• Title/Summary/Keyword: Virtual network

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A Study on IP Virtual Private Network Architecture

  • Robles, Rosslin John;Kim, Na-Youn;Sattarova, Feruza;Kim, Seok-Soo;Kim, Tai-Hoon
    • Proceedings of the KAIS Fall Conference
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    • 2009.05a
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    • pp.696-699
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    • 2009
  • A VPN is a private network that uses a public network to connect remote sites or users together. As its popularity grows, companies, organization and even the government turned to it as a means of extending their own networks. To setup a Virtual Private a proper IP VPN Architecture must first be selected. In this paper, the types of IP Virtual Private Network Architecture like the MPLS-Based, IPSec-Based and the SSL/TLS-Based are discussed and compared. The comparison may serve as a guide for selecting the proper IP Virtual Private Network Architecture that is suitable for the company's needs.

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Realization of Virtual Device Network(VDN) for Predictive Maintenance

  • Choi, Gi-Heung;Song, Ki-Won
    • Bulletin of the Korean Institute for Industrial Safety
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    • v.2 no.1
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    • pp.6-10
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    • 2002
  • Requirements for Distributed Monitoring and Control Networks(DMCN) differ greatly from those of typical data networks. Specifically, my DMCN technology which employs a filedbus protocol is different from IP network protocol TCP/IP. In general, one needs to integrate fieldbus protocol and TCP/IP to realize DMCN over IP network or internet, which can be viewed as Virtual Device Network(VDN). Interoperability between devices and equipments is essential to enhance the quality and the performance of predictive maintenance(PM). This paper suggests a basic framework for VDN using DMCN over IP network and a method to guarantee interoperability between devices and equipments.

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Networked Community: A connected Societ

  • Yoon, Soungwoong;Lee, Sang-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.6
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    • pp.25-32
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    • 2017
  • We are living in networks which are regarded as a society. However, it is difficult to designate a specific position or the impact over sociological relationships and virtual links. In this paper, we conceptualize two themes of the network as Physical Network and Virtual Network, and observe their cross-network effects. New concept called Networked Community (NC) is then introduced to walk through both PN and VN by using the element of connections say connectivity feature. Through modeling NC by the theme of network transposition and egocentric network, we try to comprehend all possible networks for detecting the problems and solutions by using both sides' idea. Experimental results show that we can model real-world problems and then analyze them through NC by measurable and structural manner.

Study on the Implementation of a Virtual Switch using Intel DPDK (Intel DPDK를 이용한 가상스위치의 구현에 관한 연구)

  • Jeong, Gab-Joong;Choi, Kang-Il
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.2
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    • pp.211-218
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    • 2015
  • This paper describes the implementation of the accelerated virtual switch using Intel DPDK(Data Plane Development Kit), and evaluates the virtual network functions of the virtual switch which is one of the most important components to build a virtual network for cloud computing. Nowadays, new information service platforms are appeared from the interconnection of intelligent IT systems like IoT(Internet of Things). And many companies want to use the new service platform for their new application service. The companies can apply there new service early which needs small investment and responses adaptively to the fast change of consumer environment. Using cloud computing technology, the new business service can be introduced as a commercial IT service for the time to market. In this study, an implementation and investigation were performed for the accelerated virtual switch, called Intel DPDK virtual switch, which is using multi processors in network interface card for virtual network functions. It can be useful for Internet-oriented companies to leverage the new cloud service and businesses for its creativeness.

A New Communication Network Model for Chat Agents in Virtual Space

  • Kim, Jong-Woo;Ji, Seong-Hyun;Kim, Seon-Yeong;Cho, Hwan-Gue
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.2
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    • pp.287-312
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    • 2011
  • Internet chat programs and instant messaging services are becoming increasingly popular among Internet users. One of the crucial issues with Internet chat is how to manage the corresponding pairs of questions and answers in a sequence of conversations. Although many novel methodologies have been introduced to cope with this problem, most are poor in managing interruptions, organizing turn-taking, and conveying comprehension. The Internet environment is recently evolving into a 3D environment, but the problems with managing chat dialogues with the standard 2D text-based chat have remained. Therefore, we propose a more realistic communication model for chat agents in 3D virtual space in this paper. First, we propose a new method to measure the capacity of communication between chat agents and a novel visualization method to depict the hierarchical structure of chat dialogues. In addition, we are concerned with communication networks for virtual people (avatars) living in virtual worlds. In this paper we consider a microscopic aspect of a social network in a relatively short period of time. Our experiments show that our model is highly effective in a virtual chat environment, and the communication network based on our model greatly facilitates investigation of a very large and complicated communication network.

A Hybrid Cloud Testing System Based on Virtual Machines and Networks

  • Chen, Jing;Yan, Honghua;Wang, Chunxiao;Liu, Xuyan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.4
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    • pp.1520-1542
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    • 2020
  • Traditional software testing typically uses many physical resources to manually build various test environments, resulting in high resource costs and long test time due to limited resources, especially for small enterprises. Cloud computing can provide sufficient low-cost virtual resources to alleviate these problems through the virtualization of physical resources. However, the provision of various test environments and services for implementing software testing rapidly and conveniently based on cloud computing is challenging. This paper proposes a multilayer cloud testing model based on cloud computing and implements a hybrid cloud testing system based on virtual machines (VMs) and networks. This system realizes the automatic and rapid creation of test environments and the remote use of test tools and test services. We conduct experiments on this system and evaluate its applicability in terms of the VM provision time, VM performance and virtual network performance. The experimental results demonstrate that the performance of the VMs and virtual networks is satisfactory and that this system can improve the test efficiency and reduce test costs through rapid virtual resource provision and convenient test services.

A Study on Problem Identification and Diagnosis from Virtual Network (가상 네트워크 망으로부터 문제점 식별 및 진단에 관한 연구)

  • Kim, Jeong-Su
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.8
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    • pp.67-78
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    • 2010
  • Various services such as IPTV, VoIP, multimedia over IP, on-line payment, on-line game, etc. were made possible due to the rapid advance of the network. In order to provide secure and seamless services over the network, the Internet service providers are performing continuous network monitoring using NMS. The main function of NMS is to perform a diagnosis to identify the potential causes of failure from event messages. In this paper, a simulation tool, named as NetDoctor, is presented which is capable of identifying and diagnosing the potential problems in the virtual network, before the network model is constructed. In NetDoctor, a series of various and artificial failure is imposed on the virtual network, and it was analyzed if NetDoctor could identify the problems. The experimental results on virtual network show that the developed tool is very effective in identifying and diagnosing the problems. The presented simulation tool can be used in the design of robust network.

Implementation of Multi-user 3D Virtual Environment System on a local area network (다자참여형 3차원 가상환경 시스템 구현)

  • Kim, Lae-Hyun;Kim, Juh-Han;Ko, Heedong;Choe, ByungKyun
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.1
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    • pp.29-36
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    • 1997
  • Most Virtual Reality Systems have been developed to support only a single user on a stand-alone system. With increasing availability of Internet, many people are taking strong interests in distributed Virtual Reality : the virtual environment is shared by many paticipants interacting over the network. To support sharing virtual environment and interactions on a network, we developed novel contributions to 3D world description and a network model. Interactive 3D world description is based on VRML, which is extended to support multi-user interactions. Then network model in our system consists of an architecture and a set of protocols for realizing a multi-user interactive shared 3D environment in IP multicast environment.

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Design and Implementation of Virtual Network Search System for Segmentation of Unconstrained Handwritten Hangul (무제약 필기체 한글 분할을 위한 가상 네트워크 탐색 시스템의 설계 및 구현)

  • Park Sung-Ho
    • Journal of Korea Multimedia Society
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    • v.8 no.5
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    • pp.651-659
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    • 2005
  • For segmentation of constrained and handwritten Hangul, a new method, which has been not introduced, was proposed and implemented to use virtual network search system in the space between characters. The proposed system was designed to be used in all cases in unconstrained handwritten Hangul by various writers and to make a number of curved segmentation path using a virtual network to the space between characters. The proposed system prevented Process from generating a path in a wrong position by changing search window upon target block within a search process. From the experimental results, the proposed virtual network search system showed segmentation accuracy of $91.4\%$ from 800 word set including touched and overlapped characters collected from various writers.

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Supporting Web-Based I/O Service by Extending Network Communication to Native Client (Native Client 네트워크 기능 확장을 통한 웹기반 I/O 서비스 지원)

  • Sung, Baegjae;Park, Sejin;Park, Chanik
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.4
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    • pp.249-254
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    • 2011
  • A user desktop service can be made available on internet or local area network with the help of virtualization and cloud technologies. The service is usually called a virtual desktop or a desktop cloud. However, a user interface is limited to I/O capabilities of a user's mobile terminal. In order to enhance a user interface on a remote virtual desktop, it is important to connect full-featured I/O devices which are founded locally. Our previous work called SoD (System-on- Demand) has proposed a technique to associate local full-featured I/O devices with a remote virtual desktop in Xen. On the technique, it is required to install a SoD client agent in a user's mobile terminal for connecting a remote virtual desktop. In this paper, we propose a new framework called Web-SoD that does not require any explicit installation to make SoD service available. The SoD client agent is provided by the web technology so that the agent can be installed transparently, and the platform independency is also achieved. Due to insufficient network socket performance of current web technologies, we extend Native Client (NaCl) proposed by Google to support a network functionality by modifying a NaCl library and a service runtime. With conducted experiment, we show that the network extension supports a full socket functionality over the compromised overhead on the web environment.