• 제목/요약/키워드: culture-based art education

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문화중심 미술교육으로서의 비평학습 (Critical Studies as Culture-based Art Education)

  • 박정애
    • 미술이론과 현장
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    • 제1호
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    • pp.71-92
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    • 2003
  • This study examined the condition of an educational discourse, relating the concept of creativity, culture, culture-centered, and critical thinking, to explore Culture-based Art Education(CBAE). In particular, art education practice was examined using interpretations of creativity and critical theory positions from the field of education. Discourse analysis was used as the research method to contextually situate and analyze the ways in which art education theory and practice of creativity and of critical studies encoded meanings. The study helped build an understanding that creativity was formed as a modernist discourse in the humanistic stance. In education, creativity became the fundamental concern for progressive educators who pursued innate ability of individuals. The way to enhance creative potential of students was to induce their motive, as was the same case in art education, while in artist training, free expression was its main method. In this way, as creativity was intimately connected with the concept of expression, in art education art making is the only course for enhancing creativity. However, because creative process cannot intelligently be regarded as logically distinct from the creative product, and creativity can only be said by product, it seems valid to think that creativity is the quality not to be achieved by teaching. Furthermore, its emphasis on art making resulted in unbalance of art making and art appreciation in art education. It was the late sixties when several alternatives for creative education were made their appearance. Critical studies in art adopted critical theory as its theoretical background has developed as an alternative of creative art education, when research and theory for creativity could not be adequate to deal with the problem of practice. Critical theory is a broad and diverse field of theory and practice drawing on aspects of the modernist perspective of the later Frankfurt School, feminism, Freirean pedagogy, postcolonial discourse as well as postmodernism to construct a practical approach to education. It is very this eclectic nature to provide the mosaic that need to experience cultures from different perspectives in a pluralistic society. Because one's personality is formed by multiple aspects of culture which is very complex and is made up of what we do and value, creativity cannot make part of educational discourse with the philosophy of culture centered. On the other hand, critical studies, as a school art program of critical theory, can perform the role of CBAE, because it would have to deal with the investigation of social and cultural issues form multiple personal, local, national, and global perspectives.

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Developing an Art-based Integration Program for the Korean Schools in the United States

  • Jung, Hyunil
    • International Journal of Advanced Culture Technology
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    • 제6권1호
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    • pp.1-7
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    • 2018
  • The purpose of this study is to develop an art-based integration program for the Korean schools in the United States to improve students' academic performance and nurture the spirit of the young and can enable students taking art classes to better understand social and cultural phenomena influencing their lives. This study integrates with six other subjects that are language art, math, religion, social studies, and Korean history. Art classes are considered the main vehicle for integrating the entire program using a thematic approach. The methodology of this study is based on the literature research and the information of the place, the Korean School of Columbus, is that the school is one of 124 Korean Schools in the Mid-western states and is located in the northern part of Columbus, Ohio. In this study, I developed an art-based integration program to be connected well with other subjects to help students to make sense of them in the complex societies and to help them to obtain the five goals that are included: First, students will understand about a Korean history and culture through making a kite; Second, they will know that a kite can be used as ways of communication with people and God; Third, they will also know how different types of kites respond to the airflow of the wind; Fourth, they will understand an enjoyable and different way of learning about aspects of Fine art, Bible, Language art, Mathematics, Science, History, and Social studies; Lastly, they will learn how important to cooperate with each other.

Finding the Research Possibilities of Computer Technologies in Art Education

  • Jung, Hyunil
    • International Journal of Advanced Culture Technology
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    • 제6권2호
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    • pp.51-57
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    • 2018
  • The purpose of this study is to try finding the research possibilities of computer technology in art education and understand why computer technology has such a great impact on our contemporary education. The methodology of this study is based on the analysis of literature review. I have tried to find the importance articles in the journals of art education such as Studies in Art Education and Art Education published from the National Art Education Association, one of the most well-known organizations in the field of art education. To draw the purpose of this study, I found articles and categorized the information using key words such as aesthetic, feminist, gender issues, and interactivity. After analyzing, I have discussed about the research possibilities and important issues of computer technology in art education and then categorized the information found in each article into four different subheadings: 1) the visual effects of computer graphics in art education, 2) gender issues based on the computer technology, 3) interactive multimedia and social interactions among students, 4) research possibilities with computer technologies in art education. The findings are as follow. Firstly, there were many research possibilities of computer technologies in art education such as ways of criticizing the contemporary art world. Secondly, I found that computer technology has a great impact on art education because students are more eager to engage with computer technologies-based media activities and very familiar with new media either at home and school. Therefore, we, as educators, must address how the student will be systematically engaged with computer technologies in their educational environment and should determine what knowledge and skills prospective teachers bring to our teacher education programs and how and where they acquired this knowledge.

Research on Storytelling Elements in Augmented Reality Cinema through the Process of Image Abstraction: A Case Study of 'AR Campus Diary'

  • Tae-Eun, Kim
    • International Journal of Advanced Culture Technology
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    • 제12권1호
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    • pp.262-269
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    • 2024
  • The "AR Campus Diary" project innovates in the realm of art through integrating augmented reality (AR) with interactive storytelling, fostering personal and interpersonal development through artistic expression. This artistic endeavor metaphorically represents the growth and fruition of individual stories, facilitated by a series of progressive art activities that emphasize continual interaction between self and others. Set against the backdrop of a university campus, the project employs AR markers designed to unfold stories in phases through a dedicated application, allowing participants to experience and influence the narrative uniquely. Diverging from traditional film editing techniques, "AR Diary" offers viewers the autonomy to navigate through story segments of their choosing, marking a departure from conventional cinematic storytelling by leveraging marker-based plot progression. This project not only showcases the fusion of technology and art but also pioneers a participatory form of art education based on engagement and play.

문화·예술 콘텐츠를 기반으로 한 한국문화교육의 재모색 (Reinvestigating Korean Culture Education Based on Culture and Art Contents)

  • 이영조
    • 한국콘텐츠학회논문지
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    • 제20권2호
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    • pp.277-287
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    • 2020
  • 한국어교육에서 문화교육이 차지하는 비중은 점차 증가하고 있다. 그동안 한국어교육에 종사하는 많은 연구자들이 문화교육을 위해 다양한 교수법과 자료들을 활용해 왔으며, 문화교육에 접목시킨 콘텐츠도 문학, 드라마, 영화, 연극, 음악 등에 걸쳐 그 범위가 넓다. 또한 최근까지 연구된 결과물만 보더라도 방대한 양이다. 그럼에도 수업 현장에서 이루어지고 있는 문화교육은 단편적이고, 일회성에 머무는 경우가 많았다. 문화라는 것이 유구한 시간에 걸쳐 생성되는 산물이다 보니 보다 단계적이고, 체계적이며, 지속적일 필요가 있다는 문제가 제기된다. 따라서 본 연구에서는 기존의 예술·콘텐츠 기반 문화교육 양상을 살펴보고, 그 중 예술 콘텐츠 중 문학 분야를 선정하여 한 학기 동안 이루어진 구체적인 수업 사례를 제시하여, 지속적이고, 체계적인 문화교육 양상을 구현함으로써 한국어교육에서 문화교육의 방향성을 모색해 보았다.

비전공자를 위한 사운드 아트 프로그래밍 교과목 개발 (Development of a Sound Art Programming Course for Non-Majors)

  • 권현우
    • 문화기술의 융합
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    • 제10권4호
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    • pp.71-79
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    • 2024
  • 본 연구는 컴퓨터 비전공자 대학생에게 컴퓨팅 사고와 예술과 기술의 융합적 사고 함양을 위해 퓨어 데이터를 이용한 사운드아트 프로그래밍 교과목을 개발하였다. 본 논문은 퓨어데이터를 활용한 사운드 아트 중심의 음악 프로그래밍 교과목을 설계, 개발한 교육과정을 운영한 사례를 제시하고 교육적 성과와 수업의 개선 방안을 도출하여 기술과 예술의 창의적 융합 교육 프로그램을 제시하는데 그 목적이 있다. 연구를 위해 예술과 프로그래밍 기술이 융합된 교육 사례와 퓨어 데이터, 사운드 아트에 대해 살펴보았으며, 이를 바탕으로 비전공자를 위한 사운드 아트 프로그래밍 교과목을 설계, 개발하였다. 개발된 교과목을 적용한 교과과정을 운영하였으며, 운영 사례 및 설문을 통해 예술 기술 융합수업을 통한 프로그래밍 흥미도 증진, 자율적 선택권으로 인한 적극적 수업 참여, 예술에 대한 새로운 시각 마련, 컴퓨팅 사고력 증진, 협업 및 의사소통 능력 증진의 교육적 효과를 확인하였다. 우리는 본 연구를 통해 예술적 다양성과 미디어의 발전에 따른 새로운 매체의 이해 등 예술과 기술의 융합 교육의 새로운 시각을 제시해 줄 수 있을 것으로 기대한다.

서울어젠다 기반 문화다양성 미술관교육 프로그램 분석 및 방향 - 국립현대미술관 사례를 중심으로 - (A Study on the Art Education Program Based on Cultural Diversity: Focused on the Case of National Museum of Modern and Contemporary Art, Korea)

  • 황지영;홍해지
    • 예술경영연구
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    • 제53호
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    • pp.127-151
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    • 2020
  • 본 연구는 2010년 발표된 <서울어젠다: 예술교육 발전목표>를 기반으로 한 문화예술교육의 사회적 가치 확산의 흐름을 파악하고 앞으로의 방향성을 제시하였다. 문화예술교육 맥락에서 문화다양성은 중요한 의제로서, 국립현대미술관 문화다양성 프로그램 사례를 분석함으로써 문화예술교육의 사회적 역할에 대한 논의를 이어가고자 한다. 선행연구 조사를 통해 문화다양성 교육의 핵심가치 관점에서 국립현대미술관 문화다양성 미술관교육프로그램의 내용 분석 후 시사점을 도출하였다. 연구 결과를 요약하면 다음과 같다. 2017년부터 국립현대미술관 서울관에서 운영된 문화 다양성 교육프로그램 <어떤 시선>은 주제 중심 접근을 통한 문화다양성의 이해와 증진, 협동학습을 통한 공동체 의식 함양을 목표로 하고 있다. 김영천(2012)의 연구결과에 따른 문화다양성 교육 핵심가치를 토대로 2017-2019년까지 총 80회 운영된 교육프로그램 <어떤 시선>의 내용을 분석한 결과 포용, 대화, 시민성, 공존, 인권, 차이, 평등, 협력, 연대 9가지 문화다양성 교육 핵심가치를 중심으로 운영되었음이 분석되었다. 문화적 포용력을 증진시키는 공간으로서 미술관은 문화다양성에 대한 가치가 실현되는 곳이므로 문화다양성과 문화예술교육을 아우르는 공간으로서 중요한 의미를 지닌다. 포용, 대화, 시민성, 공존, 인권, 차이, 평등, 협력, 연대의 방향성을 미술관교육에 담고 있었으며 우리 사회 내 다양한 집단, 공동체의 관점으로 문화다양성과 문화예술교육의 논의가 확장됨을 파악할 수 있었다.

Motivation and Effectiveness of Participating in Theme-Based School Education of Culture Art Project: Focusing on artists and teachers

  • SeoYoung Kim
    • 스마트미디어저널
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    • 제12권3호
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    • pp.85-92
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    • 2023
  • This study was conducted to investigate the motives and effects of artists and teachers who participated in the ' Explore Life through Art' support project for school education by theme of culture and arts. As a result of research analysis using online survey and in-depth interview research method, it was found that both intrinsic and extrinsic motives have a complex effect on artists and teachers' motivation to participate in the project. As for the effectiveness of participating in the project, the trust between artists and teachers and the contribution of education were positive, but the trust and satisfaction with the institution were negative. In order to increase the effectiveness of the project, it is required to improve the operation and management of the operating institution. Motivation and effectiveness of project participation are important factors in improving the quality of a project, and it is hoped that this study will serve as a basis for practical discussions on the role of operating institutions and projects.

문화예술교육과 경험을 중심으로 한 중학교 의생활교육 프로그램 개발 적용 (Development and Application of Clothing Life Education Program in Middle Schools based on the Education and Experience in Arts & Culture)

  • 배현영;이혜자
    • 대한가정학회지
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    • 제50권8호
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    • pp.79-95
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    • 2012
  • The purpose of this study is to seek improvement in clothing life education through a development and application of the clothing life education program for middle schools based on the education and experience in arts & culture. On the basis of art & culture education as well as, Dewey's experience, the clothing life area education program was designed and developed for the 2nd year students in the middle school. This program was applied to 350 students of 9 2nd year classes in M middle school during the 17 periods of clothing life area classes, beginning from May 23rd, 2011 and lasting to September 30th, 2011. The leaner-evaluation was performed in terms of the level of learning interest and academic achievement. To measure the level of academic achievement, a mind-map evaluation was performed and a learning effect survey, which evaluates the level of achievement of learning objectives, was carried out. For the purpose of class observation, classes were filmed and analyzed. Characteristics of a class were recorded on a teacher's diary and was used to support the qualitative evaluation. According to the results, the education program is analyzed as being helpful and useful in student understanding of fiber, textile and, clothes, which are materials and outcomes of culture and art; moreover, they have a historical, cultural and artistic value in themselves. It is also analyzed as being helpful for the development of student aesthetic sensibility and emotion, for the construction of meaningful experience through a learning process, for the improvement of learning interest and the level of academic achievement, and for the positive recognition of the learning effect.

스마트 미디어 기반의 온라인 미술관 예술 감상 프로그램 콘텐츠 개발 사례 연구 (The Case Study of Contents Development for Online Museum Art Appreciation based on Smart Media)

  • 양연경
    • 한국IT서비스학회지
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    • 제16권1호
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    • pp.139-162
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    • 2017
  • Museums contain a significant meaning as a place that reflects empirical knowledge that have been accumulated socially and scientifically in overall life of the public and provides the opportunity to enjoy prestigious culture, while serving as the extended place of education. The first objective of this study is to increase the accessibility of general public through the development of online museum programs as service contents and to present the ultimate direction the development of in art appreciation contents that can effectively expand the infrastructure of culture and art. Second, the effectiveness of online art appreciation programs by registered private museums, which continuously develop smart media-based online museum contents and systemization of archive as the distribution rate of smart devices is increased due to generalization of digital environments, was analyzed by each case to examine the objective distinctions strategies. Third, in terms of museum visitors and smart contents users, this study examines the expected effects of popular distribution by seeking various ways that can enhance the desired exhibit appreciation and autonomous utilization of educational programs, while not being restricted by the physical accessibility and limitation of space at the museums. The subjects of this study included cases of BoroomSan Museum, Savina Museum of Contemporary Art, Imageroot, Sangwon Museum of Art, Hello Museum, etc. and the online smarts contents art appreciation educational programs by registered private museums were analyzed. Results expected to achieve from such processes are as follows. First, the possibility to expand cultural participation in museum exhibition appreciation and museum education infrastructure became widen. Second, the educational program resources can be utilized as the culture and art asset that strengthens the museums' responsibilities in their social role. Third, museum archive can be constructed in more systematic way, and the efficiency of museum archive system can be enhanced to maintain the museum collection database in a consistent format. Fourth, the museum's smart contents users' continued access to museum's online contents may induce the exhibition effect of the site and voluntary participation in education, and can also expect an economic synergy effect as the users become potential visitors that may actually visit the museum in the future.