• Title/Summary/Keyword: light emotion

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The Influence of Chromacity of LED Lighting on Time Perception (LED 조명 색도에 따른 시간 인지에 대한 연구)

  • Suk, Hyeon-Jeong;Kim, Gok-Mi
    • Science of Emotion and Sensibility
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    • v.13 no.1
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    • pp.69-78
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    • 2010
  • LED technology offers versatile lighting control while having a very low environmental impact. Consequently, increasing attention is being paid to the emotional impact of LED lighting. This study investigated whether the chromacity of LED lighting influences people's time perception. To this end, two empirical studies were conducted: First, in experiment I(N=28), the subjects compared their perception of the time duration, which was varied from 3s to 20s, for 6 chromatically nuanced lighting conditions, respectively, with that under a daylight condition. The results showed that, in warm-color nuanced lighting conditions, the subjects perceived time to pass more slowly than in the daylight condition. On the contrary, in cool-color nuanced lighting conditions, the subjects perceived time to pass more rapidly than in the daylight condition. Then, in experiment II(N=39), the subjects were asked to count for 90 seconds while simultaneously performing some cognitive tasks. Confirming the results found in experiment I, the subjects perceived time to pass more rapidly in cool-color nuanced lighting conditions than in warm-color nuanced lighting conditions, although the difference was not statistically significant(p>0.05). In addition, the subjects tended to perceive the time to be shorter when the nuanced color of the light was closer to their preferred color.

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The Relationship of Nearly White Background Colors and Readability of Tablet PC (Tablet PC에서 Nearly White 배경색과 가독성의 관계)

  • Yun, Bo-Ram;Park, YungKyung
    • Science of Emotion and Sensibility
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    • v.17 no.2
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    • pp.35-44
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    • 2014
  • The purpose of this paper is to investigate the readability of Nearly White background color in display environment. To perform the experiment, warmup experiment was carried out to for cognitive of whiteness using a Tablet PC. The experiment environment was by a indoor window seat under a mixture of fluorescent light and sunlight. The result of previous test was that the most whiteness perception was a color white a medium wavelength and followed by the short wavelength. The main experiment was to find readability, color combination and visual strains using 4 nearly whites background colors (Reddish, Greenish, Blueish, Yellowish) and one white background color, also text color is limited on black. As a result, readability and color combination had the highest score against a Greenish white background. Visual strain is also the lowest against a Greenish background. On the contrary, readability and color combination preference has the lowest score against the Reddish background. Visual strain is also the highest against a Reddish background. We propose the background color, which improves readability and reduces visual strain in visual display terminals environment through the research results.

Color Sensibility Factors for Yellowish and Reddish Natural Dyed Fabrics by 40s Middle-Aged Consumers (황색과 적색계열 천연염색 직물에 대한 사십대 중년층 소비자의 색채감성요인)

  • Yi, Eun-Jou;Choi, Jong-Myoung
    • Science of Emotion and Sensibility
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    • v.12 no.1
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    • pp.109-120
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    • 2009
  • This study was carried out in order to investigate color sensation and sensibility for yellowish natural dye fabrics and reddish ones and to establish prediction models for color sensibility factors of them by color sensation and the related physical measurements focusing on 40s middle-aged people. Eight fabric stimuli which were dyed with a variety of yellowish or reddish natural dyes was subjectively evaluated in terms of color sensation and sensibility by 40s aged participants. As results, three color sensibility factors including 'Active', 'Characteristic', and 'Relax' were extracted and they were examined in respect of their relationships with color sensation and physical color properties. Color sensibility factor 'Active', the dominant factor for the naturally dyed fabrics was explained by $L^*$ and sensation 'Deep' in its predictive model and a yellowish fabric dyed with 300% solution of armur cork unmordanted was perceived the strongest in the factor. Factor 'Characteristic' was predicted by both $a^*$ and sensation 'Light' and reddish natural dye fabrics tended to be felt more strongly for it. Color sensation 'Strong' was the only predictor for factor 'Relax' in that naturally dyed fabrics with lower values for the sensation seemed to show higher 'Relax' factor and a reddish fabric dyed with safflower 125% was the highest for the color sensibility factor. These results could be utilized to design color-sensible natural dye fabrics for middle-aged people.

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A Study Using an Eye-tracker and Cafe Images to Ascertain the Association between the Perception of Spatial Depth and the Customer's Intention to Visit (깊이감과 머물고 싶은 공간의 관계: 시선추적기를 이용한 카페를 중심으로 한 연구)

  • Cho, Ji Young;Kwak, Eun-Ju
    • Science of Emotion and Sensibility
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    • v.22 no.4
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    • pp.3-14
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    • 2019
  • The café has become an important representative "third place" where people study and rest. Hence, it is worthwhile for researchers to understand the needs of individual users as well as the requirements of people who visit such venues in groups. The identification of strategies that can help achieve larger, wider, higher, or deeper interior spaces in small and compact locations can generate benefits for both users and designers. In this study, where 56 interior design students participated, we used an eye-tracker and images of cafes to explore the relationships between spatial depth and the intention to visit a cafe space. The researchers digitally developed fifteen different conditions of space and measured the eye movements of the participants using an eye-tracker when they examined images that appeared to convey the most depth. Participants were also asked to imagine the proposed space images as cafes and to select one of the 15 images as the location that they would be most likely to visit individually and one that they would frequent in the company of other people. The research results revealed that certain ways of using interior design elements altered the participants' perceptions of spatial depth without any change being effected to the actual volume or the size of the space. The participants tended to perceive a space with a small decorative artwork on a dark toned wall with unconnected furniture as deeper than a space with no or large artwork on a light toned wall with contiguous furniture. Spatial depth was a more important consideration for an individual visit than for a group visit. The results of this exploratory study will help scholarly understanding of the role played by spatial depth in customer intentions to visit a cafe.

Proposal for a Responsive User Interface System based on MPEG-UD (MPEG-UD 기반 사용자 인터페이스 생성 시스템 제안)

  • Moon, Jaewon;Lim, Tae-Beom;Kum, Seungwoo;Kim, Taeyang;Shin, Dong-Hee
    • Journal of Internet Computing and Services
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    • v.15 no.5
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    • pp.83-93
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    • 2014
  • Providing personalized services customized to users' needs and preferences becomes highlighted as a key area of user-context computing. It is essential for context-aware technology to be developed more intelligent and meaningful services by being widely applied to a variety of sectors and domains. SDO (Standard Development Organization) such as MPEG and W3C has been actively developed to be standardized services and to improve context-awareness services. Yet current standards related to context-aware technology, such as MPEG-7, MPEG-21, MPEG-V, and emotionML, are not capable enough to support various systems and diverse services. Against this backdrop, the MPEG User Description, referred to also as MPEG-UD Standard, is to ensure interoperability among recommendation services, which take into account user's context when generating recommendations to users. In this light, we introduce standards related to the user context and propose the structure for RD-Engine and the Remote Responsive User Interface(RRUI) system in reference to MPEG-UD. This system collects unit resources matching specific condition according to the user's contexts described by MPEG-UD. In so doing, it improves adaptive user interface considering device features in real-time. By automatically generating adaptive user interfaces tailored to an individual's contexts, the proposed system aims to achieve high-quality user experience for a complex service.

Good Life and Happiness as emotion: Focusing on the ideas of Pleasure alone(tongnak) and Sharing pleasure with the people(Yeomin-dongnak) in Chapter 1 of Mencius (행복감과 좋은 삶: 『맹자』, 「양혜왕」장의 독락(獨樂)과 여민동락(與民同樂)의 이해를 중심으로)

  • LEE, Chan
    • Journal of Korean Philosophical Society
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    • no.115
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    • pp.1-29
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    • 2016
  • I will critically argue the Mencian idea of sharing pleasure with the people in the light of happiness as emotion. Happiness as a subjective mental state can make troubles with good life in being at odds with real lives. Thus, what pursues genuine happiness goes back to a classical question of how one ought to live for good life over the subjective mental state. For this, I will focus on concepts of 'pleasure alone (tongnak)' and 'sharing pleasure with the people(yeomin-dongnak)', which can be seen in the dialogue between Mencius and King Xuan of Qi. I will show that king Xuan's pleasure as subjective happiness has discord with his good life because of the hierarchy of his desire. I will explain how to unify good life with pleasant one by the idea of sharing pleasure with the people provided by Mencius and examine certain dynamics of sympathy and mutual understanding under solidarity. Moreover, I will investigate how such power of sympathy as compassion can be connected with sharing pleasure with the people. Compassion and yeomin-dongnak can be captured by the golden rule of a measure to gauge others(shu). I will delve into how to differ from one another and summarize Confucian idea of yeomin-dongnak as happiness in terms of the theoretical frame related to good life(welfare). I briefly conclude how subjective happiness can contribute to making our lives better.

Effect of LED Illuminance and Task Difficulty on Long-term Memory (LED 조명의 조도와 과제난이도가 장기기억에 미치는 영향)

  • Lee, Chung-Won;Kim, Jin-Ho
    • Science of Emotion and Sensibility
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    • v.21 no.4
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    • pp.37-42
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    • 2018
  • This study was conducted to evaluate the effects of LED illumination and task difficulty on a person's long-term memory. Illumination levels of 400 lx and 1,000 lx were employed in this study, and task difficulty was set at learning 4 words (easy task) and 7 words (difficult task). The person's retention rate of the learned task was designated as a dependent variable. A total of 64 subjects participated in this study, and 16 participants assigned to each of the four sets of conditions. The results indicated that the retention rate for the difficult task under relatively dark 400 lx conditions was 68.49%, while and the retention rate was higher than 56.03% for 1,000 lx conditions. In addition, for the easy task, the retention rate was 67.97% and 56.55% for the 400 1x and the 1,000 1x conditions, respectively. However, the interaction between illumination and task difficulty was not statistically significant. The study results further suggested that long-term memory can be effective in relatively dark conditions and indirectly suggests that long-term memory may not follow the Yokers-Dodson law.

Investigating the Relationship Between Vehicle Front Images and Voice Assistants (자동차 전면부와 음성 어시스턴트의 스타일 관계 분석)

  • Min-Jung Park;So-Yeong Min;Tae-Su Kim;Hyeon-Jeong Suk
    • Science of Emotion and Sensibility
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    • v.25 no.4
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    • pp.129-138
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    • 2022
  • In the context of the increasing applications of voice assistants in vehicles, we focused on the association between the visual appeal of the cars and the acoustic characteristics of the voice assistants. This study aimed to investigate the relationship between the visual appeal of the vehicle and the voice assistant based on their emotional characteristics. A total of 15 adjectives were used to assess the emotional characteristics of 12 types of cars and six types of voices. An online interview was carried out, instructing participants to match three adjectives with the presented car images or voices. This was followed with a brief interview to allow the participants to reflect on the adjective matches. Based on the assessments, we performed principal component analysis (PCA) to determine factors. We aimed to deploy the cars and voices and analyze the patterns of clustering. The PCA analysis revealed two factors profiled as "Light-Heavy" and "Comfortable-Radical." Both car and voice stimuli were deployed in a two-dimensional space showing the internal relationship within and between the two substances. Based on the coordination data, a hierarchical cluster grouped the 18 stimuli into four groups labeled as challenge, elegance, majesty, and vigor. This study identified two latent factors describing the emotional characteristics of both car images and voice types clustered into four groups based on their emotional characteristics. The coherent matches between car style and voice type are expected to address the design concept more successfully.

Emotional Characteristics of Interior Design for Children's Rec-Education Space (어린이 놀이학습공간 실내디자인의 감성적 특성)

  • Shin, Sun-Young;Lee, Gyoo-Baek
    • Korean Institute of Interior Design Journal
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    • v.19 no.5
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    • pp.226-233
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    • 2010
  • This study is to analyze and determine the emotional design on domestic rec-education space, in order to propose a way to design children rec-education space. A study is on reviewing needs and verify categories of emotional design through interior design of rec-education space, A study procedure will begin with theoretical proofing of children rec-education and move on to needs of emotional design in interior design and types of analysis for it. With this procedure, we will project adequate way for emotional characteristics in rec-education space and will analyze types of it from interior design of rec-education space in nine different domestic brands. With this background, we like to present methods and reveal characteristics of it. The conclusion on this study is described as followed. First, children rec-education space has positively carried types of emotional characteristics: experimental, continuity, and symbolism. Second, Some precondition; application through types of pattern, experimentation on light in space, continuity on linear interior space composition, symbolism in abstract implementation, and physical control over designed subject, has low effectiveness on creating emotional space by applying such scale matters. Third, the actual interior design subject matters and supporting facilities' textural accommodation is inadequately built for their majority, children, whether it is direct or indirect for contact. Forth, Even though to carry emotional space needs some kinds of story telling and prerequisite sequential space composition, there are lack of applicable space compositions. For this reason, it needs on going study in emotional space for children rec-education space. Last, there are needs for researching a depth understanding and presenting different characteristics of emotional interior design by brands.

Lighting Control using Frequency Analysis of Music (음악의 주파수 분석을 이용한 조명 제어)

  • HwangBo, Seok;Chun, Sung-Yong;Gang, So-Yeung;Lee, Chan-Su
    • Journal of Korea Multimedia Society
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    • v.16 no.11
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    • pp.1325-1337
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    • 2013
  • Music affects sensitivity and emotion of human, emotional power of the music has been applied to various fields. Especially, to visualize as well as listen to music is able to create various atmosphere. In this paper, we proposed sensitivity control system for interaction with people to merge music and lighting. Because existing FT(Fourier Transform) has not information about the time, to analyze information of changed signal according to the time is difficult. In order to solve such a problem, we use STFT(Short Time Fourier Transform) method to analyze music signal. and also, we classified music for three genre and compared the frequency characteristics according to genre, and control the color, brightness of LED light based on the frequency components within analysis range. Unlike existing LED lighting control study using music, we had color control of emotional lighting and brightness control using variation amount of music signal in this paper. Proposed lighting control system will be able to utilize various industry fields as well as emotional lighting.