• Title/Summary/Keyword: audio visual

Search Result 426, Processing Time 0.029 seconds

Analysis and performance evaluation of the parallel typed for a vehicle driving simulator (병렬구조형 차량운전 모사장치의 성능평가 및 분석)

  • 박일경;박경균;김정하;이운성
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 1997.10a
    • /
    • pp.1481-1484
    • /
    • 1997
  • The vehicle driving simulator expects vehicle motion with real-time simulation arise from driver's steering, accelerating, stopping and simulates motion of vehicl with visula, audio and washout algorithm. And it gives a vivid feeling to driver in reality. Vehicle driving simulator with vehicle integration control system is used for analysis of analysis of vehicle controllaility, steering capacity and safety in various pseudo environment alike. basides, it analyzeds vehicle safety factor dirver's reaction and promotes traffic safety without driver's own risks. The main proceduress of development of the vehicle driving simulator are classified by 3 parts. first the motion base system which can be generated by the motion queues, should be developed. Secondly, real-time vehicle software which can afford the vehicle dynamics, might be constructed. The third procedure is the integration of vehicle driing simulator which can be interconnected between visual systems with motion base. In this study, we are to study of the motion base for a vehicle driving simulator design and that of its real time control and using an extra gyro sensor and accelerometers to find a position and an orientatiion of the moving platform except for calculating forward kinematics. To drive the motion base, we use National Instruments corp's Labview software. Furthemore, we use analysis module for the vehicle motionand the washout algorithm module to consummate driving simulator, which can be driven by human in reality, so we are doing experimentally process about various vehicle motion conditon.

  • PDF

Haptics for Human-Machine Interaction at The Johns Hopkins University

  • Okamura, Allison M.;Chang, Sung-Ouk
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2003.10a
    • /
    • pp.2676-2681
    • /
    • 2003
  • The Haptic Exploration Laboratory at The Johns Hopkins University is currently exploring many problems related to haptics (force and tactile information) in human-machine systems. We divide our work into two main areas: virtual environments and robot-assisted manipulation systems. Our interest in virtual environments focuses on reality-based modeling, in which measurements of the static and dynamic properties of actual objects are taken in order to produce realistic virtual environments. Thus, we must develop methods for acquiring data from real objects and populating pre-defined models. We also seek to create systems that can provide active manipulation assistance to the operator through haptic, visual, and audio cues. These systems may be teleoperated systems, which allow human users to operate in environments that would normally be inaccessible due to hazards, distance, or scale. Alternatively, cooperative manipulation systems allow a user and a robot to share a tool, allowing the user to guide or override the robot directly if necessary. Haptics in human-machine systems can have many applications, such as undersea and space operations, training for pilots and surgeons, and manufacturing. We focus much of our work on medical applications.

  • PDF

Blind Image Quality Assessment on Gaussian Blur Images

  • Wang, Liping;Wang, Chengyou;Zhou, Xiao
    • Journal of Information Processing Systems
    • /
    • v.13 no.3
    • /
    • pp.448-463
    • /
    • 2017
  • Multimedia is a ubiquitous and indispensable part of our daily life and learning such as audio, image, and video. Objective and subjective quality evaluations play an important role in various multimedia applications. Blind image quality assessment (BIQA) is used to indicate the perceptual quality of a distorted image, while its reference image is not considered and used. Blur is one of the common image distortions. In this paper, we propose a novel BIQA index for Gaussian blur distortion based on the fact that images with different blur degree will have different changes through the same blur. We describe this discrimination from three aspects: color, edge, and structure. For color, we adopt color histogram; for edge, we use edge intensity map, and saliency map is used as the weighting function to be consistent with human visual system (HVS); for structure, we use structure tensor and structural similarity (SSIM) index. Numerous experiments based on four benchmark databases show that our proposed index is highly consistent with the subjective quality assessment.

Improvement and Actural States of Radiotechnological Instruction by Student's Characteristics (방사선과(放射線科) 학생(學生) 특성(特性)에 따른 교수(敎授)-학습방법(學習方法)의 실태(實態)와 개선방향(改善方向))

  • Lee, Who-Min;Kim, Hak-Sung;Lee, Sang-Suk;Oh, Hyun-Joo;Kim, Sung-Soo;Kim, Young-Il;Kim, Heung-Tae;Lim, Han-Young
    • Journal of radiological science and technology
    • /
    • v.17 no.2
    • /
    • pp.57-68
    • /
    • 1994
  • We have been received questionnairs on the general characteristics and cognition of radiotechnological students, instruction which they hope, and the present processing actural states of instruction to 610 numbers of 2, 3 years radiotechnological students in korea. We have been perceived the actural states of radiotechnological instruction by the results of questionnaires, therefore, the imperfections of student's contentment, lack of instruction plan and audio-visual material's practical use, insufficient of study activities on instruction process, lack of clinical adaptation and practice of lecture evaluation were founded. We propose the solving method of these problems as the improvement of instruction. It is necessary for the will and effort of college and teacher to practices these problems.

  • PDF

Automatic measurement of voluntary reaction time after audio-visual stimulation and generation of synchronization and generation of synchronization signals for the analysis of evoked EEG (시청각자극후의 피험자의 자의적 반응시간의 자동계측과 유발뇌파분석을 위한 동기신호의 생성)

  • 김철승;엄광문;손진훈
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
    • /
    • 2003.05a
    • /
    • pp.36-40
    • /
    • 2003
  • 근래에 들어 질병으로 인하여 의사표현이 곤란한 환자에게 뇌파에 기초한 BCI(Brain Computer Interface)와 같은 새로운 인터페이스를 제공하고자 하는 연구가 활발히 진행되고 있다. BCI를 위한 기초 연구로서 특정 자극에 대해 유발되는 뇌파의 측정과 분석은 BCI를 위한 뇌파의 패턴과 인터페이스의 설계에 중요한 역할을 한다. 이 연구의 목적은 시청각 자극 인가후 피험자의 반응 시간을 측정하는 시스템을 EEG와 같은 생체 신호 계측 시스템과 연동이 가능한 형태로 개발하는 것이다. 제안된 시스템은 기능적으로 자극 신호 발생부, 반응시간 측정부, 유발뇌파 측정부, 동기신호발생부로 나뉘어진다. 자극신호 발생부는 실험에 이용되는 자극신호를 제작하는 부분으로서 Flash를 사용하여 구현하였다. 반응시간 측정부는 문제에 대한 답 선택 요청시각으로부터 피험자의 반응까지의 시간을 측정하는 부분으로서 마이크로 컴퓨터(80C31)를 이용하여 구현하였다. 우발뇌파 측정부는 시판용 하드웨어와 소프트웨어를 그대로 사용하였다. 동기신호 발생부는 전체 시스템의 동기를 맞추기 위한 신호를 발생하는 부분으로서 문제제시, 답요구와 동기한 화면상의 명암 신호와 이를 검출하는 광센서로 구성하였다. 본 논문에서 제시한 방법에서는 기존의 유발진위 측정 및 자극시스템에 특정 모듈(반응시간 측정 장치, 동기신호 발생장치)만을 추가하여 실험자의 의도에 맞는 시스템을 설계할 수 있어 유발 뇌파 및 반응시간 측정을 필요로 하는 연구를 가속화 할 것이 기대된다.

  • PDF

A Study on typographic design Expression Technology in Game Contents (게임 콘텐츠에서 문자디자인에 관한 연구)

  • Yun, Hwang-Rok;Kyung, Byung-Pyo;Lee, Dong-Lyeor
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2006.05a
    • /
    • pp.199-203
    • /
    • 2006
  • Typography's original meaning was printing by a plate or a printing type. Nowadays, Typography covers graphic design that composes types visually. Typography has an important mean because of two functions-linguistic and image building functions. Typography helps conveying information and making images. As new media appears, audio-visual factors take an important role. Therefore Typography's image building function be more important than linguistic function. This thesis will handle the relationship between typography and game contents. How typography is described through game contents and how typography's meaning are explained in game contents are topics. And typography's functions and factors on On-line game will be discussed.

  • PDF

A Study on the Prefrontal EEG Activities in the case of Audio-Visual Learning using Wavelet Transform (Wavelet Transform을 이용한 시청각 학습시의 전두부 뇌파 활성도에 관한 연구)

  • Jung, So-Ra;Ji, Seok-Jun;Lee, O-Girl;Kwak, Ryue-Hye;Lee, Joon-Tark
    • Proceedings of the KIEE Conference
    • /
    • 2006.07d
    • /
    • pp.2177-2178
    • /
    • 2006
  • 학습 행동에서의 뇌파 측정은 실시간으로 두뇌 기능 상태를 연구하는데 유용한 연구 방법이며 대뇌의 부위 중 전두엽은 새로움에 대한 지향 반응과 사고 활동에 중요한 역할을 한다. 본 연구에서는 중학교 2학년 학생에게 새로운 시청각 학습 자료를 제시하고 5회의 반복학습이 이루어지는 과정에서의 전두부($Fp_2,Fp_2$)의 뇌파를 측정하고 Fourier, Wavelet 변환을 하여 정량적으로 분석하였다. 주의 집중, 정서 등 인지와 관련지어 특정파의 조절 능력 및 파의 특성을 이용한 여러 연구들을 종합해보면, 기억력, 주의지속과 연관되어 알파파, 베타파와 세타파가 발생되는 것을 볼 수 있다. 이 중 알파파는 기존의 뇌 상태를 동기화시키고 주의나 기억의 과정에 영향을 미칠 수 있는 것으로 증명되었다. 본 논문에서는 신호 처리에 높은 효율을 보이는 Wavelet 변환을 이용하여, 학습이 됨에 따라 변화하는 EEG 신호 가운데 알파파의 패턴과 활성도를 분석하고자 한다.

  • PDF

A study of effective contents construction for AR based English learning (AR기반 영어학습을 위한 효과적 콘텐츠 구성 방향에 대한 연구)

  • Kim, Young-Seop;Jeon, Soo-Jin;Lim, Sang-Min
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
    • /
    • v.10 no.4
    • /
    • pp.143-147
    • /
    • 2011
  • The system using augmented reality can save the time and cost. It is verified in various fields under the possibility of a technology by solving unrealistic feeling in the virtual space. Therefore, augmented reality has a variety of the potential to be used. Generally, multimodal senses such as visual/auditory/tactile feed back are well known as a method for enhancing the immersion in case of interaction with virtual object. By adapting tangible object we can provide touch sensation to users. a 3D model of the same scale overlays the whole area of the tangible object; thus, the marker area is invisible. This contributes to enhancing immersive and natural images to users. Finally, multimodal feedback also creates better immersion. In this paper, sound feedback is considered. By further improving immersion learning augmented reality for children with the initial step learning content is presented. Augmented reality is in the intermediate stages between future world and real world as well as its adaptability is estimated more than virtual reality.

  • PDF

Design and Implementation of Video Documents Management System (비디오 문서 관리시스템의 설계 및 구현)

  • Kweon, Jae-Gil;Bae, Jong-Min
    • The Transactions of the Korea Information Processing Society
    • /
    • v.7 no.8
    • /
    • pp.2287-2297
    • /
    • 2000
  • Video documents which have audio-visual and other semantics information have complex relationship among media. While user requests for topic retrieval or specific region retrieval increase, it is difficult to meet these requests with the existing design methodology, In order to support the systematic management and the various retrieval capabilities of video document, we must formulate structural and systematic model on metadata using semantics and structural informations which are abstracted automaticallv or manuallv. This paper suggests generic metadata model with which we analyze the characteristics of video document, supports various query types and serves as a generic framework for video applications, we propose the generic integrated management model(GIMM)for generic metadata,, design video documents management system(VDMS) and implement it using GIMM.

  • PDF

A Study on Modeling of Bibliographic Framework Based on FRBR for Television Program Materials (방송영상자료의 FRBR기반 서지구조모형에 관한 연구)

  • Chung, Jin-Gyoo
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.41 no.1
    • /
    • pp.185-214
    • /
    • 2007
  • This study intends to design the bibliographic framework based on IFLA-FRBR model for television program materials and to evaluate this in terms of effectiveness of retrieval and usability of the system. The FRBR model supplies mote suitable bibliographic framework of audio-visual material which has a sufficient hierarchical relations and relative bibliographical records. The followings are research methods designed by this study; (1) The experimental metadata system named it FbCS based on FRBR was developed by using the entity-related database and composed of multi-layed and hierarchy. FbCS is developed through benchmarking of a case study for iMMix model in Netherlands based on FRBR. (2) To evaluate effectiveness of retrieval and usability of FbCS, this study made a experiment and survey by user groups of professionals.