• 제목/요약/키워드: agent modeling

검색결과 311건 처리시간 0.029초

e-Learning을 위한 사례 마크업 언어 기반 에이전트 시스템의 설계 및 구현 :사례 기반 학습자 모델을 중심으로 (Design and Implementation of Agent Systems based on Case Markup Language for e-Leaning)

  • 한선관;윤정섭;조근식
    • 한국전자거래학회지
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    • 제6권3호
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    • pp.63-80
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    • 2001
  • The construction of the students knowledge in e-Learning systems, namely the student modeling, is a core component used to develop e-Learning systems. However, existing e-Learning systems have many problems to share the knowledge in a heterogeneous student model and a distributed knowledge base. Because the methods of the knowledge representation are different in each e-Learning systems, the accumulated knowledge cannot be used or shared without a great deal of difficulty. In order to share this knowledge, existing systems must reconstruct the knowledge bases. Consequently, we propose a new a Case Markup Language based on XML in order to overcome these problems. A distributed e-Learning systems fan have the advantage of easily sharing and managing the heterogeneous knowledge base proposed by CaseML. Moreover students can generate and share a case knowledge to use the communication protocol of agents. In this paper, we have designed and developed a CaseML by using a knowledge markup language. Furthermore, in order to construct an intelligent e-Learning systems, we have done our research based on the design and development of the intelligent agent system by using CaseML.

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폐쇄공간에서의 에이전트 행동 예측을 위한 MDP 모델 (MDP Modeling for the Prediction of Agent Movement in Limited Space)

  • 진효원;김수환;정치정;이문걸
    • 한국경영과학회지
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    • 제40권3호
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    • pp.63-72
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    • 2015
  • This paper presents the issue that is predicting the movement of an agent in an enclosed space by using the MDP (Markov Decision Process). Recent researches on the optimal path finding are confined to derive the shortest path with the use of deterministic algorithm such as $A^*$ or Dijkstra. On the other hand, this study focuses in predicting the path that the agent chooses to escape the limited space as time passes, with the stochastic method. The MDP reward structure from GIS (Geographic Information System) data contributed this model to a feasible model. This model has been approved to have the high predictability after applied to the route of previous armed red guerilla.

게임환경에서 AB 와 CA 수학모델을 이용한 보행자들의 집단행동 구현 (Implementation of Crowd Behavior of Pedestrain based AB and CA mathematical model in Intelligent Game Environment)

  • 김성동;김종현
    • 한국게임학회 논문지
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    • 제19권6호
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    • pp.5-14
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    • 2019
  • 본 논문에서는 게임 환경에서 Agent Based 와 Cellular Automata 모델 시스템을 이용한 보행자들의 집단행동 움직임에 대한 모델링과 그 시뮬레이션을 제안한다. 군중들의 사회적 행동은 복잡하고 중요하며, 이를 근거로 게임 환경에서 AB와 CA모델 시스템을 바탕으로 어떤 목적을 가진 군중 상호작용을 나타나는 모습을 게임 프로토타입 모델로 구현하였다. 본 실험은 실제 보행자들이 있는 위험상황에서 군중행동을 연구하기 위하여 효율적이고 정확한 플랫폼으로서 집단 움직임의 가능성을 보여주었다.

분산 환경에서 정책기반 시스템을 적용한 보안 시스템의 모델링 및 시뮬레이션 (Modeling and Simulation of security system using PBN in distributed environmen)

  • 서희석
    • 한국시뮬레이션학회논문지
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    • 제17권2호
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    • pp.83-90
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    • 2008
  • 본 연구에서는 분산인공지능의 한 영역인 블랙보드구조를 통한 침입탐지 에이전트간의 연동 방법에 대해서 소개한다. 연동을 위해서 블랙보드를 사용한 시스템은 쉽게 확장이 가능하여 새로운 에이전트를 추가하기 용이하고, 블랙보드의 레벨을 수정하기 용이하다. 대상시스템에 시뮬레이션을 수행한다. 본 연구에서는 정책기반 네트워크를 사용하여 침입 탐지의 성능을 높이고자 하는데, 이를 적용함으로써 false positive를 줄일 수 있다. 정책기반네트워크를 통해 침입탐지 에이전트들이 서로 연동함으로써 성능의 향상을 이룬다는 것을 기존의 시스템과 비교함으로써 증명한다. 본 연구의 결과는 다양한 보안 정책을 적용하는데 사용될 수 있다.

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Mobile Resource Reliability-based Job Scheduling for Mobile Grid

  • Jang, Sung-Ho;Lee, Jong-Sik
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권1호
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    • pp.83-104
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    • 2011
  • Mobile grid is a combination of grid computing and mobile computing to build grid systems in a wireless mobile environment. The development of network technology is assisting in realizing mobile grid. Mobile grid based on established grid infrastructures needs effective resource management and reliable job scheduling because mobile grid utilizes not only static grid resources but also dynamic grid resources with mobility. However, mobile devices are considered as unavailable resources in traditional grids. Mobile resources should be integrated into existing grid sites. Therefore, this paper presents a mobile grid middleware interconnecting existing grid infrastructures with mobile resources and a mobile service agent installed on the mobile resources. This paper also proposes a mobile resource reliability-based job scheduling model in order to overcome the unreliability of wireless mobile devices and guarantee stable and reliable job processing. In the proposed job scheduling model, the mobile service agent calculates the mobile resource reliability of each resource by using diverse reliability metrics and predicts it. The mobile grid middleware allocated jobs to mobile resources by predicted mobile resource reliability. We implemented a simulation model that simplifies various functions of the proposed job scheduling model by using the DEVS (Discrete Event System Specification) which is the formalism for modeling and analyzing a general system. We also conducted diverse experiments for performance evaluation. Experimental results demonstrate that the proposed model can assist in improving the performance of mobile grid in comparison with existing job scheduling models.

의미웹에서 한정도메인 제약식을 이용한 지능형 쇼핑에이전트 : CD 쇼핑몰의 경우를 중심으로 (Intelligent Shopping Agents Using Finite Domain Constraint under Semantic Web)

  • 김학진;이명진
    • 지능정보연구
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    • 제12권4호
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    • pp.73-90
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    • 2006
  • 인터넷을 통한 온라인 구매에 소비자들은 현 탐색엔진 및 웹 구조의 한계와 의사결정 도구의 부족으로 많은 어려움을 겪는다. 이 논문은 인터넷 쇼핑의 상황에서 소비자가 결정해야 하는 의사결정 문제를 상정하고 지능형 에이전트 구축을 통하여 그 의사결정 과정을 돕는 의사결정의 틀을 제시한다. 이 에이전트는 의미 웹 환경에서 한정도메인 제약식 프로그래밍을 추론엔진으로 삼아 의사결정을 돕는다. 이를 통해 의미웹과 제약식 프로그래밍의 두 기술의 결합이 인터넷 쇼핑 시 소비자가 겪게 되는 어려움을 어떻게 해결하는지를 제시한다.

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Determinants of Internal Auditor Performance in Islamic-Based Organizations: Empirical Evidence from Indonesia

  • YULIANTI, Yulianti;ZARKASYI, M. Wahyudin;SUHARMAN, Harry;SOEMANTRI, Roebiandini
    • The Journal of Asian Finance, Economics and Business
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    • 제9권5호
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    • pp.561-573
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    • 2022
  • This study aims to obtain empirical evidence of the absence of testing the effect of professional ethics, emotional intelligence, and internal auditor performance on professional skepticism. According to this study, internal auditors can use professional skepticism to better understand red flag fraud. Questionnaires were used as the research instruments in this study. The participants included 186 auditors. Using structural equation modeling, this study confirms the hypothesis. The results show that the application of professional ethics and emotional intelligence has a positive effect on professional skepticism. The findings show that 1) professional skepticism can improve internal auditors' understanding of the red flags of fraud, 2) professional ethical norms influence how people behave and accomplish jobs, and 3) how constructive findings are produced by an audit procedure that adheres to the requirements of an audit expert, not just an espionage agent trained to infiltrate. As a result, internal auditors' higher performance in performing functions as a building agent rather than a secret agent like intelligence can be attributed to this. This study provides evidence that 1) not only does the use of professional ethics increase professional skepticism, but high emotional intelligence also plays a role, and 2) professional skepticism can improve internal auditors' understanding of red flags of fraud.

프랙탈 생산시스템을 위한 프랙탈 템플릿의 모델링 및 구현 (Modeling and implementation of a fractal template for fractal manufacturing system (FrMS))

  • 문정태;정무영
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 2004년도 춘계공동학술대회 논문집
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    • pp.471-474
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    • 2004
  • In order to quickly respond to the rapidly changing manufacturing environment, it is imperative for the system to have such capabilities as flexibility, adaptability, reusability, etc. One of the promising approaches for new manufacturing paradigm satisfying those capabilities is the fractal manufacturing system (FrMS). FrMS is based on the concept of autonomously cooperating and self-reconfigurable agents referred to as fractals. In this paper, a fractal template is proposed to have both fractal-specific and agent-specific characteristics and proper techniques for implementation are also selected. The proposed template can be easily extended to the platform of FrMS which supports simulation, shop flow control, and other research issues existed in the manufacturing systems. An example of applying the proposed template to the simulation is also presented.

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지식 전파에 있어 네트워크 구조와 지식 탐색의 상호작용 (Interaction Effect of Network Structure and Knowledge Search on Knowledge Diffusion)

  • 박철순
    • 경영과학
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    • 제32권4호
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    • pp.81-96
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    • 2015
  • This paper models knowledge diffusion on an inter-organizational network. Based on literatures related to knowledge diffusion, the model considers critical factors that affect diffusion behavior including nodal property, relational property, and environmental property. We examine the relationships among network structure, knowledge search, and diffusion performance. Through a massive simulation runs based on the agent-based model, we find that the average path length of a network decreases a firm's cumulative knowledge stock, whereas the clustering coefficient of a firm has no significant relationship with the firm's knowledge. We also find that there is an interaction effect of network structure and the range of knowledge search on knowledge diffusion. Specifically, in a network of a larger average path length (APL) the marginal effect of search conduct is significantly greater than in that of a smaller APL.

에이전트 기반모의를 통한 갱도포병 타격방안 연구 (A study on the mine artillery striking method using agent based modeling & simulation)

  • 김세용
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 2008년도 추계학술대회 및 정기총회
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    • pp.359-363
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    • 2008
  • In recent warfare, importance of counter-fire is increased. New weapon system and counter-fire have critical impact on defeating of the enemy. At an initial battle counter-fire, we need to study about striking plan against the enemy mine artillery. In this paper, we studied, using MANA(agent based model), how much cannon's hit probability and UAV-based target acquisition have influence on striking the mine artillery. We constructed MANA model based on the characteristics of a regional database of Korean peninsula. If we develop detail database of the ROK Army, the proposed MANA model can be used as a war-game model for the regimental level of the Army.

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