• 제목/요약/키워드: digital home environment

검색결과 190건 처리시간 0.026초

온라인 퍼스널 이미지 컨설팅 프로그램의 컨텐츠 현황 분석 (Analysis of On-line Personal Image Consulting Program Contents)

  • 김리라;정수인;김유정;김영인
    • 복식
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    • 제62권4호
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    • pp.58-68
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    • 2012
  • Personal image concerns a person's talent, expertise, as well as the internal and external image. It is a core value that differentiates one individual from another. As personal branding via personal image management has become more important, there is a fast-growing number of online systems that provide self-test programs to analyze one's style and habits and also provide expert advice for not only styles but lifestyles as well. This study develops a systematic and objective personal image consulting system and offers basic information for the research of personal image making. For that purpose, the study attempts to examine the present state of global companies that use online image consulting programs and analyze their digital content. The results are as follows: 1) two domestic companies, Colorz and Atzine, and seven foreign companies, notably Covet and Boutique, were brisk in business; 2) two types of personal image-diagnosis programs - Visual search and Virtual matching - are now in operation; and 3) mobile applications exist as an evolved personal image-diagnosis program. With an increased interest in such programs, various companies at home and abroad are establishing systematic and scientific analysis systems, which are needed for personal image-making online. Under these circumstances, domestic companies are also urged to enhance levels of image-diagnosis content and actual commercialization and utilization, to develop programs that enable objectified, systematic personal image-making. To this end, the results of this study may serve as a helpful tool to consider future directions.

도심지역 노인복지시설 실내 환경에 대한 RF 전자파 노출량의 정성.정량 평가에 관한 연구 (Assessment for Ingredients and Amount of Radiofrequency Electromagnetic Field Exposure for Indoor Environment in an Institution for the Aged of Downtown)

  • 최정훈;김남;홍승철;김윤신;최성호
    • 한국환경보건학회지
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    • 제32권4호
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    • pp.268-274
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    • 2006
  • In this study in order to evaluate the growth of RF propagation exposure rate generated according to the enhancement of its use, it is proposed for the ground to be able to examine and to contemplate the correlation between the human health and RF propagation exposure rate by measuring and analyzing the RF exposure source and exposure rate in an indoor environment. As a result of research, it is analyzed that the main exposure source of critically making effect in indoor environment is the frequency hand if radio broadcasting, mobile communication, wireless LAN, digital broadcasting, home appliance, etc., including the TV broadcasting. Among these, it is shown that the TV broadcasting and mobile communication band are the highest. And it is the concluded that RF exposure rate of the environmental sensitive equipment, like an institution for the aged, has lower possibility to exceed the human RF protection criteria by this evaluation.

4 산업혁명과 멀티미디어 융합 기술 : 모바일 로봇 기반 이동형 프로젝션 기술을 이용한 Pervasive AR 플랫폼 구축 (The Fourth Industrial Revolution and Multimedia Converging Technology: Pervasive AR Platform Construction using a Mobile Robot based Projection Technology)

  • 채승호;양윤식;한탁돈
    • 한국멀티미디어학회논문지
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    • 제20권2호
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    • pp.298-312
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    • 2017
  • The fourth industrial revolution is expected to show technological innovation that develops among different fields beyond boundaries through the convergence and integration of fields. With the development and convergence of digital technology, users can receive information anywhere in the world. In this paper, we propose an adaptive interaction concept in a various environment by using a mobile robot based on projection augmented reality (AR). Most previous studies have aimed fixed projector or projection for a pre-designed environment. Thus, they provide only limited information. To overcome the abovementioned problem, we provide the adaptive information by implementing a projection AR system that can be mounted on the mobile robot. For that, the mobile robot based on the projection system was defined as Pervasive AR. Pervasive AR is configured with a pervasive display, a pervasive interface, and seamless interaction. The Pervasive AR technology enables the user to access information immediately by expanding the display area into real space, which implies an environment of intuitive and convenient interaction by expanding the user interface. This system can be applied to various areas, such as a home environment and a public space.

뉴미디어 아트의 상호작용성을 기반한 오브제 디자인 연구 (A Study on Object Design Based on the Interaction of New Media Art)

  • 최정화;이명아
    • 디지털융복합연구
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    • 제18권8호
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    • pp.407-417
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    • 2020
  • 현대미술은 디지털 매체의 발달로 급격한 변화를 겪고 있다. 디지털 미디어 기반 환경에서 작가들은 관객과 예술적 가치와 경험을 공유하는 새로운 작품들을 제작하고 있다. 이에 본 연구에서는 첨단 디지털 기술과 오브제를 융합시킨 상호작용성에 관한 작품 제작을 하였다. 관람자가 오브제를 터치하면 오브제와 연결된 LED화면이 완성되는 작품이다. 작품 제작에 앞서 이론적 고찰을 위해 학술 논문자료, 국내외 전문서적, 인터넷 분석을 중심으로 연구하였다. 작품 제작은 아두이노를 이용하였고, 작가들이 작품 제작에 응용할 수 있도록 제작 회로와 프로그래밍 소스를 제시하였다. 본 연구는 오브제 작품의 표현에 있어 새로운 가치와 가능성을 제시하는데 의의를 둔다.

The Effects of Online Home Learning in Connection with Extracurricular Activities for Lifelong Education for the Disabled at University on Cafeterias Cooking Assistance Skills of Job Search Persons with Developmental Disabilities

  • Kim, Young-Jun;Park, Jae-Kook;Kwon, Ryang-Hee
    • International Journal of Advanced Culture Technology
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    • 제9권3호
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    • pp.188-201
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    • 2021
  • The purpose of this study is to analyze the effects of online home learning in connection with extracurricular activities for lifelong education for the disabled in university on the cooking aids skills of cafeterias for the job search persons with developmental disabilities. Three people with job search developmental disabilities who have been in a state of unemployment for three years after graduating from a special high school course participated in the experiment. In order to verify the meaningful functional relationship between independent variables and dependent variables, multiple probe design across subjects, one of the main techniques of a single object study, was used. The experimental conditions according to the research design consisted of the steps of baseline, intervention, maintenance, and generalization. The dependent variable of this study is the restaurant cooking aid skills in the cafeteria, and three subskills such as side dish arrangement, sink arrangement, and dish washing were combined by task analysis. And the independent variable of this study was composed of procedures and methods to teach the environment, tools and materials related to the performance of dependent variables to the developmental disabled people at home by using real-time image technique through zoom service, and the contents of the performance by stages of task analysis. In addition, independent variables were applied to the subjects in the course of the extracurricular activities with the theme and contents of lifelong education for the disabled at university. Students who completed the above extracurricular activities practiced the intervention scene of the researcher through the screen sharing of zoom service. As a result, the subjects with developmental disabilities effectively acquired and maintained the positive response performance of dependent variables through independent variables. The subjects also showed high positive responses to generalization tests conducted in kitchens in cafeterias located elsewhere in the same university.

홈오토메이션 시스템 구축을 위한 임베디드 서버 및 Zigbee 센서 보드 개발 (The Development of Embedded Server and Zigbee Sensor Board for Home Automation Systems)

  • 김세영;김대진
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2008년도 춘계종합학술대회 A
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    • pp.886-889
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    • 2008
  • 오늘날 디지털 기술은 네트워크 및 무선 통신 기술의 발전과 함께 크게는 U-City, 작게는 U-헬스케어를 가능하게 하였다. 이전까지 개발되어온 유비쿼터스 센서 네트워크(USN) 기술이 네트워크 구성과 무선 통신의 성능 향상이라면 지금은 이 기술을 하나로 합천 가정, 공장, 병원 등 실생활에 활용하는 응용 어플리케이션을 지향하고 있는 것이다. 본 논문에서는 이에 발맞추어 이더넷 네트워크 연결이 가능하고, 다른 가전기기를 제어할 수 있는 임베디드 리눅스 기반의 서버 플랫폼과 환경 정보 수집을 위해 다양한 센서가 부착된 Zigbee 센서 보드를 개발해 USN 환경을 구현하였다. 이러한 서버와 노드의 구성으로 인터넷이 연결되어 있는 곳이라면 어디서나 환경 데이터를 얻을 수 있고 카메라를 통해 출입자를 점검할 수 있으며, 이를 바탕으로 원격 제어 할 수 있다.

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클라우드 컴퓨팅 환경에서의 네트워크 적응적 N-스크린 게임 시스템 (Network-Adaptive N-Screen Game System on Cloud Computing Environment)

  • 류은석;강신진
    • 한국게임학회 논문지
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    • 제12권3호
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    • pp.59-68
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    • 2012
  • 본 논문은 클라우드 컴퓨팅 환경에서 새로운 네트워크 적응적 N-스크린 게임 시스템을 설계 및 구현하였다. 목표하는 시스템은 클라우드 서버에서 연산된 게임 화면을 가정에 설치된 게임서버를 통해 한대 이상의 게임 단말로 전송해야 한다. 하지만, 하나의 게임 영상을 가지고 서로 다른 해상도를 가진 N-스크린을 지원하는 것은 어렵고, 무선 네트워크에서의 게임 사용자 이동은 영상 화질을 저하시킨다. 따라서, 본 논문은 스케일러블 비디오 코딩 기술과 채널 코드 기술인 랩터 코드를 이용하여 네트워크 적응적 게임 영상 추출 및 전송 기술을 개발하였다. 실제 게임 영상을 이용한 시뮬레이션 결과는 제안하는 영상 기술의 효율성을 입증한다.

Contemporary Scarf Design influenced by William Morris

  • Yoon, Da-Rae;Sung, Youn-Soon;Oh, Kyung-Wha
    • International Journal of Human Ecology
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    • 제8권2호
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    • pp.107-125
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    • 2007
  • In human history, scarf has acted not only as a protection for body but also as a symbolization of class. Today, scarf has become a whole field in fashion and an important accessory to express individuality in fashion. Hence, like other fashion item, it is very important to develop exclusive design for scarf by analyzing the current fashion trend. In this research, we have designed a scarf textile, accordance with the contemporary design trend, applying the floral pattern, designed by William Morris who was an artist considered as the founder of the 1800s arts and crafts movement. We selected four trend themes, "Salon de Archives", "Eco Tech", "Profound Nature", and "Neo Aristo" for the design of 2007/2008 Fall/Winter. The flower motifs in Pimpernel Wallpaper, Honeysuckle textile design, Acanthus Wallpaper, Garden tulip wallpaper, Evenlode printed cotton, Trellis Wallpaper, and Chrysanthemum Wallpaper, by William Morris who expressed an image of environment friendly and nature reversion, applied to develop new creative scarf through design after modifying and rearranging these flower patterns. After the pattern was drawn by hand, adjusting of color and repeating of the design was done with DTP (Digital Textile Printing). Through this research, the researchers hopes to be of assistance to the development of national scarf brand design, and to the recapturing of textile industry that once played a important role in Koreans economic development.

Zigbee 기반 원격 영상 모니터링 제어 시스템 (Zigbee based Remote Motion Monitoring and Ligiting Control System)

  • 김정현;유동희
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2009년도 춘계학술대회
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    • pp.99-101
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    • 2009
  • IT 기술의 급속한 발달과 초고속망을 통한 인터넷 보급에 힘입어, 기업이나 공공기관의 사무실 중심으로 구축되던 네트워크 환경이 가정내의 디지털 전자기기로 확산되어 가면서 홈 네트워크 산업에 대한 관심이 높다. 홈 네트워크는 다양한 응용 분야들이 제안되어왔고 그 중 원격 모니터링 및 원격제어 분야도 지속적으로 연구되고 있다. 본 논문에서는 JAVA 확장 API인 JMF(Java Media Framework)를 사용하여 웹 상에서 홈페이지 접속을 통한 실시간 원격 영상 모니터링 시스템을 구현하였고, 원격제어를 위하여 홈 네트워킹의 대표적 무선 기술인 Zigbee를 이용한 조명 제어시스템 설계 방법을 제시한다.

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실시간 영상 모니터링 및 Zigbee 기반 조명 제어 시스템 구현 (Realtime Video Monitoring and Zigbee based Remote Lighting Control System)

  • 김정현;유동희
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2009년도 추계학술대회
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    • pp.105-107
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    • 2009
  • IT 기술의 급속한 발달과 초고속망을 통한 인터넷 보급에 힘입어, 기업이나 공공기관의 사무실 중심으로 구축되던 네트워크 환경이 가정내의 디지털 전자기기로 확산되어 가면서 홈 네트워크 산업에 대한 관심이 높다. 홈 네트워크는 다양한 응용 분야들이 제안되어왔고 그 중 원격 모니터링 및 원격 제어 분야도 지속적으로 연구되고 있다. 본 논문에서는 JAVA 확장 API인 JMF(Java Media Framework)를 사용하여 웹 상에서 홈페이지 접속을 통한 실시간 원격 영상 모니터링 시스템과 홈 네트워킹의 대표적 무선 기술인 Zigbee를 이용한 조명 제어시스템을 구현 하였다.

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