Immersion Experience of the Cyber World of Adolescents

청소년의 사이버세계 몰입경험

  • 박남희 (부산대학교 간호과학연구소) ;
  • 조영란 (부산대학교 간호과학연구소) ;
  • 최원희 (부산대학교 간호학과 박사과정수료) ;
  • 문남진 (인제대학교 간호학과) ;
  • 안혜경 (춘해대학 간호과) ;
  • 신재신 (부산대학교 간호학과)
  • Published : 2004.02.01

Abstract

Purpose: The purpose of this research was to explore the cyber world immersion experience of adolescents. Method: Multiple strategies for data collecting were used: an in depth face-to-face interview; analysis of adolescent' writings; and analysis of examples of phenomenon in the realistic world. The sample group consisted of 10 adolescents. Results: Although the experience was different for all adolescent interviewed, the essential themes of experience emerged: "fill up", "homoeologous feeling", "the older generation has a conflicting negative opinion", "change in social character", "become habitually skeptic", "have bad health", "mean of superiority and getting everything solved", "ease of access", "monetary benefit", "addiction to the computer", "forget real life solved stress", "do harm to society", "take comfort", or "new job". Conclusion: Accordingly this paper suggests that contact with various software is necessary in adolescents, and good quality contents function to prepare and activate adolescents to apply the internet for good use.

Keywords

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