• Title/Summary/Keyword: Visual context

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Service-Learning Projects with Local Non-Profit Organizations Integrated into a Visual Design Class

  • Kim, Eundeok;Lee, Yoon-Jung
    • Fashion, Industry and Education
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    • v.15 no.2
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    • pp.53-63
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    • 2017
  • The growing significance of corporate social responsibility in the fashion industry has shed light on the importance of preparing fashion students to become socially responsible professionals. In spite of numerous benefits of service-learning, the teaching/learning method has been rarely employed in the fashion design and merchandising context. Therefore, the purpose of the study was first, to examine the concept and models of service-learning and compare different types of service-learning programs, and second, to discuss service-learning projects that were adopted in a visual design class as examples that service-learning can be effectively integrated into the fashion design and merchandising curriculum. This study provides the opportunity to share successful service-learning implementation with other educators to help with effective incorporation of the pedagogical program into the curriculum.

Korean and Japanese EFL Learners' AV Benefit for the Perception of the Liquid Contrast in English (한국인 및 일본인 영어학습자의 유음 차이 지각에 미치는 시각/청각 효과)

  • Chung, Hyun-Song
    • MALSORI
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    • no.60
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    • pp.1-11
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    • 2006
  • This paper investigated AV benefit of Korean and Japanese EFL learners' perception of the liquid contrast in English. In a perception experiment, the two English consonants /l/ and /r/ were embedded in initial and medial position in nonsense words in the context of the vowels /i, a, u/. Singletons and clusters were included in the speech material. Audio and video recordings were made using a total of 108 items. The items were presented to Korean and Japanese learners of English in three conditions: audio-alone (A), visual-alone (V) and audio-visual presentation (AV). The results showed that there was no evidence of AV benefit for the perception of the /l/-/r/ contrast for either Korean or Japanese learners of English. The results suggest that increasing auditory proficiency in identifying a non-native contrast is linked with an increasing proficiency in using visual cues to the contrast.

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Best Practices on Improving the Virtual Reality (VR) Content Development Process with EPIC's Unreal Engine

  • Kong, Ji Hoon;Kim, Ki Du;Kim, R. Young Chul
    • International Journal of Advanced Culture Technology
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    • v.9 no.4
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    • pp.417-423
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    • 2021
  • Recently, in the Game industries, they are increasing to use of game engines to reduce the development cost of 3D content and software. In particular, Unreal Engine provides a blueprint visual scripting function that enables software production without programming (coding). Although High-end video content can be produced, the problem is that content development is complicated and requires advanced manpower. To solve this problem, we propose an optimized VR game context process. This is because 1) a Blueprint visual script is used, 2) VR games with various interactions can be produced, 3) Non-majors in the software field (or groups) can develop advanced content. In various related industries such as defense, medical care, manufacturing, and construction, we may easily develop any game content without programming with our refined VR rhythm action game development process. We expect to reduce the development cost with the process advantages in the game industries.

The Influence of YouTube "Mukbang" Content Characteristics on Viewers' Satisfaction and Word-of-Mouth Intentions

  • Jeong Sun LEE;Seunghyeon LEE;Seong Soo CHA
    • The Journal of Industrial Distribution & Business
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    • v.15 no.9
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    • pp.1-9
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    • 2024
  • Purpose: This study examines the impact of YouTube mukbang content characteristics on viewer satisfaction and word-of-mouth behavior. Drawing from theories in media psychology, consumer behavior, and communication studies, we investigate five key content characteristics: credibility, entertainment value, informativeness, visual appeal, and auditory quality. Research design, data and methodology: Using structural equation modeling with data from 206 mukbang viewers, we test hypothesized relationships between these characteristics, viewer satisfaction, and word-of-mouth behavior. Results: Research reveal that credibility and informativeness significantly and positively influence viewer satisfaction, while entertainment value, visual appeal, and auditory quality show no significant effect. Viewer satisfaction positively impacts word-of-mouth behavior. These findings challenge conventional assumptions about video content consumption and highlight the unique nature of mukbang viewing. Conclusions: The study contributes to digital content consumption literature by providing empirical evidence of factors influencing viewer engagement in the mukbang context. It offers practical insights for content creators, marketers, and platform developers, emphasizing the importance of informative and credible content in driving viewer satisfaction and promoting positive word-of-mouth. By extending established media theories to this emerging form of digital entertainment, our research paves the way for future studies. The study's limitations, including its cross-sectional nature and specific cultural context, suggest directions for future research.

An Empirical Study on the Relative Importance of Audio-visual Records Apprisal Elements (시청각기록물의 평가요소 중요도에 관한 연구)

  • Hong, Deok-Yong
    • The Korean Journal of Archival Studies
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    • no.32
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    • pp.79-126
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    • 2012
  • The purpose of this study is to deduct appraisal elements of audio-visual records based on the characteristics of audio-visual records and to take on the relative importance of elements by public institution's archivist and National Archive of Korea's audio-visual specialist thereby to suggest appraisal elements of priority audio-visual records appraisal. Priority of the appraisal elements analysis alternatives for the deducted audio-visual appraisal elements using AHP(Analytic Hierarchy Process) by public institution's archivist and National Archive of Korea's audio-visual specialist. As the results of AHP(Analytic Hierarchy Process), 'context' was decides as the most important appraisal classes, and 'subject' was decides as the most important appraisal elements.

Lip and Voice Synchronization Using Visual Attention (시각적 어텐션을 활용한 입술과 목소리의 동기화 연구)

  • Dongryun Yoon;Hyeonjoong Cho
    • The Transactions of the Korea Information Processing Society
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    • v.13 no.4
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    • pp.166-173
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    • 2024
  • This study explores lip-sync detection, focusing on the synchronization between lip movements and voices in videos. Typically, lip-sync detection techniques involve cropping the facial area of a given video, utilizing the lower half of the cropped box as input for the visual encoder to extract visual features. To enhance the emphasis on the articulatory region of lips for more accurate lip-sync detection, we propose utilizing a pre-trained visual attention-based encoder. The Visual Transformer Pooling (VTP) module is employed as the visual encoder, originally designed for the lip-reading task, predicting the script based solely on visual information without audio. Our experimental results demonstrate that, despite having fewer learning parameters, our proposed method outperforms the latest model, VocaList, on the LRS2 dataset, achieving a lip-sync detection accuracy of 94.5% based on five context frames. Moreover, our approach exhibits an approximately 8% superiority over VocaList in lip-sync detection accuracy, even on an untrained dataset, Acappella.

Analysis of Quotitive Division as Finding a Scale Factor in Enlargement Context (확대 상황 포함나눗셈에 대한 고찰)

  • Yim, Jaehoon
    • Journal of Elementary Mathematics Education in Korea
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    • v.21 no.1
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    • pp.115-134
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    • 2017
  • It is necessary to understand the characteristics of each type of division problems in other to help students develop a rich understanding when they learn each type of division problems. This study focuses on a specific type of division problems; a quotitive division as finding a scale factor in enlargement context. First, this study investigated via survey how 4th-6th graders and preservice and inservice elementary teachers solved a quotitive division relating to scaling problem. And semi-structured interviews with preservice and inservice elementary teachers were conducted to explore what knowledge they brought when they tried to solve enlargement quotitive division problems. Most of participants solved the given quotitive division problem in the same way. Only a few preservice and inservice teachers interpreted it as a proportion problem and solved in a different way. From the interviews, it was found that different conceptions of context and decontextualization, and different conceptions of times (as repeated addition or as a multiplicative operator) were connected to different solutions. Finally, three issues relating to teaching enlargement quotitive division were discussed; visual representation of two solutions, conceptions connected each solution, and integrating quotitive division and proportion in math textbooks.

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Do Diverse Physical Contexts Matter in Mobile Internet Use\ulcorner (모바일 인터넷 사용 성과와 만족도에 영향을 미치는 신체적 정황 요인에 관한 연구)

  • 류호성;최영완;김진우
    • Korean Journal of Cognitive Science
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    • v.12 no.4
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    • pp.1-9
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    • 2001
  • Mobile Internet can be used anytime and anyplace thanks to the portability of mobile phones and wireless connectivity to the Internet. Therefore Mobile Internet users can be in various contexts compared with Wire Internet users in stationary contexts. In this research out of various context attributes, we selected physical context attributes of hands feet and eyes and studied how these affect the performance of Internet use and user\\` satisfaction. For this research we made control1ed experiments in performing the given task in each attribute and measured the task accuracy and the subjective satisfaction. The experiments indicated that each attribute doesn\\`t affect the accuracy and satisfaction when it is given individually but when two of more context attributes are given simultaneously in context of disturbance of eyes and motion of legs the accuracy and satisfaction declines. This suggests that the subjects need more attention for the physical context of two or more factors than one factor because of the attention capacity limit. As the result, the attention capacity for the task shrinks.

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A Study on the Effect of Pre-cue in Simple Reactions on Control-on-Display Interfaces

  • Lim, Ji-Hyoun;Choi, Jun-Young;Kim, Young-Su
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.4
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    • pp.563-569
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    • 2011
  • Objective: This study focuses on the effects of pre-cues informing the location of upcoming visual stimulus on finger movement response in the context of control-on-display interfaces. Background: Previous research on pre-cues focus on attention allocation and motion studies were limited to indirect control conditions. The design of this study aimed to collect data on the exact landing point for finger-tap responses to a given visual stimulus. Method: Controlled visual stimuli and tasks were presented on a UI evaluation system built using mobile web standards; response accuracy and response time were measured and collected as appropriate. Among the 16 recruited participants, 11 completed the experiment. Results: Providing pre-cue on the location of stimulus affected response time and response accuracy. The response bias, which is a distance from the center of stimulus to the finger-tap location, was larger when the pre-cue was given during a one-handed operation. Conclusion: Given a pre-cue, response time decreases, but with accuracy penalized. Application: In designing touch-screen UI's - more strictly, visual components also acting as controllers - designers would do well to balance human perceptual and cognitive characteristics strategically.

Pre-Service Teachers' Understanding of Contexts for Constructing Exponential Graph (지수함수 그래프의 구성 맥락에 대한 예비교사들의 이해)

  • Heo, Nam Gu;Kang, Hyangim;Choi, Eunah
    • Journal of Educational Research in Mathematics
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    • v.27 no.3
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    • pp.411-430
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    • 2017
  • This study examined the understanding of 24 pre-service teachers about the three contexts for constructing the exponential graphs. The three contexts consisted of the infinite points context (2009 revision curriculum textbook method), the infinite straight lines context (French textbook method), and the continuous compounding context (2015 revision curriculum textbook method). As the result of the examination, most of the pre-service teachers selected the infinite points context as easier context for introducing the exponential graph. They noted that it was the appropriate method because they thought their students would easily understand, but they showed the most errors in the graph presentation of this method. These errors are interpreted as a lack of content knowledge. In addition, a number of pre-service teachers noted that the infinite straight lines context and continuous compounding context were not appropriate because these contexts can aggravate students' difficulty in understanding. What they pointed out was interpreted in terms of knowledge of content and students, but at the same time those things revealed a lack of content knowledge for understanding the continuous compounding context. In fact, considering the curriculum they have experienced, they were not familiar with this context, continuous compounding. These results suggest that pre-service teacher education should be improved. Finally, some of the pre-service teachers mentioned that using technology can help the students' difficulties because they considered the design of visual model.