• Title/Summary/Keyword: active learning

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A Study on the Effectiveness of the Instructional Design for Further Interaction on English Learning in a CMC Based Language Learning Environment: Focusing on University General English Education (CMC기반의 영어학습 환경에서 상호작용 촉진을 위한 교수설계가 영어학습에 미치는 효과 : 교양 영작문 과목을 중심으로)

  • 정양수
    • Korean Journal of English Language and Linguistics
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    • v.3 no.2
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    • pp.281-308
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    • 2003
  • The purpose of this study is to determine the effects of CMC-based English learning. In this study, CMC components were found to provide circumstances of facilitating interactions between student-student and student-student-teacher, which enabled students to accomplish language learning tasks. Findings of this study are as follows: First, CMC based language learning experience helps students have positive attitudes toward their English language learning. Second, student-student-instructor interaction group outperformed other groups in academic achievement and class activity participation. Third, cooperative learning groups more actively participated in the class activity than the individual learning group resulting in better academic performances. These findings supported the fact that cooperative learning with CMC components are useful in bringing more class participation and positive attitude that were believed to foster language learning than other groups in traditional language learning environments. This study suggests that the instructor needs to use instructional design strategies helpful to facilitate active interactions between instructors and students in order to achieve better effectiveness of English learning in a CMC based learning environment.

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Suggestion for the development model of next generation e-learning contents drawn from the principle of web progress (웹의 진화 원칙에서 도출해 낸 차세대 e-Learning 콘텐츠의 발전 모델 제안)

  • Bang, mihyang
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.719-723
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    • 2007
  • It is very active that existing companies of providing e-Learning contents try to differentiate themselves through a business model based on Web 2.0. For instance, Etoos, online education website (www.etoos.com) run by SK Communications has made more space where students can participate in the Web 2.0 era and overhauled its website completely, turning into an open-ended one, which strengthens learning and fun in 2007. This study is to analyze the present state of e-Learning contents with representative e-learning sites for middle and high school students, to find that the development direction for next generation e-Learning lies in developing contents focusing on learners that can get effective feedback and drawing collective intelligence grounded on the essence of Web 2.0, and to suggest 'the project to form virtual private tutor community in e-Learning contents.'

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Perspectives of Nurse Students on Problem-Based Learning - Learning Experience in Pediatric Nursing - (문제중심 학습방법 경험에 대한 간호학생의 인식유형 - 아동간호학 학습경험을 중심으로 -)

  • Baek, Kyoung-Seon
    • Child Health Nursing Research
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    • v.15 no.1
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    • pp.15-23
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    • 2009
  • Purpose: This research was done to provide fundamental data to improve learning methods in Pediatric nursing and meet the needs of the students in actual nursing by analyzing nurse student experiences with problem-based learning in Pediatric nursing. Method: Using the 31 Q-samples selected, 20 nursing students from J college were selected as p-samples. The students were personally interviewed in January or February 2008. Result: The result of the study showed 3 types. The first type was the "negative resister", who failed to adapt to the problem-based learning and resists negatively. The second type was the "active receiver", who participated in the process of the problem-based learning and received it actively. The third type was the "passive accepters", who accepted problem-based learning but worried because they were familiar only with traditional learning. Conclusions: In this study, problem-based learning was used for classes in the science of pediatric nursing. The findings indicate that preparation for learning and details should be considered when developing and using modules for pediatric nursing. Further study on the development of problem-based learning modules is also indicated.

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A Study on the Development of Problems for Teaching Students in Poor Mathematical Progress (수학학습부진아 지도를 위한 문제개발에 관한 연구)

  • 이기수
    • Journal of the Korean School Mathematics Society
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    • v.2 no.1
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    • pp.167-179
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    • 1999
  • The aim of this study is to improve the basic learning ability of those who make poor progress in mathematics and to keep positive and active learning attitudes in class afterward by using problems whith both make them advance their basic learning ability and supplement lack of previous learning in class or after school. supplementary problems were developed by focusing the ability of basic calculation, the comprehension of concepts, principles, and rules by analyzing necessary contents precisely each domain after itemizing learning contents each unit. the results of the study are this: 1) The students who solved the problems, that were developed to improve the basic learning ability and to supplement the earlier learning during their classes or giving homework, made significant progress in their scholastic achievement; more than those who were not involved. 2) Meaningful changes were demonstrated in the motivation for achievement among the domains of learning attitudes before and after the experiment but, not in their interest, the consciousness of purpose, attention, voluntary and efficient learning as shown in their learning habits. In this study, therefore, the problems which were developed to improve the basic learning ability and to supplement the earlier learning by focusing on the competence for basic calculation, and the comprehension of concepts, principles and rules were effective positively only in the area of motivation for achievement. there were no meaningful differences in the other domains.

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A New Paradigm for Education: Is Flipped Learning a Threat or an Opportunity? (교육의 새로운 패러다임: Flipped Learning 기회인가 위협인가?)

  • Im, Jin-Hyouk
    • Korean Medical Education Review
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    • v.16 no.3
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    • pp.132-140
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    • 2014
  • Higher education is under unprecedented pressure for quality improvement and cost containment/reduction due to global competition and ever-increasing tuition costs. These twin challenges require an unconventional approach, and massive open online courses (MOOCs) and flipped learning have recently emerged as two promising educational alternatives not only to address the current problems but also to direct the future of education. This paper discusses the rapidly changing environment for education, MOOCs, and flipped learning as learning alternatives, the relationship between MOOCs and flipped learning, and course redesign for the implementation of flipped learning. The case of Ulsan National Institute of Science and Technology (UNIST) is also discussed for benchmarking purposes since it has been pioneering an innovative educational methodology for teaching and learning IT-enabled active learning methods from its inception in 2009. It has redesigned almost 70 courses (20% of all the courses to offer) for flipped learning. The objectives of UNIST's educational experiment are three-fold: improving the quality of education for students, improving teaching productivity for the faculty, and containing/reducing education costs for the university.

Research on Improving Online Learning Participation based on Self-Determination Theory: Focusing on Psychological Need Satisfaction and Digital Interaction (자기결정이론 기반 온라인 학습 참여도 향상에 관한 연구: 심리적 욕구충족 및 디지털 상호작용을 중심으로)

  • Jinze He;Qiang Wang;Daihwan Min;Hanjin Lee
    • Journal of Information Technology Services
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    • v.22 no.6
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    • pp.103-114
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    • 2023
  • In the post-pandemic era, colleges and students keep passion for learning online sine its unique advantages. This study explores how students' basic psychological needs drawn from self-determination theory, connect to interaction, and learning engagement in the context of online learning. While prior research explored students' intentions, digital interactions, and engagement in online learning, this study aims to come up with a united conceptual model drawing the three basic psychological needs and interaction and their effects on learning engagement. 178 response data collected through a questionnaire survey, were analyzed using PLS-SEM. Findings indicate that online learning interaction enhances intrinsic motivation, leading to higher learning engagement. Autonomy emerges as the most influential psychological need on learning engagement. This study integrates self-determination theory with online learning interactions and engagement and offers practical insights. Future research should examine long-term outcomes and diverse student populations.

A Study on Web-Based Education (웹기반 교육에 관한 연구)

  • Ko, Seong-Gyu;Shin, Yong-Cheol
    • Journal of Society of Preventive Korean Medicine
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    • v.11 no.2
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    • pp.113-120
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    • 2007
  • The Internet is increasingly changing our lives and enables the ordinary person to have access to never-ending quantities of information and knowledge. Technology and the Internet empower individuals and facilitate a more active role in the educational process. The webcast is a media file distributed over the Internet using streaming media technology and is used extensively in the commercial sector for investor relations presentations, in e-learning, and for related communications activities. And relating to computers, technology, and news are particularly popular and many new shows are added regularly. Especially e-learning is a general term used to refer to computer-enhanced learning and has the ability to level the learning playing field. So that the e-learning experience will be second nature to the growing Internet population. And this study intends to develop web-based education.

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Control of Crane System Using Fuzzy Learning Method (퍼지학습법을 이용한 크레인 제어)

  • Noh, Sang-Hyun;Lim, Yoon-Kyu
    • Journal of the Korean Society of Industry Convergence
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    • v.2 no.1
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    • pp.61-67
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    • 1999
  • An active control for the swing of crane systems is very important for increasing the productivity. This article introduces the control for the position and the swing of a crane using the fuzzy learning method. Because the crane is a multi-variable system, learning is done to control both position and swing of the crane. Also the fuzzy control rules are separately acquired with the loading and unloading situation of the crane for more accurate control. And We designed controller by fuzzy learning method, and then compare fuzzy learning method with LQR. The result of simulations shows that the crane is controlled better than LQR for a very large swing angle of 1 radian within nearly one cycle.

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Multi-dimensional Interactivity for Learners' Satisfaction with e-Learning

  • Lee, Ji-Eun;Shin, Min-Soo
    • Journal of Information Technology Applications and Management
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    • v.17 no.3
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    • pp.135-150
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    • 2010
  • Interactivity has been referred to as an important element promoting students' active participation in virtual classes. Assuming that interactivity cannot be defined by a single dimension, this study proposes multi-dimensional interactivity. Multi-dimensional interactivity includes all types of interactivity in e-learning. This study explored multi-dimensional interactivity which affects learners' satisfaction with e-learning. Data were collected from 132 students who had attended e-learning courses and the relationship between multi-dimensional interactivity and learners' satisfaction levels were tested through regression analysis. The result of this study showed that mechanical, reactive, and creative interactivity were positively related to learners' satisfaction. However, social interactivity seemed not to be related to learners' satisfaction. This study provides new insights on interactivity and verifies the importance of the multi-dimensional interactivity. The result of this study is expected to provide practical implications for interactivity strategies in e-learning.

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The Case Study of Using GrafEq, by Pre-service Mathematics Teachers for Exploring Secondary School Mathematics (중등수학 탐구를 위한 예비수학교사의 수학프로그램(GrafEq.) 활용 사례)

  • Kim Nam Dee
    • The Mathematical Education
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    • v.43 no.4
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    • pp.405-417
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    • 2004
  • This study is on the use of mathematics program for School Mathematics Education. According to the ‘technology principle’ by NCTM and teaching-learning methods by the 7th curriculum, we developed mathematics learning activities with mathematics program. This activity is to construct designs with graphs by using mathematics program(GrafEq.). In this study, we practiced these learning activities with pre-service mathematics teachers. The mathematics educational effects of these learning activities in this study are analyzed as follows; active & spontaneous search for mathematical knowledge, the experience of problem solving, affirmative view-point of mathematics, understanding of practical use of mathematics, acquisition an interest & motivation of learning mathematics etc. When students learn graphs of function, the concept of inequality in secondary school mathematics class., mathematics teachers can make a good use of constructing designs by mathematics program(GrafEq.). This will help to practice of teaching-learning methods by the 7th curriculum.

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