• 제목/요약/키워드: memory interface

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Health Monitoring and Efficient Data Management Method for the Robot Software Components (로봇 소프트웨어 컴포넌트의 실행 모니터링/효율적인 데이터 관리방안)

  • Kim, Jong-Young;Yoon, Hee-Byung
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.11
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    • pp.1074-1081
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    • 2011
  • As robotics systems are becoming more complex there is the need to promote component based robot development, where systems can be constructed as the composition and integration of reusable building block. One of the most important challenges facing component based robot development is safeguarding against software component failures and malfunctions. The health monitoring of the robot software is most fundamental factors not only to manage system at runtime but also to analysis information of software component in design phase of the robot application. And also as a lot of monitoring events are occurred during the execution of the robot software components, a simple data treatment and efficient memory management method is required. In this paper, we propose an efficient events monitoring and data management method by modeling robot software component and monitoring factors based on robot software framework. The monitoring factors, such as component execution runtime exception, Input/Output data, execution time, checkpoint-rollback are deduced and the detail monitoring events are defined. Furthermore, we define event record and monitor record pool suitable for robot software components and propose a efficient data management method. To verify the effectiveness and usefulness of the proposed approach, a monitoring module and user interface has been implemented using OPRoS robot software framework. The proposed monitoring module can be used as monitoring tool to analysis the software components in robot design phase and plugged into self-healing system to monitor the system health status at runtime in robot systems.

Adaptive Element-free Galerkin Procedures by Delaunay Triangulation (Delaunay 삼각화를 이용한 적응적 Element-free Galerkin 해석)

  • 이계희;정흥진;최창근
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.14 no.4
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    • pp.525-535
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    • 2001
  • In this paper, a new adaptive analysis scheme for element-free Galerkin method(EFGM) is proposed. The novel point of this scheme is that the triangular cell structure based on the Delaunay triangulation is used in the numerical integration and the node adding/removing process. In adaptive analysis with this scheme, there is no need to divide the integration cell and the memory cell structure. For the adaptive analysis of crack propagation, the reconstruction of cell structure by adding and removing the nodes on integration cells based the estimated error should be carried out at every iteration step by the Delaunay triangulation technique. This feature provides more convenient user interface that is closer to the real mesh-free nature of EFGM. The analysis error is obtained basically by calculating the difference between the values of the projected stresses and the original EFG stresses. To evaluate the performance of proposed adaptive procedure, the crack propagation behavior is investigated for several examples.

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A Study On Development of Fast Image Detector System (고속 영상 검지기 시스템 개발에 관한 연구)

  • Kim Byung Chul;Ha Dong Mun;Kim Yong Deak
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.41 no.1
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    • pp.25-32
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    • 2004
  • Nowadays image processing is very useful for some field of traffic applications. The one reason is we can construct the system in a low price, the other is the improvement of hardware processing power, it can be more fast to processing the data. In traffic field, the development of image using system is interesting issue. Because it has the advantage of price of installation and it does not obstruct traffic during the installation. In this study, 1 propose the traffic monitoring system that implement on the embedded system environment. The whole system consists of two main part, one is host controller board, the other is image processing board. The part of host controller board take charge of control the total system interface of external environment, and OSD(On screen display). The part of image processing board takes charge of image input and output using video encoder and decoder, Image classification and memory control of using FPGA, control of mouse signal. And finally, for stable operation of host controller board, uC/OS-II operating system is ported on the board.

Extended BSD Socket API Supporting Kernel-level RTP (커널 레벨 RTP를 지원하는 확장 BSD 소켓 API)

  • Choi Mun-Seon;Kim Kyung-San;Kim Sung-Jo
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.6
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    • pp.326-336
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    • 2006
  • Due to the evolution of wired and wireless communication technologies and the Internet, multimedia services such as Internet broadcast and VOD have been prevalent recently. RTP is designed to be suitable for transmission of real-time multimedia data on the Internet by IETF While a variety of applications have utilized different RTPs implemented as a library, embeddedRTP is RTP-based kernel-level protocol that resolved performance issues of this kind of RTPs. This paper proposes the ExtendedERTP protocol based on existing embeddedRTP. This new protocol resolves a couple of issues such as packet processing overhead and buffer requirement and combines its APIs with BSD socket APIs which have been widely utilized in network applications. This paper demonstrates that this integration makes it possible to transmit real-time multimedia data through the accustomed interface of BSD socket APIs with nominal extra overhead. This paper also proposes a scheme for improving packet processing time by 15$\sim$20% and another scheme for reducing memory requirement for packet processing to about 3.5%, comparing with those of embeddedRTP.

Implementation of Mobile System based on LBS using Design Pattern (디자인 패턴을 활용한 LBS기반 모바일 시스템 구현)

  • Lee, Hong-Ro;Baek, Jeong-Ho;Mun, Young-Chae
    • Journal of the Korean Association of Geographic Information Studies
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    • v.12 no.1
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    • pp.26-35
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    • 2009
  • This paper will propose the efficient method that should be designed to utilize the design pattern of GoF(Gang of Four) for implementation of LBS(Location Based Service) mobile system. The design method proposed by this paper can design and implement system interface using creational patterns, structural patterns and behavioral patterns of design pattern from the user and mobile system viewpoint. The design method using design pattern can show increasing reusability of module and software, abridging the development time, minimizing the maintenance and decreasing the efficiency of memory of system to software development. Therefore, we used a design pattern in order to change the middleware applying geographic information system from mobile environment. Finally, the mobile system applied to design pattern shall contribute to showing high stability and reliability, improving reusability and scalability of module and software and developing efficient LBS mobile system.

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User Context Recognition Based on Indoor and Outdoor Location and Development of User Interface for Visualization (실내 및 실외 위치 기반 사용자 상황인식과 시각화를 위한 사용자 인터페이스 개발)

  • Noh, Hyun-Yong;Oh, Sae-Won;Lee, Jin-Hyung;Park, Chang-Hyun;Hwang, Keum-Sung;Cho, Sung-Bae
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.84-89
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    • 2009
  • Personal mobile devices such as mobile phone, PMP and MP3 player have advanced incredibly. Such advance in mobile technology ignites the research related to the life-log to understand the daily life of an user. Since life-log collected by mobile sensors can aid memory of the user, many researches have been conducted. This paper suggests a methodology for user-context recognition and visualization based on the outdoor location by GPS as well as indoor location by wireless-lan. When the GPS sensor does not work well in an indoor location, wireless-lan plays a major role in recognizing the location of an user so that the recognition of user-context become more accurate. In this paper, we have also developed the method for visualization of the life-log based on map and blog interfaces. In the experiments, subjects have collected real data with mobile devices and we have evaluated the performance of the proposed visualization and context recognition method based on the data.

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Web-Based Distributed Visualization System for Large Scale Geographic Data (대용량 지형 데이터를 위한 웹 기반 분산 가시화 시스템)

  • Hwang, Gyu-Hyun;Yun, Seong-Min;Park, Sang-Hun
    • Journal of Korea Multimedia Society
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    • v.14 no.6
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    • pp.835-848
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    • 2011
  • In this paper, we propose a client server based distributed/parallel system to effectively visualize huge geographic data. The system consists of a web-based client GUI program and a distributed/parallel server program which runs on multiple PC clusters. To make the client program run on mobile devices as well as PCs, the graphical user interface has been designed by using JOGL, the java-based OpenGL graphics library, and sending the information about current available memory space and maximum display resolution the server can minimize the amount of tasks. PC clusters used to play the role of the server access requested geographic data from distributed disks, and properly re-sample them, then send the results back to the client. To minimize the latency happened in repeatedly access the distributed stored geography data, cache data structures have been maintained in both every nodes of the server and the client.

The Effect of User-Centered Categorization System of Homepages on Directory Search (사용자 중심의 홈페이지 분류체계가 분류 검색에 미치는 효과)

  • 박창호;염성숙;이정모
    • Korean Journal of Cognitive Science
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    • v.11 no.1
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    • pp.47-65
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    • 2000
  • Categorization systems of homepages in search engines are likely to be constructed considering system's efficiency only but not user-centered. This study I investigated user's mental model of superordinate and subordinate categories using category terms of major Korean search engines. From this result, we constructed two kinds of categorization system; redundant system and singular system. In the redundant system, for example, a subordinate category can belong to a number of superordinate categories, but in the singular system to only one superordinate category Three prototype categorization systems, with 'Simmani', were designed and search performances of each system were observed repetitively Overall results, with frequency of correct a answers, number of steps and time taken in solution taken into account, showed the redundant system was superior to the other two systems. This indicates that categorization search could be improved with appropriate categorizaton system. However. l in recognition test score in singular system was the best, which indicates that search performance and recognition memory of categorization reveal different aspects of categorization system learning. Issues of category organization. ways of interface, prior knowledge, exploratory learning, and application areas are discussed further.

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A Framework for Constructing Interactive Tiled Display Applications (인터랙티브 타일드 디스플레이 응용프로그램 개발을 위한 프레임워크)

  • Cho, Yong-Joo;Kim, Seok-Hwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.1
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    • pp.37-44
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    • 2009
  • This paper describes a new tiled display framework called, iTDF (Interactive Tiled Display Framework), that is designed to support rapid construction of the interactive digital 3D contents running on top of the cluster-based tiled display. This framework allows synchronizing the rendering slaves, sharing software's state over the network, the features, such as, launching multiple applications on a cluster-based computers, moving and resizing windows, synchronization of rendering slaves, distributed shared memory, and unified input interface. This paper analyzes the requirements of the framework and describes the design and implementation of the framework. A couple desktop-based applications are ported with the new iTDF and to find out the usefulness and usability of the framework.

Analysis of Crane Accidents by Using a Man-Machine System Model (인간-기계 시스템 모델에 의한 크레인 사망재해 분석)

  • Park, Jae-Hee;Park, Tae-Joo;Lim, Hyun-Kyo;Seo, Eun-Hong
    • Journal of the Korean Society of Safety
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    • v.22 no.2 s.80
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    • pp.59-66
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    • 2007
  • As the need of handling heavy materials increases, various cranes are used in industries. However, the effectiveness of crane also entails industrial accidents such as falling, constriction etc. In fact, the number of fatal accidents caused by crane is still high in Korea. To find out the causes of the accidents in terms of human error, we developed a man-machine system model that consists of two axes; human information processing and crane life cycle. In the human information processing dimension, we simplified it as five functions; sensing and perception, decision making and memory, response etc. In the crane life cycle dimension, we divided it into nine phases; design, production, operation etc. For the 152 fatal accident records during 1999-2006 years, we classified them into 45 cells made by two axes. Then we identified the preceding causes of the classified crane accident based on performance shaping factors. As the results of statistical analysis, the overall trend of crane fatal accidents was described. For the cause analysis, wrong decision making in work plan phase shows the highest frequency. Next, the poor information input in crane operation followed in accident frequency. In ergonomics view, the problems of interface design in displays and controls made 11.8% of fatal accidents. Following the analysis, several ergonomic design guidelines to prevent crane accidents were suggested.