• Title/Summary/Keyword: enhancing program

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A Task Centered Scratch Programming Learning Program for Enhancing Learners' Problem Solving Abilities (문제해결력 향상을 위한 과제 중심 스크래치 프로그래밍 학습 프로그램)

  • Lee, EunKyoung
    • The Journal of Korean Association of Computer Education
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    • v.12 no.6
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    • pp.1-9
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    • 2009
  • Programming learning may help to enhance learners' complex problem solving abilities. However, it may cause excessive cognitive loads for learners. Therefore, selection of programming tools and design of teaching and learning strategies to minimize the learners' cognitive loads and to maximize the learning effects. A task centered Scratch programming learning program was developed to enhance problem solving abilities of middle school students. And then, we implemented the developed program in middle school programming classes and analysed the educational effects of the developed program. We found that the developed program was helpful in enhancing learners' problem solving abilities, especially in the element of 'troubleshooting', which explains ability of error detecting and correcting.

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Development of Project-based Robot Education Program for Enhancing Interest toward Robots and Computational Thinking of Elementary School Students

  • Kim, Seong-Won;Park, Hyeran;Lee, Youngjun
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.247-255
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    • 2019
  • In this paper, we propose the effect of project-based robot education program on the interest toward robots and the computational thinking of elementary school students. Software education is being actively carried out around the world in order to cultivate software talents in accordance with the 4th industrial revolution. As a result, the importance of robots in education has increased, and education using robots has been actively introduced. However, the activities of simply assembling and repeating robots in schools were not effective in enhancing elementary school students' interest toward robots and computational thinking. Therefore, it is necessary to overcome traditional teaching-learning methods and to develop robot education. So, in this study, the robot education program that introduces project-based learning was developed for improvement of interest toward robots and computational thinking of elementary school students. In order to verify the developed education program, 114 elementary six grade students were selected as research subjects and the traditional teaching-learning method and project-based learning were applied to the experimental and control group. As a result, project-based learning was more effective for elementary school students' interest toward robot than traditional teaching-learning method. In computing thinking, the experimental group showed a significant improvement, but there was no statistically significant difference in the post-test.

Analysis of Research Trends Related to Early Childhood Teacher Education in Korea: Focusing on Domestic Journals From 2013 to 2023 (유아교사 대상 교사교육 실행 연구 동향: 2013~2023년 국내 학술지 중심으로)

  • Munkyung Choi;Soyi Kim;Younwoo Lee
    • Korean Journal of Childcare and Education
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    • v.20 no.2
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    • pp.39-57
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    • 2024
  • Objective: This study was conducted to identify trends in teacher education research for early childhood teachers in Korea from 2013 to 2023, aiming to provide practical data for early childhood teacher education research. Methods: For this purpose, 62 articles published in Korean journals were analyzed according to the specified criteria. Through the analysis, we closely examined research trends, educational practices, and trends in educational program development. Results: First, both quantitative and qualitative research have been conducted steadily since 2015. The majority of participants were childcare center teachers, and numerous studies focused on program development. Second, among the trends in teacher education practices, many studies aimed to improve teaching skills. Third, concerning the trend of teacher education program development research, various research methods were utilized, with quantitative research being conducted in 2015, 2020, and 2022. Particular, regarding independent and dependent variables, numerous studies focused on enhancing teaching effectiveness and educational knowledge. Conclusion/Implications: Based on the results, we offer implications for the education policy field and related organizations, along with recommendations for enhancing the guidance and support of early childhood teacher education in program development and implementation.

Development of a Home Economics Education Program for the Consumer Life Area to Enhance Artificial Intelligence Literacy in Middle School Students (중학생의 인공지능 리터러시 함양을 위한 가정과 소비생활 영역 교육 프로그램 개발)

  • You Jin Jung;Kyung Won Lee
    • Human Ecology Research
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    • v.62 no.3
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    • pp.517-530
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    • 2024
  • This study aims to develop and validate a home economics education program focused on the consumer life area to enhance artificial intelligence (AI) literacy. To achieve this objective, a 10-session AI-consumer life integration education program was developed by analyzing literature on AI Literacy, AI curriculum, consumer education, and the home economics curriculum for the middle school consumer life area. The program's validity was assessed by nine teachers using a four-point Likert scale. The average scores for each item and the content validity index (CVI) were calculated. Based on expert feedback, the program was revised and improved accordingly. The expert validity assessment of the lesson plans, teaching materials and learning resources resulted in an average score of 3.78 for all items and an average CVI of 0.96. For the overall program, the expert validity assessment yielded an average score of 3.72 for all items and an average CVI of 0.97. Since the content validity index for all questions was above 0.78, the program demonstrated high validity across achievement standards integration, learning objectives, content and teaching methods, motivation, and volume areas. This confirms its effectiveness as an educational program for enhancing AI literacy. This study is significant in terms of defining and identifying the components of AI literacy, developing an AI-integrated program encompassing the entire consumer life area and confirming the suitability of the home economics curriculum for enhancing digital consumer competencies and promoting sustainable consumption. Additionally, it highlights the potential to integrate AI into the home economics and consumer life area.

Development of Program Model for Enhancing Creativity through SRD Program (SRD Program을 통한 창의성 신장 프로그램 모형 개발)

  • Shin, Seung-Ki;Park, Phan-Woo;Bae, Young-Kwon
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.522-533
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    • 2012
  • In these days, most countries effort is to raise competitive people for increasing creativity. Korea also decided human character "Global Creative Person" and prepare for the future. Therefore many universities and laboratories suggest various educational model for increasing creativity. One of the educational model for increasing creativity is Computer Education. That is good at increasing creativity, especially programming education because it is a more effective education. Thus, this research suggests that program for increasing creativity through developing "SRD Program". SRD Program is for increasing creativity and it applies to Scratch Programming, Robot Programming, and Digital Kit. Furthermore, SRD Program is developed and is based on Bruner's Spiral curriculum. Therefore, this research suggests increasing diverse programs for enhancing creativity and there are expectation for raising "Global Creative Person" through SRD Program.

The Effect of Behavior Modification on Enhancing Patient Adherence to Tuberculosis Treatment Regimens (Video프로그램을 통한 환자교육이 결핵환자 치료이행행위에 미치는 영향)

  • 정은리
    • Journal of Korean Academy of Nursing
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    • v.26 no.3
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    • pp.697-708
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    • 1996
  • Most efforts to improve tuberculosis treatment adherence target the patient and his or her behavior. This study examined the effects of behavioral modification training for these patients. Based on Bandura's behavioral principles of modeling, intervention strategies using a video program were devised to elicit specific patient target behaviors considered to improve patients' adherence to tuberculosis treatment regimens. A random assignment, two-group(experimental group and control group) research design including 81 subjects was used. The main outcomes measured were pill taking measured with the Medication Event Monitoring System(MEMS) Medication Cap, patients' self-efficacy, and their knowledge of tuberculosis. The findings are as follows : 1) There was a significant difference between the experimental group and the control group in patients' feelings of self-efficacy. That is, the patients who received the behavior modification program showed greater feeling of self-efficacy to initiate and change their behavior for the tuberculosis treatment regimen than the patients who did not receive the program(t=3.51, p=0.01). 2) There was a significant difference between the experimental group and the control group in patients' knowledge of tuberculosis. That is, the patients who received the behavior modification program showed higher level of knowledge of tuberculosis than the patients who did not receive the program(t=2.15, p=0.03) 3) There was a significant difference between the experimental group and the control group in patients' adherence to tuberculosis treatment regimens. That is, the patients who received the behavior modification program showed greater adherence to the treatment regimens than the patients who did not receive the program(t=5.11, p=0.00). The study findings provided useful insights into nursing practice, particularly in planning intervention strategies aimed at enhancing patients' adherence in tuberculosis that may also be relevant to other chronic diseases with patient adherence problems.

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A Development of Extracurricular Programs for Enhancing Creative Self-Efficacy based on Design Thinking Process (창의적 자기효능감 향상을 위한 디자인씽킹 기반 비교과 프로그램 개발)

  • Kim, Sun-Hee
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.259-266
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    • 2020
  • The purpose of this study is to develop a extracurricular programs for enhancing creative self-efficacy of college student based on design thinking process, and to examine the effectiveness of the developed program. Since this study is also interested in suggesting the procedure for extracurricular program development and optimizing programs by derivation of improvements, a design-based research method was applied. Results are as follow; first, the procedure for extracurricular program development proceeds in three stages, second, the programs was developed as a 30-hour in-depth program and was conducted twice during winter and summer vacation, and the last, the program was confirmed that it has a positive effect on improving creative self-efficacy. This study contributed to providing a general procedure that can be referred when developing a program that reflects the context of the university, and to present the specific program and the case that use the test tool to confirm the effectiveness.

Effects of STEAM-based Environmental Program for Elementary School Students' Environmental Literacy (STEAM 기반 환경교육 프로그램이 초등학생의 환경 소양에 미치는 영향)

  • Lee, Sung-Hee
    • Hwankyungkyoyuk
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    • v.25 no.1
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    • pp.66-76
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    • 2012
  • The purpose of this study was to investigate the effects of and development of the STEAM-based on environmental programs to enhance environmental literacy of elementary school students. Through the questionnaires and the analysis of students' outcomes, the effects on literacy in both quality and quantity were verified. By applying the STEAM-based to environmental programs for enhancing environmental literacy to elementary students, the results of this study was as follows: First, its application was meaningful in that the level of $p$<.05 in point view of environmental literacy was a result of the pre-post test in the experiment group, which was made up of the 6th graders in the elementary school. Second, analysis of students' reflective journals showed that the participants' understanding, actions, and attitudes were positively affected by the programs in terms of environmental literacy. In conclusion, the STEAM-based on environmental programs for environmental education was very effective in enhancing environmental literacy.

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A Study on Design and Development Plan of Program Content for Enhancing the Career·Learning Competency of University Freshmen -Focusing on H university case- (대학신입생의 진로·학습 역량 강화 프로그램 콘텐츠 설계 및 개발 방안 연구 - H대학의 사례를 중심으로-)

  • Kim, Kyung-Hwa;Kim, Jin-Sook
    • The Journal of the Korea Contents Association
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    • v.17 no.7
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    • pp.384-396
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    • 2017
  • The purpose of this study is to design career learning program content and to suggest a development plan in order to assist in freshmen's successful adaptation. To accomplish this goal, first, we reviewed the precedent studies on the situations and problems of freshmen and education programs for freshmen. H. university freshmen's needs for support programs were analyzed. Second, a career learning program conceptual model was developed based on the results of precedent studies and program needs analysis. Third, the program contents for enhancing career learning competency were designed, and we suggested a development plan focusing on customized content, emotional support, and on-off line convergence program. It developed career learning tracks, big data analysis, and action planning as main content. The results of this study are expected to be used as basic data for the development and implementation of competency-based customized career learning programs for freshmen, which will help improve the quality of career learning programs and freshmen's adaptability.

Factors Influencing Unplanned Hospital Readmission among Medical Aid Community Care Program Participants (재가의료급여 시범사업 대상자의 재입원에 미치는 영향: 일반적 특성, 일상생활수행능력, 서비스 이용을 중심으로)

  • Yim, Eun Shil;Na, Young-Kyoon;Kim, Areum;Kim, Kibeom;Kim, Bomin
    • Journal of Korean Academy of Rural Health Nursing
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    • v.19 no.1
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    • pp.44-54
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    • 2024
  • Purpose: This study identifies the factors influencing unplanned readmissions among participants of the medical aid community care pilot program. Methods: This descriptive study analyzed data from 1,013 participants in a medical aid community care pilot program. Data were analyzed using multiple logistic regression analysis. Results: The presence of mental illness, injury-related conditions, long-term care grades, and activities of daily living scores are key factors influencing the likelihood of readmission. In particular, the presence of a mental disorder or an injury-related condition increased the probability of readmission, whereas individuals with long-term care grades 1~2 showed a decreased likelihood of readmission. Conclusion: This study emphasizes the importance of enhancing the management of mental and injury-related conditions, effective utilization of long-term care services, and improvement of ADL scores to reduce readmission. These findings offer crucial insights for enhancing the efficiency of home medical care benefit programs and sustainable expansion of services.