• 제목/요약/키워드: korea golf

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공식 골프대회 기간중 한국과 외국의 골프코스들의 퍼팅그린 관리 방법 비교 (A Comparative Study on the Putting Green Management for Tournament of Korean and Foreign Golf Courses during Tournament Play Week)

  • 장유비;이호순;심경구
    • 한국조경학회지
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    • 제31권3호
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    • pp.91-106
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    • 2003
  • The objective of this study is to present management methods for Korean golf courses to achieve fast green that satisfies international golf tournament standards during an official golf tournament. The results of both the research and the comparative study on putting green management of 24 tournaments hosted in Korea and 12 tournaments hosted in overseas countries in 2002 are as follows: 1. As for the putting greens in Korean and foreign golf courses where official golf tournaments were held, Korean of official golf tournaments were mainly opened in two-green system golf courses contrary to the foreign cases, and the average size of the greens in Korean golf courses was shown to be greater than that of foreign golf courses to some extent, although there was no difference between the types of turf varieties. 2. Results have shown that unlike foreign golf courses, Korean golf courses were managing putting greens by using greens mowers mostly for general (non-tournament) management, and elaborate rolling attempts failed during official tournament flay week because of an insufficient number of rollers to be input. Therefore, Korean golf courses are required to make efforts to secure 21-inch working-behind greens mowers equipped with tournament bedknifes and 11 blades, which is the greens mowing equipment for professional tournaments, and rollers above all things in order to achieve fast green during tournament play week 3. In attempting to achieve green as fast as that of foreign golf courses, Korean golf courses need to consider the method of performing mowing at 3.0mm height or less with greens mowers for professional tournaments. This needs to be done more than two times, followed by a continuous practice of rolling for proper management.

골프장의 경기성 및 운영관리 향상을 위한 평가항목 개발 (Development of Evaluation Items for Play Ability & Operation Management in Golf Course)

  • 석영한;문석기;이은엽
    • 한국환경복원기술학회지
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    • 제12권1호
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    • pp.1-12
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    • 2009
  • The purpose of this study is to discovered assessment items for improving athletic efficiency and management of golf courses. Through this, the study intended to provide basic data for creating competitive golf courses and management. Important assessment items were selected by inducing preliminary assessment items and conducting a preliminary survey and a main survey for specialists through a theoretical study. For the survey results studied, reliability and average value for importance were calculated using SPSS/PC Window Release 12.0. As assessment of importance by assessment area, in athletic efficiency assessment, course management level was the highest, followed by fairness of games and operation of games. In management assessment, importance of service level, information management, facility management, management of game assistants, etc. were high. As assessment of importance by assessment item, it was found that 'variety of golf shot' and 'the length of a course' were important in course layout. Also 'start interval among teams' and 'disturbance of play' were assessed as important items in game operation, while 'fair reservation' and 'rounding rotation time' were important in fairness of games. In addition, in information management, 'kind service of golf course staffs' and 'prompt reservation and notification' were found to be important assessment items. In facility management, all assessment indexes were over 4.0, which means all of them are important for quality of golf course and competitiveness. In membership service, 'appropriate price of goods for sale' and 'service for members' were relatively important assessment items. Further, in management of game assistants, 'qualifications and skillfulness of game assistants' was assessed as a very important index. Although the current study only selected important items to assess excellent golf courses, it is necessary to apply the study results to the actual sites and verify them for golf course both at domestic and abroad.

Design and Implementation of AN Entertainment Golf Robot

  • Kim, Byoung-Soo;Oh, Kwan-Taek;Park, Young-Ho
    • International Journal of Contents
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    • 제3권4호
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    • pp.36-40
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    • 2007
  • Robot has been developed as something to help human beings, and robot will be very important field as an entertainment. This paper intends to contribute to developing golf robot as an entertainment using AVR ATmega Chips. It is believed that the entertaining robot giving a pleasure to human beings has good prospects for the rapid growth along with other robot industry. Golf robot developed in this paper has been developed for entertainment and has a similar sense in comparison with the real golf. This golf robot is represented in the way of putting the ball in the hall by hitting the ball just like the actual golf game and putting through making robot come close to the ball with the putting robot. This golf robot can playa game with several people like the actual golf if many putting robots can be used. It is, therefore, considered that the development of golf robots for entertainment using AVR has a high value of the golf robot as an entertainer on the ground that it can playa real golf.

골프공 회전 무게중심 검출 시스템 (A development of automatic detecting equipment for rotation axis of golf ball)

  • 이재웅;현웅근;오준호
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2016년도 추계학술대회
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    • pp.540-545
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    • 2016
  • 본 연구에서는 딤플공의 회전축을 찾아가는 상태를 측정하는 영상 기반 시스템을 개발였다. 공기압으로 골프공을 부양시키면 표면에 딤플이 있는 골프공은 자이로의 원리에 의해 강하게 회전하면서 부양하고 47g의 골프공 무게에 의해 일정 높이에서 정지하면서 무게중심 회전축울 중심으로 일정하게 회전하게 된다. 본 장치는 공기 중으로 부양하면서 회전하는 골프공이 고정된 회전축을 찾기까지의 시간을 검출하는 장치 및 최적의 공기압을 찾아내는 시스템이다.

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영상 기반 회전 골프공 무게중심 검출 시스템 (A Visual Detecting System for The Rotation Axis of Golf Ball)

  • 현웅근
    • 한국전자통신학회논문지
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    • 제14권2호
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    • pp.411-416
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    • 2019
  • 본 연구에서는 딤플공의 회전축을 찾아가는 상태를 측정하는 영상 기반 시스템을 개발였다. 일부 골프공은 제조과정에서의 불량 및 공을 치면서 발생하는 볼표면의 스크래치에 의해서 회전축이 틀어진다. 이렇게 흠이있는 골프공은 드라이브샷등에 의해 비행하는 과정중에 슬라이스 등의 원인이 된다. 딤플 골프공은 아이언이나 드라이버로 타격시 회전 및 직선운동을 이루며 진행을 하며 회전은 일정한 시간이 지나면 일정한 축을 중심으로 진행되는 바, 회전중심을 찾아가는 과정에서 슬라이스등이 진행된다. 만일 볼을 타격하는 시점부터 고유 회전축에 일치시켜 타격한다면 골프샷의 오차가 줄어든다. 본 논문에서는 골프공의 수렴회전축을 찾는 시스템을 영상 시스템으로 개발하였으며, 실험을 통해 시스템 개발의 타당성을 입증하였다.

Contemporary Safety Management of Virtual Golf in South Korea

  • MOON, Bo Ra;LEE, Seung Min;SEO, Won Jae
    • Journal of Sport and Applied Science
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    • 제6권1호
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    • pp.1-4
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    • 2022
  • Purpose: The purpose of this study is to provide implications for virtual golf safety management in Korea through the literature review of current safety issues of virtual golf industry. Research design, data, and methodology: This study employed a qualitative approach to review prior studies and related documents presenting current safety perspectives of virtual sports facility management. First, the study reviewed the experiences of virtual golf players and safety criteria suggested from previous literatures. Second, two experts in sport facility management reviewed the manuscript including implications and provided their opinions including major implications and insights for virtual sport industry. Views of experts were added to the final manuscript. Results: This study found that installation standards and safety and hygiene standards by industry are enacted for the safety management of sports facilities, however, there is a need for standards to be adjusted because the contents are general, abstract, and lack detail, thus causing difficultly to secure effectiveness. Conclusions: For virtual golf courses, it is necessary to develop a safety inspection checklist that suits the characteristics of indoor virtual golf. In this line, safety criteria need to be developed with the consideration of characteristics of screen golf to establish an efficient safety management system and create a safe use environment.

운동량 보존 법칙을 이용한 골프공의 속도 측정 방법 (Method for Measuring of Golf Ball's Speed Using The Law of Conservation of Momentum)

  • 신성윤;이현창;이양원
    • 한국컴퓨터정보학회논문지
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    • 제18권9호
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    • pp.71-78
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    • 2013
  • 본 논문에서는 골프채 헤드가 골프공을 일정속도로 움직여 치고 난 후 골프채의 헤드는 같은 방향으로 일정 속도로 움직일 때 골프공을 치고 날아가는 골프공의 속도를 구한다. 골프공을 치기 전의 속도가 각각 다를 경우의 골프공의 속도를 각각 구한다. 골프를 칠 때 헤드의 속도, 골프공의 질량, 임팩트, 임팩트후의 날아가는 속도, 그리고 임팩트 후의 이동 방향 등을 쉽게 알아보도록 하는 것이 본 논문의 목적이다. 실험 결과는 표와 그림으로 자세히 나타나 있고 본 연구와 기존 연구와의 비교 평가 결과와 시사점 및 향후 연구 방향도 제시하였다. 본 연구 결과는 다른 연구와 달리 몇 가지 요소들의 측정으로 우수하게 골프공의 속도를 측정함을 알 수 있다.

Kinematic and Kinetic Analysis of the Soft Golf Swing using Realistic 3D Modeling Based on 3D Motion Tracking

  • Kim, Yong-Yook;Kim, Sung-Hyun;Kim, Nam-Gyun
    • 대한의용생체공학회:의공학회지
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    • 제28권6호
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    • pp.744-749
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    • 2007
  • Kinematic and kinetic analysis has been performed for Soft Golf swings utilizing realistic three dimensional computer simulations based on three dimensional motion tracking data. Soft Golf is a newly developed recreational sport in South Korea aimed to become a safe and easy-to-learn sport for all ages. The advantage of Soft Golf stems from lighter weight of the club and much larger area of the sweet spot. This paper tries to look into kinematic and kinetic aspects of soft golf swings compared to regular golf swing and find the advantages of lighter Soft Golf clubs. For this purpose, swing motions of older aged participants were captured and kinematic analysis was performed for various kinematic parameters such as club head velocity, joint angular velocity, and joint range of motions as a pilot study. Kinetic analysis was performed by applying kinematic data to computer simulation models constructed from anthropometric database and the measurements from the participants. The simulations were solved using multi-body dynamics solver. Firstly, the kinematic parameters such as joint angles were obtained by solving inverse dynamics problem based on motion tracking data. Secondly, the kinetic parameters such as joint torques were obtained by solving control dynamics problem of making joint torque to follow pre-defined joint angle data. The results showed that mechanical loadings to major joints were reduced with lighter Soft Golf club.

AVR 기술을 활용한 엔터테인먼트용 골프로봇 개발 (Development of golf robot as entertainment using AVR Technology)

  • 김병수;오관택;박용호
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2006년도 추계 종합학술대회 논문집
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    • pp.344-347
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    • 2006
  • 로봇은 사람에게 가장 도움을 주는 형태로 개발되고 있는데, 그 중에서 엔터테인먼트는 아주 중요한 하나의 분야가 될 것이다. 본 논문에서는 An을 활용하여 엔터테인먼트용 골프 로봇을 개발한 것이다. 인간과 즐거움을 함께 나누는 엔터테인먼트 로봇은 다른 로봇산업과 함께 급속한 발전을 이루어 갈 것으로 전망된다. 본 논문에서 연구 개발한 골프 로봇은 AVR을 활용하여 엔터테인먼트용으로 개발하였고, 개발된 골프 로봇은 실제 골프에서 하는 것과 같이 로봇이 볼을 날리고 퍼팅 로봇을 활용하여 로봇을 볼에 가까이 접근시켜 퍼팅함으로 볼을 홀에 넣는 방식으로 구현하였다. 이 골프 로봇은 퍼팅 로봇을 여러 대 사용하면 실제 골프처럼 여러 명이서 게임을 할 수도 있는 골프 로봇이다. 따라서 AVR을 활용한 엔터테인먼트용 골프 로봇의 개발은 실제 골프처럼 할 수 있는 로봇이기에 엔터테인먼트로서의 골프 로봇으로 충분히 가치가 있다고 본다.

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액티브시니어의 골프 시뮬레이션 레슨프로그램 신뢰와 골프열정 및 심리적 행복감의 관계 (The Structural Relationship among Trust on Simulation Golf Lesson Program, Golf Passion and Psychological Happiness of Active Senior)

  • 설수황;안병욱
    • 한국산학기술학회논문지
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    • 제20권4호
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    • pp.353-360
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    • 2019
  • 본 연구는 액티브 시니어를 대상으로 골프 시뮬레이션 레슨 프로그램의 신뢰와 골프열정 및 심리적 행복감의 관계를 규명하는데 목적이 있다. 연구대상자는 서울, 경기지역에 소재에 있는 시뮬레이션 골프연습장에서 시뮬레이션 골프 레슨프로그램을 활용한 강습경험이 있거나 현재 강습을 받고 있는 아마추어 골퍼 221명을 대상으로 선정하였다. 본 연구의 자료처리는 SPSS 18.0과 Amos 18.0을 이용하여 빈도분석, 신뢰도 분석, 확인적 요인분석, 상관관계분석과 구조방정식 모형분석을 실시하였다. 본 연구의 결과는 다음과 같다. 첫째, 액티브 시니어의 골프 시뮬레이션 레슨프로그램 신뢰는 조화열정에 영향을 미치지 않았고 강박열정에도 영향을 미치지 않았다(p>.05). 둘째 액티브 시니어의 골프 시뮬레이션 레슨프로그램 신뢰는 심리적 행복감에 영향을 미치지 않았다(p>.05). 셋째, 액티브 시니어의 골프 시뮬레이션 레슨프로그램의 조화열정은 심리적 행복감에 긍정적인 영향을 미쳤다(p<.05). 그러나 강박열정은 심리적 행복감에 영향을 미치지 않았다(p>.05).