• Title/Summary/Keyword: Visual Components

Search Result 539, Processing Time 0.918 seconds

A design of visual weighted quantizer for wavelet image compression (웨이브릿 영상 압축을 위한 인간 시각 가중 양자화기의 설계)

  • 엄일규;김재호
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.22 no.3
    • /
    • pp.493-505
    • /
    • 1997
  • In this paper, a wavelet image compression method using human visually estimated quantizer is proposed. The quantizer has three components. These are constructed by using effects of frequency band, background luminance, and spatial masking. The first quantization factor is a fixed constant value for each band. The second factor is calculated by averaging four wavelet coefficients in the lowest frequency band. The third factor is determined by the difference between wavelet coefficients in the lowest frequency band. Arithmetic coding is used for encoding quantized wavelet coefficients. Coefficients in the lowest band are transmitted without loss. Therefore the compressed image is decompressed by using three quantization factors which can be calculated in the receiver. Compared with previous image compression methods which adopted human visual system, the proposed method shows improved results with less computational cost.

  • PDF

Data Visualization of Site-Specific Underground Sounds

  • Tae-Eun, Kim
    • International journal of advanced smart convergence
    • /
    • v.13 no.1
    • /
    • pp.77-84
    • /
    • 2024
  • This study delves into the subtle sounds emanating from beneath the earth's surface to unveil hidden messages and the movements of life. It transforms these acoustic phenomena into digital data and reimagines them as visual elements. By employing Sismophone microphones and utilizing the FFT function in p5.js, it analyzes the intricate frequency components of subterranean sounds and translates them into various visual elements, including 3D geometric shapes, flowing lines, and moving particles. This project is grounded in the sounds recorded in diverse 'spaces of death,' ranging from the tombs of Joseon Dynasty officials to abandoned areas in modern cities. We leverage the power of sound to transcend space and time, conveying the concealed narratives and messages of forgotten places .Through the visualization of these sounds, this research blurs the boundaries between 'death' and 'life,' 'past' and 'present,' aiming to explore new forms of artistic expression and broaden perceptions through the sensory connection between sound and vision.

Validity examination of the measurement of 3D visual fatigue using EEG (EEG 생체신호 기반 3D 시각피로 측정방법에 대한 타당화 연구)

  • Li, Hyung-Chul O.;Moon, Kyung-Ae
    • Science of Emotion and Sensibility
    • /
    • v.15 no.1
    • /
    • pp.17-28
    • /
    • 2012
  • Recent development of 3D technologies made it possible that observers perceive 3D depth from two dimensional images. Despite this kind of technological development, when observers watch 3D display they experience 3D visual fatigue that they do not usually experience in real life. It is critical to measure visual fatigue in order to overcome the problem of 3D visual fatigue. The purpose of the present study was to develop a protocol to measure 3D visual fatigue based on an EEG signal and to examine its validity. The first experiment explored the possible ERP components that reflected visual fatigue in 2D and 3D conditions. The second experiment examined whether the feature of the component found in the first experiment was affected by the amount of binocular disparity. Both in Cz and Pz channels, the peak amplitude of P3 component was much lower in 3D rather than in 2D conditions, and it decreased as the amount of binocular disparity increased. The subjective 3D visual fatigue also increased with the amount of binocular disparity. These results imply that the peak amplitude of P3 component at Cz and Pz channels can be used as an index of 3D visual fatigue.

  • PDF

Development of Real-time Control System for White bBamline and Microprobe Beamline (백색광 및 X선 미세탐침 빔라인용 실시간 제어시스템 개발)

  • 윤종철;이진원;고인수
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 1997.10a
    • /
    • pp.748-751
    • /
    • 1997
  • The White Beamline of the Pohang Accelerator Laboratory(PAL) consists of main and second slits, a microprobe system, two ion chambers, a video-microscope, and a Si(Li) detector. These machine components must be controlled remotely through computer system to make user experiments precise and speedy. A real-time computer control system was developed to control and monitor these machine components. A VNIEbus computer with OS-9 real-time operating system was used for low-level data acquisition and control. VME I/O modules were used for step motor control and scaler control. The software has modular structure for maximum performance and easy maintenance. We developed database, I/O driver, and control software. We used PC/Window95 for data logging and operator interface. Visual C++ was used graphical user interface programming. RS232C was used for communication between VME and PC.

  • PDF

Development of User Interface Design Guidelines for Education Software Designers (교육용 소프트웨어 설계자를 위한 사용자 인터페이스 설계지침 개발)

  • Yun, Cheol-Ho
    • Journal of the Ergonomics Society of Korea
    • /
    • v.22 no.3
    • /
    • pp.45-56
    • /
    • 2003
  • This study was conducted to develop user interface design guidelines for those who design education software products (web sites or CD-ROM titles). To establish this guideline scheme, international standards, commercial design guidelines, and research papers were surveyed. Especially, ISO 9241 was referred as a basic model of a guideline scheme. First, the research group developed draft guidelines. After that, education software developers, designers, and a user group reviewed the draft and the draft was revised with their commentations. Five components were selected as a primary class of guideline scheme: general principle, dialogue design, user guidance, visual interface, and information presentation. Each component was divided several components as a secondary class. Finally, 45 items were selected as user interface design guidelines for the education software design.

A Machine Vision System for Inspecting Tape-Feeder Operation

  • Cho Tai-Hoon
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • v.6 no.2
    • /
    • pp.95-99
    • /
    • 2006
  • A tape feeder of a SMD(Surface Mount Device) mounter is a device that sequentially feeds electronic components on a tape reel to the pick-up system of the mounter. As components are getting much smaller, feeding accuracy of a feeder becomes one of the most important factors for successful component pick-up. Therefore, it is critical to keep the feeding accuracy to a specified level in the assembly and production of tape feeders. This paper describes a tape feeder inspection system that was developed to automatically measure and to inspect feeding accuracy using machine vision. It consists of a feeder base, an image acquisition system, and a personal computer. The image acquisition system is composed of CCD cameras with lens, LED illumination systems, and a frame grabber inside the PC. This system loads up to six feeders at a time and inspects them automatically and sequentially. The inspection software was implemented using Visual C++ on Windows with easily usable GUI. Using this system, we can automatically measure and inspect the quality of ail feeders in production process by analyzing the measurement results statistically.

Stereoscopic Video Coding Using MPEG-4 Multiple Auxiliary Component (MPEG-4 MAC(Multiple Auxiliary Component) 기반 스테레오스코픽 비디오 부호화)

  • 조숙희;윤국진;안충현
    • Proceedings of the IEEK Conference
    • /
    • 2003.11a
    • /
    • pp.167-170
    • /
    • 2003
  • We propose stereoscopic video coding method using the syntax of MAC(Multiple auxiliary component) that was added to the MPEC-4 visual version 2 in order to describe the transparency of the video object. We also define the novel MAC's semantics in MPEG-4 that should support the proposed coding method. The major difference between the existing coding method and the proposed coding method is the addition of the residual texture coding. The proposed coding method assigns disparity map and residual texture to 3 components of MAC: one component for disparity map and the rest 2 components fer the luminance and chrominance data of the residual texture, respectively. The performance of the proposed method is evaluated in terms of PSNR by computer simulations.

  • PDF

A Study on efficient PCB assembly (PCB의 효율적 조립 방법에 관한 연구)

  • Mun Gi Ju;Jeong Hyeon Cheol;Heo Ji Hui
    • Proceedings of the Korean Operations and Management Science Society Conference
    • /
    • 2003.05a
    • /
    • pp.741-743
    • /
    • 2003
  • A surface mount machine operation policy to assemble printed circuit boards is being developed in this research. The policy includes how to assign electronic components to slots on a component rack, and how to determine placement sequences on printed circuit board. The suggested heuristic uses information about component types and closeness relationships in each component on the board to assemble. First, the size of components and closeness ratings are used to divide them into two different size groups. Then rack assignment and placement routes are developed using component type and quantity information for a small size group, and followed by a large size group. Simulation models are developed using Visual C++ for performance evaluation of the heuristic. Necessary statistical analyses are provided to show the effectiveness of the suggested heuristic.

  • PDF

Interactive Fixturing System Using Commercial CAD System (상용 CAD 시스템을 이용한 대화식 치구 설정 시스템)

  • 김용세;김현진;안영철;노형민
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2003.06a
    • /
    • pp.905-910
    • /
    • 2003
  • Most of previous research on machining process planning has not fully included consideration on fixturing. With fixture components properly assembled with the part workpiece in a CAD modeling environment, necessary geometric information of fixture elements and their interrelations with the part model can be obtained so that machining process plans could incorporate fixturing considerations. This paper introduces an interactive fixturing system called I-Fix. I-Fix is a dowel-pin based modular fixture system, and it has been developed using Solid Edge CAD system and Visual Basic. Through customized operations of the assembly commands of the CAD system, I-Fix significantly simplifies user operations and thus reduces fixturing time. Furthermore, I-Fix enhances user convenience by providing general guidance about the fixture components and fixturing methods.

  • PDF

A Study on the Data Compression of Image using the Extraction of Boundary Region (경계영역검출을 이용한 영상 데이터압축에 관한 연구)

  • 지은정;김현철;천승환;이귀상
    • Proceedings of the IEEK Conference
    • /
    • 1999.11a
    • /
    • pp.1113-1116
    • /
    • 1999
  • In this papers, we proposes a efficient compression method of an image using the extraction of boundary region of DCT in MPEG-1. DCT coefficients have from low frequency to high frequency various components. After performing DCT to an image, the data is compressed to contain the boundary Region by quantization, and the information of boundary Region can be extracted by inverse DCT. In those, I chose frequency components susceptible to the boundary through the many experiences. In this paper, boundary can be selected by dividing low frequency by big quantization coefficient and dividing high frequency by small quantization coefficient without degrading visual qualify in MPEG-1. Also it is predicted that to reduce high frequency value will be good in noisy environments.

  • PDF