• 제목/요약/키워드: behavior-oriented design process

검색결과 34건 처리시간 0.022초

함포교전 시뮬레이션 시스템 (Gun-oriented Engagement Simulation System)

  • 이동훈;김철호;김태수
    • 한국군사과학기술학회지
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    • 제10권1호
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    • pp.78-85
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    • 2007
  • A gun is still one of the major weapons of a combat ship. To assess the ship's fire control capability which is influenced by tracking system, fire control algorithm, gun, the ship itself, target behavior, environment and engagement situation, simulation system for gun-oriented engagement for surface ship is needed. This paper proposes the process for designing and implementing a gun-oriented engagement simulation system using DEVS(Discrete Event Simulation Specification), which is a formalism based on the set theory. It consists of the following activities : 1) analyzing the characteristics of a gun-oriented engagement, 2) constructing the deterministic model of the combat ship of study with DEVS, 3) modeling properties of each entity showing as stochastic errors. With this process, the gun-oriented engagement simulation system is developed and applied for the combat system under development.

이용자 행태 특성에 의한 공용공간의 디자인 프로세스 연구 (A study on design process for public space by users behavioral characteristics)

  • 김개천;김범중
    • 디자인학연구
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    • 제17권1호
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    • pp.89-98
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    • 2004
  • 행태 중심적 공간디자인은 인간의 심리를 기반으로 한 행동의 시스템적 접근을 필요로 한다. 또한 인간과 환경은 상보성(相補性)을 지닌 전체로서의 인식을 필요로 하며, 인간과 공간 역시 상호작용을 전제로 하는 총체적 현상으로 파악하여야 함을 의미한다. 또한 행태 지향적 공간을 디자인하는 것은 단지 물리적 실체를 형상화하고 조정하는 행위뿐만 아니라 심리적, 행위적 현상들을 이해하고 해석하여 반영하는 것을 의미한다. 그리고 인간개인에 대한 분석뿐만 아니라 인간집단의 상호작용에 관한 이해이다. 또한 공간인식에 있어서 물질의 이동이 아닌, 에너지의 순환과 변화요인에 대한 분석이 중요하다. 이것은 이용자의 행태와 심리에 대한 파악이 단순히 편리함을 위한 합리적 목적을 지향하는 것이 아님을 뜻한다. 즉, 인간과 공간에 대한 구조를 물리적 요소로 분해하고 정형화된 데이터에 근거하여 디자인하는 것과 달리, 공간과 인간 사이에 발생하는 행동패턴과 심리적 현상을 이해하는 것에 목적이 있다. 따라서 행태가 일어나는 본질을 파악함으로써 보다 인간 중심적인 공간 디자인을 구현할 수 있다. 그리고 이용자 중심의 또 다른 관점의 디자인 프로세스를 창출할 수 있으며, 인간, 공간, 환경의 총체적 어메니티, 즉 보다 나은 환경 질을 만들 수 있다. 이를 위해서는 인간활동, 즉 행위체계에 대한 자각이 선행되어져야 하며, 디자인을 위한 접근이 예측적 관념이 아닌, 준 과학적 체계 속에서 프로세스로 구현되어야 한다. 본 연구는 이러한 관점을 기초로 인간의 행태를 기본으로 한 디자인 언어로 도출되는 프로세스를 모색한다. 즉, 이용자의 관찰을 통해 공간 행태의 본질과 행위체계를 분석하고, 이를 공간디자인 프로그램에 반영하여 조형언어로 발전된다면 인간과 환경에 대한 새로운 디자인 프로세스가 나타날 수 있다. 결론적으로, 이용자의 행위와 심리를 디자인에 반영함으로써, 물리적 데이터에 근거한 기존의 공공공간 디자인과는 달리, 인간 삶의 질적 향상을 지향하고 보다 인간 중심적인 디자인이 창출될 수 있다.

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도시이미지 향상을 위한 도시디자인의 평가체계 설정에 관한 연구 (Establishment of the Evaluation System of Urban-Design for the Improvement of an Urban-Image)

  • 최재원
    • KIEAE Journal
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    • 제13권2호
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    • pp.85-92
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    • 2013
  • Regarding urban design in this 21st century, cities pursue human-oriented urban design through which nature, cities, and human beings are unified and interact with one another. For such urban design maintenance, it is needed to conduct systematic analysis and synthesis on various and complex factors of cities expressing urban images. Also, it is necessary to secure methods to evaluate those cities based on urban users' visual information. Thereupon, this study aims to suggest urban design evaluation methods which accept human behavior or needs and also allow us to figure out desirable images. For this, the study established the construction system of the most basic urban design components that form cities through literature review and expert evaluation. And it examines correlation among those factors with statistic means. Through this, the study suggests a new urban design evaluation system and evaluation process divided into experts and users so as to reflect user behavior or needs.

The Improvement of Usability for Train Toilet Design

  • Han Seok-Woo;Jin Mi-Ja
    • 디자인학연구
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    • 제19권3호
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    • pp.195-206
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    • 2006
  • Design for improved usability is to understand products from the user's point of view so eventually to enhance the pleasantness users by reflecting it into the design. The philosophy of user-oriented design is an essence of human-centered product planning, and its application is more important for railway vehicle design, which is closely connected with everyday life. This study focused to define basic elements of train interior design concept, which considers convenience and comfort for passengers, by extracting and interpreting ergonomic requirements, as usability factors, of train toilet design. The study on user-oriented design of trains consists of the practice of sensibility engineering for the management of customers' emotions and its harmonious use on design, and aims on the embodiment of new ergonomic design. In the center, it has analyzed the criteria and characteristics of the user-oriented design and has concluded the design direction and components to a concrete idea and proposed prototypes, which may become a good example for train interior design later on. In addition, it proposes a direction, which may become a guideline of ergonomic design, to secure competition capacity. Moreover this study is concentrated on the physical environment and human behavior of train toilet users, on the analysis of factors necessary for adequate toilet design, and on the understanding of interface between its users. What is more, it proposes a module of development process and methods of approaching the interface. The study presents a design standard, under which the concrete data of the characteristics and practicable range and the convergent demands accelerate to the module could be confirmed and criticized. The study on the usability is going to contribute to more pleasant and comfortable train environments and consequently, it's going to create new values of increased railway competitiveness by design.

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웹기반 협조적 설계환경에 있어서 커뮤니케이션 미디어 개발을 위한 기초적 연구 (A Basic Study for Development of Communication System on Web Based Collaborative design Environment)

  • 우성호
    • 한국실내디자인학회논문집
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    • 제13권5호
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    • pp.223-229
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    • 2004
  • The investment scale of design project has been increased rapidly following the recent social and economical demand. The demand of user has been changed variously together with social background like the increase of interest for the high level information oriented society and environment. In addition, it is necessary for the experts like coordinator, architect, color expert, and light designer to collaborate in the interior design process. The expertise diverse areas should be related closely and collaboratively for the smooth processing. It is necessary for the design environment to be changed in order to exchange the information effectively within the proposed period by the variety fields' experts. It is a collaborative design in the design studio that the multi-members collect the related data, suggest the idea, and discuss closely, which makes a decision for the new design concept and design plan in the fixed time. It is necessary to make a new kind of communication media concept in the design process, where the multi-members participate, and the collaborative design is processed in physically simultaneous space or in the far distance such as it is done above. In this paper, it is investigated for the communication for the design and creative behavior to explain the collaborative work in the process of design. The characteristics of collaborative design and demand design environment are summarized in the background of this kind of the creative behavior concept. Especially, the communication media for increasing the process effectiveness is explained and the concept for the development of web based collaborative design system is summarized.

수입 패션 멀티샵의 점포속성과 의복쇼핑성향이 점포애고에 미치는 영향 (The Impacts of Store Attributes and Shopping Orientation on Store Patronage for the Imported Fashion Multi-Brand Shop)

  • 이지아;이수진
    • 복식
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    • 제63권7호
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    • pp.17-30
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    • 2013
  • An understanding of store patronage behavior is a critical issue for retail managers, especially when it comes to a new kind of retail store, as it enables them to identify and target potential customers. Reflecting this managerial need, this study is focused on the fashion multi-brand shop, specifically investigating its store attributes, customers' shopping orientation, and store patronage. Accepting the shifting marketing paradigm from 4P's marketing mix to 7P's marketing mix, the 7P's marketing mix is employed in this study to measure the store attributes, including people(sales oriented and customer oriented), price, place, promotion, physical environment, process, and product. The store attributes significantly influencing patronization are found as customer oriented sales people, product, physical environment, and process. The shopping orientations of the customers, 222 female adults aged from 20s to 40s are found as ostentatious, pleasant, fashion pursuant, rational, and addictive. The consumers who are ostentatious, pleasant, and fashion pursuant are highly likely to be patronize to the fashion multi-brand shops.

선조질강 소재의 단조공정 측면에서의 특징 (Characteristics of Pre-Heat Treated Steel for Application to Forging)

  • 엄재근;이추실;장성민;안순태;손요헌;현성운;김혁;윤덕계;전만수
    • 소성∙가공
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    • 제18권6호
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    • pp.453-457
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    • 2009
  • In this paper, plastic deformation behaviors of ESW105 and SCM435 steels are revealed by simulations and experiments. ESW105 is the special pre-heat-treated steel characterized by high initial yield strength and negligible strain-hardening behavior. The flow stresses of the two steels for large stain are calculated from tensile tests. Axial and lateral compressions of cylindrical bars are tested and simulated and the deformed shapes are compared to characterize the plastic deformation behaviors of the two materials. A forward extrusion process of a cylindrical bar is also simulated to reveal the difference. It has been shown that there are pretty much difference in plastic flow between ESW105 and SCM435 which causes from the difference in strain-hardening capability, implying that the experience-oriented design rules for common commercial materials may lead to failure in process design when the new material of ESW105 is applied without consideration of its plastic deformation behavior.

선조질강 소재의 단조공정 측면에서의 특징 (Characteristics of Pre-Heat Treated Steel for Application to Forging)

  • 엄재근;이추실;장성민;안순태;손요헌;현성운;김혁;윤덕재;전만수
    • 한국소성가공학회:학술대회논문집
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    • 한국소성가공학회 2009년도 춘계학술대회 논문집
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    • pp.48-51
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    • 2009
  • In this paper, plastic deformation behaviors of ESW105 and SCM435 steels are revealed by simulations and experiments. ESW105 is the special pre-heat-treated steel characterized by high initial yield strength and negligible strain-hardening behavior. The flow stresses of the two steels for large stain are calculated from tensile tests. Axial and lateral compressions of cylindrical bars are tested and simulated and the deformed shapes are compared to characterize the plastic deformation behaviors of the two materials. A forward extrusion process of a cylindrical bar is also simulated to reveal the difference. It has been shown that there are pretty much difference in plastic flow between ESW105 and SCM435 which causes from the difference in strain-hardening capability, implying that the experience-oriented design rules for common commercial materials may lead to failure in process design when the new material of ESW105 is applied without consideration of its plastic deformation behavior.

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대구시 도시공원의 성격에 따른 이용자 만족요인 및 행태분석 (Analysis of User Satisfaction Determinants and Behavior according to Urban Park′s Character in Daegu)

  • 김용수;김수봉
    • 한국조경학회지
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    • 제17권1호
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    • pp.17-27
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    • 1989
  • ^x Good Planning, design, and maintenance will be the product of a Process which considers both the nature of man and the nature of nature. Recentry, we emphasize how social and psycological theory, behavioral studios, and community participation may contribute to practical decision making and to the development of appropriate form for human use at all scales of Landscape Architecture. The main purpose of this study was to develop more rational and user oriented theory of urban park planning, design, and maintenance in terms of social - behavioral approach. Study sites were Jungang, Dalsung, Duryu, and Apsan park, where were located Daegu city. In this study, user satisfaction determinants of each park, which were useful for park planning, design and maintenance, were discovered. Privacy and territoriality were examined as an important factors for design a park road examined as an important factors to design a Path and a comfortable space in urban park.

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The Effect of Pop-up Store Characteristics on Purchasing Behavior of MZ Generation Consumers

  • Gyu-Ri KIM;Seong-Soo CHA
    • 웰빙융합연구
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    • 제7권2호
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    • pp.31-37
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    • 2024
  • Purpose: Pop-up stores have emerged in the retail industry in recent years, offering consumers a new shopping experience for a limited time and location, and are used for a variety of purposes, including driving purchase behavior. In particular, they have become an important marketing tool among Gen MZ consumers who are quick to acquire information and sensitive to trends. Therefore, this study aims to analyze the impact of pop-up store characteristics on the purchasing behavior of MZ consumers. Research design, data and methodology: Based on a qualitative research approach, the study analyzed successful pop-up stores in Korea to closely examine how the limited operating period and experience-oriented marketing strategy of pop-up stores affect the perceptual attitudes and purchase decision process of Generation MZ. Results: The results of the case study revealed that selling limited edition items, maximizing customer experience factors, and differentiated concepts are the main factors that positively influence the purchase behavior of Gen MZ consumers. These factors contribute to the enhanced purchasing behavior of Gen MZ, making pop-up stores an effective marketing strategy. Conclusions: Pop-up stores are more than just a sales space, but an important communication channel that can strengthen the emotional connection with Gen MZ and effectively communicate brand values. This study provides useful insights for brands and companies to develop marketing strategies for MZ.