• Title/Summary/Keyword: core concept

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Reflection and Intention of General Physical Education in College (대학 교양체육의 성찰과 지향점 탐색)

  • Yun, Dae-Hyun;Yi, Joo-Wook
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.503-511
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    • 2014
  • Liberal education in colleges and universities embrace the concept of general education to enhance individual's morality, intelligence and identity. In consideration of physical education aim to develop cognitive, psychomotor and affective domains as a whole person education, liberal education and general physical education share the same values and objectives. Suppose physical education and liberal education shared same initial values, general physical education should take possession of the core means to achieve liberal education goals. To this end, it is necessary to inspect the actual statement of general physical education curriculum carefully, to find potential problems and prevent them in advance, and also explore future directions. In the current investigation, researchers found potential problems through identifying operation status of general physical education in 10 national universities. In addition, researcher provided future directions of general physical education in college and university including 'take possession of core means for liberal education', 'making diverse general physical education curriculum', 'move away from physical skill-centered education', 'general physical education as a whole body education' and 'increase opportunity of general physical education'.

A Study on the Digital robot utilization for implementation Augmented Reality of Interactive Advertisement (양방향 광고의 증강현실 구현을 위한 디지털로봇 활용 연구)

  • Choi, Chi Kwon;Um, Ki Joon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.3
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    • pp.159-168
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    • 2010
  • Developments and changes in digital environment based on computer technologies and internet networks enabled us interactive communication for planning and execution through the freedom of 'connection', 'sharing', and 'conversion'. The subject of this study, interactive commercial, might be the core of success based on creation which stems from communication design, revolution in design and technology, and conversion. Communication in modern economy is not optional, but essential. Furthermore, like evolution process up to Augmented Reality from developments of mobile communication technology, or concept in paradigm change, digital interactive commercial means the core of success, not a part of it. Therefore, in order to achieve success in the global competition structure, mobile communication design, revolution, and creation which produce added value shall be working as a base. In order to reach effective communication process performance of interactive commercial media, this study would like to propose building a media commercial system which is realized by human senses. Using this, standardized methods for interactive commercial which can be used together with augmented reality based on digital technology, and for using digital robot contents are available, along with methodology system of their use. In addition, the ultimate goal of this study aims to discover new factors through reorganization of precedent analysis and adaptation based on academic achievement and practical application. And thus, it wants to contribute to practical use of interactive commercial out of augmented reality-based communication in which technology, marketing, and design are integrated to be used in real sense.

A Study on the Development of Performance Evaluation Model Utilizing BSC(Balanced Score Cards) for Construction Firms (균형성과지표(BSC) 개념의 건설기업 성과평가모델 개발에 관한 연구)

  • Shin Kyoo-Chul
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • autumn
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    • pp.27-34
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    • 2002
  • Utilizing information and knowledge is one of the major objectives in the management of construction firm. This trend has been developed both inside of the firms and overall industry-wise. Therefore conventional methods of performance evaluation based on the financial statements such as balance sheet under GAAP(Generally Accepted Accounting Principles) are not sufficient to cover various Performance of constriction firms. Core competency of construction firms needs to be evaluated by the new performance evaluation model. In this research, the concept of BSC (Balanced Score Cards) is utilized to develop the performance evaluation model for construction firms considering four major performance indicators including financial perspective, customer perspective, learn and growth perspective, anti internal business perspective. A model of performance evaluation including criteria is proposed to evaluate construction firms based on their vision and strategy.

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A Study on the Cultural Tourism Strategy for Culture-based City, Gwangju (문화중심도시 광주를 위한 문화관광 전략)

  • Lee, Mu-Yong
    • Journal of the Korean association of regional geographers
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    • v.13 no.1
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    • pp.18-31
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    • 2007
  • This paper aims to establish the cultural tourism strategy for culture-based city Gwangju. For this purpose, six key words 'topic, viewpoint, strategy, creation, change, project' are presented. The topic part includes the concept and paradigm of culture-based city Gwangju, The viewpoint part includes the cultural politics of tourism. The strategy part presents creative tourism as a vision of tourism, planning for the alternative cultural tourism contents, seven core types of Gwangju cultural tourism, and the five strategies of creative tourism Gwangju. The Creation part and the change part include respectively Gwangju place marketing strategy and the method of making creative cultural tourism subjects. Finally, the core projects of Gwangju creative tourism named 4CT projects are presented.

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Brand Personalities in Restaurant Business -Korean and Foreign Brand Restaurants- (국내.외 외식업체의 브랜드 개성)

  • Lee, Sang-Mi;Yoo, Young-Jin
    • The Journal of the Korea Contents Association
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    • v.6 no.10
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    • pp.72-79
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    • 2006
  • The purpose of this study is 1) to find out what brand personality should be selected in the Korea brand(Nolbu, Donday) and Foreign brand(TGI Fridays, Outback steakhouse), 2) to explore how the brand personality affects the store personality, that is, brand preference and revisiting which is related to the firm's overall sales. Therefore, useful tools for attracting and retaining core customers will be provided to decision-makers. The findings are summed up as follows: Successful, wholesome, and hard-working are the most significant variables in the brand personality. Also intimate factors(friendly, honest, darling) stand out high brand preference and revisiting in the Korea brand restaurants. In foreign brand restaurants, western, friendly, and young are highly recognized in brand personality. Both cheerful factors(cheerful, charming) and successful factors(successful, leader, confident) have the greatest impact on high brand preference and revisiting intent. The findings offer important insights: First, the concept of restaurant should be overlapped with style of core customers in the Korean brand restaurants. Second, entertainment factors like cheerful atmosphere should be reinforced in the foreign brand restaurants.

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A Study on the Reform of A Defence IT Governance System (국방 IT 거버넌스 개선에 관한 연구)

  • Yang, Ho-Kyung;Park, Hyun-Kyoo;Cha, Hyun-Jong;Cho, Yong-Gun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.5B
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    • pp.777-784
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    • 2010
  • In modern information society, the necessity arose of having to manage overall information technology as information technology is introduced to companies and public organizations while the necessity of joining the goals of business and IT is increasing. Also, there has been an increase in organizations which are preventing the overlapping of IT investigations and pursuing ROI. Hereupon, many developed companies created the concept of IT governance. IT governance indicates the structure and dynamic behavior of companies' business and the structural affecting factors influencing IT, and this is expressed as business, the business & IT related committees and departments inside and outside, the framework representing their relationship and range of activity, organizational diagram and process composition. Intermingled with such external factors, the reestablishment of defense IT governance in order to reach the vision and goal of our current military defense has become a requirement. This study aims to describe core strategy for building defense IT governance framework. In order to support these claims, the comprehensive IT governance and information technology are mentioned, domestic and overseas military cases are analyzed, and core strategy for building defense IT governance framework is analyzed as well.

Thermal-hydraulic Design of A Printed-Circuit Steam Generator for Integral Reactor (일체형원자로 인쇄기판형 증기발생기 열수력학적 설계)

  • Kang, Han-Ok;Han, Hun Sik;Kim, Young-In
    • The KSFM Journal of Fluid Machinery
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    • v.17 no.6
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    • pp.77-83
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    • 2014
  • The vessel of integral reactor contains its major primary components such as the fuel and core, pumps, steam generators, and a pressurizer, so its size is proportional to the required space for the installation of each component. The steam generators take up the largest volume of internal space of reactor vessel and their volumes is substantial for the overall size of reactor vessel. Reduction of installation space for steam generators can lead to much smaller reactor vessel with resultant decrease of overall cost for the components and related facilities. A printed circuit heat exchanger is one of the compact types of heat exchangers available as an alternative to conventional shell and tube heat exchangers. Its name is derived from the procedure used to manufacture the flat metal plates that form the core of the heat exchanger, which is done by chemical milling. These plates are then stacked and diffusion bonded, converting the plates into a solid metal block containing precisely engineered fluid flow passages. The overall heat transfer area and pressure drops are evaluated for the steam generator based on the concept of the printed circuit heat exchanger in this study. As the printed circuit heat exchanger is known to have much larger heat transfer area density per unit volume, we can expect significantly reduced steam generator compared to former shell and tube type of steam generator. For the introduction of new steam generator, two design requirements are considered: flow area ratio between primary and secondary flow paths, and secondary side parallel channel flow oscillation. The results show that the overall volume of the steam generator can be significantly reduced with printed circuit type of steam generator.

Architecture and Characteristics of Multi-Ring based Optical Network with Single-Hop between Edge Nodes (Edge Node간 단일 홉을 갖는 다중링 기반의 광네트워크 구성 및 특성)

  • Lee, Sang-Hwa;Lee, Heesang;Han, Chimoon
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.41 no.6 s.324
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    • pp.69-78
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    • 2004
  • This paper proposes architecture and characteristics of a multi-ring based optical network with single-hop between edge nodes using the concept of circuit switching and multi-wavelength label switching to solve delay problem caused by applying crossconnectors as transit nodes in the wavelength division multiplexing(WDM) network. We suggest multi-ring based architecture composed single and multiple wavelength-bands with multi-wavelength labels, and analyze characteristics of two models. To avoid the packet collision in output ports of edge nodes due to output contention, the static and dynamic allocation scheme, which packets are allocated in time slots, is provided. Based on our analysis, it shows that delay only occur in not core nodes but edge nodes in the proposed architecture. In addition, we evaluate the probabilities of delay, packet loss, and call blocking in the proposed optical packet network.

Prismatic-core advanced high temperature reactor and thermal energy storage coupled system - A preliminary design

  • Alameri, Saeed A.;King, Jeffrey C.;Alkaabi, Ahmed K.;Addad, Yacine
    • Nuclear Engineering and Technology
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    • v.52 no.2
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    • pp.248-257
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    • 2020
  • This study presents an initial design for a novel system consisting in a coupled nuclear reactor and a phase change material-based thermal energy storage (TES) component, which acts as a buffer and regulator of heat transfer between the primary and secondary loops. The goal of this concept is to enhance the capacity factor of nuclear power plants (NPPs) in the case of high integration of renewable energy sources into the electric grid. Hence, this system could support in elevating the economics of NPPs in current competitive markets, especially with subsidized solar and wind energy sources, and relatively low oil and gas prices. Furthermore, utilizing a prismatic-core advanced high temperature reactor (PAHTR) cooled by a molten salt with a high melting point, have the potential in increasing the system efficiency due to its high operating temperature, and providing the baseline requirements for coupling other process heat applications. The present research studies the neutronics and thermal hydraulics (TH) of the PAHTR as well as TH calculations for the TES which consists of 300 blocks with a total heat storage capacity of 150 MWd. SERPENT Monte Carlo and MCNP5 codes carried out the neutronics analysis of the PAHTR which is sized to have a 5-year refueling cycle and rated power of 300 MWth. The PAHTR has 10 metric tons of heavy metal with 19.75 wt% enriched UO2 TRISO fuel, a hot clean excess reactivity and shutdown margin of $33.70 and -$115.68; respectively, negative temperature feedback coefficients, and an axial flux peaking factor of 1.68. Star-CCM + code predicted the correct convective heat transfer coefficient variations for both the reactor and the storage. TH analysis results show that the flow in the primary loop (in the reactor and TES) remains in the developing mixed convection regime while it reaches a fully developed flow in the secondary loop.

Two Modern Museums in San Francisco: SFMOMA and De Young Museum (San Francisco의 두 현대 미술관, SFMOMA와 De Young Museum)

  • Chung, Jin-Soo
    • Journal of architectural history
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    • v.16 no.4
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    • pp.7-22
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    • 2007
  • In San Francisco, two new museums were recently built in 1995 and 2005. The one is San Francisco Museum of Modern Art designed by Mario Botta and the other is De Young Museum designed by Jacques Herzog & Pierre de Meuron. The urban settings for the museums are compared with each other and theories of the architects are evolved on different branches in the modernist trends. The theories and settings are followed by the representation in the forms, facades, interior spaces and towers. SFMOMA is located on the SoMa area, which was recently developed into a cultural urban core with Moscone Center and Buena Yerba Garden. De Young Museum was rebuilt in the old museum site in the Golden Gate Park. The one is on the context of urban artefacts and the other on the context of natural artefacts. To Botta, the museum in today's city plays a role analogous to that of the cathedral of yesterday. It is a place of common encounter and confrontation. The volume of SFMOMA which is geometrical and symmetric with double pylons. The frontality on the street and public green open space and the axiality of SFMOMA runs through the Buena Yerba Garden over Buena Yerba Center for the Arts are reminded us of an urban core with a religious monument and a city square. The staircase with grandiose design in the atrium seems to work as an altar with lighting from skylight above enhancing the liturgical ambiance. De Young Museum is shaped in a rectangle with long narrow courtyards. Three bands of volumes are juxtaposed and the nature flows into the museum corridors and galleries. The tower is distorted so as to be aligned to the street grids of the surrounding area. The copper panel of De Young Museum and natural context evoke modern concept of "machine in the garden". The two museums from different pedigrees of Modern Architecture are now major landmarks of SF and urban expressions for the 21st century.

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