• Title/Summary/Keyword: gateway software stack

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An Error Synchronization running on Gateway Software Stack based on CoAP (CoAP 기반 게이트웨이 소프트웨어 스택에서의 오류 동기화)

  • Ko, Eung-Nam
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.9 no.1
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    • pp.114-119
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    • 2016
  • The necessity of IoT(Internet of Things) and Multimedia CSCW is described, and error control for multimedia CSCW(Computer Supported Cooperated Works) based on CoAP stack is suggested. This paper describes an error synchronization running on gateway software stack based CoAP. This system consists of an CS_EDA, and CS_ESA. CS_EDA is an agent that detects an error for multimedia distance system based on gateway software stack based CoAP environment. CS_ESA is an agent that is an error synchronization system for multimedia distance control based on gateway software stack based CoAP environment. From the perspective of multimedia collaborative environment of gateway software stack based CoAP, an error application becomes another interactive presentation error is synchronized with participants engaged in a cooperative work.

An Error Synchronization running on IP-USN Gateway Software Stack for Transportation Safety Service (운송 안전 서비스를 위한 IP-USN 게이트웨이 소프트웨어 스택에서의 오류 동기화)

  • Ko, Eung-Nam
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.8 no.1
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    • pp.12-17
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    • 2015
  • This paper describes an error synchronization running on IP-USN gateway software stack for transportation safety service. This system consists of an TS_EDA, and TS_ESA. TS_EDA is an agent that detects an error for multimedia distance system based on IP-USN gateway software stack environment. TS_ESA is an agent that is an error synchronization system for multimedia distance control based on IP-USN gateway software stack environment. From the perspective of multimedia collaborative environment of IP-USN gateway software stack for transportation safety service, an error application becomes another interactive presentation error is synchronized with participants engaged in a cooperative work.

A White Board Error Control Running on a Multimedia Collaboration Works for Transportation Safety Service (운송 안전 서비스를 위한 멀티미디어 공동 작업에서의 화이트보드 오류 제어)

  • Ko, Eung-Nam
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.3 no.1
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    • pp.53-56
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    • 2010
  • This paper explains a system that is suitable for detecting software error running on multimedia distance control for transportation safety environment. This system consists of an ED, and ES. ED is an agent that detects an error by hooking techniques for multimedia distance education based on IP-USN gateway software stack environment. ES is an agent that is an error sharing system for multimedia distance control based on IP-USN gateway software stack environment. From the perspective of multimedia collaborative environment, an error application becomes another interactive presentation error is shared with participants engaged in a cooperative work.

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IP-Based Heterogeneous Network Interface Gateway for IoT Big Data Collection (IoT 빅데이터 수집을 위한 IP기반 이기종 네트워크 인터페이스 연동 게이트웨이)

  • Kang, Jiheon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.2
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    • pp.173-178
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    • 2019
  • Recently, the types and amount of data generated, collected, and measured in IoT such as smart home, security, and factory are increasing. The technologies for IoT service include sensor devices to measure desired data, embedded software to control the devices such as signal processing, wireless network protocol to transmit and receive the measured data, and big data and AI-based analysis. In this paper, we focused on developing a gateway for interfacing heterogeneous sensor network protocols that are used in various IoT devices and propose a heterogeneous network interface IoT gateway. We utilized a OpenWrt-based wireless routers and used 6LoWAN stack for IP-based communication via BLE and IEEE 802.15.4 adapters. We developed a software to convert Z-Wave and LoRa packets into IP packet using our Python-based middleware. We expect the IoT gateway to be used as an effective device for collecting IoT big data.

A P2P-to-UPnP Proxy Gateway Architecture for Home Multimedia Content Distribution

  • Hu, Chih-Lin;Lin, Hsin-Cheng;Hsu, Yu-Feng;Hsieh, Bing-Jung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.1
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    • pp.406-425
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    • 2012
  • Deploying advanced home networking technologies and modern home-networked devices in residential environments provides a playground for new home applications and services. Because home multimedia entertainment is among the most essential home applications, this paper presents an appealing home media content sharing scenario: home-networked devices can discover neighboring devices and share local media content, as well as enormous amounts of Internet media content in a convenient and networked manner. This ideal scenario differs from traditional usages that merely offer local media content and require tedious manual operations of connection setup and file transfer among various devices. To achieve this goal, this study proposes a proxy gateway architecture for home multimedia content distribution. The proposed architecture integrates several functional mechanisms, including UPnP-based device discovery, home gateway, Internet media provision, and in-home media content delivery. This design addresses several inherent limitations of device heterogeneity and network interoperability on home and public networks, and allows diverse home-networked devices to play media content in an identical and networked manner. Prototypical implementation of the proposed proxy gateway architecture develops a proof-of-concept software, integrating a BitTorrent peer-to-peer client, a UPnP protocol stack, and a UPnP AV media server, as well as media distribution and management components on the OSGi home gateway platform. Practical demonstration shows the proposed design and scenario realization, offering users an unlimited volume of media content for home multimedia entertainment.

Bluetooth Audio Gateway and Headset including Connection Function to the Mobile Phone (휴대폰 접속 기능을 포함한 블루투스 오디오 게이트웨이 및 헤드셋)

  • Chung, J.S.;Chung, T.Y.;Jung, K.W.
    • The KIPS Transactions:PartC
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    • v.11C no.4
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    • pp.539-544
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    • 2004
  • This paper presents the implementation of the bluetooth headset and the audio gateway connected to the mobile Phone in the embedded environment. The bluetooth module includes the BC02 processor chip, the BCSP02 firmware and the bluelab software Including bluetooth protocol stack. The above components in the bluetooth module developed at CSR company are used as the development environment. The application program using API functions supported by bluelab is coded by C language and loaded on the flash ROM of the bluetooth module. The cail processing capacity measuring the call setup time and the clearing time between the audio gateway and the headset is considered as the performance parameter of the developed systems. As a call setup and clearing time between the audio gateway and the headset is about 88.8ms, the call processing capacity is about 11 calls per second. Therefore the performance result is satisfied in the aspect of the call processing time.