• Title/Summary/Keyword: color images

Search Result 2,708, Processing Time 0.034 seconds

Land Cover Classification Using UAV Imagery and Object-Based Image Analysis - Focusing on the Maseo-myeon, Seocheon-gun, Chungcheongnam-do - (UAV와 객체기반 영상분석 기법을 활용한 토지피복 분류 - 충청남도 서천군 마서면 일원을 대상으로 -)

  • MOON, Ho-Gyeong;LEE, Seon-Mi;CHA, Jae-Gyu
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.20 no.1
    • /
    • pp.1-14
    • /
    • 2017
  • A land cover map provides basic information to help understand the current state of a region, but its utilization in the ecological research field has deteriorated due to limited temporal and spatial resolutions. The purpose of this study was to investigate the possibility of using a land cover map with data based on high resolution images acquired by UAV. Using the UAV, 10.5 cm orthoimages were obtained from the $2.5km^2$ study area, and land cover maps were obtained from object-based and pixel-based classification for comparison and analysis. From accuracy verification, classification accuracy was shown to be high, with a Kappa of 0.77 for the pixel-based classification and a Kappa of 0.82 for the object-based classification. The overall area ratios were similar, and good classification results were found in grasslands and wetlands. The optimal image segmentation weights for object-based classification were Scale=150, Shape=0.5, Compactness=0.5, and Color=1. Scale was the most influential factor in the weight selection process. Compared with the pixel-based classification, the object-based classification provides results that are easy to read because there is a clear boundary between objects. Compared with the land cover map from the Ministry of Environment (subdivision), it was effective for natural areas (forests, grasslands, wetlands, etc.) but not developed areas (roads, buildings, etc.). The application of an object-based classification method for land cover using UAV images can contribute to the field of ecological research with its advantages of rapidly updated data, good accuracy, and economical efficiency.

An Exploratory Study on Package Design Strategy for Activating Energy Drink Market (에너지음료 시장 활성화를 위한 패키지디자인 전략에 관한 탐색적 연구)

  • Lee, Ho-Se
    • Industry Promotion Research
    • /
    • v.2 no.1
    • /
    • pp.31-38
    • /
    • 2017
  • This study is an exploratory study on the package design research strategy for the activation of the energy drink market. We analyzed the case study of energy drinks and the preference of energy beverage package design which are being sold in Korea and overseas from Oct. 24 to 28, 2016. The results of this study are as follows: First, preference is given to two colors, blue and red, regarding the color of package design of energy drinks. In particular, blue was the most preferred at 62.8%, and the reason for choosing color was the image that reminds me of energy drinks, and it was highly visible. Second, most preference of energy drinks for packaging material was selected from can and glass materials, and most preferred for can. Third, preference for calligraphy was found to be due to the dynamic images of energy drink preferring rough images. Fourth, package design awareness focused on overall image rather than one factor. The limitations of the study are the research subjects only to university students in Daejeon and Chungnam area. In the future, it will be necessary to classify the overall elements of package design and various research subjects, and to study the major consumption and consumption areas of energy drinks. In this study, it is implied that the design of the package needs a package design strategy in accordance with the overall product image, rather than focusing on one factor.

Design and Implementation of the Stop line and Crosswalk Recognition Algorithm for Autonomous UGV (자율 주행 UGV를 위한 정지선과 횡단보도 인식 알고리즘 설계 및 구현)

  • Lee, Jae Hwan;Yoon, Heebyung
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.24 no.3
    • /
    • pp.271-278
    • /
    • 2014
  • In spite of that stop line and crosswalk should be aware of the most basic objects in transportation system, its features extracted are very limited. In addition to image-based recognition technology, laser and RF, GPS/INS recognition technology, it is difficult to recognize. For this reason, the limited research in this area has been done. In this paper, the algorithm to recognize the stop line and crosswalk is designed and implemented using image-based recognition technology with the images input through a vision sensor. This algorithm consists of three functions.; One is to select the area, in advance, needed for feature extraction in order to speed up the data processing, 'Region of Interest', another is to process the images only that white color is detected more than a certain proportion in order to remove the unnecessary operation, 'Color Pattern Inspection', the other is 'Feature Extraction and Recognition', which is to extract the edge features and compare this to the previously-modeled one to identify the stop line and crosswalk. For this, especially by using case based feature comparison algorithm, it can identify either both stop line and crosswalk exist or just one exists. Also the proposed algorithm is to develop existing researches by comparing and analysing effect of in-vehicle camera installation and changes in recognition rate of distance estimation and various constraints such as backlight and shadow.

A Study on Media Property of Timelapse (타임랩스 영상의 미디어적 특성에 관한 연구)

  • Chung, Kue-Hyung
    • Cartoon and Animation Studies
    • /
    • s.45
    • /
    • pp.215-233
    • /
    • 2016
  • Timelapse which was appeared Georges Mellieoseu in 1897 was not familiar to people and was not popular in film or broadcast industry in spite of long history. But about 5 years ago, timelapse has become distinguished in all around image art, because it show us aesthetic extraction of time and variation of color in Vimeo and Youtube which neve been seen before. So nowadays latest camera has come out with default menu which can shoot timelapse. But popularity of timelapse seem not development of cinematography technique or appearance of new function but production of image which reflects ages of present with fully accept digital media property. This study is approached from two formative characteristics. First it is strengthen of time which is showed timelapse and analog media from a comparison angle. Second, it is how to extend their sense and imitate images through resolution which can be possible high quality image and color especially with Raw data Through these methodology, this study defines correlation of character of digital media and artistic value of images in timelapse. And also it cleary assures the era of penetrating art has not only visual amusement as known but, also representative value of our ages and technology of media.

Lightness Compensation for Anaglyph Images to Reduce Retinal Rivalry (Anaglyph 영상의 망막경합 최소화를 위한 밝기 보상)

  • Jang, Woo-Heon;Lee, Tae-Hyoung;Kim, Dae-Chul;Lee, Cheol-Hee;Ha, Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.49 no.1
    • /
    • pp.88-96
    • /
    • 2012
  • According to development of technology for media, observers try to watch the realities from images, as follows, 3D imaging has been extremely developed. 3D image gives depth in the image, observers feel in nature. Different image perception from left and right eyes make the 3D image. Anaglyph which is one of the ways to make an image of three dimensions is for obtaining an image of three dimensions by using color filter glasses. Anaglyph has a little amount of calculation and is easy to make, and it has a good point that anaglyph can be used in more wide field because it can create an image of three dimensions to the output of print like printed matter. However, the phenomenon of retinal rivalry can cause a feeling of fatigue because a difference of brightness of the left image and the right image happen. The way to reduce this problem is made by cutting down a difference of brightness. In the result, retinal rivalry can be reduced. We reduced a difference of the brightness of the left and the right image by utilizing the brightness and average of the original image to reduce retinal rivalry and we made better colors of anaglyph by using the way that we keep the hue caused by a change of brightness and supplement saturation about color distortion which is created at that time.

Copyright Protection for Fire Video Images using an Effective Watermarking Method (효과적인 워터마킹 기법을 사용한 화재 비디오 영상의 저작권 보호)

  • Nguyen, Truc;Kim, Jong-Myon
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.2 no.8
    • /
    • pp.579-588
    • /
    • 2013
  • This paper proposes an effective watermarking approach for copyright protection of fire video images. The proposed watermarking approach efficiently utilizes the inherent characteristics of fire data with respect to color and texture by using a gray level co-occurrence matrix (GLCM) and fuzzy c-means (FCM) clustering. GLCM is used to generate a texture feature dataset by computing energy and homogeneity properties for each candidate fire image block. FCM is used to segment color of the fire image and to select fire texture blocks for embedding watermarks. Each selected block is then decomposed into a one-level wavelet structure with four subbands [LL, LH, HL, HH] using a discrete wavelet transform (DWT), and LH subband coefficients with a gain factor are selected for embedding watermark, where the visibility of the image does not affect. Experimental results show that the proposed watermarking approach achieves about 48 dB of high peak-signal-to-noise ratio (PSNR) and 1.6 to 2.0 of low M-singular value decomposition (M-SVD) values. In addition, the proposed approach outperforms conventional image watermarking approach in terms of normalized correlation (NC) values against several image processing attacks including noise addition, filtering, cropping, and JPEG compression.

Registration Technique of Partial 3D Point Clouds Acquired from a Multi-view Camera for Indoor Scene Reconstruction (실내환경 복원을 위한 다시점 카메라로 획득된 부분적 3차원 점군의 정합 기법)

  • Kim Sehwan;Woo Woontack
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.42 no.3 s.303
    • /
    • pp.39-52
    • /
    • 2005
  • In this paper, a registration method is presented to register partial 3D point clouds, acquired from a multi-view camera, for 3D reconstruction of an indoor environment. In general, conventional registration methods require a high computational complexity and much time for registration. Moreover, these methods are not robust for 3D point cloud which has comparatively low precision. To overcome these drawbacks, a projection-based registration method is proposed. First, depth images are refined based on temporal property by excluding 3D points with a large variation, and spatial property by filling up holes referring neighboring 3D points. Second, 3D point clouds acquired from two views are projected onto the same image plane, and two-step integer mapping is applied to enable modified KLT (Kanade-Lucas-Tomasi) to find correspondences. Then, fine registration is carried out through minimizing distance errors based on adaptive search range. Finally, we calculate a final color referring colors of corresponding points and reconstruct an indoor environment by applying the above procedure to consecutive scenes. The proposed method not only reduces computational complexity by searching for correspondences on a 2D image plane, but also enables effective registration even for 3D points which have low precision. Furthermore, only a few color and depth images are needed to reconstruct an indoor environment.

Detection for Region of Volcanic Ash Fall Deposits Using NIR Channels of the GOCI (GOCI 근적외선 채널을 활용한 화산재 퇴적지역 탐지)

  • Sun, Jongsun;Lee, Won-Jin;Park, Sun-Cheon;Lee, Duk Kee
    • Korean Journal of Remote Sensing
    • /
    • v.34 no.6_4
    • /
    • pp.1519-1529
    • /
    • 2018
  • The volcanic ash can spread out over hundreds of kilometers in case of large volcanic eruption. The deposition of volcanic ash may induce damages in urban area and transportation facilities. In order to respond volcanic hazard, it is necessary to estimate efficiently the diffusion area of volcanic ash. The purpose of this study is to compare in-situ volcanic deposition and satellite images of the volcanic eruption case. In this study, we used Near-Infrared (NIR) channels 7 and 8 of Geostationary Ocean Color Imager (GOCI) images for Mt. Aso eruption in 16:40 (UTC) on October 7, 2016. To estimate deposit area clearly, we applied Principal Component Analysis (PCA) and a series of morphology filtering (Eroded, Opening, Dilation, and Closing), respectively. In addition, we compared the field data from the Japan Meteorological Agency (JMA) report about Aso volcano eruption in 2016. From the results, we could extract volcanic ash deposition area of about $380km^2$. In the traditional method, ash deposition area was estimated by human activity such as direct measurement and hearsay evidence, which are inefficient and time consuming effort. Our results inferred that satellite imagery is one of the powerful tools for surface change mapping in case of large volcanic eruption.

Detection of Drought Stress in Soybean Plants using RGB-based Vegetation Indices (RGB 작물 생육지수를 활용한 콩 한발 스트레스 판별기술 평가)

  • Sang, Wan-Gyu;Kim, Jun-Hwan;Baek, Jae-Kyeong;Kwon, Dongwon;Ban, Ho-Young;Cho, Jung-Il;Seo, Myung-Chul
    • Korean Journal of Agricultural and Forest Meteorology
    • /
    • v.23 no.4
    • /
    • pp.340-348
    • /
    • 2021
  • Continuous monitoring of RGB (Red, Green, Blue) vegetation indices is important to apply remote sensing technology for the estimation of crop growth. In this study, we evaluated the performance of eight vegetation indices derived from soybean RGB images with various agronomic parameters under drought stress condition. Drought stress influenced the behavior of various RGB vegetation indices related soybean canopy architecture and leaf color. In particular, reported vegetation indices such as ExGR (Excessive green index minus excess red index), Ipca (Principal Component Analysis Index), NGRDI (Normalized Green Red Difference Index), VARI (Visible Atmospherically Resistance Index), SAVI (Soil Adjusted Vegetation Index) were effective tools in obtaining canopy coverage and leaf chlorophyll content in soybean field. In addition, the RGB vegetation indices related to leaf color responded more sensitively to drought stress than those related to canopy coverage. The PLS-DA (Partial Squares-Discriminant Analysis) results showed that the separation of RGB vegetation indices was distinct by drought stress. The results, yet preliminary, display the potential of applying vegetation indices based on RGB images as a tool for monitoring crop environmental stress.

Experiment on Low Light Image Enhancement and Feature Extraction Methods for Rover Exploration in Lunar Permanently Shadowed Region (달 영구음영지역에서 로버 탐사를 위한 저조도 영상강화 및 영상 특징점 추출 성능 실험)

  • Park, Jae-Min;Hong, Sungchul;Shin, Hyu-Soung
    • KSCE Journal of Civil and Environmental Engineering Research
    • /
    • v.42 no.5
    • /
    • pp.741-749
    • /
    • 2022
  • Major space agencies are planning for the rover-based lunar exploration since water-ice was detected in permanently shadowed regions (PSR). Although sunlight does not directly reach the PSRs, it is expected that reflected sunlight sustains a certain level of low-light environment. In this research, the indoor testbed was made to simulate the PSR's lighting and topological conditions, to which low light enhancement methods (CLAHE, Dehaze, RetinexNet, GLADNet) were applied to restore image brightness and color as well as to investigate their influences on the performance of feature extraction and matching methods (SIFT, SURF, ORB, AKAZE). The experiment results show that GLADNet and Dehaze images in order significantly improve image brightness and color. However, the performance of the feature extraction and matching methods were improved by Dehaze and GLADNet images in order, especially for ORB and AKAZE. Thus, in the lunar exploration, Dehaze is appropriate for building 3D topographic map whereas GLADNet is adequate for geological investigation.