• Title/Summary/Keyword: convergence learning

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Convergence Learning Program based on Childhood's Sociopsychological Development and Design Thinking

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • v.8 no.2
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    • pp.176-183
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    • 2020
  • This study inquired about the convergence learning program for childhood based on Erikson's play theory and design education for children's behavior development. I analyzed the convergence learning programs of Summer Camps in the Pacific Science Center, Galileo Learning. The contents of the programs show the most used imaginary and symbolic contents that represent the real-world problems which are related design thinking process. The curriculums and structure of the programs are based on the design thinking method and K-12 theory. The visual thinking method and the applications are used for expressing their creativity and approaching the technical skills easily. The play concept theory is an affirmative way to strengthen the children's psychological and social development. Therefore, the convergence learning program should integrate the design thinking process and apply the play concept theory for supporting and developing the children's behavior.

Association of Outplacement Convergence Education and Transformative Learning (전직융합교육과 전환학습의 연계)

  • Wee, Young-Eun
    • Journal of Internet of Things and Convergence
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    • v.3 no.2
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    • pp.15-20
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    • 2017
  • The purpose of this study is to understand the concept of transformative learning and the meaning and process of learning. Transformative learning explains that learning takes place in three aspects. First, Instrumental learning takes place in the process of acquiring knowledge based on facts, such as hypothesis testing. Secondly, Communicative learning recognizes the meaning of other people's thoughts or social norms, cultures and values through language. Thirdly, emancipatory learning makes through critical self-reflection by understanding oneself on the basis of psychological and cultural assumptions. The implications of outplacement convergence education, is that main purpose of outplacement education is to build theory and shift the perspective to learning conversion in general operation practice. The content of the outplacement convergence education is that it should shift from instrumental learning to communicative and emancipatory learning.

Implement of Mobile Learning Contents using u-smart tourist information2.0 (u-스마트 관광정보2.0를 이용한 모바일 학습 콘텐츠 구현)

  • Sun, Su-Kyun;Lee, Seung-Woo
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.243-250
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    • 2015
  • Mobile learning content implementing is IT tourism convergence study that IT convergence IT and tourism. Learning to increase the effectiveness of mobile learning content for each learning module, It proposed u-smart tourist information 2.0 systems. Mobile learning content, implementation is u-smart tourist information 2.0 can use the system. Convergence/integration of design patterns and XML is so interesting to students. This is the maximum benefit which is taught classes for each learning module divided into learning the Design Pattern NCS. As a result, the learner. In particular, attendance has come out better the effect of learning and improved. Another advantage is tourism, information content information quality mobile learning content for and construct a tourist information content that you can do in real time. Also, mobile learning content, implementation in the next NCS expected to use a lot of help in learning. This study is the result of increased learning the analysis of the lessons learned. Implement mobile learning content gives fun and interesting to the learner to ten design process using the u-Smart Tourist Information class 2.0.

A Study on the Development of Environment Design STEAM Program in Coping with Climate Change for Elementary School Students (초등학생을 위한 기후변화대응 환경디자인 STEAM 교육프로그램 개발 연구)

  • Lee, Yun-Hee;Lee, Myung-A;Han, Hae-Ryon;Ban, Ja-Yuen
    • Korean Institute of Interior Design Journal
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    • v.25 no.6
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    • pp.15-22
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    • 2016
  • Recent changes in the Korean education policies are promoting the advances in science and technology and cultivating people of convergence talent. STEAM (science, technology, engineering, art and math) educational program is Korean styled convergence program for creative competent human resources. Therefore, Therefore the aim of this study is developing convergence hand-on educational program coping with climate change for elementary school students. For development of the program, we investigated the curriculum of the elementary school about the climate change, and allocated in the creative learning standard frame. Also, we selected themes related the climate change in the curriculum and learning activity. For more effective program to build the convergence competency, we analyzed the program based on creative problem based learning process and 4 core competency(creativity, communication, convergence, caring) elements. In conclusion, the STEAM program needs to develop by school curriculum and leaner's ability. For elementary school students, the STEAM program consists with creative problem based learning process. And the convergence educational program would analyze by the creative PBL process and convergence competency elements. So, this developing program has brought the promotion of the creative convergence competent talented person for the future global environment.

The dynamics of self-organizing feature map with constant learning rate and binary reinforcement function (시불변 학습계수와 이진 강화 함수를 가진 자기 조직화 형상지도 신경회로망의 동적특성)

  • Seok, Jin-Uk;Jo, Seong-Won
    • Journal of Institute of Control, Robotics and Systems
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    • v.2 no.2
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    • pp.108-114
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    • 1996
  • We present proofs of the stability and convergence of Self-organizing feature map (SOFM) neural network with time-invarient learning rate and binary reinforcement function. One of the major problems in Self-organizing feature map neural network concerns with learning rate-"Kalman Filter" gain in stochsatic control field which is monotone decreasing function and converges to 0 for satisfying minimum variance property. In this paper, we show that the stability and convergence of Self-organizing feature map neural network with time-invariant learning rate. The analysis of the proposed algorithm shows that the stability and convergence is guranteed with exponentially stable and weak convergence properties as well.s as well.

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A Study on the Understanding and Solving Tasks of AI Convergence Education (AI 융합교육의 이해와 해결 과제에 대한 고찰)

  • Sook-Young Choi
    • Journal of Industrial Convergence
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    • v.21 no.1
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    • pp.147-157
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    • 2023
  • In this study, we approached from the perspective of AI convergence education in elementary, middle and high schools to understand AI convergence education. We examined what capabilities AI convergence education ultimately seeks to pursue, and analyzed various examples of AI convergence education in three dimensions: core curriculum, convergence model, AI learning elements and learning activities. In addition, factors to be considered in order for AI convergence education to be actively carried out include the cultivation of AI convergence education capabilities of teachers, the development and dissemination of AI teaching and learning methods and teaching and learning models, and evaluation methods for AI convergence education.

Performance Improvement of Fuzzy C-Means Clustering Algorithm by Optimized Early Stopping for Inhomogeneous Datasets

  • Chae-Rim Han;Sun-Jin Lee;Il-Gu Lee
    • Journal of information and communication convergence engineering
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    • v.21 no.3
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    • pp.198-207
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    • 2023
  • Responding to changes in artificial intelligence models and the data environment is crucial for increasing data-learning accuracy and inference stability of industrial applications. A learning model that is overfitted to specific training data leads to poor learning performance and a deterioration in flexibility. Therefore, an early stopping technique is used to stop learning at an appropriate time. However, this technique does not consider the homogeneity and independence of the data collected by heterogeneous nodes in a differential network environment, thus resulting in low learning accuracy and degradation of system performance. In this study, the generalization performance of neural networks is maximized, whereas the effect of the homogeneity of datasets is minimized by achieving an accuracy of 99.7%. This corresponds to a decrease in delay time by a factor of 2.33 and improvement in performance by a factor of 2.5 compared with the conventional method.

Advanced Information Data-interactive Learning System Effect for Creative Design Project

  • Park, Sangwoo;Lee, Inseop;Lee, Junseok;Sul, Sanghun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.8
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    • pp.2831-2845
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    • 2022
  • Compared to the significant approach of project-based learning research, a data-driven design project-based learning has not reached a meaningful consensus regarding the most valid and reliable method for assessing design creativity. This article proposes an advanced information data-interactive learning system for creative design using a service design process that combines a design thinking. We propose a service framework to improve the convergence design process between students and advanced information data analysis, allowing students to participate actively in the data visualization and research using patent data. Solving a design problem by discovery and interpretation process, the Advanced information-interactive learning framework allows the students to verify the creative idea values or to ideate new factors and the associated various feasible solutions. The student can perform the patent data according to a business intelligence platform. Most of the new ideas for solving design projects are evaluated through complete patent data analysis and visualization in the beginning of the service design process. In this article, we propose to adapt advanced information data to educate the service design process, allowing the students to evaluate their own idea and define the problems iteratively until satisfaction. Quantitative evaluation results have shown that the advanced information data-driven learning system approach can improve the design project - based learning results in terms of design creativity. Our findings can contribute to data-driven project-based learning for advanced information data that play a crucial role in convergence design in related standards and other smart educational fields that are linked.

An Open Medical Platform to Share Source Code and Various Pre-Trained Weights for Models to Use in Deep Learning Research

  • Sungchul Kim;Sungman Cho;Kyungjin Cho;Jiyeon Seo;Yujin Nam;Jooyoung Park;Kyuri Kim;Daeun Kim;Jeongeun Hwang;Jihye Yun;Miso Jang;Hyunna Lee;Namkug Kim
    • Korean Journal of Radiology
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    • v.22 no.12
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    • pp.2073-2081
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    • 2021
  • Deep learning-based applications have great potential to enhance the quality of medical services. The power of deep learning depends on open databases and innovation. Radiologists can act as important mediators between deep learning and medicine by simultaneously playing pioneering and gatekeeping roles. The application of deep learning technology in medicine is sometimes restricted by ethical or legal issues, including patient privacy and confidentiality, data ownership, and limitations in patient agreement. In this paper, we present an open platform, MI2RLNet, for sharing source code and various pre-trained weights for models to use in downstream tasks, including education, application, and transfer learning, to encourage deep learning research in radiology. In addition, we describe how to use this open platform in the GitHub environment. Our source code and models may contribute to further deep learning research in radiology, which may facilitate applications in medicine and healthcare, especially in medical imaging, in the near future. All code is available at https://github.com/mi2rl/MI2RLNet.