• Title/Summary/Keyword: classroom as a work space

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A Study on the 'Classroom Space Metaphors' in Classroom Research (교실 연구의 최근 동향과 '교실 공간 메타포' 연구)

  • Han, Hee-Kyong
    • Journal of the Korean Geographical Society
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    • v.44 no.6
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    • pp.833-851
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    • 2009
  • Recently, there is a matter of common interests in 'classroom' because many pedagogues and teachers feel urgently the understanding of educational field. This study aims to investigates classroom researches for the last twenty years, asserts the theme 'the spatiality of classroom' which is important to understand diverse point of views in classroom theories and is overlooked at the same time, and considers it in terms of 'classroom space metaphors'. Specially, the author reviews the recent trend in classroom researches, and names it 'classroom theory' in that it deals with classroom not as a means but as an object and has undergone methodological transition. In the mean time, the author lays great emphasis on 'the spatiality of classroom' which is important to expand classroom theory and is overlooked at the same time. To approach this, the author categorizes the classroom space metaphors of existing classroom researches into 'classroom as a work space' and 'classroom as a learning space' by drawing the concept 'metaphor'. And then the author presents new metaphor 'classroom as a lived space' on the basis of the recent classroom theory, and tries to abstract its educational significance in classroom by way of Thirdspace.

A Fundamental Study on the Planning of Classroom Space in the Ubiquitous Environments (유비쿼터스 환경의 교실 공간 계획에 관한 기초적 연구)

  • Cho, Hyun-Ho;Lee, Jae-Hoon
    • Journal of the Korean Institute of Educational Facilities
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    • v.14 no.4
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    • pp.4-13
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    • 2007
  • In 21st century, mankind greets an era of ubiquitous computing where physical and virtual space are merged through the innovation of digital and IT(Information Technology), meanwhile ubiquitous computing and network paradigm suggest a new direction which our future educational system should head for. A society where people, computers, and objects can be connected with each other anytime and anywhere, that is, a society of ubiquitous computing where everything in our living space are interconnected by a immense network system may bring a variety of changes into our educational environment in schools. In this study I analysed the forecast of school educational orientation and ubiquitous educational environment and facilities in developed countries, and on the basis of the result, I performed a fundamental work for formation of a ubiquitous classroom environment which is feasible in Korea. In the section of conclusion, I present a model of ubiquitous classroom as a scenario based on ubiquitous computing technology applicable to future classroom environment.

A Study on Guidelines for School Space Innovation Project - focused on the Manual for Project of Future Classroom in Incheon Metropolitan City Office of Education - (학교공간혁신사업 운영 가이드라인에 관한 연구 - 인천광역시교육청 미래교실사업 매뉴얼 중심으로 -)

  • Park, Yeol;Choi, Jin-Hee;Oh, Seung-Ju
    • Journal of the Korean Institute of Educational Facilities
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    • v.27 no.4
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    • pp.11-16
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    • 2020
  • Today, the paradigm of education is changing from teacher-centered, facility-centered, supplier-centered to student-centered, people-centered, and user-centered. In 2019, the Ministry of Education promoted the school space innovation project to provide a school space as a balanced life space, such as learning, play, and rest, through educational activities led by students, who are the leaders of the future society. Based on this, Incheon Metropolitan City Office of Education prepared a manual for practice while carrying out a project to build a future classroom. In those projects 'user participatory design' is applied as a new design approach and facilitators play an important role as experts in the process of user participatory design. However, it is different from the guidelines by the Ministry of Education in terms of facilitator role; facilitator in Incheon's future classroom projects can be in charge of designer part. This was possible because the design scope was limited to the classroom space and the construction permit work was not applied, and the Incheon Metropolitan City Office of Education seems to be able to successfully implement the plan derived through 'user participatory design' under the responsibility of the facilitator. However, this may be considered to be inconsistent with the basic purpose of the school space innovation project. In the case of the school unit project, it is considered that more systematic supplementation is necessary.

A Preliminary Study of Licensing Facilitation Standards for Improvements in Quality for Childcare Centers (보육시설의 질적 향상을 위한 설치기준에 관한 기초연구)

  • Kim, Youug-Aee;Choi, Mock-Wha;Park, Juug-A
    • Korean Journal of Human Ecology
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    • v.20 no.3
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    • pp.691-711
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    • 2011
  • This study examines the preliminary license and approval facilitation standards for improvements in quality for childcare centers focusing on the number of children, building space standards, facilities and equipment, and childcare program. Data from 48 caese was collected from childcare centers nationwide in Korea through a questionnaire and building plan. The first step for starting care licensing is to work out the ages and numbers of children within four or five age ranges. The second step is to work out the number of children as small, medium, or large considering staff to child ratios and building size. The Nnext step is to make a choice about childcare service quality classification as minimum, fair, or good, considering space requirements per child for the building, the classroom and the outdoor playground. The next step is to make a choice of space organization relating to service programs, considering the sleeping and eating area, indoor play area, toilet & washing facilities, classroom layouts such as cluster type, double zone type, single zone type, and others. Also, each room and entrance, office, kitchen, storage, laundry, teacher's area, and chilldren's area, need to be checked for space requirements and performances. The last step is to arrange the childcare program with the building and site plan. In conclusion childcare service quality will get better by upgrading of license regulation especially in minimum space requirements per child, corresponding with an increase in GNP and housing area per person. This is needed for childcare licensing in order to determine the quality level of childcare service.

Creating a Standardized Environment for Efficient Learning Management using GitHub Codespaces and GitHub Classroom

  • Aaron Daniel Snowberger;Kangsoo You
    • Journal of Practical Engineering Education
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    • v.16 no.3_spc
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    • pp.267-274
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    • 2024
  • One challenge with teaching practical programming classes is the standardization of development tools on student computers. This is particularly true when a complicated setup process is required before beginning to code, or in remote classes, such as those necessitated by the COVID-19 pandemic, where the instructor cannot provide individual troubleshooting assistance. In such cases, students who encounter problems during the setup process may give up on the class altogether before even beginning to code. Therefore, this paper recommends using GitHub Codespaces as a tool for implementing standardized student development environments from day one. Codespaces provides Docker containers that an instructor can configure in such a way as to enable students to practice installing various coding tools within a controlled space, while also providing a language-specific, fully optimized development environment. In addition, Codespaces may be used more effectively in collaboration with GitHub Classroom, which helps instructors manage both the starter code and coding environment in which students work. In this paper, we compare two semesters of university Node.JS programming classes that utilized different development environments: one localized on student computers, the other containerized in Codespaces online. Then, we discuss how GitHub Codespaces and GitHub Classroom can be used to increase the effectiveness of practical programming classes while also increasing student engagement and programming confidence in class.

Exploring ideas and possibilities of Second Life as an Advanced E-learning Environment (진보된 E-learning 환경으로써 Second Life의 탐색 아이디어와 가능성)

  • Baek, Young-Kyun
    • Proceedings of the KAIS Fall Conference
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    • 2009.05a
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    • pp.280-283
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    • 2009
  • Web 2.0 is changing the paradigm of using the Internet which is affecting the e-learning paradigm. E-learning 2.0 based on the Web 2.0 has a bottom-up approach which learners work on content with social networking and collaboration in their own cyberspace. Second Life is presented as a new e-learning environment. - Flexibility, - Strong social networking, - Residents’ creative activities of Second Life ⇨ Unlimited potential to educators Second Life is a classroom built in 3D cyber space.

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Architectural Design Approach of New Medical Education Building Fit for Pedagogy Changes (미래 의학교육을 위한 의과대학 신축의 건축디자인 방향성)

  • Kim, Namju
    • Korean Medical Education Review
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    • v.17 no.3
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    • pp.97-104
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    • 2015
  • This literature review explores relevant research and evaluation on pedagogy and physical learning spaces. This study also is intended to encourage discussion among stakeholders on the best medical school developments, in light of emerging learning trends relevant to their institutions. The study has revealed that new environments for learning are being designed or reshaped in response to changing pedagogical approaches, to incorporate new information technology, and to accommodate the changing abilities of new generations of learners. Formal teaching spaces for large groups with a 'sage on a stage' are becoming less common than smaller lecture rooms, although classrooms form a large component of universities and will continue to dominate in the future. However, the traditional layout of these spaces is being transformed to incorporate multiple learning modes. Classrooms should be profound places of revelation and discovery. A well-designed space has the ability to elevate discourse, encourage creativity, and promote collaboration. Within the classroom walls, a learning space should be as flexible as possible, not only because different teachers and classes require different configurations, but because in order to fully engage in learning, students need to transition between lectures, group study, presentations, discussions, and individual work time.

The Effect of Flipped Learning on the 3D Computer Graphics Class (기초 3D 그래픽 교과에 대한 플립드 러닝 적용 효과 분석)

  • Kang, Seungmook
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.460-468
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    • 2016
  • The teaching method of colleges and universities is traditionally lectures then professors has described orally in class and students has listened to accompanying with papers, mid-terms, and final exams. Jon Bergmann and Aaron Sams have developed new way of teaching called flipped learning; Classwork at home and homework in class. By adapting the method, this paper researched how efficient it is and what factors tutors should consider for better results. Specifically this research examined the flipped learning applying to basic 3D graphics class of J University in Korea and students answered surveys and took a couple of tests. Since the most students of the class did not have any background of 3D graphics, it was the first time for them to work with 3 dimensional space coordinate system. As a result, the research showed positive side of flipped learning like increasing peers' interest to the class and positive attitude about video lectures watched before coming to class.

A Study on the educational environment according to the teaching and learning method for the realization of the future school - Focused on the consumer needs analysis of K middle school & S middle school - (미래 교수학습방법에 따른 교과교실 교육 환경을 위한 기초 연구 - K중학교 & S중학교 수요자 요구 분석을 중심으로 -)

  • Lee, Jae-Lim
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.21 no.2
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    • pp.11-24
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    • 2022
  • The purpose of this study is to derive a curriculum environment for operating various student-centered teaching and learning methods, and the following results were derived: First, most of the lectures, discussions and consultations, data search, report preparation, presentation, work exhibition, and others were commonly derived, regardless of the types of long-term and short-term project classes for each subject. In particular, the necessity of operating various classes at the same time was suggested, indicating the need for an integrated teaching and learning operation environment in the unit subject class. Second, considering that practical classes are linked concurrently to lectures and discussion classes to conduct one subject class, it is necessary to switch to a specialized curriculum system that allows various classes such as lectures to be carried out at the same time. Third, as a result of grasping the appropriateness of the space size of the subject class for realizing different class types in the future, it can be seen that the space size of the practice room, including the space for practice and the area for exhibition, should be expanded. Based on the research results, the spatial environment for the operation of future teaching and learning classes is based on the public curriculum classroom system, and whether professional curriculum classes, such as lecture rooms and discussion and presentation rooms, are secured according to the number of students.

Indoor Environment Monitoring and Controlling System design and implementation based on Internet of Things (사물인터넷 기반 실내 환경 관제시스템 설계 및 구현)

  • Park, Jae-Woon;Kim, Dae-Sik;Joo, Nak-Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.2
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    • pp.367-374
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    • 2016
  • Recently, many people perform jobs including study and work within a common indoor space. Yet this space could have an adverse effect on operational efficiency as well as health because of many pollution factors. So maintaining a pleasant environment in the common space is important. In this thesis we study the integrated environment management system for better living conditions. This system analyzes and manages harmful environmental factors to make more pleasant environment in office, library or classroom. The proposed indoor environment management system will provide a pleasant environment by monitoring the indoor environment and driving the actuator in real time. In addition, it can be applicable to different types of indoor space to reach solutions to raise recognition of indoor environment pollution by people.