• Title/Summary/Keyword: immersion depth

Search Result 133, Processing Time 0.025 seconds

Augmented Reality system Using Depth-map (Depth-Map을 이용한 객체 증강 시스템)

  • Ban, Kyeong-Jin;Kim, Jong-Chan;Kim, Kyoung-Ok;Kim, Eung-Kon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2010.10a
    • /
    • pp.343-344
    • /
    • 2010
  • markerless system to a two-dimensional imaging is used to estimate the depth map as a stereo vision system uses expensive equipment. We estimate the depth map from monocular image enhancement and object extracted relative to the vanishing point is estimated depth map. Augmented objects in order to get better virtual immersion depending on the distance of the objects should be drawn in different sizes. In this paper, creating images obtained from the vanishing point, and in-depth information on the augmented object, augmented with different sizes and improved engagement of inter-object interaction.

  • PDF

Chloride Diffusion in Mortars - Effect of the Use of Limestone Sand Part II: Immersion Test

  • Akrout, Khaoula;Ltifi, Mounir;Ouezdou, Mongi Ben
    • International Journal of Concrete Structures and Materials
    • /
    • v.4 no.2
    • /
    • pp.109-112
    • /
    • 2010
  • Part I of this study was devoted to the electrical accelerated chloride diffusion in mortars. In this second part, natural chloride diffusion has been investigated for four types of mortars under exposure to a 0.5 mol/L NaCl solution for a period of up to 35 days. Two different types of sand were used for the production of test samples: siliceous sand (used as a reference) and limestone sand (used in this study). The effect of water to cement ratio and exposure time on the diffusion coefficients of mortars was also investigated. In this study, the total and free chloride content and penetration depth of mortar were measured after immersion, and Fick's second law of diffusion was fitted to the experimental data to determine the diffusion coefficient. Their results show that the use of crushed limestone sand in mortar had a positive effect on the chloride resistance. The apparent diffusion coefficient in all specimens was smaller than that in siliceous sand mortar. However, the chloride penetration of these mortars was increased as exposure time progressed.

A Study on Solderability of Sn-Ag-Cu Solder with Plated Layers in ʼn-BGA (ʼn-BGA에서 Sn-Ag-Cu 솔더의 도금층에 따른 솔더링성 연구)

  • 신규식;정석원;정재필
    • Journal of Welding and Joining
    • /
    • v.20 no.6
    • /
    • pp.59-59
    • /
    • 2002
  • Sn-Ag-Cu solder is known as most competitive in many kinds of Pb-free solders. In this study, effects of solderability with plated layers such as Cu, Cu/Sn, Cu/Ni and Cu/Ni/Au were investigated. Sn-3.5Ag-0.7Cu solder balls were reflowed in commercial reflow machine (peak temp. : 250℃ and conveyer speed : 0.6m/min). In wetting test, immersion speed was 5mm/sec., immersion time 5sec., immersion depth 4mm and temperature of solder bath was 250℃. Wettability of Sn-3.5Ag-0.7Cu on Cu, Cu/Sn (5㎛), Cu/Ni (5㎛), and Cu/Ni/Au (5㎛/500Å) layers was investigated. Cu/Ni/Au layer had the best wettability as zero cross time and equilibrium force, and the measured values were 0.93 sec and 7mN, respectively. Surface tension of Sn-3.5Ag-0.7Cu solder turmed out to be 0.52N/m. The thickness of IMC is reduced in the order of Cu, Cu/Sn, Cu/Mi and Cu/Ni/Au coated layer. Shear strength of Cu/Ni, Cu/Sn and Cu was around 560gf but Cu/Ni/Au was 370gf.

A Study on Solderability of Sn-Ag-Cu Solder with Plated Layers in $\mu-BGA$ ($\mu-BGA$에서 Sn-Ag-Cu 솔더의 도금층에 따른 솔더링성 연구)

  • 신규식;정석원;정재필
    • Journal of Welding and Joining
    • /
    • v.20 no.6
    • /
    • pp.783-788
    • /
    • 2002
  • Sn-Ag-Cu solder is known as most competitive in many kinds of Pb-free solders. In this study, effects of solderability with plated layers such as Cu, Cu/Sn, Cu/Ni and Cu/Ni/Au were investigated. Sn-3.5Ag-0.7Cu solder balls were reflowed in commercial reflow machine (peak temp.:$250^{\circ}C$and conveyer speed:0.6m/min). In wetting test, immersion speed was 5mm/sec., immersion time 5sec., immersion depth 4mm and temperature of solder bath was $250^{\circ}C$. Wettability of Sn-3.5Ag-0.7Cu on Cu, Cu/Sn ($5\mu\textrm{m}$), Cu/Ni ($5\mu\textrm{m}$), and Cu/Ni/Au ($5\mu\textrm{m}/500{\AA}$) layers was investigated. Cu/Ni/Au layer had the best wettability as zero cross time and equilibrium force, and the measured values were 0.93 sec and 7mN, respectively. Surface tension of Sn-3.5Ag-0.7Cu solder turmed out to be 0.52N/m. The thickness of IMC is reduced in the order of Cu, Cu/Sn, Cu/Mi and Cu/Ni/Au coated layer. Shear strength of Cu/Ni, Cu/Sn and Cu was around 560gf but Cu/Ni/Au was 370gf.

User Needs for Haptic Communication of VR Fashion Product Shopping

  • Kim, Jongsun;Ha, Jisoo
    • Fashion & Textile Research Journal
    • /
    • v.21 no.4
    • /
    • pp.401-411
    • /
    • 2019
  • Non-contact judgment and evaluation for products are increasingly needed along with a rapid environmental change in fashion that sows urgency in the need to implement services that allows users to judge and experience a tactile sense in a fashion product without actual contact. Technological development is required to provide users with syn-aesthetic experiences that integrate the visual, tactile and the auditory. There is also a need to conduct research to increase immersion that provides users with ICT-related experiences communicated through fashion images. The study analyzed demands for haptic communication technology by Korean users in immersive VR fashion product shopping. Accordingly, it defined haptic communication through literature research, investigated immersion in the VR environment and conducted in-depth interviews for haptic communication applicable to VR shopping. Findings show that hedonic reactions by fantasy, emotion and fun function are an important motive in selecting VR shopping. VR fashion product shopping steps were divided into 4: move to store, search in store, search of product and purchase based on offline store shopping experience. It defined the haptic communication by steps and analyzed the types of the haptic feedback to be implemented. The study results provide basic data for developing haptic communication technology that can enhance e a sense of the presence and immersion experiences that can help lay a groundwork for pilot studies on the convergence of the virtual and the real.

Immersion Experience of the Cyber World of Adolescents (청소년의 사이버세계 몰입경험)

  • 박남희;조영란;최원희;문남진;안혜경;신재신
    • Journal of Korean Academy of Nursing
    • /
    • v.34 no.1
    • /
    • pp.15-24
    • /
    • 2004
  • Purpose: The purpose of this research was to explore the cyber world immersion experience of adolescents. Method: Multiple strategies for data collecting were used: an in depth face-to-face interview; analysis of adolescent' writings; and analysis of examples of phenomenon in the realistic world. The sample group consisted of 10 adolescents. Results: Although the experience was different for all adolescent interviewed, the essential themes of experience emerged: "fill up", "homoeologous feeling", "the older generation has a conflicting negative opinion", "change in social character", "become habitually skeptic", "have bad health", "mean of superiority and getting everything solved", "ease of access", "monetary benefit", "addiction to the computer", "forget real life solved stress", "do harm to society", "take comfort", or "new job". Conclusion: Accordingly this paper suggests that contact with various software is necessary in adolescents, and good quality contents function to prepare and activate adolescents to apply the internet for good use.

In Vitro Study Of Salivary Bacterial Adherence On e-PTFE Membrane According To Periodontal Status. (치주조직 상태에 따른 e-PTFE막 부착에 관한 연구)

  • Ju, Jae-Ig;Chung, Hyun-Ju
    • Journal of Periodontal and Implant Science
    • /
    • v.26 no.1
    • /
    • pp.117-132
    • /
    • 1996
  • The purpose of this study was to evaluate the bacterial adherence on e-PTFE membrane immersed in whole saliva from subjects with different periodontal status. Experiment involved 3 subject groups: 5 persons with healthy periodontium(probing depth below 3mm and no signs of gingival inflammation including bleeding on probing), 10 patients with gingivitis(probing depth below 3mm and apparent signs of gingival inflammation), and 10 patients with advanced periodontitis(probing depth over 7mm and apparent signs of gingival inflammation). Each disease group was included before and after scaling and root planing treatment. After obtaining whole saliva from each subject, e-PTFE membrane(Gore-Tex periodontal membrane : $GTPM^{(R)}$, W.L. Gore & Associates, Flagstaff, USA) specimens were immersed at room temperature in the saliva aliqouts for 1, 3, 7 days. The weight between pre - and post - immersion in saliva was measured with the analytical balance and the difference was recorded. The specimens were processed for SEM observation. The bacterial adherence on the membrane specimens was evaluated using the scanning electron microscope images. The obtained results were as follows : 1. There was no difference in the weight of bacteria adherent to e-PTFE membrane specimens according to the periodontal status and the immersion periods. 2. As the exposure time to saliva increased, the bacterial adherence to the membrane specimen significantly increased in all groups(P<0.005). 3. As the severity of periodontal disease increased, the bacterial adherence to the membrane specimens significantly increased(p<0.001). 4. After scaling and root planing, the bacterial adherence to the membrane specimens significantly decreased in gingivitis and periodontitis patient group(P<0.001). These results suggest that bacterial contamination on exposed barrier membrane surface be reduced through improvement of periodontal status and oral health environment before and after GTR procedure for the successful outcome.

  • PDF

Corrosion Characteristics of Corrosion-Resistant Metal with Different Composition Ratios of Acetic Acid and Acetonitrile at High Temperature and Pressure (고온 및 고압조건에서 아세트산과 아세토나이트릴의 성분비에 따른 부식저항성 금속의 부식특성)

  • Hyun-Kyu Hwang;Dong-Ho Shin;Seung-Jun Lee;Seong-Jong Kim
    • Corrosion Science and Technology
    • /
    • v.23 no.2
    • /
    • pp.154-165
    • /
    • 2024
  • Acetic acid and acetonitrile produced in the chemical process of petrochemical plants are used at high temperatures and pressures. They are exposed to harsh corrosive environments. The present investigation aimed to evaluate corrosion characteristics of metals with excellent corrosion resistance by performing immersion and electrochemical experiments with different composition ratios of acetic acid and acetonitrile in a high-temperature and high-pressure environment. Results of immersion experiment revealed that as acetic acid concentration increased, surface damage and corrosion also increased. In immersion experiments under all conditions, super austenitic stainless steel (UNS N08367) had the best corrosion resistance among various metals. The maximum damage depth under the most severe immersion conditions was observed to be 4.19 ㎛, which was approximately 25.25 ㎛ smaller than that of highly damaged stainless steel (UNS S31804). As a result of electrochemical experiments, electrochemical characteristics of various metals presented some differences with different composition ratios of acetic acid and acetonitrile. However, super austenitic stainless steel (UNS N08367) had the best corrosion resistance at a high pressure condition with a high concentration of acetic acid.

Study on Dynamics Modeling and Depth Control for a Supercavitating Underwater Vehicle in Transition Phase (초공동 수중운동체의 천이구간 특성을 고려한 동역학 모델링 및 심도제어 연구)

  • Kim, Seon Hong;Kim, Nakwan
    • Journal of the Society of Naval Architects of Korea
    • /
    • v.51 no.1
    • /
    • pp.88-98
    • /
    • 2014
  • A supercavitation is modern technology that can be used to reduce the frictional resistance of the underwater vehicle. In the process of reaching the supercavity condition which cavity envelops whole vehicle body, a vehicle passes through transition phase from fully-wetted to supercaviting operation. During this phase of flight, unsteady hydrodynamic forces and moments are created by partial cavity. In this paper, analytical and numerical investigations into the dynamics of supercavitating vehicle in transition phase are presented. The ventilated cavity model is used to lead rapid supercavity condition, when the cavitation number is relatively high. Immersion depth of fins and body, which is decided by the cavity profile, is calculated to determine hydrodynamical effects on the body. Additionally, the frictional drag reduction associated by the downstream flow is considered. Numerical simulation for depth tracking control is performed to verify modeling quality using PID controller. Depth command is transformed to attitude control using double loop control structure.

Multi-scale 3D Panor ama Content Augmented System using Depth-map

  • Kim, Cheeyong;Kim, Eung-Kon;Kim, Jong-Chan
    • Journal of Korea Multimedia Society
    • /
    • v.17 no.6
    • /
    • pp.733-740
    • /
    • 2014
  • With the development and spread of 3D display, users can easily experience an augmented reality with 3D features. Therefore, the demand for content of an augmented reality is exponentially growing in various fields. A traditional augmented reality environment was generally created by CG(Computer Graphics) modelling production tools. However, this method takes too much time and efforts to create an augmented environment. To create an augmented environment similar to the real world, everything in the real world should be measured, gone through modeling, and located in an augmented environment. But the time and efforts spent in the creation don't produce the same environment as the real world, making it hard for users to feel the sense of reality. In this study, multi-scale 3D panorama content augmented system is suggested by using a depth-map. By finding matching features from images to add 3D features to an augmented environment, a depth-map is derived and embodied as panorama, producing high-quality augmented content system with a sense of reality. With this study, limits of 2D panorama technologies will be overcome and a sense of reality and immersion will be provided to users with a natural navigation.