• Title/Summary/Keyword: human and computer interaction

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Distant-talking of Speech Interface for Humanoid Robots (휴머노이드 로봇을 위한 원거리 음성 인터페이스 기술 연구)

  • Lee, Hyub-Woo;Yook, Dong-Suk
    • Proceedings of the KSPS conference
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    • 2007.05a
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    • pp.39-40
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    • 2007
  • For efficient interaction between human and robots, speech interface is a core problem especially in noisy and reverberant conditions. This paper analyzes main issues of spoken language interface for humanoid robots, such as sound source localization, voice activity detection, and speaker recognition.

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Human Gender and Motion Analysis with Ellipsoid and Logistic Regression Method

  • Ansari, Md Israfil;Shim, Jaechang
    • Journal of Multimedia Information System
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    • v.3 no.2
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    • pp.9-12
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    • 2016
  • This paper is concerned with the effective and efficient identification of the gender and motion of humans. Tracking this nonverbal behavior is useful for providing clues about the interaction of different types of people and their exact motion. This system can also be useful for security in different places or for monitoring patients in hospital and many more applications. Here we describe a novel method of determining identity using machine learning with Microsoft Kinect. This method minimizes the fitting or overlapping error between an ellipsoid based skeleton.

User Interface Design Principles and Evaluation Methods (이용자 인터페이스 설계 원칙과 평가방법)

  • Lee, Jee-Yeon
    • Journal of Information Management
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    • v.33 no.2
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    • pp.1-17
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    • 2002
  • This paper investigates the user interface design principles and evaluation methods with the corresponding examples. Some of these principles are: 1) focus on the users and their tasks, not the technology; 2) consider function first, presentation later; 3) conform to the users' view of the task; 4) do not complicate the user's task; 5) promote learning; 6) deliver information, not just data; 7) design for responsiveness; and 8) try it out on users, then fix it. In addition, this paper deals with the general human computer interaction issues as the basis for introducing the user interface design principles.

3-D Hand Motion Recognition Using Data Glove (데이터 글로브를 이용한 3차원 손동작 인식)

  • Kim, Ji-Hwan;Park, Jin-Woo;Thang, Nguyen Duc;Kim, Tae-Seong
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.324-329
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    • 2009
  • Hand Motion Modeling and Recognition (HMR) are a fundamental technology in the field of proactive computing for designing a human computer interaction system. In this paper, we present a 3D HMR system including data glove based on 3-axis accelerometer sensor and 3D Hand Modeling. Data glove as a device is capable of transmitting the motion signal to PC through wireless communication. We have implemented a 3D hand model using kinematic chain theory. We finally utilized the rule based algorithm to recognize hand gestures namely, scissor, rock and papers using the 3-D hand model.

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AR-based Tangible Interaction Using a Finger Fixture for Digital Handheld Products (손가락 고정구를 이용한 휴대용 전자제품의 증강현실기반 감각형 상호작용)

  • Park, Hyung-Jun;Moon, Hee-Cheol
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.1
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    • pp.1-10
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    • 2011
  • In this paper, we propose an AR-based tangible interaction using a finger fixture for virtual evaluation of digital handheld products. To realize tangible interaction between a user and a product in a computer-vision based AR environment, we uses two types of tangible objects: a product-type object and a finger fixture. The product-type object is used to acquire the position and orientation of the product, and the finger fixture is used to recognize the position of a finger tip. The two objects are fabricated by RP technology and AR markers are attached to them. The finger fixture is designed to satisfy various requirements with an ultimate goal that the user holding the finger fixture in his or her index finger can create HMI events by touching specified regions (buttons or sliders) of the product-type object with the finger tip. By assessing the accuracy of the proposed interaction, we have found that it can be applied to a wide variety of digital handheld products whose button size is not less than 6 mm. After performing the design evaluation of several handheld products using the proposed AR-based tangible interaction, we received highly encouraging feedback from users since the proposed interaction is intuitive and tangible enough to provide a feeling like manipulating products with human hands.

Development of the Constructing Integrated Interface for a MP3 Service Vending Machine (MP3 자판기를 위한 통합적 인터페이스 구축에 관한 연구)

  • 홍석기;김상일
    • Archives of design research
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    • v.13 no.1
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    • pp.139-148
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    • 2000
  • Development of the digital technology made possible the Integrated media that is combined computer with information network technology. Integrated media is the data transferring method through the multimedia, and has been developed by the similar form with the human's information transferring system. For that reason, interface has been developed as the important theme, Human Computer Interaction, according to the formal development. Using interface is not activated yet for the lack of connection with various divisions and the system of the product development although interfaces formatic development is re-arranged and re-established in design. This is the try to construct new model of the interface by re-arrange of the factors for the information transferring form development on the ground of the mp3 service vending machine development. Interface is divided into logical I formatic and hardware I software for he systematic classification and also arranged so that anybody can understand. Consequently, presenting of the new integrated interface paradigm can make possible to suggest the fundamental framework that is the new direction of the design re-arranged by the integrated media.

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A study of Design Application in Tangible User Interface

  • Zhang, Xiaofang;Kim, Se-hwa
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.943-948
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    • 2009
  • In the research of HCI (Human-Computer Interaction), we always use the GUI(graphical user interface) of graphics input devices until we invent TUI (tangible user interface) which is used to control the computer by hand-touching or other subjects. In this study, we investigate and classify several TUI for the most part in business with the theory and concept of Tangible Bits by Hiroshi Ishii & Brygg Ullmer in order to research the development of TUI.

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HUMAN INTERFACE TO MULTIMEDIA DATABASE SYSTEMS

  • Higuchi, Kazugide;Tada, Masahiro;Ogino, Akihiro;Sato, Ayumi;Yano, Emi;Kobayashi, Hayato;Kato, Toshikazu
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.05a
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    • pp.274-277
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    • 2002
  • To transmit users' intentions that vary with each person, intuitive and hi-directional interactions between users and a computer are necessary. We considered these interactions by dividing them into two spaces, physical space and informational space. Informational space supports human thinking process by arranging and visualizing much information. Physical space reproduces the real world where various restrictions exist to virtual space. From the viewpoint of three aspects - contents model, kansei model and context model - we defined the style of the interaction between user and multimedia database. In this paper, for the purpose of examining the way to realize the interaction based on these models, we developed interior design coordination support system and garden coordination system, and then evaluated them.

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Tangible Tele-Meeting in Tangible Space Initiative

  • Lee, Joong-Jae;Lee, Hyun-Jin;Jeong, Mun-Ho;Jeong, SeongWon;You, Bum-Jae
    • Journal of Electrical Engineering and Technology
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    • v.9 no.2
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    • pp.762-770
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    • 2014
  • Tangible Space Initiative (TSI) is a new framework that can provide a more natural and intuitive Human Computer Interface for users. This is composed of three cooperative components: a Tangible Interface, Responsive Cyber Space, and Tangible Agent. In this paper we present a Tangible Tele-Meeting system in TSI, which allows people to communicate with each other without any spatial limitation. In addition, we introduce a method for registering a Tangible Avatar with a Tangible Agent. The suggested method is based on relative pose estimation between the user and the Tangible Agent. Experimental results show that the user can experience an interaction environment that is more natural and intelligent than that provided by conventional tele-meeting systems.

Verification Process for Stable Human Detection and Tracking (안정적 사람 검출 및 추적을 위한 검증 프로세스)

  • Ahn, Jung-Ho;Choi, Jong-Ho
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.4 no.3
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    • pp.202-208
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    • 2011
  • Recently the technologies that control the computer system through human computer interaction(HCI) have been widely studied. Their applications usually involve the methods that locate user's positions via face detection and recognize user's gestures, but face detection performance is not good enough. In case that the applications do not locate user's position stably, user interface performance, such as gesture recognition, is significantly decreased. In this paper we propose a new stable face detection algorithm using skin color detection and cumulative distribution of face detection results, whose effectiveness was verified by experiments. The propsed algorithm can be applicable in the area of human tracking that uses correspondence matrix analysis.