• Title/Summary/Keyword: depth of color

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Separate Factor Caching Scheme for Mobile Web Service (모바일 웹 서비스를 위한 요소분할 캐싱 기법)

  • Sim, Kun-Jung;Kang, Eui-Sun;Kim, Jong-Keun;Ko, Hee-Ae;Lim, Young-Hwan
    • The KIPS Transactions:PartD
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    • v.14D no.4 s.114
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    • pp.447-458
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    • 2007
  • The objective of this study is to provide faster mobile web service by improving performance of Contents Cache used for mobile web service in the existing Mobile Gate System. It was found that two elements existed in Mark-Up page transcoded by Contents Generator. One of the elements was dependent only on the requested DIDL page and Mark-Up type. The other was dependent on each of the requested DIDL page, Mark-Up type, size of mobile display 모바일 장치 to request service, type of images available and color depth count of the images available. The conventional Contents Cache saved the entire Mark-Up page to hold both of the two elements. This caused the problem where storage space was not effectively used because reusable elements were repetitively saved in cache memory domain due to change in one of the elements even though all the other elements were the same. As a result, a larger number of transcoded Mark-Up pages could not be saved in the same cache memory size. Therefore, in this study, Mark-Up pages transcoded by Contents Generator were divided into two elements and were separately saved. Also, in order to respond to the demand for replacing data in cache with new data, this study applied two algorithms of LFU and LRU. This study proposed the method to implement cache performance of faster speed by enabling to save more number of the transcoded Mark-Up pages in the same cache storage space.

Application of Image Processing Method to Evaluate Ultimate Strain of Rebar (철근의 한계상태변형률 평가를 위한 이미지 프로세싱의 적용)

  • Kim, Seong-Do;Jung, Chi-Young;Woo, Tae-Ryeon;Cheung, Jin-Hwan
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.20 no.3
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    • pp.111-121
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    • 2016
  • In this study, measurements were conducted by image processing to do an in-depth evaluation of strain of rebar in a uniaxial tension test. The distribution of strain and the necking region were evaluated. The image processing is used to analyze the color information of a colored image, so that the parts consistent with desired targets can be distinguished from the other parts. After this process, the image was converted to a binary one. Centroids of each target region are obtained in the binary images. After repeating such process on the images from starting point to the finishing point of the test, elongation between targets is calculated based on the centroid of each target. The tensile test were conducted on grade 60 #7(D22) and #9(D29) rebars fabricated in accordance with ASTM A615 standards. Strain results from image processing were compared to the results from a conventional strain gauge, in order to see the validity of the image processing. With the image processing, the measuring was possible in not only the initial elastic region but also the necking region of more than 0.5(50%) strain. The image processing can remove the measuring limits as long as the targets can be video recorded. It also can measure strain at various spots because the targets can easily be attached and detached. Thus it is concluded that the image processing helps overcome limits in strain measuring and will be used in various ways.

Development of DirectX-based Stereoscopic Image Authoring Tool for Immersive e-Book Production (몰입형 e-Book 제작을 위한 DirectX기반 입체 영상 저작도구 개발)

  • Lee, Keunhyung;Park, Jinwoo;Kim, Jinmo
    • Journal of Digital Contents Society
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    • v.17 no.1
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    • pp.23-31
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    • 2016
  • This study aims to develop a stereoscopic image authoring tool to effectively produce e-Book content that enhances user's sense of immersion in 3D environments. The proposed authoring tool consists of three core systems; 3D object editing, stereoscopic image, and image media production systems. First, the object editing system arranges and produces diverse objects that constitute virtual 3D spaces to fit the purpose of the content. In this case, commercial graphic authoring tools are utilized to design efficient data structures that can include produced external models. In addition, the material and textures of objects are made to be revisable and editable into the form wanted by the user. Thereafter, a stereoscopic image system will be implemented to produce the generated virtual scenes into stereoscopic images. This study uses the Anaglyph method so that the user can implement and use stereoscopic image scenes more easily. This method include functions to change the color of stereo cameras and control depth scaling. Finally, an image media production system will be implemented that will enable producing the produced stereoscopic images into single images or videos so that they can be effectively utilized in e-Book content.

OPTICAL PROPERTIES OF SEA WATER IN THE FISHING GROUND OF ANCHOVY (활멸치 어장에서의 해수의 광학적 성질)

  • YANG Yong-Rhim
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.13 no.3
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    • pp.95-101
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    • 1980
  • Optical properties were studied at the fishing ground of anchovy in the southern part of Korea based on seven oceanographic stations from May to August and November to December, 1977. Submarine daylight intensity was measured at intervals of 1m depth in the upper 30 m layer by the underwater luxmeter (Toshiba # 9). The absorption coefficient of the sea water ranged from 0.066 to 0.619 (mean 0.21) for six months. The transparency ranged from 2.6 to 16 meters (mean 8.4m). The relationship between absorption coefficient (n) and transparency (D) was k=1.70/D. The mean water color in this area was 4.8 $(3\~10)$ in Forel scales. The rates of light penetration for daylight at four different depths were computed with reference to the surface light intensity. The mean rates of light penetration were $69.38\%(25.43\~88.10\%),\;30.35\%\;(4.38\~59.46\%),\;12.53\%\;(0.75\~33.51\%),\;5.7\%(0.18\~20.27\%)$ at depths of 1, 5, 10 and 15 m respectively.

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Robust Semi-auto Calibration Method for Various Cameras and Illumination Changes (다양한 카메라와 조명의 변화에 강건한 반자동 카메라 캘리브레이션 방법)

  • Shin, Dong-Won;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.21 no.1
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    • pp.36-42
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    • 2016
  • Recently, many 3D contents have been produced through the multiview camera system. In this system, since a difference of the viewpoint between color and depth cameras is inevitable, the camera parameter plays the important role to adjust the viewpoint as a preprocessing step. The conventional camera calibration method is inconvenient to users since we need to choose pattern features manually after capturing a planar chessboard with various poses. Therefore, we propose a semi-auto camera calibration method using a circular sampling and an homography estimation. Firstly, The proposed method extracts the candidates of the pattern features from the images by FAST corner detector. Next, we reduce the amount of the candidates by the circular sampling and obtain the complete point cloud by the homography estimation. Lastly, we compute the accurate position having the sub-pixel accuracy of the pattern features by the approximation of the hyper parabola surface. We investigated which factor affects the result of the pattern feature detection at each step. Compared to the conventional method, we found the proposed method released the inconvenience of the manual operation but maintained the accuracy of the camera parameters.

A Study on the Preference of the Website Structure Related the Culture -with Emphasis on the Usability Testing of the Prototype of Each Country. (문화권별 웹 사이트 구조의 선호에 관한 연구 - 프로토타입의 사용성 평가를 통한 검증을 중심으로)

  • 김정하;이건표
    • Archives of design research
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    • v.16 no.2
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    • pp.161-170
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    • 2003
  • This study aims to understanding the effects of culture on websites with emphasis on the website structure and navigation. The website is inherently‘cultural’because anyone around the world can access to website if he or she is equipped with appropriate equipment. For the importance of cultural role in website, various researches have been conducted to understand the relationship between culture and website. However they tended to focus mainly on phenomenal matters such as color, layout, icon etc. There have been not so many thorough attempts to causal relationships between website and‘thick culture’in depth. The study conducted cross-cultural usability testing of websites between Korea and America. At first, representative I-commerce websites of Korea and America were selected and they were analyzed by the selected frameworks such as layout, display type, element type, and the relationship with homepage and sub-page navigation. The results were used to construct typical prototypes of website for Korea and America for experiment. Two websites were used for cross-cultural usability testing though specially-developed remote testing. 20 users from each country participated in the usability testing. The result shows that Korean users peformed better usability testing for Korean style structure of website while American counterparts showed better performances in American style of websites. Other various significant findings were revealed.

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Practical Use of Pyroligneous Acid for Ecologically Responsive Management in Korean Golf Courses (국내 골프 코스에서 친환경적인 관리를 위한 목초액의 활용)

  • 이상재;허근영
    • Asian Journal of Turfgrass Science
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    • v.15 no.4
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    • pp.157-168
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    • 2001
  • This study was carried out to investigate the offsets of pyroligneous acid on the growth of ‘Penncross’Creeping Bentgrass (Agrostis palustris Huds.) and to propose the practical use for ecologically responsive management in Korean golf courses. In the plots affected by 300, 500, and 800 times diluted pyroligneous acid, the turfgrass growth increment and the visual quality were measured at fixed periods. The data were subjected to paired samples T-test. The results summarized are as follows; 1) In leaf growth increment, density, and root spread depth, turfgrass affected by 500 and 800 times diluted pyroligneous acid were superior to the control continually. It was reliable in the statistics. Especially, 500 times diluted solutions was superior to the others. 2) In color, texture, uniformity, and recuperative strength, the visual quality of turfgrass affected by 500 and 800 times diluted pyroligneous acid were superior to the control continually. It was reliable in the statistics except the recuperative strength. Espe-cially, 500 times diluted solutions tended to be superior to the others. 3) There was no symptom of a disease in all plots. The existing management was thought to be suitable in this golf course. 500 and 800 times diluted pyroligneous acid were not thought to trigger or promote a disease, 4) After investigating the effect of pyroligneous acid on turfgrass growth, the soils of all plots were analyzed. In all plots, the chemical properties of the soils were not changed obviously. 5) Considering the results mentioned above, the practical use of 500 and 800 times diluted solutions might decrease the amount of nutrients and agricultural chemicals used in golf courses as well as promote turfgrass growth in golf courses.

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CO and Soot Yields of Wood Combustibles for a Kitchen Fire Simulation (주방 화재시뮬레이션을 위한 목재 가연물의 CO 및 Soot Yields)

  • Mun, Sun-Yeo;Hwang, Cheol-Hong;Kim, Sung-Chan
    • Fire Science and Engineering
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    • v.33 no.1
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    • pp.76-84
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    • 2019
  • Experimental studies using an open cone calorimeter were conducted to provide information on the CO and soot yields of wood combustibles required for a kitchen fire simulation of PBD. A total of eight specimens were examined for medium density fiberboard (MDF) and particle board (PB), which are used widely in kitchen furniture production, depending on the water content, surface processing method, and surface color. The thermal penetration time related to the fire spread rate in the depth direction differed significantly according to the surface processing treatment method, even for a specimen of identical thickness. The CO yield ($y_{CO}$) of the MDF and PB series did not change significantly according to the combustion mode and surface treatment process in flaming mode. On the other hand, $y_{CO}$ was approximately 10 times higher in smoldering mode than in flaming mode. The soot yield ($y_{soot}$), however, varied considerably depending on the combustion mode and surface treatment process. In particular, a higher $y_{soot}$ was found in flaming mode and in the surface-treated specimens. Finally, the $y_{CO}$ and $y_{soot}$ of MDF and PB measured for the kitchen fire simulation of PBD were applied.

Conservation Treatment of the Seated Stone Bodhisattva Discovered in Pyeongchang and Restoration of the Statue Using 3D Digital Technologies (평창 발견 석조보살좌상의 보존처리와 3차원 디지털기술을 활용한 복원)

  • Jo, Seongyeon;Kwon, Yoonmi;Choi, Bobae
    • Conservation Science in Museum
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    • v.20
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    • pp.77-92
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    • 2018
  • A stone seated bodhisattva (Sinsu5971) was discovered in Pyeongchang-gun, Gangwon-do in 1974 and was transferred to the Chuncheon National Museum upon its opening in 2002. The statue had damage to wide areas and was thus difficult to restore. This study utilized 3D scanning and 3D printing technologies to identify the overall form of the statue and the degree of damage, which allowed the restoration of lost portions that otherwise could not have been accurately restored to their original shape. Prior to the conservation treatment, the pigments used to decorate the surface were investigated using an optical microscope, and their main components were analyzed with a p-XRF (Potable X-ray Fluorescence Analyzer). The deteriorated lacquered surface was stabilized using animal glue and consolidated with stone strengthener (OH-100). The investigation found that the surface of the statue was made of zeolite that was lacquered and then gilded. As for pigments, white lead was used for the white color and red lead and cinnabar were used for red. The lost portions were redesigned by mirroring the remaining parts with 3D technologies. However, it was difficult to affix the 3D printing outputs to the statue without visible gaps since the damaged parts suffered flection. The portions of the outputs to be connected to the statue were thus modified and supplemented. It was also difficult to collect data on the properties of 3D printing materials due to the lack of previous in-depth study. These obstacles are subjects for further study.

A Method for Body Keypoint Localization based on Object Detection using the RGB-D information (RGB-D 정보를 이용한 객체 탐지 기반의 신체 키포인트 검출 방법)

  • Park, Seohee;Chun, Junchul
    • Journal of Internet Computing and Services
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    • v.18 no.6
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    • pp.85-92
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    • 2017
  • Recently, in the field of video surveillance, a Deep Learning based learning method has been applied to a method of detecting a moving person in a video and analyzing the behavior of a detected person. The human activity recognition, which is one of the fields this intelligent image analysis technology, detects the object and goes through the process of detecting the body keypoint to recognize the behavior of the detected object. In this paper, we propose a method for Body Keypoint Localization based on Object Detection using RGB-D information. First, the moving object is segmented and detected from the background using color information and depth information generated by the two cameras. The input image generated by rescaling the detected object region using RGB-D information is applied to Convolutional Pose Machines for one person's pose estimation. CPM are used to generate Belief Maps for 14 body parts per person and to detect body keypoints based on Belief Maps. This method provides an accurate region for objects to detect keypoints an can be extended from single Body Keypoint Localization to multiple Body Keypoint Localization through the integration of individual Body Keypoint Localization. In the future, it is possible to generate a model for human pose estimation using the detected keypoints and contribute to the field of human activity recognition.