• Title/Summary/Keyword: logic tool

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Future Trend Impact Analysis Based on Adaptive Neuro-Fuzzy Inference System (ANFIS 접근방식에 의한 미래 트랜드 충격 분석)

  • Kim, Yong-Gil;Moon, Kyung-Il;Choi, Se-Ill
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.4
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    • pp.499-505
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    • 2015
  • Trend Impact Analysis(: TIA) is an advanced forecasting tool used in futures studies for identifying, understanding and analyzing the consequences of unprecedented events on future trends. An adaptive neuro-fuzzy inference system is a kind of artificial neural network that integrates both neural networks and fuzzy logic principles, It is considered to be a universal estimator. In this paper, we propose an advanced mechanism to generate more justifiable estimates to the probability of occurrence of an unprecedented event as a function of time with different degrees of severity using Adaptive Neuro-Fuzzy Inference System(: ANFIS). The key idea of the paper is to enhance the generic process of reasoning with fuzzy logic and neural network by adding the additional step of attributes simulation, as unprecedented events do not occur all of a sudden but rather their occurrence is affected by change in the values of a set of attributes. An ANFIS approach is used to identify the occurrence and severity of an event, depending on the values of its trigger attributes. The trigger attributes can be calculated by a stochastic dynamic model; then different scenarios are generated using Monte-Carlo simulation. To compare the proposed method, a simple simulation is provided concerning the impact of river basin drought on the annual flow of water into a lake.

Implementation of the Digital Current Control System for an Induction Motor Using FPGA (FPGA를 이용한 유도 전동기의 디지털 전류 제어 시스템 구현)

  • Yang, Oh
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.35C no.11
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    • pp.21-30
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    • 1998
  • In this paper, a digital current control system using a FPGA(Field Programmable Gate Array) was implemented, and the system was applied to an induction motor widely used as an industrial driving machine. The FPGA designed by VHDL(VHSIC Hardware Description Language) consists of a PWM(Pulse Width Modulation) generation block, a PWM protection block, a speed measuring block, a watch dog timer block, an interrupt control block, a decoder logic block, a wait control block and digital input and output blocks respectively. Dedicated clock inputs on the FPGA were used for high-speed execution, and an up-down counter and a latch block were designed in parallel, in order that the triangle wave could be operated at 40 MHz clock. When triangle wave is compared with many registers respectively, gate delay occurs from excessive fan-outs. To reduce the delay, two triangle wave registers were implemented in parallel. Amplitude and frequency of the triangle wave, and dead time of PWM could be changed by software. This FPGA was synthesized by pASIC 2SpDE and Synplify-Lite synthesis tool of Quick Logic company. The final simulation for worst cases was successfully performed under a Verilog HDL simulation environment. And the FPGA programmed for an 84 pin PLCC package was applied to digital current control system for 3-phase induction motor. The digital current control system of the 3 phase induction motor was configured using the DSP(TMS320C31-40 MHz), FPGA, A/D converter and Hall CT etc., and experimental results showed the effectiveness of the digital current control system.

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Development of Simulation-Based Emergency Preparedness Government Practice Model - Focusing on SW Development of Infectious Disease Practice Caps - (시뮬레이션 기반 비상대비 정부연습모델 개발 - 감염병 연습모의 SW개발을 중심으로 -)

  • Kim, Mun-kyom;Song, Jae-Min;Yoo, Su-Hong;Sohn, Hong-Gyoo
    • The Journal of the Korea Contents Association
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    • v.22 no.2
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    • pp.58-70
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    • 2022
  • The emergency preparedness exercise currently conducted by the government has been conducted as a message-based exercise for more than 50 years. Therefore, in this study, a simulation-based maintenance practice model was developed focusing on infectious disease situations, and the possibility of a training system applying scientific techniques was presented. As a result, First, a simulatioon logic assuming an infectious disease outbreak situation was developed. The situation of an infectious disease outbreak was made to occur when measures are not taken within 24 hours for the death due to disease, and when appropriate measures are not taken for contaminated food (24 hours), drinking water (12 hours), and drinking water shortage (24 hours). Second, in order to implement the simulation logic, simulation engine SW was developed for emergency medical team, epidemiological investigation team, dead burial team, quarantine and disinfection team, etc., and situation map SW was developed so that these contents could be expressed in the situation map. As suggested in this paper, if scientific techniques are applied to the simulation-based government practice model to expand the scope, training will be possible by creating practical situations that can occur in the real world, and the Chungmu plan and various emergency preparedness plans will be verified.

A Design and Implementation of Mobile Game Based on Windows Phone Platform (Windows Phone Platform 기반의 모바일 게임 설계 및 구현)

  • Park, Jin-Yang
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.10
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    • pp.91-97
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    • 2014
  • In this paper, we design and implement a mobile game based on windows phone platform. Visual Studio and the Windows Mobile software development kit(SDK) and developer tool kits (DTK) make it possible to create software for the Windows Mobile platform in Visual C#. Also The XNA Framework is the set of .NET libraries that developers will code against to build games. XNA Framework support PC and XBOX and a ZUNE HD multiplex platform environment and 2D and 3D games provides the necessary functions to a development. XNA Framework is to make it easier to develop games because the codes which are succeeded creates with automatic, implements a game development relation resource and the game logic. The key idea of our game is that we use shooting and ranking system to raise fun.

Design of a High-speed Decision Feedback Equalizer using the Constant-Modulus Algorithm (CMA 알고리즘을 이용한 고속 DFE 등화기 설계)

  • Jeon, Yeong-Seop;;Kim, Gyeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.39 no.4
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    • pp.173-179
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    • 2002
  • This paper describes an equalizer using the DFE (Decision Feedback Equalizer) structure, CMA (Constant Modulus Algorithm) and LMS (Least Mean Square) algorithms. The DFE structure has better channel adaptive performance and lower BER than the transversal structure. The proposed equalizer can be used for 16/64 QAM modems. We employ high speed multipliers, square logics and many CSAs (Carry Save Adder) for high speed operations. We have developed floating-point models and fixed-point models using the COSSAP$\^$TM/ CAD tool and developed VHDL filter. The proposed equalizer shows low BER in multipath fading channel. We have performed models. From the simulation results, we employ a 12 tap feedback filter and a 8 tap feedforward logic synthesis using the SYNOPSYS$\^$TM/ CAD tool and the SAMSUNG 0.5$\mu\textrm{m}$ standard cell library (STD80) and verified function and timing simulations. The total number of gates is about 130,000.

An Empirical Test for 'applying the Rapid Prototyping Method to the User Interface Design Evaluation (사용자 인터페이스 디자인 평가 도구로서의 래피드 프로토타이핑 방법의 유효성 검정)

  • 박재희
    • Archives of design research
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    • v.13 no.2
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    • pp.103-109
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    • 2000
  • Rapid prototyping technology has been widely applied to the design process in the industry. This technology made it easy to generate a prototype which acts like a real product in logic. However, this technology has not been validated sufficiently as a usability test method. The purpose of this study was to test the hypothesis : There was no significant difference between a real product and its prototype. An experiment was designed to test it statistically. a microwave oven was selected and its prototype was generated using a rapid prototyping tool. Six subjects used the microwave oven and another six subjects used the prototype to perform five scenario tasks. As a result, there was significant difference between the real product and prototype in success rate, task completion time, and number of buttons pressed. The prototype was more difficult to operate than the real product. Therefore we should be careful when we apply rapid prototyping. technology. In the discussions, the causes of the difference were identified and some guidelines were suggested for who wants to apply rapid prototyping tool to the usability test.

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Development of RAD Tool for JDBC Application Development (JDBC 응용 개발을 위한 RAD TOOL 개발)

  • Son, Seung-Woo;Kim, Soon-Yong;Kim, Chang-Kap;Lee, Sang-Duck
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.2
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    • pp.150-160
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    • 2000
  • The currently and most widely used client/server architecture is composed of database servers and clients that include both application and presentation logic. To date, due to the rapid growth in WWW, these client/server applications are implemented using Java language, especially in GUI design at client sides and client/server applications development using JDBC. To develop the applications using JDBC, developers should design database schema, code source code for JDBC connection, design report forms to display selected columns from server-side database. In this paper, we propose a development environment based on JavaBeans component for client/server applications development using JDBC. The proposed environment minimizes manual coding and enables developers to develop client/server applications easily with the designed JavaBeans components and their custom property editor.

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Design and Implementation of a Mobile Middleware System for Mobile Business (모바일 비즈니스를 위한 모바일 미들웨어 시스템 설계 및 구현)

  • Lee, Il-Joo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39B no.2
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    • pp.102-113
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    • 2014
  • Present communication and network environment have been moving rapidly toward wireless and mobile base from existing wired internet base. This change of trend influences greatly on business methods accordingly. Therefore many enterprises are trying hard to adopt mobile business in order to gain competitive edge of their products and they are in need of more effective and stable mobile solutions. However, the method of establishing optimal mobile computing environment and how to handle existing business process and use vast amount of database are still needed. Therefore this paper tries to realize a mobile middleware system as a mobile business establishment supporting tool that could link various computational resource on wired internet with wireless LAN, mobile phone network, and mobile devices. To accomplish that specific goal, this paper provides a powerful tool of mobile and wireless application data access that could expand the line of business already set up in general enterprises easily and rapidly into mobile environment. When this suggested solution is applied in the field of industry, it can economically change legacy business process into mobile environment without having to change existing logic and resources at all.

A Study on Emotional Characteristics expressed in Toyo Ito's Design Works (이토 도요 공간 디자인에 나타난 감성적 표현 특성에 관한 연구)

  • Park, Su-Jeong;Suh, Swoo-Kyung;Oh, Young-Keun
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.05a
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    • pp.69-74
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    • 2005
  • Despite the advancement of knowledge and techniques, architectural design has been developed by similar method and science as the logical tool since the development of Le Corbusier's 'module'. However, in the new millenium emotional design has become a key issue and today is the turning point regarding new method for designing human space. While architecture discipline of the West focused on logic, Japan based its origin in eastern discipline has developed a unique design concept called 'metabolism' and advanced it very effectively. Since its development of the unique concept, Toyo Ito has become one of the most Influential architect in and out of Japan who devoted his design career in developing new space concept. This study is specifically focused on Ito's project by finding characteristics of his projects and analyze emotional design factors by using 5 analytical tool - experiencing the space, five senses, landmark, sequence, and scale. Ito's work between 2000-2004, such as Sendai Mediatheque, showed more visible sign of emotional design characteristics compared to the works done in 1990's. Because of the analytical studies researching those emotional design characteristics and methods, the future advancement in new space design will be possible with great success. The result proves that continuing proper analysis and research in design method will assist in approaching new space design method into more advanced realm in very efficient time period with more definite design elements to accomodate and fulfill human needs in given space.

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Investigation of Research Trends in the Selective Functional Movement Assessment (SFMA) (선택적 기능 동작 평가의 연구 동향 분석)

  • Kim, Jae-Eun;Do, Kwang-Sun
    • Journal of The Korean Society of Integrative Medicine
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    • v.9 no.2
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    • pp.63-73
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    • 2021
  • Purpose : Selective functional movement assessment(SFMA) is a movement-based assessment tool designed for clinicians to diagnose and treat pain and functional physical problems. This concept is used for assistance in occupations related to movement, including clinical medical personnel, such as physical therapists, physical education instructors, and athlete coaches. Although this concept is widely used by clinicians, research and scientific proofs are relatively insufficient. This study aimed to review the literature on the understanding, reliability and effectiveness of SFMA, and to consider its role in the future of rehabilitation. Methods : In this review, a total of nine articles were selected according to the eligibility criteria of three major thesis topics. The main topics covered in the literature are reliability and effectiveness of clinical use of SFMA. To gather research articles, we searched official term 'Selective Functional Movement Assessment'. Among the searched 60 studies, nine were mentioned in this study that contained overlapping information and matched our desired topic. We reviewed four reliability analyses, four case reports, and one experimental study. Results : Reliability has an intermediate degree between high raters and within raters. The validity of the SFMA system is influenced by a combination of experience and logic; hence, further improvement is needed. Therefore, if the intervention was effective based on the diagnosis result, then biomechanical evidence is necessary to further support the claim. Conclusion : In future research, to use SFMA as a diagnostic tool with high accuracy, it is necessary to improve the reliability of the main problem through breakout, support for guidelines and validity and efficiency.