• Title/Summary/Keyword: digital tree

Search Result 401, Processing Time 0.022 seconds

Design and Implementation of APFS Object Identification Tool for Digital Forensics

  • Cho, Gyu-Sang
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.14 no.1
    • /
    • pp.10-18
    • /
    • 2022
  • Since High Sierra, APFS has been used as the main file system. It is a well-established file system that has been used stably thus far. From the perspective of digital forensics, there are still many areas to be investigated. Apple File System Reference is provided to the apple developer site, but it is not satisfactory to fully analyze APFS. Researchers know more about the structure of APFS than before, but they have not yet fully analyzed its structure to a perfect level about it. In this paper, we develop APFS object identification tool for digital forensics. The most basic and essential object identification and analysis of the APFS filesystem will be conducted with the tool. The analysis in this study serves as the background for an analysis of the checkpoint operation principle and structure, including the more complex B-tree structure of APFS. There are several options for the developed tool, but the results of two use cases will be shown here. Based on the implemented tool, it is hoped that more functions will be added to make APFS a useful tool for faster and more accurate analyses.

Generation of High Quality Geospatial Information Using Computer Vision Analysis of Line Type Digital Aerial Photogrammetry Camera Imagery (Line Type 디지털 항공사진측량 카메라 영상의 컴퓨터비전 해석을 통한 고품질 공간정보 생성)

  • LEE, Hyun-Jik
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.23 no.1
    • /
    • pp.41-50
    • /
    • 2020
  • The National Geographic Information Institute of Korea takes digital aerial photograph images every two years to make and modify/renew the digital map. The cameras for aerial photogrammetry to capture these digital aerial photographs are divided into frame types and line types. Computer vision analysis of aerial photograph images was only possible for frame type. Thus, in this study, Line type aerial photograph images was intended to generate geospatial information through computer vision analysis, and forest geospatial information was created as a method for the utilization of aerial picture images. As a result, geospatial information generated by computer vision analysis of line type aerial photograph images showed that RMSE of horizontal and vertical position errors was less than quadruple that of GSD. Forest geospatial information was generated using geospatial information generated by computer vision analysis. It was confirmed that extraction of the crown of tree and calculation of tree height are possible. Through this study, it is expected that utilization of aerial photograph images will be improved.

Security Elevation of XML Document Using DTD Digital Signature (DTD 전자서명을 이용한 XML문서의 보안성 향상)

  • 김형균;오무송
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2002.11a
    • /
    • pp.592-596
    • /
    • 2002
  • Can speak that DTD is meta data that define meaning of expressed data on XML document. Therefore, In case DTD information is damaged this information to base security of XML document dangerous. Not that attach digital signature on XML document at send-receive process of XML document in this research, proposed method to attach digital signature to DTD. As reading DTD file to end first, do parsing, and store abstracted element or attribute entitys in hash table. Read hash table and achieve message digest if parsing is ended. Compose and create digital signature with individual key after achievement. When sign digital, problem that create entirely other digest cost because do not examine about order that change at message digest process is happened. This solved by method to create DTD's digital signature using DOM that can embody tree structure for standard structure and document.

  • PDF

RELIABILITY ANALYSIS OF DIGITAL SYSTEMS IN A PROBABILISTIC RISK ANALYSIS FOR NUCLEAR POWER PLANTS

  • Authen, Stefan;Holmberg, Jan-Erik
    • Nuclear Engineering and Technology
    • /
    • v.44 no.5
    • /
    • pp.471-482
    • /
    • 2012
  • To assess the risk of nuclear power plant operation and to determine the risk impact of digital systems, there is a need to quantitatively assess the reliability of the digital systems in a justifiable manner. The Probabilistic Risk Analysis (PRA) is a tool which can reveal shortcomings of the NPP design in general and PRA analysts have not had sufficient guiding principles in modelling particular digital components malfunctions. Currently digital I&C systems are mostly analyzed simply and conventionally in PRA, based on failure mode and effects analysis and fault tree modelling. More dynamic approaches are still in the trial stage and can be difficult to apply in full scale PRA-models. As basic events CPU failures, application software failures and common cause failures (CCF) between identical components are modelled.The primary goal is to model dependencies. However, it is not clear which failure modes or system parts CCF:s should be postulated for. A clear distinction can be made between the treatment of protection and control systems. There is a general consensus that protection systems shall be included in PRA, while control systems can be treated in a limited manner. OECD/NEA CSNI Working Group on Risk Assessment (WGRisk) has set up a task group, called DIGREL, to develop taxonomy of failure modes of digital components for the purposes of PRA. The taxonomy is aimed to be the basis of future modelling and quantification efforts. It will also help to define a structure for data collection and to review PRA studies.

A 32${\times}$32-b Multiplier Using a New Method to Reduce a Compression Level of Partial Products (부분곱 압축단을 줄인 32${\times}$32 비트 곱셈기)

  • 홍상민;김병민;정인호;조태원
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.40 no.6
    • /
    • pp.447-458
    • /
    • 2003
  • A high speed multiplier is essential basic building block for digital signal processors today. Typically iterative algorithms in Signal processing applications are realized which need a large number of multiply, add and accumulate operations. This paper describes a macro block of a parallel structured multiplier which has adopted a 32$\times$32-b regularly structured tree (RST). To improve the speed of the tree part, modified partial product generation method has been devised at architecture level. This reduces the 4 levels of compression stage to 3 levels, and propagation delay in Wallace tree structure by utilizing 4-2 compressor as well. Furthermore, this enables tree part to be combined with four modular block to construct a CSA tree (carry save adder tree). Therefore, combined with four modular block to construct a CSA tree (carry save adder tree). Therefore, multiplier architecture can be regularly laid out with same modules composed of Booth selectors, compressors and Modified Partial Product Generators (MPPG). At the circuit level new Booth selector with less transistors and encoder are proposed. The reduction in the number of transistors in Booth selector has a greater impact on the total transistor count. The transistor count of designed selector is 9 using PTL(Pass Transistor Logic). This reduces the transistor count by 50% as compared with that of the conventional one. The designed multiplier in 0.25${\mu}{\textrm}{m}$ technology, 2.5V, 1-poly and 5-metal CMOS process is simulated by Hspice and Epic. Delay is 4.2㎱ and average power consumes 1.81㎽/MHz. This result is far better than conventional multiplier with equal or better than the best one published.

3D Shape Reconstruction based on Superquadrics and Single Z-buffer CSG Rendering (Superquadric과 Z-버퍼 CSG 렌더링 기반의 3차원 형상 모델링)

  • Kim, Tae-Eun
    • Journal of Digital Contents Society
    • /
    • v.9 no.2
    • /
    • pp.363-369
    • /
    • 2008
  • In this paper, we have proposed 3D shape reconstruction using superquadrics and single z-buffer Constructive Solid Geometry (CSG) rendering algorithm. Superquadrics can obtain various 3D model using 11 parameters and both superquadrics and deformed-superquadrics play a role of primitives which are consisted of CSG tree. In addition, we defined some effective equations using z-buffer algorithm and stencil buffer for synthesizing 3D model. Using this proposed algorithm, we need not to consider the coordinate of each 3D model because we simply compare the depth value of 3D model.

  • PDF

Association Service Mining using Level Cross Tree (레벨 교차 트리를 이용한 연관 서비스 탐사)

  • Hwang, Jeong Hee
    • Journal of Digital Contents Society
    • /
    • v.15 no.5
    • /
    • pp.569-577
    • /
    • 2014
  • The various services are required to user in time and space. It is important to provide suitable service to user according to user's circumstance. Therefore it is need to provide services to user through mining by latest information of user activity and service history. In this paper we propose a mining method to search association rule using service history based on spatiotemporal information and service ontology. In this method, we find the associative service pattern using level-cross tree on service ontology. The proposed method is to be a basic research to find the service pattern to provide high quality service to user according to season, location and age under the same context.

A Study on the elements of business model innovation of non-fungible token blockchain game : based on 'PlayDapp' case, an in-game digital asset distribution platform (대체불가능토큰(NFT)기반 블록체인 게임의 비즈니스모델 혁신요소 연구 : 게임 내 디지털 자산 유통 플랫폼 '플레이댑' 사례를 중심으로)

  • Choi, Sung-Wone;Lee, Sung-Mok;Koh, Joong-Eon;Kim, Hyun-Ji;Kim, Jeong-Soo
    • Journal of Korea Game Society
    • /
    • v.21 no.2
    • /
    • pp.123-138
    • /
    • 2021
  • This study aims to empirically prove that blockchain games can provide business model innovations through interoperability among NFT based game items. Through our research on 'PlayDapp platform', we figured out that the technological innovation of blockchain games not only has provided a positive influence to the socio-economic and industrial ecosystem perspectives, but also it differentiates companies(game developers and platform providers in this eco-system) and increases customer benefits.

A Basic Study on the Career Roadmap of University Students Using Data Mining (데이터마이닝을 이용한 대학생들의 취업 로드맵에 관한 기초 연구)

  • Kim Hyojung;Oh Saenae
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.19 no.1
    • /
    • pp.129-138
    • /
    • 2023
  • The purpose of this study is to explore factors that directly affect the employment of college graduates. To this end, employment data of graduates of private four-year university in Daegu metropolitan area and Gyeongsangbuk-do province were collected from 2019 to 2021, filtered data using a RapidMiner, and analyzed by applying a decision tree model. As a result of the study, long-term internship for more than 12 weeks, TOEIC score of 787.5 or higher was advantageous for employment, and if there was no TOEIC score, the graduation average score was 3.67 or higher, so the possibility of employment was high. Even if the TOEIC score was low, it was advantageous for employment if participating in the contest and continuous professor counseling, and even if the average graduation score was low, the possibility of employment was high if actively participating in the comparison program. This study can present a job education guide based on actual data to university management and use it to establish policies to support employment of college students.