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Implementation of Crowd Behavior of Pedestrain based AB and CA mathematical model in Intelligent Game Environment

게임환경에서 AB 와 CA 수학모델을 이용한 보행자들의 집단행동 구현

  • Kim, Seongdong (Dept. of Game Media, Kaywon University of Art and Design) ;
  • Kim, Jonghyun (Dept. of Game Media, Kaywon University of Art and Design)
  • 김성동 (계원예술대학교 게임미디어과) ;
  • 김종현 (계원예술대학교 게임미디어과)
  • Received : 2019.09.02
  • Accepted : 2019.12.02
  • Published : 2019.12.20

Abstract

In this paper, we propose a modeling and simulation of group behavioral movement of pedestrians using Agent based and Cellular Automata model in intelligent game environment. The social behaviors of the crowds are complex and important, and based on this, the prototype game-model was implemented to show the crowd interaction on AB and CA in the game environment. Our experiment revealed the promise of group behaviour as a cost-efficient, yet accurate platform for researching crowd behaviour in risk situations with real models.

본 논문에서는 게임 환경에서 Agent Based 와 Cellular Automata 모델 시스템을 이용한 보행자들의 집단행동 움직임에 대한 모델링과 그 시뮬레이션을 제안한다. 군중들의 사회적 행동은 복잡하고 중요하며, 이를 근거로 게임 환경에서 AB와 CA모델 시스템을 바탕으로 어떤 목적을 가진 군중 상호작용을 나타나는 모습을 게임 프로토타입 모델로 구현하였다. 본 실험은 실제 보행자들이 있는 위험상황에서 군중행동을 연구하기 위하여 효율적이고 정확한 플랫폼으로서 집단 움직임의 가능성을 보여주었다.

Keywords

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