This study empirically examined how the technology innovation competence of the 4th Industrial Revolution Enterprises affects management performance. It also analyzed whether there would be any difference in business performance between the 4th Industrial Revolution Enterprises and the non-4th Industrial Revolution Enterprises. The samples for analysis were analyzed using in-situ data of 2,543 enterprises classified as technical innovation enterprises and the 4th Industrial Revolution Enterprises through Korea Technology Finance Corporation's in-house technical evaluation. Variables for technology innovation competence were analyzed using variables such as the size of manpower of research and development, the level of research and development organizations, the number of intellectual property rights, the ratio of intangible assets, the amount of knowledge properties, the amount of research and development investment, and the intensiveness degree of research and development. In terms of the impact of the 4th Industrial Revolution Enterprises' technology innovation competence on business performance, all factors except for the level of research and development organizations were found to affect business performance, which supported the study hypothesis. In particular, it was confirmed that the amount of knowledge properties has had a relatively greater impact on business performance. In addition, the average comparative analysis between the 4th Industrial Revolution Enterprises and the non-4th Industrial Revolution Enterprises confirmed that the 4th Industrial Revolution Enterprises conducted higher values in the business performance.
Journal of the korean academy of Pediatric Dentistry
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v.49
no.1
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pp.85-94
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2022
This retrospective study aimed to evaluate the difference in measurement between conventional orthodontic analysis and artificial intelligence orthodontic analysis in pediatric and adolescent patients aged 7 - 15 with the mixed and permanent dentition. A total of 60 pediatric and adolescent patients (30 mixed dentition, 30 permanent dentition) who underwent lateral cephalometric radiograph for orthodontic diagnosis were randomly selected. Seventeen cephalometric landmarks were identified, and 22 measurements were calculated by 1 examiner, using both conventional analysis method and deep learning-based analysis method. Errors due to repeated measurements were assessed by Pearson's correlation coefficient. For the mixed dentition group and the permanent dentition group, respectively, a paired t-test was used to evaluate the difference between the 2 methods. The difference between the 2 methods for 8 measurements were statistically significant in mixed dentition group: APDI, SNA, SNB, Mandibular plane angle, LAFH (p < 0.001), Facial ratio (p = 0.001), U1 to SN (p = 0.012), and U1 to A-Pg (p = 0.021). In the permanent dentition group, 4 measurements showed a statistically significant difference between the 2 methods: ODI (p = 0.020), Wits appraisal (p = 0.025), Facial ratio (p = 0.026), and U1 to A-Pg (p = 0.001). Compared with the time-consuming conventional orthodontic analysis, the deep learning-based cephalometric system can be clinically acceptable in terms of reliability and validity. However, it is essential to understand the limitations of the deep learning-based programs for orthodontic analysis of pediatric and adolescent patients and use these programs with the proper assessment.
Journal of the Korean Regional Science Association
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v.38
no.4
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pp.75-91
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2022
With the recent increase in interest in climate change issues, the use of bicycles is complementing public transportation and attracting attention as one of the eco-friendly means of transportation. Daejeon Metropolitan City has been operating Tashu, a public bicycle, since 2008. This study empirically analyzed the spatial characteristics that affect the use of public bicycles by grasping the current status and characteristics of public bicycles and applying spatial econometrics analysis, an analysis model that considers the spatial dependence of spatial data. In addition, a comparative analysis was performed by deriving the results of analyzing six models in terms of rental, return, peak time, non-peak time, weekday, and weekend based on the spatial error model identified as the optimal spatial econometrics model. The analysis model results showed that significant spatial characteristics differed according to the type of public bicycle use. In general, the use of public bicycles was high in areas with a high proportion of young people, a high number of public transportation users, good access to universities and rivers, and relatively low land use mix, and high proportion of apartments. These results indicated that public bicycles are used for commuting purposes on weekdays and leisure purposes on weekends, and if the convenience of using bicycles is improved, the use of public bicycles can be further increased.
Kdyrova, I.O.;Grynyshyna, M.O.;Yur, M.V.;Osadcha, O.A.;Varyvonchyk, A.
International Journal of Computer Science & Network Security
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v.22
no.5
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pp.39-48
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2022
The main purpose of the work is to analyze modern innovative educational practices in the field of culture and art and their effectiveness in the context of the spread of digitalization trends. The study used general scientific theoretical methods of analysis, synthesis, analogy, comparative, induction, deduction, reductionism, and a number of others, allowing you to fully understand the pattern of modern modernization processes in a long historical development and demonstrate how the rejection of the negativity of progress allows talented artists to realize their own potential. The study established the advantages and disadvantages of involving innovative technologies in the educational process on the example of European experience and outlined possible ways of implementing digitalization processes in Ukrainian institutions of higher education, formulated the main difficulties encountered by teachers and students in the use of technological innovation in the pandemic. The rapid development of digital technologies has had a great impact on the sphere of culture and art, both visual, scenic, and musical in all processes: creation, reproduction, perception, learning, etc. In the field of art education, there is a synthesis of creative practices with digital technologies. In terms of music education, these processes at the present stage are provided with digital tools of specially developed software (music programs for composition and typing of musical text, recording, and correction of sound, for quality listening to the whole work or its fragments) for training programs used in institutional education and non-institutional learning as a means of independent mastering of the theory and practice of music-making, as well as other programs and technical tools without which contemporary art cannot be imagined. In modern stage education, the involvement of video technologies, means of remote communication, allowing realtime adjustment of the educational process, is actualized. In the sphere of fine arts, there is a transformation of communicative forms of interaction between the teacher and students, which in the conditions of the pandemic are of two-way communication with the help of information and communication technologies. At this stage, there is an intensification of transformation processes in the educational industry in the areas of culture and art.
Recently, the penetration rate of Magnetic Resonance Imaging (MRI) is higher than the average among OECD member countries, and the number of MRI scans is increasing. However, MRI scans take longer than other medical devices, and patient movement must be minimized. Therefore, patient discomfort always follows. When the examination is performed in the discomfort of the patient, it is difficult to perform an accurate examination, and it is difficult to obtain an image of diagnostic value. So, in the past, the patient was asked to read the written guide for the risk and cooperation of MRI, but it was composed of technical terms and difficult-to-understand sentences, so it was difficult to understand. The purpose of this study is to supplement these problems and increase the understanding of MRI scans to help acquire images of diagnostic value. In addition, it is intended to evaluate the excellence of leaflet education by evaluating the understanding and satisfaction of patients. As shown in the results of this study, understanding and satisfaction scores were higher after education than before leaflet education, and it was found that there was a difference in understanding according to academic background. However, there was no difference in the number of MRI scans. That is, there was no difference in the number of inspections due to leaflet education. In the future, leaflet education will be widely used for MRI examination, and it is necessary to study the qualitative evaluation of images after leaflet education in the future.
The purpose of this study is to look qualitatively into how efficiently and reasonably a computer can learn themes related to the Nature of Science (NOS). In this regard, a corpus has been constructed focusing on literature (920 abstracts) related to NOS, and factors of the optimized Word2Vec (CBOW, Skip-gram) were confirmed. According to the four dimensions (Inquiry, Thinking, Knowledge and STS) of NOS, the comparative evaluation on the word-level word embedding was conducted. As a result of the study, according to the previous studies and the pre-evaluation on performance, the CBOW model was determined to be 200 for the dimension, five for the number of threads, ten for the minimum frequency, 100 for the number of repetition and one for the context range. And the Skip-gram model was determined to be 200 for the number of dimension, five for the number of threads, ten for the minimum frequency, 200 for the number of repetition and three for the context range. The Skip-gram had better performance in the dimension of Inquiry in terms of types of words with high similarity by model, which was checked by applying it to the four dimensions of NOS. In the dimensions of Thinking and Knowledge, there was no difference in the embedding performance of both models, but in case of words with high similarity for each model, they are sharing the name of a reciprocal domain so it seems that it is required to apply other models additionally in order to learn properly. It was evaluated that the dimension of STS also had the embedding performance that was not sufficient to look into comprehensive STS elements, while listing words related to solution of problems excessively. It is expected that overall implications on models available for science education and utilization of artificial intelligence could be given by making a computer learn themes related to NOS through this study.
The development of information communication and artificial intelligence technology requires the intelligent command and control (C2) system for Korean military, and various studies are attempted to achieve it. In particular, as a volume ofinformation in the C2 workflow increases exponentially, this study pays attention to the collaborative filtering (CF) and recommendation systems (RS) that can provide the essential information for the users of the C2 system has been developed. The RS performing information filtering in the C2 system should provide an explanatory recommendation and consider the context of the tasks and users. In this paper, we propose a contextual pre-filtering CARS framework that recommends information in the C2 workflow. The proposed framework consists of four components: 1) contextual pre-filtering that filters data in advance based on the context and relationship of the users, 2) feature selection to overcome the data sparseness that is a weak point for the CF, 3) the proposed CF with the features distances between the users used to calculate user similarity, and 4) rule-based post filtering to reflect user preferences. In order to evaluate the superiority of this study, various distance methods of the existing CF method were compared to the proposed framework with two experimental datasets in real-world. As a result of comparative experiments, it was shown that the proposed framework was superior in terms of MAE, MSE, and MSLE.
Journal of Korea Entertainment Industry Association
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v.15
no.8
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pp.1-18
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2021
Idol music, which began to gain huge popularity in the domestic music market in the mid-1990s, has become one of the major global contents thanks to the global popularity of K-POP. As a result, the Korean music market continues to grow, forming the world's sixth-largest music market, and domestic music agencies are focusing more on fostering idol groups and producing idol music. The global success of idol music is surprising, but this has resulted in the domestic music market being biased toward idol music. As a result of the study, it was confirmed that there are several problems with the phenomenon of being biased toward similar types of musicians and music content. First, just as trend-oriented cultural contents face the problem of life expectancy all the time, the "Korean Wave" is also forced to think in terms of identity and sustainability. Second, it was observed that only consumers of a certain age may cause cultural alienation of other age groups, and thirdly, various problems such as shrinking creative paths due to the size of the cost required for idol group production and the lifespan of idol musicians' art activities. This paper derives the reality of the domestic idol bias phenomenon through comparative analysis of the English-American music market and the domestic music market, which have had a profound influence on the global music market in popular music history, and verified the theory and results through an expert survey using the Likert scale. In addition, the problems caused by the idol bias phenomenon were considered based on the theory of cultural diversity, and improvement directions were also suggested to solve this problem.
Amid the explosive growth of various metaverse platforms, there is no unified indicator to measure, analyze, and evaluate based on customer experience. Therefore, the usability evaluation factors in metaverse were identified through a heuristic methodology and literature review, to evaluate the metaverse, a two-to three-dimensional virtual world platform. A measurable system was established by subdividing 20 items in 5 fields, including user control, information structure, design and content, and usage environment, derived through Delphi technique. Based on this, after experiencing the actual contents of major metaverse platforms such as Roblox and Zepeto, usability was evaluated and comparative verification was conducted. As a result, it was estimated that metaverse user experience could be improved as its utility was derived relatively high in terms of user control and content. This study constitutes a theoretical contribution by extending the usability evaluation system, which has been widely used in the field of service design, to the fields of extended reality and mixed reality. At the same time, it has practical key findings of providing basic judgment standards to stakeholders in the metaverse field, as well as policy implications for digital capability enhancement and industry revitalization.
Journal of the Korean Society of Marine Environment & Safety
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v.28
no.6
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pp.906-917
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2022
This study aimed to compare differences according to categories of fishery and marine environmental policies for the (estimated) amount of fishery waste generated by fishing, and to analyze the correlation between associated independent and dependent variables. The independent variables were divided into three dif erent sectors. The first sector included precautionary policies that observed eco-friendly fishing support program, institutional prevention activities, and physical barriers installation. The second sector with the current management policies included the relevant vessel operations, establishment of fishery order, fishery restructuring, and fishery ground clean-up. Thirdly, post-response policies comprised the litter purification from river to shoreline, the collection and removal of marine, sedimentary, and floating debris, purchasing salvaged debris generated while fishing, fishery waste disposal, and repairing damage caused by marine litter. The indicator used was the settlement amount by each program. The dependent variable was the estimated amount of fishery waste and the indicator was the sum of the loss of traps and gill nets and the loss of their appendages. According to the results of Kruskal-Wallis Test, the estimated amount of fishery waste was highest in the East Sea in terms of sea area and the highest in the Si(city) according to basic local municipality. The settlement amount related to the marine environment services was largest in the Gun(county). Further, there were significant differences between Gun(county) and the other regions(Si(city) and Gu(autonomous district)) with respect to most variables. The variables related to the estimated amount of fishery debris were the project purchasing salvaged debris generated while fishing and fishery waste disposal program in the post-response policies.
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