• Title/Summary/Keyword: emotion engineering

Search Result 791, Processing Time 0.033 seconds

A study on behavior response of child by emotion coaching of teacher based on emotional recognition technology (감성인식기술 기반 교사의 감정코칭이 유아에게 미치는 반응 연구)

  • Choi, Moon Jung;Whang, Min-Cheol
    • Journal of the Korea Convergence Society
    • /
    • v.8 no.7
    • /
    • pp.323-330
    • /
    • 2017
  • Emotion in early childhood has been observed to make an important effect on behavioral development. The teacher has coached to develop good behavior based on considering emotional response rather than rational response. This study was to determine significance of emotional coaching for behavior development according emotion recognized by non-verbal measurement system developed specially in this study. The participants were 44 people and were asked to study in four experimental situation. The experiment was designed to four situation such as class without coaching, behavioral coaching, emotion coaching, and emotion coaching based on emotional recognition system. The dependent variables were subjective evaluation, behavioral amplitude, and HRC (Heart Rhythm Coherence) of heart response. The results showed the highest positive evaluation, behavioral amplitude, and HRC at emotion coaching based on emotional recognition system. In post-doc analysis, the subjective evaluation showed no difference between emotion coaching and system based emotion coaching. However, the behavioral amplitude and HRC showed a significant response between two coaching situation. In conclusion, quantitative data such as behavioral amplitude and HRC was expected to solve the ambiguity of subjective evaluation. The emotion coaching of teacher using emotional recognition system was can be to improve positive emotion and psychological stability for children.

Multimodal Parametric Fusion for Emotion Recognition

  • Kim, Jonghwa
    • International journal of advanced smart convergence
    • /
    • v.9 no.1
    • /
    • pp.193-201
    • /
    • 2020
  • The main objective of this study is to investigate the impact of additional modalities on the performance of emotion recognition using speech, facial expression and physiological measurements. In order to compare different approaches, we designed a feature-based recognition system as a benchmark which carries out linear supervised classification followed by the leave-one-out cross-validation. For the classification of four emotions, it turned out that bimodal fusion in our experiment improves recognition accuracy of unimodal approach, while the performance of trimodal fusion varies strongly depending on the individual. Furthermore, we experienced extremely high disparity between single class recognition rates, while we could not observe a best performing single modality in our experiment. Based on these observations, we developed a novel fusion method, called parametric decision fusion (PDF), which lies in building emotion-specific classifiers and exploits advantage of a parametrized decision process. By using the PDF scheme we achieved 16% improvement in accuracy of subject-dependent recognition and 10% for subject-independent recognition compared to the best unimodal results.

Design and Implementation of Dynamic Emotion System for Affective Robots (감성로봇을 위한 동적 감성시스템의 설계와 구현)

  • Lee, Yong-Woo;Kim, Jong-Bok;Kim, Sung-Hoon;Suh, Il-Hong;Park, Myung-Kwan
    • Proceedings of the IEEK Conference
    • /
    • 2006.06a
    • /
    • pp.927-928
    • /
    • 2006
  • In this paper, we propose a dynamic emotion system involving the state equation and the output equation from the control theory. In our emotion system, the state equation accepts external stimulus and generates emotions. And the output equation modifies the intensity of emotions in accordance with personalities and circumstances. The validity of the proposed emotion system is shown by two simulation works which express emotions according to personalities and circumstances.

  • PDF

Clothing-Recommendation system based on emotion and weather information (감정과 날씨 정보에 따른 의상 추천 시스템)

  • Ugli, Sadriddinov Ilkhomjon Rovshan;Park, Doo-Soon
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2021.11a
    • /
    • pp.528-531
    • /
    • 2021
  • Nowadays recommendation systems are so ubiquitous, where our many decisions are being done by the means of them. We can see recommendation systems in all areas of our daily life. Therefore the research of this sphere is still so active. So far many research papers were published for clothing recommendations as well. In this paper, we propose the clothing-recommendation system according to user emotion and weather information. We used social media to analyze users' 6 basic emotions according to Paul Eckman theory and match the colour of clothing. Moreover, getting weather information using visualcrossing.com API to predict the kind of clothing. For sentiment analysis, we used Emotion Lexicon that was created by using Mechanical Turk. And matching the emotion and colour was done by applying Hayashi's Quantification Method III.

A Study on the Development of the Interactive Emotional Contents Player Platform (인터랙티브 감성 콘텐츠 플레이어 플랫폼 개발에 관한 연구)

  • Kim, Min-Young;Kim, Dong-Keun;Cho, Yong-Joo
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.14 no.7
    • /
    • pp.1572-1580
    • /
    • 2010
  • This thesis presents an emotion-based contents player platform that can change its visual and aural components as user's emotions. It analyzes the emotion as pleasant, unpleasant, aroused, and relaxed based on the physiological signals and the user's active response. Accordingly. the system reorganizes graphical and aural stimuli, such as, light, color, sound, in real-time. It can be used to develop and show the emotional contents and also be applied for the systematic analysis to find out how the components would affect the emotion. This paper describes overall the system architecture and the implementations of the sub-systems, as well as the actual contents built on top of the platform.

Rough Set-Based Approach for Automatic Emotion Classification of Music

  • Baniya, Babu Kaji;Lee, Joonwhoan
    • Journal of Information Processing Systems
    • /
    • v.13 no.2
    • /
    • pp.400-416
    • /
    • 2017
  • Music emotion is an important component in the field of music information retrieval and computational musicology. This paper proposes an approach for automatic emotion classification, based on rough set (RS) theory. In the proposed approach, four different sets of music features are extracted, representing dynamics, rhythm, spectral, and harmony. From the features, five different statistical parameters are considered as attributes, including up to the $4^{th}$ order central moments of each feature, and covariance components of mutual ones. The large number of attributes is controlled by RS-based approach, in which superfluous features are removed, to obtain indispensable ones. In addition, RS-based approach makes it possible to visualize which attributes play a significant role in the generated rules, and also determine the strength of each rule for classification. The experiments have been performed to find out which audio features and which of the different statistical parameters derived from them are important for emotion classification. Also, the resulting indispensable attributes and the usefulness of covariance components have been discussed. The overall classification accuracy with all statistical parameters has recorded comparatively better than currently existing methods on a pair of datasets.

Character's facial expression realization program with emotional state dimensions (내적 정서 상태 차원에 근거한 캐릭터 표정생성 프로그램 구현)

  • Ko, Hae-Young;Lee, Jae-Sik;Kim, Jae-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.12 no.3
    • /
    • pp.438-444
    • /
    • 2008
  • In this study, we propose a automatic facial expression generation tool which can generate various facial expressions efficiently for animation characters expressing various emotion. For this purpose, 9 types of facial expressions were defined by adopting Russell's pleasure-displeasure and arousal-sleep coordinate values of infernal states. And by rendering specific coordinate values consisted of the two basic dimensions of emotion(i.e., dimensions of pleasure-displeasure and arousal-sleep) and their combination, the proposed automatic facial expression generation tool could yield various facial expressions which reflected subtle changes in characters' emotion. It is expected that the tool could provide useful method of generating character face with various emotion.

The Korean's Sound Recognition Impressed in Ancient Sijo (고시조에 표현된 한국인의 소리인식 조사에 관한 연구)

  • Lee, Tai-gang;Jang, Gil-Soo
    • Transactions of the Korean Society for Noise and Vibration Engineering
    • /
    • v.15 no.6 s.99
    • /
    • pp.724-730
    • /
    • 2005
  • Literary works contain various human emotion and historical, cultural background. It is very significant to understand sound recognition and receptions represented in many literary works. This study aims to investigate the sound impression on ancient Korean Sijo( Korean Verse) involved various traditional korean emotion, which were expressed in different situations. Firstly we selected the appropriate Sijo to express sounds, and then classified the sound, analyzed the meaning of recognition to the sound. The number of 297 sounds were classified into 13 categories, and 20 emotional meanings. Especially, 'internal sadness' characterized the korean rooted emotion were more expressed than other meanings and this meaning were symbolized by the sound of wild geese and cuckoos.

An Analysis on the Change in ERP caused from watching Fear of Crime Video contents (범죄관련 공포 영상 콘텐츠 시청 시 발생하는 뇌파의 ERP 변화 분석)

  • Kim, Yong-Woo;Kang, Hang-Bong
    • Journal of Korea Multimedia Society
    • /
    • v.20 no.6
    • /
    • pp.950-959
    • /
    • 2017
  • Even though there are many studies on emotion recognition using EEG, there is a few research on specific emotion recognition in detail. In this paper, we construct test videos and conduct congruent-incongruent test for analysis on fear of crime. We compared the differences of event-related potential of subjects before and after watching the video using the congruent-incongruent test and analyzed the fear that subject perceived. Our results demonstrate that subjects showed lower amplitudes for unexpected stimuli in the PZ, POZ, and OZ electrodes of the occipital lobe, which process visual stimuli. These results indicate that the perception of subject is slower for unexpected objects.

Emotion Analysis System for Social Media using Sentiment Dictionary including newly created word (신조어 감성사전 기반의 소셜미디어 감성분석 시스템)

  • Shin, Panseop;Oh, Hanmin
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2019.01a
    • /
    • pp.225-226
    • /
    • 2019
  • 오피니언 마이닝은 온라인 문서의 감성을 추출하여 분석하는 기법이다. 별도의 여론조사 없이 감성을 분석 가능하므로, 최근 활발한 연구 분야이다. 그러나 소셜미디어에는 신조어 등이 많이 포함되어 있어 기존 감성분석 시스템으로는 정확한 분석이 어려울 뿐만 아니라, 복합적인 감성에 대한 분석을 내리기에 불리하다. 이에 본 연구에서는 직관적인 감성모델을 제안하고 SNS에서 주목받는 다양한 신조어를 수용한 감성단어사전을 구축한 후, 이를 적용하여 소셜미디어에 나타나는 복합적인 감성을 분석하는 감성분석시스템을 설계한다.

  • PDF