the mobile environments. Face detection is performed by a linear or phase-only matched filter and sequential verification stages. The candidate window regions are selected by a number of peaks of the matched filtering outputs. The sequential stages comprise a skin-color test and an edge mask filtering tests, which aim to remove false alarms among selected candidate windows. The algorithms are built with JAVA language on the mobile device operated by the Android platform. The simulation and experimental results show that real-time face detection can be performed successfully in the mobile environments.

Design and Evaluation of a New Multicast Protocol in Large Micro-Mobility Environments (대규모 마이크로 모빌리티 환경에서의 멀티캐스트 프로토콜의 구현과 평가)

  • Kang, Ho-Seok;Shim, Young-Chul
    • The KIPS Transactions:PartC
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    • v.15C no.1
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    • pp.51-60
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    • 2008
  • Micro-mobility protocols have been developed to reduce the control message overhead due to movements of mobile nodes. With the spread of mobile devices, services using mobile nodes are increasing and multicast services are becoming more important in providing multimedia services. In this paper we propose a new multicast protocol suitable for micro-mobility environments. The proposed protocol is designed to maintain optimal multicast routing paths and continue to provide multicast services without disruption in spite of frequent handoffs due to movements of mobile nodes. We used simulation to evaluate the proposed protocol, compared its performance with existing multicast protocols for mobile environments including bi-directional tunneling, remote subscription, and MMA, and observed that the proposed protocol exhibited better performance in terms of transmission success ratio and overhead on the network.

The Prefetching Method in Mobile Environments

  • Yoo, Jin-Ah;Koh, Tea-Wook
    • Journal of the Korean Data and Information Science Society
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    • v.17 no.4
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    • pp.1261-1270
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    • 2006
  • This paper proposes a mobile computing prefetching method providing the effective information about location change of mobile user or mobile computing in mobile information services. For mobile computing environments, there exist restrictions as like low bandwidth, latency and traffic. To solve those problems, a variety of techniques have been developed including caching and prefetching. In this paper we present a Statistical Poisson Prefetching Scheme using the reference count to provide a mobile user information that will be likely referenced in the near future. Comparing to existing methods in numerical results, the proposed method improves the prefetching performance to give the maximum effectiveness and reduces the failure rate of information searching.

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A Study on the QoS Performance of the Mobile WiMAX (Mobile WiMAX의 QoS 성능에 관한 연구)

  • Park, Sang-Hoon;Kim, Joeng-Hoon;Kwon, Soon-Ryang;Lee, Dong-Myung
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.17-18
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    • 2007
  • Mobile WiMAX technology is the key solution for providing high speed internet services at anytime and anywhere in mobile environments as 3.5th wireless technology between 3rd generation and 4th generation wireless technology, and the service demands shall be rapidly increased in future some years. This paper analyzed the QoS performance of Mobile WiMAX technology recommended by IEEE 802.16e specification under the restricted simulation conditions and environments. The major metrics for analyzing QoS performance of Mobile WiMAX are 1) total packet drop rates; 2) transmission / receive packet sizes; 3) end to end delay in node 2; 4) packet drop rate by mobile terminal mobility.

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An Associative Class Set Generation Method for supporting Location-based Services (위치 기반 서비스 지원을 위한 연관 클래스 집합 생성 기법)

  • 김호숙;용환승
    • Journal of KIISE:Databases
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    • v.31 no.3
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    • pp.287-296
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    • 2004
  • Recently, various location-based services are becoming very popular in mobile environments. In this paper, we propose a new concept of a frequent item set, called “associative class set”, for supporting the location-based service which uses a large quantity of a spatial database in mobile computing environments, and then present a new method for efficiently generating the associative class set. The associative class set is generated with considering the temporal relation of queries, the spatial distance of required objects, and access patterns of users. The result of our research can play a fundamental role in efficiently supporting location-based services and in overcoming the limitation of mobile environments. The associative class set can be applied by a recommendation system of a geographic information system in mobile computing environments, mobile advertisement, city development planning, and client cache police of mobile users.

A Dynamic Packet Recovery Mechanism for Realtime Service in Mobile Computing Environments

  • Park, Kwang-Roh;Oh, Yeun-Joo;Lim, Kyung-Shik;Cho, Kyoung-Rok
    • ETRI Journal
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    • v.25 no.5
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    • pp.356-368
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    • 2003
  • This paper analyzes the characteristics of packet losses in mobile computing environments based on the Gilbert model and then describes a mechanism that can recover the lost audio packets using redundant data. Using information periodically reported by a receiver, the sender dynamically adjusts the amount and offset values of redundant data with the constraint of minimizing the bandwidth consumption of wireless links. Since mobile computing environments can be often characterized by frequent and consecutive packet losses, loss recovery mechanism need to deal efficiently with both random and consecutive packet losses. To achieve this, the suggested mechanism uses relatively large, discontinuous exponential offset values. That gives the same effect as using both the sequential and interleaving redundant information. To verify the effectiveness of the mechanism, we extended and implemented RTP/RTCP and applications. The experimental results show that our mechanism, with an exponential offset, achieves a remarkably low complete packet loss rate and adapts dynamically to the fluctuation of the packet loss pattern in mobile computing environments.

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A Comparative Performance Analysis of High Resolution Direction Finding Algorithms in Wideband Mobile Environments (광대역 이동통신 환경에서 초 분해능 방향 탐지 알고리즘의 성능 비구 분석)

  • Yun Young-Ho;Park Yoon-Ok;Park Hyung-Rae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.8A
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    • pp.752-759
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    • 2006
  • In this paper, the performances of representative high resolution direction finding algorithms are evaluated and compared in wideband mobile environments. The angular spread phenomenon in mobile environments is first investigated and then a vector channel model for wideband OFDMA signals is derived. A direction finding system architecture for OFDMA smart antenna systems is proposed and finally the performances of high resolution direction finding algorithms are evaluated in wideband mobile environments by taking the WiBro system as a target system.

Radiation tolerance of a small COTS single board computer for mobile robots

  • West, Andrew;Knapp, Jordan;Lennox, Barry;Walters, Steve;Watts, Stephen
    • Nuclear Engineering and Technology
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    • v.54 no.6
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    • pp.2198-2203
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    • 2022
  • As robotics become more sophisticated, there are a growing number of generic systems being used for routine tasks in nuclear environments to reduce risk to radiation workers. The nuclear sector has called for more commercial-off-the-shelf (COTS) devices and components to be used in preference to nuclear specific hardware, enabling robotic operations to become more affordable, reliable, and abundant. To ensure reliable operation in nuclear environments, particularly in high-gamma facilities, it is important to quantify the tolerance of electronic systems to ionizing radiation. To deliver their full potential to end-users, mobile robots require sophisticated autonomous behaviors and sensing, which requires significant computational power. A popular choice of computing system, used in low-cost mobile robots for nuclear environments, is the UP Core single board computer. This work presents estimates of the total ionizing dose that the UP Core running the Robot Operating System (ROS) can withstand, through gamma irradiation testing using a Co-60 source. The units were found to fail on average after 111.1 ± 5.5 Gy, due to faults in the on-board power management circuitry. Its small size and reasonable radiation tolerance make it a suitable candidate for robots in nuclear environments, with scope to use shielding to enhance operational lifetime.