• Title/Summary/Keyword: artificial intelligence design

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Design of Evaluation Index System for Information Experience based on B2C e-Commerce Bigdata and Artificial Intelligence

  • KANG, Jangmook;HU, Haibo;CHEN, Yinghui;LEE, Sangwon
    • International journal of advanced smart convergence
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    • v.8 no.4
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    • pp.1-8
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    • 2019
  • The online retail market continues to grow, especially in China, as e-commerce has developed rapidly in recent years in many countries. Meanwhile, the development and use of new network information technology provides consumers with various contact and experience environments for online shopping. Based on the theory of media weakness, the study began to focus consumer experience on the nature of commercial transactions. The study proposed and designed an initial measure of the consumer information evaluation index, which combines previous findings with implications. Finally, the five-dimensional B2C system was established to evaluate consumers' information experience providing information display, information interaction, information support and information personalization. We researched on evaluation index system for information experience of B2C e-commerce consumers based on samples of Chinese consumers.

Proposal Model for Programming Numerical Control Lathe Basis on the Concept by Features

  • N.Ben Yahia;Lee, Woo-Young;B. Hadj Sassi
    • International Journal of Precision Engineering and Manufacturing
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    • v.2 no.3
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    • pp.27-33
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    • 2001
  • The aim of the present work is to propose a model for Computer Aided programming of numerical Control lathe. This model is based on the concept by features. It has been developed in an Artificial Intelligence environment, that offers a rapidity as well as a precision for NC code elaboration. In this study a pre-processor has been elaborated to study the geometry of turning workpiece. This pre-processor is a hybrid system which combine a module of design by features and a module of features recognition for a piece provided from an other CAD software. Then, we have conceived a processor that is the heart of the CAD/CAM software. The main functions are to study the fixture of the workpiece, to choose automatically manufacturing cycles, to choose automatically cutting tools (the most relevant), to simulate tool path of manufacturing and calculate cutting conditions, end to elaborate a typical manufacturing process. Finally, the system generates the NC program from information delivered by the processor.

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Affective Computing Among Individuals in Deep Learning

  • Kim, Seong-Kyu (Steve)
    • Journal of Multimedia Information System
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    • v.7 no.2
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    • pp.115-124
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    • 2020
  • This paper is a study of deep learning among artificial intelligence technology which has been developing many technologies recently. Especially, I am talking about emotional computing that has been mentioned a lot recently during deep learning. Emotional computing, in other words, is a passive concept that is dominated by people who scientifically analyze human sensibilities and reflect them in product development or system design, and a more active concept that studies how devices and systems understand humans and communicate with people in different modes. This emotional signal extraction, sensitivity, and psychology recognition technology is defined as a technology to process, analyze, and recognize psycho-sensitivity based on micro-small, hyper-sensor technology, and sensitive signals and information that can be sensed by the active movement of the autonomic nervous system caused by human emotional changes in everyday life. Chapter 1 talks about overview and Chapter 2 shows related research. Chapter 3 shows the problems and models of real emotional computing and Chapter 4 shows this paper as a conclusion.

Effective UML models by using database system

  • Halim, Faisal;Muttaqin, Rizal
    • Korean Journal of Artificial Intelligence
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    • v.1 no.1
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    • pp.1-3
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    • 2013
  • This study suggested ways to control UML diagram and to make design of database and to retrieve diagram information by giving questions. The study classified elements of the diagram. For instance, class diagram was made of classes, and class was done of class name and attribute operator. The elements were transformed to be database table having basic key and foreign key information. The ways suggested had advantages of users' sharing of model information and reuse of the model. This study investigated cost saving, time saving and UML model construction by database. We had designed integrated and relation database that could save and manage UML diagram, and suggested retrieval. For instance, we classified class diagram into elements to make tables and kept relation of each element by using not only basic key of relation database but also foreign key information. We made database of modeling depending upon methods to give users convenience.

Enhanced MCTS Algorithm for Generating AI Agents in General Video Games (일반적인 비디오 게임의 AI 에이전트 생성을 위한 개선된 MCTS 알고리즘)

  • Oh, Pyeong;Kim, Ji-Min;Kim, Sun-Jeong;Hong, Seokmin
    • The Journal of Information Systems
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    • v.25 no.4
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    • pp.23-36
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    • 2016
  • Purpose Recently, many researchers have paid much attention to the Artificial Intelligence fields of GVGP, PCG. The paper suggests that the improved MCTS algorithm to apply for the framework can generate better AI agent. Design/methodology/approach As noted, the MCTS generate magnificent performance without an advanced training and in turn, fit applying to the field of GVGP which does not need prior knowledge. The improved and modified MCTS shows that the survival rate is increased interestingly and the search can be done in a significant way. The study was done with 2 different sets. Findings The results showed that the 10 training set which was not given any prior knowledge and the other training set which played a role as validation set generated better performance than the existed MCTS algorithm. Besed upon the results, the further study was suggested.

A Study on the Design Method of the Integrative Intelligent Model for Educational System (지능형 교육 시스템의 통합 모형 탐색 연구)

  • Heo, Gyun;Kang, Seung-Hee
    • Journal of Fisheries and Marine Sciences Education
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    • v.20 no.3
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    • pp.462-472
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    • 2008
  • Education is a field that has tried to make use of the advantages of computers since they were introduced to the world. Intelligent Tutoring System and multimedia have become methods of teaching students of Computer Science, Education, Psychology, and Cognitive Science. Until now, they have been designed and produced only on the basis of a very specific domain and format. However, in the education field, most learners ask for integrated service that is practical, realizable, and sensitive to technological change. Therefore, in this study, we would like to present the technological and formal integration model as an ITS model which acknowledges changes in the fields of technology and education. As a technological integration model, the integration model of traditional Symbolic Artificial Intelligence and Artificial Neural Networks was presented. As a formal integration model, three integration models were presented according to (a) the process of learning diagnosis (b) learners' action behaviors (c) intelligence service respectively.

Design of a Multilingual Translation System Based on Interlingual Approach (중간언어에 기반한 기계 번역시스템의 설계)

  • Kim, Sang-Kuk;Park, Chang-Ho
    • Annual Conference on Human and Language Technology
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    • 1993.10a
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    • pp.521-526
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    • 1993
  • 다언어간 번역을 지향하는 기계번역시스템의 개발을 위해서는, 의미 이해기반의 해석기술과 언어에 독립적인 생성기술의 설계가 기본이므로 원시언어와 목표언어가 어느 한쪽의 언어지식에 의존하지 않고 언어형식화가 가능한 중간언어 구조를 설정하는 것이 중요하다. 따라서, 한국어를 중심으로 하는 다언어 번역의 설계에서는 비교적 문구조의 정형화가 이루어진 영어와는 달리 어순 배열의 자유도가 높고 조사의 격표시로 문장구조가 결정되는 한국어의 특성을 고려한 해석 및 생성 메카니즘이 필요하다. 본 논문에서는 문장에 내포된 심층의미의 중간 표현으로써, 단어의 의미를 개념화시킨 개념소(Conceptual Primitive)간의 의미적 결합관계를 나타내는 개념 그래프(Conceptual Graph)를 채택하고 설계한 다언어 번역지향의 중간언어기반 번역시스템에 대하여 기술한다.

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Universal Oligonucleotide Tag Design using Genetic Algorithm (유전알고리즘을 이용한 범용 올리고뉴클레오타이드 태그 디자인)

  • Lim Hee-Woong;Yoo Suk-In;Zhang Byound-Tak
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.256-258
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    • 2005
  • 올리고뉴크레오타이드 서열의 디자인은 일반 분자 생물학 뿐만 아니라 DNA 컴퓨팅 분야에서도 중요한 문제이다. DNA나 RNA와 같은 생체 물질간의 화학반응을 이용하여 계산을 수행하는데 사용되는 염기 서열의 품질은 계산의 정확도에 큰 영향을 미치기 때문에, 문제의 특성에 따른 요구 조건에 안는 염기 서열을 디자인 하기위한 방법에 대해 여러 가지 연구가 있어왔다. 기존의 DNA 컴퓨팅을 위한 염기서열 디자인은 주어진 녹는점의 범위에서 단순히 서로 독립적인 염기서열들의 집합을 디자인 하거나, 분자생물학 실험에 사용되는 올리고 프로브나 프라이머 셋을 디자인 하는 것을 중심으로 이루어졌다. 반면, 본 논문에서는 세포에서 추출된 DNA/RNA 분자가 섞여있는 환경에서 어느 DNA/RNA 분자와도 흔성화 반응물 하지않는 범용 올리고뉴클레오타이드 태그를 디자인하는 간단한 유전 알고리즘을 제시하며, 이를 이용해서 디자인된 염기서열 결과를 제시한다.

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Game Design of Augmented Reality RPG using Artificial Intelligence

  • An, Syoungog;Bae, Juengbean;Kim, Soo Kyung
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.9
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    • pp.15-20
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    • 2018
  • Currently the mobile augmented reality does not require supplemental hardware, such as markers like specific images or depth cameras, in order to acquire 3D environment information. This allows for increased accessibility and usability for the general user, and also broadened scope of development. The market research enterprise Counterpoint Research predicted that the growth of the augmented reality market will reach 70 trillion Korean Won by 2021. Application developments are also progressing. Wargaming, the developer of the global game World of Tanks, has launched an application that uses AR core at the GDC 2018. Thus, we must prepare for the impending augmented reality market and acquire top class augmented reality technology using 3D environment. This paper outlines the development of a game using AR CORE SDK to acquire 3D environment and Unity 3D game engine to combine camera images and 3D graphics, which all comes together to construct a natural augmented reality.

The Ethics of Artificial Intelligence and Robotization in Tourism and Hospitality - A Conceptual Framework and Research Agenda

  • Ivanov, Stanislav;Umbrello, Steven
    • Journal of Smart Tourism
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    • v.1 no.4
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    • pp.9-18
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    • 2021
  • The impacts that AI and robotics systems can and will have on our everyday lives are already making themselves manifest. However, there is a lack of research on the ethical impacts and means for amelioration regarding AI and robotics within tourism and hospitality. Given the importance of designing technologies that cross national boundaries, and given that the tourism and hospitality industry is fundamentally predicated on multicultural interactions, this is an area of research and application that requires particular attention. Specifically, tourism and hospitality have a range of context-unique stakeholders that need to be accounted for in the salient design of AI systems is to be achieved. This paper adopts a stakeholder approach to develop the conceptual framework to centralize human values in designing and deploying AI and robotics systems in tourism and hospitality. The conceptual framework includes several layers - 'Human-human-AI' interaction level, direct and indirect stakeholders, and the macroenvironment. The ethical issues on each layer are outlined as well as some possible solutions to them. Additionally, the paper develops a research agenda on the topic.