• Title/Summary/Keyword: mobile application development

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Development of Baby Care Mobile Application Using Smart Sensor (스마트 센서를 이용한 Baby Care 모바일 어플리케이션 개발)

  • Chung, Jae-Pil
    • Journal of Advanced Navigation Technology
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    • v.19 no.6
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    • pp.643-647
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    • 2015
  • Nowadays, ubiquitous technology which combines sensors and network technology is emerging and it is called ubiquitous sensor network (USN). In this paper, mobile application for baby care using smart sensor is proposed. The proposed mobile application consists of mobile networks to transfer the information. It detects various information such as falling detecting, crying and fever detecting of infants. It keeps infants from external threats. The developed mobile application will be examined by simulation.

Development of Mobile Application Contents for Self-management of Patients with Osteoarthritis: Using Delphi Method (골관절염 대상자 자기관리를 위한 모바일앱 콘텐츠 개발: 델파이 조사를 활용하여)

  • Park, Ju Young;Son, Jung Tae
    • Journal of muscle and joint health
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    • v.26 no.3
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    • pp.307-318
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    • 2019
  • Purpose: The purpose of this study was to explore the essential contents of mobile application for self-management of patients with osteoarthritis through Delphi survey. Methods: The Delphi survey was conducted with 14 experts to determine the importance of contents in osteoarthritis self-management mobile application. Results: A total of 25 contents were finalized for the osteoarthritis self-management mobile application. The contents consisted of 7 items for daily living management, 8 items for disease information, 3 items for pain management, 6 items for exercise, and 1 item for weight management. Conclusion: Based on the results of this study, self-management mobile application can be developed and used as an interventional tool for patients with osteoarthritis.

UX design strategy for Education Mobile app based on User Value (사용자 가치 기반에 의한 교육용 모바일 앱의 UX디자인 설계전략)

  • Choi, Eun-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.7
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    • pp.1386-1392
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    • 2017
  • With the active usage of digital media, the importance of and the interest in User Interface (UI)/User Experience (UX) have been increasing. This study proposes the development of design evaluation model to utilize the quality analysis model as a basis if there were to be a development of mobile education application. Main factors of the design evaluation model, which is based on User Value analysis, influence users' attitudes and intentions in continuing their uses of a mobile education application. The employment of the design evaluation factors onto the existing agile method's development stage, therefore, would provide an optimal UX environment for the application. This application not only will increase the satisfactions of consumers, but also will have positive impacts on their intentions in continuing their uses of a mobile education application.

A Meta-Model for Development Process of IoT Application by Using UML

  • Cho, Eun-Sook;Song, Chee-Yang
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.121-128
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    • 2019
  • An Internet of Things(IoT) technology which provides intelligent services by combining context-awareness based intelligences, inter-communication is made of between things and things or between things and person through the network connected with intelligent things is spreading rapidly. Especially as this technology is converged into smart device, mobile, cloud, big data technologies, it is applied into various domains. Therefore, this is different from existing Web or Mobile Application. New types of IoT applications are emerging by adapting IoT into Web or mobile. Because IoT application is not only focused on software but also considering hardware or things aspect, there are limitations existing development process. Existing development processes don't consider analysis and design techniques considering both hardware and things. We propose not only a meta-model for development process which can support IoT application's development but also meta-models for main activities in this paper. Especially we define modeling elements by using UML's extension mechanisms, provide development process, and suggest design techniques how to apply those elements into IoT application's modeling phase. Because there are many types of IoT application's type, we propose an Android and Arduino-based on IoT application as a case study. We expect that proposed technique can be applied into many of various IoT application development and design with a form of flexible and extensible as well as main functionalities or elements are more concretely described. As a result, it brings IoT application's flexibility and the effect of quality improvement.

Development and Usability Evaluation of a Mobile Physical Therapeutic Diagnosis Application (모바일 물리치료 진단 어플리케이션 개발 및 사용성 평가)

  • Min-Hyung Rhee;Jong-Soon Kim
    • PNF and Movement
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    • v.21 no.1
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    • pp.129-137
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    • 2023
  • Purpose: The physical therapy diagnosis process requires high-level background knowledge, the ability to obtain added information from patients, accurate examination skills, and a framework for transforming thoughts into a diagnostic decision. Thus, the physical therapy diagnostic process is highly complicated and difficult work. To function as autonomous professionals, physical therapists must develop effective clinical diagnosis skills. As such, mobile application aids can help with accurate and scientific diagnoses. Therefore, this study aims to develop and evaluate the usability of a mobile application for physical therapy diagnoses. Methods: In this study, a diagnostic application was developed using App Inventor, the development environment was the Chrome web browser for Windows 10, and the mobile application was run on a Google Pixel 5. The developed application was evaluated for usability by 20 physical therapists with more than 5 years of clinical experience in the musculoskeletal physical therapy field, and a usability evaluation was conducted using a 5-point Likert scale for accuracy, convenience, satisfaction, and usability. The collected Likert scores were converted into percentages and analyzed as descriptive statistics. Results: The graphical user interface consisted of an initial screen with program guidance, 18 screens presenting the algorithm, and 12 screens presenting the estimated diagnosis based on the algorithm. As such, the usability evaluation of the developed application was as follows: accuracy 100%, convenience 90%, satisfaction 91%, and usability 88%. Conclusion: The newly developed mobile application for physical therapeutic diagnoses has a high accuracy, and it will aid in building an easy and reliable physical therapy diagnosis system.

A Study on Mobile Telephone Design and Application with Chinese Cultural Characteristics

  • Wei, Sun
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.478-482
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    • 2010
  • Considering the globalization and the development of regional culture, culture and design become more and more closely connected. It is obvious that every country, based on politics, economy, society, industry, has a different understanding to the design. With the popularity of mobile phone, it has been in close contact with our lives. Mobile phone is changing our way of life, it also has become a culture, and is reflected in a period in different countries and different ethnic's cultural traditions and lifestyle. In this paper, the study is about the impact of culture on mobile telephone design and application, especially for appearance and input for mobile telephone.

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An Analysis on Learning Effects of Character Animation Based-Mobile Foreign Language Vocabulary Learning App (캐릭터 애니메이션 기반 모바일 외국어 어휘 학습 앱 효과 분석)

  • Kim, Insook;Choi, Minsuh;Ko, Hyeyoung
    • Journal of Korea Multimedia Society
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    • v.21 no.12
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    • pp.1526-1533
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    • 2018
  • This study aims to provide implications for mobile foreign language vocabulary learning app by analyzing the effects of mobile vocabulary learning app based on character animation. For this purpose, we applied the learning application designed with character animation and text, and the application designed with text only to two groups of learners, and analyzed the effect. As a result, we found that application designed with character animation and text was useful in recognition frequency and duration concerning learning. Regarding learning outcomes, we found that it is useful not only in memory but also in learning interest and motivation. This study provides implications for learning method and design development of mobile-based foreign language vocabulary learning application which actively using recently.

Design Requirement for Mobile Web Application Framework (모바일 웹 응용 프레임워크 설계 요구사항)

  • Kim, Sung-Han;Jeon, Jong-Hong;Lee, Seung-Yun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.794-796
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    • 2012
  • This paper introduces mobile web application framework required to enable development of application in mobile device. Mobile web application framework enables platform-independent applications to develop in various mobile platforms with web-technologies. This paper describes on-going result of architecture, supporting API and design requirement for mobile web framework.

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A Development of Application System for Mobile Environment (무선 이동 환경을 위한 원서접수시스템 개발)

  • 정상혁;주경수
    • The Journal of Society for e-Business Studies
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    • v.8 no.1
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    • pp.71-83
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    • 2003
  • Nowadays on-line services based on Internet are being popularized and there are lots of E-Commerce applications using Internet. So we can use lots of information on anytime. To maximize the convenience of the network, the platform of the service is moving from E-Commerce to M-Commerce. In this paper we developed the application system for mobile environment. Therefore applicants can apply their applications and see the competition rate of the applying departments anytime and anywhere even if in the network disconnection regions. And we can manage more economically the application system because we use the network only the time when we syncronize the mobile device to mobile server.

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Development of a Customer Management Application and a Mobile Advertisement Model based on PUSH Technology (PUSH 기술 기반 모바일 광고 모델 및 고객관리 앱 개발)

  • Yang, Gi-Chul
    • Journal of Digital Convergence
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    • v.13 no.3
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    • pp.193-199
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    • 2015
  • PUSH technology is a technology that can transfer server information without user's request and it is very useful in various areas along with mobile applications. This paper suggest a suitable application model that can utilizes the PUSH technology and mobile devices by finding a useful area. For this, AdMan, a mobile application which can utilize the PUSH technology and mobile devices has been developed. AdMan is a mobile application that developed once and can be able to run on both Android and iOS based mobile devices, since it was developed by using a tool called m-Bizmaker. AdMan is a customer management and advertisement system that can bring big efficiency by utilizing the PUSH technology and mobile application under the today's mobile environment, and it is a good model of ICT technology application of modern society. As an application that can maximize the utilization of the PUSH technology and mobile devices, AdMan can realize better effectiveness if it run on a PUSH server.