• Title/Summary/Keyword: mobile application development

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The study of application mobile communication technology to horse racing industry and operation achievements on this technology (모바일 통신기술의 경마베팅 적용판단 및 운영에 관한 사례 연구)

  • Park, Chan-Uk;Choi, Heung-Sik
    • The Journal of Society for e-Business Studies
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    • v.10 no.3
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    • pp.159-177
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    • 2005
  • The development of mobile communication technology has brought big changes in all the industry. By applying this technology to horse racing betting system, the technological possibility and the operational achievements could be finally measured. To judge the possibility that this technology can be applicable to horse racing industry, We decide to divide the horse racing course into two side(the inside and outside). And then for the inside of the racecourse, the wireless data technology is chosen and also for the outside of the racecourse, the wireless internet technology is opted. The application of mobile communication technology to horse racing betting is proceeded by the strategic cooperation among betting enterprise , communication enterprise and information supply enterprise. Betting by using mobile instruments in horse racing makes the records of the turnover and the new customer bigger and bigger. Therefore the gambling section can be also new model in the mobile business.

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Applied Implementation of J2ME 3D Mobile Based on WTK Development Environment (WTK 개발 환경 기반에서의 J2ME 3차원 모바일 응용구현)

  • Joo, Heon-Sik;Lee, Song-Won;Hong, Sung-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.6
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    • pp.253-261
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    • 2008
  • Mobile games will be one of independent industries on game areas and take the fourth standing in the important platform since PC Games, TV Games, and Palm Games. There are several reasons why mobile games will differ in their platform, behaviors, and habits. According to the data of market consultation about the figure of mobile-game players throughout the world, the Mobile game will increase steadily from 780 million in 2007 to 1860 million in 2010. Also, market income will mount up from $42,100 million to $87,000 million. 3D games have been playing important roles in our lives. Satisfying users' needs in high-quality games, they have been growing and attracting more people with their powerful visual effects and the three-dimensional design player. We cannot emphasize their tremendous visual impacts and animation effects too much. This paper displays how to design 3D application based on J2ME (Java 2 Micro Edition) and shows free movement of 3D objects receiving and responding to the keyboard of mobile devices withWTK (Wireless ToolKit) simulator on the 3D screen.

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Mepelyzer : Malicious App Identification Mechanism based on Method & Permission Similarity Analysis of Server-Side Polymorphic Mobile Apps (Mepelyzer : 서버 기반 다형상 모바일 앱에 대한 메소드 및 퍼미션 유사도 기반 악성앱 판별)

  • Lee, Han Seong;Lee, Hyung-Woo
    • Journal of the Korea Convergence Society
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    • v.8 no.3
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    • pp.49-61
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    • 2017
  • Recently, convenience and usability are increasing with the development and deployment of various mobile applications on the Android platform. However, important information stored in the smartphone is leaked to the outside without knowing the user since the malicious mobile application is continuously increasing. A variety of mobile vaccines have been developed for the Android platform to detect malicious apps. Recently discovered server-based polymorphic(SSP) malicious mobile apps include obfuscation techniques. Therefore, it is not easy to detect existing mobile vaccines because some other form of malicious app is newly created by using SSP mechanism. In this paper, we analyze the correlation between the similarity of the method in the DEX file constituting the core malicious code and the permission similarity measure through APK de-compiling process for the SSP malicious app. According to the analysis results of DEX method similarity and permission similarity, we could extract the characteristics of SSP malicious apps and found the difference that can be distinguished from the normal app.

The effect of cafe mobile apps' service convenience on perceived value and re-use intention (카페 모바일 애플리케이션의 서비스 편의성이 지각된 가치 및 재이용 의도에 미치는 영향)

  • Zhao, Jia;Kim, Yeonggil;Kim, Soowook
    • Journal of Service Research and Studies
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    • v.9 no.2
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    • pp.41-54
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    • 2019
  • The increasing use of mobile applications is a phenomenon that has recently come to be beneficial to people in their private life due to increased income and changes in life style. In particular, analyzing customers' consumer sentiment can be seen as a pursuit form of convenience that enables efficient use of time and effort. In this study, based on previous studies, we examine the causal relation model that influences reuse intention, which is a dependent variable through perceived value as a parameter by measuring the service convenience for cafe mobile application. In order to accomplish purpose of this study, references related to service convenience, perceived value, and reuse intention were reviewed as literature research methods. For the empirical study, the research was carried out through Macro Mill Embrain Co., Ltd. Online research was conducted for one week from October 26 to November 8, 2018. There are 13 items of the collected data were excluded and 324 items suitable for irradiation were used. Study results show that service convenience of cafe mobile application has a positive effect on perceived value and reuse intention. In addition, in the relationship that cafe mobile app's service convenience has a significant (+) influence on reuse intention, perceived value proved to have meaningful results as intermediary roles. Implications of this study are as follows. First of all, this study will be helpful for cafe companies and consumers if utilize the service convenience of cafe mobile application in perceived value and reuse intention in marketing applications. Therefore, theoretically, we propose the development direction of cafe mobile application and present academic data for marketing strategy innovation and competitive advantage in the food service industry that conforms to the fourth industrial revolution era.

Development of a Real Time System for The Vertical Mobile Robot (수직면 부착이동 로봇을 위한 실시간 시스템 구현)

  • Lee, Sang-Hoey;Yang, Suk-Won;Kim, Won-Bae;Park, Ju-Yi;Kim, Soo-Ho
    • Proceedings of the KIEE Conference
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    • 2006.07d
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    • pp.1991-1992
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    • 2006
  • this paper is described the Vortical Mobile Robot problem which can be generated a lot of error like gravity, mobile error between main control system of robot and application program and solution which is installed RTX( Real Time Extension ) Kernel to Embedded XP of main control board because it needs to guarantee real time between the main control board of robot and the motion drive board and to develop the remote operation system for real time robot control also in case The Vertical Mobile Robot that needs fast and stable motile control so it is proposed a guaranteed real time system

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network engineering issues in the UMTS development perspective

  • Giovanni Colombo;Magnani, Nicola-Pio;Giuseppe Minerva;Enrico Scarrone
    • Journal of Communications and Networks
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    • v.2 no.1
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    • pp.18-34
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    • 2000
  • The evolution of mobile communications is inducting several new issues belonging to the system engineering disciplines. this paper tires to underline some of the most important problems staring room the novel requirements and the application characteristics expected for Third Generation Mobile System. Based on these new service peculiarities. the radio resource control and the architectural solutions to be chosen for the Mobile core network are becoming key issues to be investigated for the forthcoming configurations. Particularly. the service acceptance control and the perspective of integration with the IP (internet Protocol) context are of great importance for the definition of the radio control functions and the specification of the switching and nobility control features respectively.The paper presents some basic considerations on the cellular planning issues arising in W-CDMA ( wideband -code division Multiple access) systems. by underlying the most significant innovative elements that are to be introduced in the planning process form the mobile operator viewpoint..

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The Platform Trends for Wireless Internet Services (무선인터넷 서비스 플랫폼 동향 분석)

  • 김성한;민재홍;박기식
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.10a
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    • pp.407-410
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    • 2001
  • Recently, wireless technology is widely used with mobile phone like Handhold terminal, PDA. The technology in internet is moving into wireless internet. The mobile platform technology is especially important as well as internet world. In this paper, commercial mobile products are described and standardization trends are also shown for the new future platform development. M-commerce application service is possible to spread over the mobile platform.

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Path Planning for Autonomous Mobile Robot using Potential Field

  • Jung, Kwang-Min;Sim, Kwee-Bo
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.9 no.4
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    • pp.315-320
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    • 2009
  • The popularity of autonomous mobile robots have been rapidly increasing due to their new emerging application areas, from room cleaning, tourist guidance to space explorations. However, the development of a satisfactory control algorithm that will enable the autonomous mobile robots to navigate safely especially in dynamic environments is still an open research problem. In this paper, a newly proposed potential field based control method is implemented, analyzed, and improvements are suggested based on experimental results obtained from simulations. The experimental results are presented to show the effectiveness of the behavior-based control using the proposed potential field generation technique.

Converged Mobile Cellular Networks and Wireless Sensor Networks for Machine-to-Machine Communications

  • Shan, Lianhai;Li, Zhenhong;Hu, Honglin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.1
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    • pp.147-161
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    • 2012
  • In recent years, machine-to-machine (M2M) communications are under rapid development to meet the fast-increasing requirements of multi-type wireless services and applications. In order to satisfy M2M communications requirements, heterogeneous networks convergence appears in many areas, i.e., mobile cellular networks (MCNs) and wireless sensor networks (WSNs) are evolving from heterogeneous to converged. In this paper, we introduce the system architecture and application requirement for converged MCN and WSN, where mobile terminals in MCN are acting as both sensor nodes and gateways for WSN. And then, we discuss the joint optimization of converged networks for M2M communications. Finally, we discuss the technical challenges in the converged process of MCN and WSN.

Recent R&D Trends of Mobile FSO Technologies (모바일 자유공간 광전송(FSO) 기술 동향)

  • Yeo, C.I.;Heo, Y.S.;Ryu, J.H.;Lee, M.S.;Kang, H.S.;Park, S.W.;Kim, K.E.;Kim, S.C.
    • Electronics and Telecommunications Trends
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    • v.33 no.6
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    • pp.118-128
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    • 2018
  • With the massive increase in bandwidth for wireless communications, free space optical (FSO) communication has attracted significant interest owing to its outstanding strengths over conventional radio frequency wireless communication such as a wide bandwidth, unlicensed spectrum, low power consumption, small size, electromagnetic interference immunity, long-range propagation, and improved security. In recent years, FSO technology has been studied intensively for use in terrestrial and underwater autonomous and unmanned mobile systems, a rapidly growing application area, including robots, drones, unmanned aerial vehicles, autonomous vehicles, unmanned trains, and unmanned submarines. In this report, we review the recent trends and key technologies for the mobile FSO system, and introduce our drone-based mobile FSO system, which is currently under development.