• Title/Summary/Keyword: high speed motion camera

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Study on Lightweight Mobile Mapping Systems Using High Speed Camera & MEMS IMU/GPS (고속카메라와 MEMS IMU/GPS를 이용한 모바일매핑시스템 경량화 방안 연구)

  • Woo, Hee-Sook;Song, Ki-Sung;Kwon, Kwang-Seok;Kim, Byung-Guk;Hwang, Taik-Jean
    • Spatial Information Research
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    • v.19 no.4
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    • pp.73-79
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    • 2011
  • With the recent increase in demand for geo-registered imagery, Mobile Mapping Systems(MMS), which can quickly construct geographic information, has become important. The main part of MMS is the high-precision observation system, which collects geographic information at a certain speed. MMS has a complex data generation process and requires a standard-specific vehicle for its use, limiting its application range. In this paper, lightweight MMS is proposed to overcome its complexity by replacing the time synchronizer with a high-speed camera and by stabilizing motion with MEMS IMU/GPS. The proposed low-cost, portable method is expected to produce of geo-registered imagery efficiently.

Parallel-Jaw Grasp Planning of Polygonal Parts in Uncertain Dynamic Environments (불확실 동적 환경에서 다각형 부품의 평행-턱 파지 계획)

  • Han, Inhwan;Cho, Jeongho
    • Journal of the Korean Society for Precision Engineering
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    • v.14 no.4
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    • pp.126-135
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    • 1997
  • A sensorless motion planner which succeeds in grasping a polygonal part firmly into a desired orientation has been developed through the dynamic analysis. The analytical results on the impact process with friction are used for modeling the contact motionduring the parallel-jaw grasp operation, which is com- posed of the pushing and the squeezing process. The developed planner succeeds in grasping a part into a specified orientation in the face of uncertainties of initial position and orientation of the part, motion direction of the finger, and the physical parameters such as the coefficients of friction and restitution. The motion planner has been fully implemented into a viable package on the computer system, and verified experimentally. The motion of parts is recorded using a high-speed video camera, and then compared to the results of the planner and the graphic simulation results that illustrate the simulated motion of the grasp operation.

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Development of a Correspondence Point Selection Algorithm for Visual Servo Control (시각 서보 제어에 있어서 대응점 선택 알고리즘 개발)

  • 문용선;정남채
    • The Journal of the Acoustical Society of Korea
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    • v.18 no.2
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    • pp.66-76
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    • 1999
  • This paper proposes that can take at high speed the information of binocular disparity with moving translational and forward stereo camera to the extent that does not occur the problem of a correspondence point. It shows that in case of stereo vision with translational motion, can take the information of binocular disparity being devoid of error and putting high confidence in, and that in case of stereo vision with forward motion, can take the horizontal component which can not be detected in common stereo vision. Besides, the stereo vision can be done at high speed due to being bright and small a correspondence point comparing not to do, because a correspondence between right and left images is previously limited. But there are problem that a resonable information of binocular disparity can not be taken, if the vicinity of center of image is in accord with the region of occlusion in stereo vision with forward motion.

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The Development of Interactive Ski-Simulation Motion Recognition System by Physics-Based Analysis (물리 모델 분석을 통한 상호 작용형 스키시뮬레이터 동작인식 시스템 개발)

  • Jin, Moon-Sub;Choi, Chun-Ho;Chung, Kyung-Ryul
    • Transactions of the KSME C: Technology and Education
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    • v.1 no.2
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    • pp.205-210
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    • 2013
  • In this research, we have developed a ski-simulation system based on a physics-based simulation model using Newton's second law of motion. Key parameters of the model, which estimates skier's trajectory, speed and acceleration change due to skier's control on ski plate and posture changes, were derived from a field test study performed on real ski slope. Skier's posture and motion were measured by motion capture system composed of 13 high speed IR camera, and skier's control and pressure distribution on ski plate were measured by acceleration and pressure sensors attached on ski plate and ski boots. Developed ski-simulation model analyzes user's full body and center of mass using a depth camera(Microsoft Kinect) device in real time and provides feedback about force, velocity and acceleration for user. As a result, through the development of interactive ski-simulation motion recognition system, we accumulated experience and skills based on physics models for development of sports simulator.

Development of a 3D Motion Capture System with Monocular PSD Camera and Two Active Markers (단안 PSD카메라와 두 능동마커를 이용한 3차원 모션인식 시스템 개발)

  • Seo, Pyeong-Won;Ryu, Young-Kee;O, Chun-Seok
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.1025-1026
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    • 2008
  • This paper describes a monocular PSD-based motion capture sensor to employ with commercial video game systems such as Microsoft's XBOX and Sony's Playstation II. The system includes a PSD(Position Sensitive Detector) and active infrared (IR) LED markers that are placed on the object to be tracked. The micro-controller calculates the 3D position of the markers using only the measured intensity and the 2D position on the PSD. A series of experiments were performed to evaluate the performance of our prototype system. From the experimental results we see that the proposed system has the advantages of the compact size, the low cost, the easy installation, and the high frame rates to be suitable for high speed motion tracking in games.

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Visualization of Flow inside the Side Channel Type Regenerative Blower (사이드 채널형 재생블로워의 내부 유동 가시화)

  • Yang, Hyeonmo;Lee, Kyoung-Yong;Choi, Youngseok;Jeong, Kyungseok
    • The KSFM Journal of Fluid Machinery
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    • v.16 no.5
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    • pp.24-28
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    • 2013
  • Visualization of internal flow of a regenerative blower has been made by injecting a tracer directly into the flow. For the convenience of visualization, working fluid has been replaced by water and marbling color oil has been used as a tracer. Oil droplet has been injected near the inlet of the blower and the streak has been recorded using a high speed camera with the illumination of high power light sources. At first, droplets have irregular motion in the near inlet area and enter into a groove of the impeller. Then the droplets circulate inside the groove while translated by the rotational motion of the impeller. When the droplets get out of the impeller groove, their speed is lower than that of impeller. And the droplets repeatedly enter into the groove and circulate inside the grooves. Then the droplets either flow to the outlet or reenter into the inlet area through stripper. Through this experimental study, internally circulating motion of the flow inside a regenerative blower has been characterized.

The Effect of Differential Medial and Lateral Midsole Hardness on Rearfoot Movement (운동화 후족의 내외측 경도차에 따른 후족 제어의 효과)

  • Bu, Jin-Hu;Lee, Dong-Chun
    • Journal of the Ergonomics Society of Korea
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    • v.20 no.1
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    • pp.63-72
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    • 2001
  • Rearfoot control can be defined as the relative ability of a shoe to limit the amount of subtalar joint pronation immediately following footstrike. A normal amount of pronation provides a means of decreasing peak forces experienced by the leg, but excessive pronation of the foot can be arised its injures. The purpose of this study is to compare amount of pronation according to a difference between medial and later hardness of shoe midsole for better design of running shops. The experiment is examined for 7 running shoes. 8 males. to measure the Achilles tendon angle and rearfoot angle using high speed camera. The results is conducted that the changes of Achilles tendon angle significantly differ at each test shoe with increased running speed. And, a difference between medial and lateral hardness of midsole affects rearfoot motion of runner. The displacements of maximal Achilles tendon angle described a amount of pronation motion is decreased when medial hardness of midsole is large more than lateral.

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Dynamics in Carom and Three Cushion Billiards

  • Han Inhwan
    • Journal of Mechanical Science and Technology
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    • v.19 no.4
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    • pp.976-984
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    • 2005
  • This paper presents the analysis results of dynamics in the billiards game within the frame­work of rigid-body mechanics and a numerical simulation program. The friction exists between the ball and the table bed as well as between the ball and the rail. There are three parts in the dynamic behavior of the ball on the table bed; motion of the ball on the table bed, collision between balls, and collision between the ball and the cushion. During the development of the simulation program, the dynamics problems such as rolling motion and three-dimensional frictional impact motion have been analyzed in detail. The theoretical issues are implemented into a viable graphic simulation program and its efficacy is demonstrated through the experi­mental validation of the billiards game. The resulting analysis results are verified quantitatively and qualitatively using high-speed video camera. Through the experimental tests, it was found that the physical parameters such as coefficients of restitution and friction vary according to the motion variables and corresponding empirical formulations were developed. The simulation and experimental results agree well.

Compensation of Image Motion Effect Through Augmented Transformation Equation

  • Ghosh, Sanjib K.
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.1 no.2
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    • pp.23-29
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    • 1983
  • Degradation of image caused by relative motion between the object and the imaging system (like a camera with its platform) is detrimental to precision photogrammetry. Principal modes of relative motion are identified. The discussion is, however, concentrated on the systematic motions, translatory and rotatory. Various analogical approaches of compensating for the image motion are cited. An analytical-computational approach is presented. This one considers the relationship of transformation bet ween the image and the object, known as the collinearity condition. The standard forms of collinearity condition equations are presented. Augmentation of these equations with regard to both translatory and rotatory motions are expounded. With ever increasing use of high speed computers (as well as analytical plotters in the realm of photogrammetry), this approach seems to be more costeffective and seems to yield better precision in the long run than other approaches that concentrate on analogical corrections to the image itself.

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Visualization Study of Wave Generation in Short-Distance Wave Maker (소형 조파기 내의 조파생성에 대한 가시화연구)

  • Jung, Eui-Chul;Yuan, Zhen-Zhong;Lim, Hee-Chang
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.37 no.3
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    • pp.293-300
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    • 2013
  • This study used a water tank and wave maker to generate conditions similar to the real ocean environment. Given that the waves were properly generated in the water tank, a precise analysis indicated the quantitative value of the wave force acting on a body. A high-speed camera and wave-level gauge were used to measure the temporal wave motion and period. A series of artificial water waves were successfully generated using three different wave periods and amplitudes. Each of the waves captured by a high-speed camera was sinusoidal and did not maintain its shape properly without a wave absorber, but it was substantially improved and well shaped when the wave absorber was installed.