• Title/Summary/Keyword: Visual value

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The Understanding of Determination of Horizontal Centration Point of Single-vision Reading Glasses (단초점 근용 안경의 수평방향 설계점 결정에 대한 이해)

  • Kim, Min Ho;Kim, Hyun-Il
    • Journal of Korean Ophthalmic Optics Society
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    • v.14 no.2
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    • pp.1-8
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    • 2009
  • Purpose: The purpose of this study is to compare degrees of asthenopia in after wearing of dispensed reading glasses with different criterion of P.D. Methods: The person who has minus near correction power (distance correction value (-)) is compared to the degree of asthenopia by wearing of dispensed reading glasses with near P.D(-B) and distance P.D. The person who has plus near correction power is compared to degree of asthenopia by wearing of dispensed reading glasses with near P.D-B, distance P.D, near P.D-A. The "Near-P.D-A" means reduced optical centre distance of reading glasses of positive correction value at which the same effect of prism B.O through near visual point in distance glasses exist at near visual point in reading glasses. Results: When near correction value is (-), dispensed reading glasses with distance P.D have caused less asthenopia than dispensed glasses with near P.D-B. When the near correction value is (+), we cannot confirm that which P.D is more useful for reading glasses. As a result of this study, dispensed reading glasses with near P.D-A have caused less asthenopia than another criterion of P.D. Conclusion: The effect of prism B.I through a near visual point in distance glasses ((-) correction value) reduce convergence demand. Therefore (-) correction value-reading glasses support convergence in near vision, because the effect of prism B.I of reading glasses is smaller than that of distance glasses. When the near correction value is (+), centration points can be determined by one of near P.D-A, near P.D-B, distance P.D.

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Visual Probing of User Experience Structure: Developing a New Methodology for Value-Centered HCI (가치 중심적 HCI를 위한 새로운 방법론의 개발: 모바일 인터넷 서비스의 사용자 경험 구조를 중심으로)

  • Lee, In-Seong;Choi, Bo-Reum;Kim, Jin-Woo;Jung, Seung-Ki;Lee, Ki-Ho
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.582-591
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    • 2007
  • 지금까지 HCI분야의 많은 연구들은 사용성 (Usability)을 중요한 연구 주제로 인식하여 왔다. 그러나 연구의 범위를 사용성에 한정하는 것은 HCI 분야의 잠재성을 좁히고, 사용자 경험 (User Experience)의 개념도 좁은 범위로 한정시키게 된다. 따라서 향후 HCI 분야의 연구는 정보 기술의 사용성 측면의 뿐만 아니라, 정보 기술의 사용을 통한 다양한 사용자 경험을 구조적인 관점에서 살펴보아야 한다. 즉 사용성 중심의 연구가 아닌, 보다 전반적이고 구조적인 측면에서 사용자 경험을 살펴보는 새로운 방향의 HCI 연구가 필요할 것으로 보인다. 이와 같이 사용자 경험을 보다 전반적이고 구조적인 측정에서 이해하기 위해서는 사용자가 특정 정보 기술의 사용을 통해 추구하는 가치 (Value)와 그와 같은 가치를 실현 시킬 수 있는 정보 기술의 속성 (Attribute) 및 결과 (Consequence), 그리고 속성, 결과, 가치 간 연관 관계를 구조적인 측면에서 살펴보아야 한다. 본 연구는 사용자 가치에 대한 대표적인 이론인 Means-End Chain Theory와 속성, 결과, 가치 간 연관 관계를 파악하기 위한 정성적 연구 방법론인 Laddering 기법을 기반으로 사용자 경험 구조 파악 및 가치 중심적 HCI (Value-Centered HCI)를 위한 새로운 연구 방법론을 제안하고자 한다. 또한 본 연구에서는 새롭게 제안된 방법론을 통해 모바일 인터넷 서비스에 대한 사용자 경험 구조를 도출하고, 모바일 인터넷 상황에서 도출된 결과 및 본 연구에서 새롭게 제안된 방법론의 이론적이고 실용적인 의의를 제시하고자 한다.

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The Effect of Experiential Value of AR Fashion Platform on Platform Preference (증강현실 패션플랫폼에 대한 경험적 가치가 플랫폼 선호도에 미치는 영향)

  • Ha Kyung Lee;Hee Jin Hur
    • Journal of the Korean Society of Clothing and Textiles
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    • v.46 no.6
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    • pp.987-1003
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    • 2022
  • This study explores the effect of experiential value of AR fashion platform on platform preference. Based on the SOR theory, the effects of visual appeals, entertainment, service excellence, and efficiency on platform attitudes, mediated by intrinsic enjoyment and escapism, are tested. The participants respond to the questions after watching the video clip, using an AR fashion platform. A total of 252 data is analyzed using SPSS 26.0 for descriptive statistics and reliability analysis and AMOS 26.0 for confirmatory factor analysis and structural equation modeling. The results show visual appeals, entertainment, and efficiency influence platform preference, mediated by intrinsic enjoyment. Entertainment also influences platform preference, mediated by escapism. The moderating effect of the AR service pre-experience is also explored. For the group with the AR service experience, entertainment and efficiency has a positive effect on intrinsic enjoyment, leading to AR platform preference. For the group without an AR service experience, only entertainment influences the AR platform preference, mediated by intrinsic enjoyment; however, there are no factors which increase escapism. The findings of this study contribute to find the marketing directions for the AR service users, by offering appropriate experiential values based on their prior AR experience.

The Creativity Forecasting of Design Idea Sketches According to the Ambiguity of Visual Stimuli and Idea-Sharing Situations (시각자극의 모호함과 아이디어 교류의 유무에 따른 디자인 아이디어의 창의성 예측)

  • Jang, Sun Hee
    • The Journal of the Korea Contents Association
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    • v.16 no.4
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    • pp.275-288
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    • 2016
  • A decision tree analysis was performed by categorizing the idea sketches produced in the group environment into three different levels of visual stimuli ambiguity (vague, ambiguous, and definite) and two idea-sharing situations (before and after). We then examined the predicted values for the creativity of each group's idea sketches, the factors that led to high creativity scores, and their standards. The results of the analyses indicated that the Resistance to Premature Closure, Originality, Elaboration, ness, and Similarity represented important predictors of the creativity of design idea sketches according to the level of ambiguity of the visual stimuli used and whether ideas were shared or not. The group presented with vague stimuli after sharing ideas scored the highest predicted creativity value and the group presented with definite stimuli after sharing ideas scored the lowest predicted creativity value.

Development of Image Quality Enhancement of a Digital Camera with the Application of Exposure To The Right Exposure Method (ETTR 노출 방법을 활용한 디지털 카메라의 화질 향상)

  • Park, Hyung-Ju;Har, Dong-Hwan
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.95-103
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    • 2010
  • Raw files record luminance values corresponds to each pixel of a digital camera sensor. In digital imaging, controlling exposure to capture the first highlight stop is important on linear-distribution of raw file characteristic. This study sought to verify the efficiency of ETTR method and found the optimum over-exposure amount to maintain the first highlight stop to be the largest number of levels. This was achieved by over-exposing a scene with a raw file and converting it to under-exposure in a raw file converting software. Our paper verified the efficiency of ETTR by controlling the exposure range and ISOs. Throughout the results, if exposure increases gradually 6 steps, dynamic range is also increased. And it shows that the optimized exposure value is around + $1\frac{2}{3}$ stop over compared to the normal exposure with the high ISOs simultaneously. We compared visual noise value at $1\frac{2}{3}$ stop to the normal exposure visual noise. Based on the normal exposure's visual noise, we can confirm that visual noise decrement is increased by increasing ISOs. In this experimental result, we confirm that overexposure about + $1\frac{2}{3}$ stop is the optimum value to make the widest dynamic range and lower visual noise in high ISOs. Based on the study results, we can provide the effective ETTR information to consumers and manufacturers. This method will contribute to the optimum image performance in maximizing dynamic range and minimizing noise in a digital imaging.

A Study on the Image and Visual Preference for the Seongpanak Districtat at the Mt. Hallasan (한라산 성판악 등산로 주변 경관이미지 및 선호도 특성에 관한 연구)

  • Kim, Sei-Cheon;Huh, Joon
    • Korean Journal of Environment and Ecology
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    • v.21 no.2
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    • pp.134-140
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    • 2007
  • The purpose of this study is to investigate the landscape image and visual preference for ridges of the Seongpanak district at Mt. Hallasan. For this, the evaluation of the artificial and natural landscape is compared through the medium of color slides. Data is analyzed through the descriptive statistics and spatial image is analyzed by factor analysis algorithm. Principle component analysis and Varimax Method are applied to extraction and factor rotation respectively. The results of this study can be summarized as follows : General visual imagesthe Seongpanak district at Mt. Hallasan are clean, beautiful and attractive. The degree of visual preference increased commensurately with the lower rate of artificial factors. Landscape Factors covering the spatial image are found to be 'aesthetic value', 'spatial scale', 'natural quality', and 'topography' factor, which account for 57.6% of the total variants. The aesthetic value variable is the most important factor in visual preference and the unnatural factors are found to present negative elements with visual preference.

Factors Affecting Visual Satisfaction of Benches at Urban Park (도시공원에서 벤치의 시각적 만족도에 영향을 미치는 요인)

  • 유상완;권상준;정정섭
    • Journal of the Korean Institute of Landscape Architecture
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    • v.28 no.3
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    • pp.88-96
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    • 2000
  • The objective of this study is to evaluate the preference and visual characteristic of users according to the location of benches at urban community parks. The types of benches are separated into four patterns and located in four representative places at urban community parks. Each relations between visual preference and adjective related factors are calibrated by the estimated results of Pearson correlation coefficient. Moreover, the factors which affect the visual preference are obtained by multiple regression analysis and to calibrate the each factors significant level, the method of multivariate variance analysis is applied. The results of this study are summzrized as belows: 1. Four types of factors which consist the visual characteristic are classified as emotional factor of visual images(aesthetic factor(F1), texture related factor(F2)) and physical factor(physical factor(F3), transformable factor(F4)). Each factor's eigenvalue is appears as 5.27∼1.78 and the eigenvalue of emotional factor of visual images is more higher than the physical factor. 2. The correlation coefficient between visual preference according to the location of benches(X21) and aesthetic factor(f1) is estimated as 0.79, which is highest value among the four factors. And the correlation coefficient of texture related factor(f2), physical factor(F3) and transformable factor(F4) is estimated as 0.14, 0.04 and 0.08 respectively. 3. The visual preference of users according to the location of benches is greatly affected by the emotional factor of visual images(F1, F2) and the physical factor(F3, F4) are poorly related. The results of this study suggest the effective guidelines for the location of leisure facilities. Moreover the design and planning of leisure facilities at the urban community park have to be reexamined. What must be examined from now on is as follows: First, the preference research of rest facilities in the urban park through the multiple approach must be carried out continuously. Second, the research about the visual quality of the environmental sight observed in sitting on the bench as well as the visual quality of the showed object and place needs to be supported. Nevertheless, through this study the utilization into the useful data of the plan and the design for the systematic disposition of landscape architecture equipments centered on the users can be expected.

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The Variable Process of Visual Acuity for Artificial Myopia (인위적인 근시에서 시력의 회복과정)

  • Choi, Woon Sang
    • Journal of Korean Ophthalmic Optics Society
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    • v.2 no.1
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    • pp.55-60
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    • 1997
  • Numerically compares a calculation about a variable process of visual acuity for a artificial myopia with previously the tested result. The calculation is used to the value of Gullstrand's theoretical eyes and a method of geometrical optics. The theoretical eye simplified a entrance pupil and retina. Optical lens and eye changed a equivalent lens. Refractive power of a equivalent lens is converted to focal length within theoretical eyes, and this was calculated about relation of a blur circle on the retina and visual acuity.

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A Study on Image Based Visual Tracking for SCARA Robot

  • Shin, Hang-Bong;Kim, Hong-Rae;Jung, Dong-Yean;Kim, Byeong-Chang;Han, Sung-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1944-1948
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    • 2005
  • This paper presents how it is effective to use many features for improving the speed and the accuracy of the visual servo systems. Some rank conditions which relate the image Jacobian and the control performance are derived. It is also proven that the accuracy is improved by increasing the number of features. Effectiveness of the redundant features is evaluated by the smallest singular value of the image Jacobian which is closely related to the accuracy with respect to the world coordinate system. Usefulness of the redundant features is verified by the real time experiments on a Dual-Arm Robot manipulator made in Samsung Electronic Co. Ltd

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The Implementation of the Realtime Visual Tracking of Moving Terget by using Kalman Filter (칼만필터를 이용한 이동 목표물의 실시간 시각추적의 구현)

  • 임양남;방두열;이성철
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1996.04a
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    • pp.254-258
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    • 1996
  • In this paper, we proposed realtime visual tracking system of moving object for 2D target using extended Kalman Filter Algorithm. A targeting marker are recongnized in each image frame and positions of targer object in each frame from a CCD camera while te targeting marker is attached to the tip of the SCARA robot hand. After the detection of a target coming into any position of the field-of-view, the target is tracked and always made to be located at the center of target window. Then, we can track the moving object which moved in inter-frames. The experimental results show the effectiveness of the Kalman filter algorithm for realtime tracking and estimated state value of filter, predicting the position of moving object to minimize an image processing area, and by reducing the effect by quantization noise of image

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