• Title/Summary/Keyword: Virtual model

Search Result 2,634, Processing Time 0.028 seconds

RDB Schema Model of XML Document for Storage Capacity and Searching Efficiency (저장 공간과 검색 효율을 위한 XML 문서의 RDB 스키마 모델)

  • Kim Jeong-Hee;Kwak Ho-Young;Kwon Hoon
    • The Journal of the Korea Contents Association
    • /
    • v.6 no.4
    • /
    • pp.19-28
    • /
    • 2006
  • XML instances for purpose of information exchange are normally stored in the legacy relational database. Therefore, integrations with relational database are required for effective XML applications. To support these requirements, virtual decomposition storage or decomposition storage methods which save separates structures of instances to relational database have researched. However, these storage methods contain different information of schema structure and layers which has caused difficulties to process query during search operation as well as increased overheads due to duplicate savings for separate storages. Therefore, in this research, additional field of 'Eltype' has introduced to previous database schema structure to instance and schema structure, provide consistent level information and propose storage structure to map each field to schema field of relational database. As results, XML instance and structures can be stored together to minimize overheads and required storage-space. Also, synchronized storage layer structure provides easier processing of search query.

  • PDF

Feasibility Analysis and Curriculum Design for the Business Simulation Learning (경영 시뮬레이션 학습의 타당성 분석 및 교수모형 설계)

  • Lee, Jae-Won;Park, Jin- Meyoung
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.8
    • /
    • pp.309-323
    • /
    • 2009
  • Business simulation learning is a business education method of the software applications that applied for the university's management training. Its interest is increasing as management training tools to simulate the virtual enterprise and to learn the business management knowledge, management skills, experience and problem-solving. This research was done for the feasibility analysis and management education model design of the business simulation learning. As a prior research to the introduction and operation of the university's business simulation learning curriculum, the need and literature research on the possibility recognition of classes for college students and corporate executives, a demand survey research and analysis was done and discussed the necessity and possibility of the business simulation learning for the industry and universities education area. In addition, we designed a curriculum of the business simulation learning and presented some of education models of management for the university's management training purpose by using the results of the survey research and literature analysis.

A Study on Hand Gesture Recognition with Low-Resolution Hand Images (저해상도 손 제스처 영상 인식에 대한 연구)

  • Ahn, Jung-Ho
    • Journal of Satellite, Information and Communications
    • /
    • v.9 no.1
    • /
    • pp.57-64
    • /
    • 2014
  • Recently, many human-friendly communication methods have been studied for human-machine interface(HMI) without using any physical devices. One of them is the vision-based gesture recognition that this paper deals with. In this paper, we define some gestures for interaction with objects in a predefined virtual world, and propose an efficient method to recognize them. For preprocessing, we detect and track the both hands, and extract their silhouettes from the low-resolution hand images captured by a webcam. We modeled skin color by two Gaussian distributions in RGB color space and use blob-matching method to detect and track the hands. Applying the foodfill algorithm we extracted hand silhouettes and recognize the hand shapes of Thumb-Up, Palm and Cross by detecting and analyzing their modes. Then, with analyzing the context of hand movement, we recognized five predefined one-hand or both-hand gestures. Assuming that one main user shows up for accurate hand detection, the proposed gesture recognition method has been proved its efficiency and accuracy in many real-time demos.

The Performance Enhancement of Automatic Dependent Surveillance - Broadcast Using Information Fusion Method (정보융합 기법을 활용한 ADS-B 성능 개선)

  • Cho, Taehwan;Kim, Kanghee;Kim, inhyuk;Choi, Sangbang
    • Journal of Advanced Navigation Technology
    • /
    • v.19 no.5
    • /
    • pp.345-353
    • /
    • 2015
  • In this paper, we proposed an information fusion method for enhancement of automatic dependent surveillance - broadcast (ADS-B) system which is one of the next generation navigation system. Although ADS-B provides better performance than traditional radar, ADS-B still has error due to dependence of global navigation satellite system (GNSS) information. In this paper, we improved the ADS-B performance using information fusion of multilateration (MLAT) and wide area multilateration (WAM). Information fusion provides accurate data compared to original data. Mostly, information fusion methods use Kalman filter or IMM(interacting multiple model) filter as a subfilter. However, we used Robust IMM filter as a subfilter to improve the aircraft tracking performance. Also, we use actual ADS-B data not virtual data to increase reliability of our information fusion method.

Design and Implementation of KDSM(KAIST Distributed Shared Memory) System (KDSM(KAIST Distributed Shared Memory) 시스템의 설계 및 구현)

  • Lee, Sang-Kwon;Yun, Hee-Chul;Lee, Joon-Won;Maeng, Seung-Ryoul
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.29 no.5
    • /
    • pp.257-264
    • /
    • 2002
  • In this paper, we give a detailed description of KDSM(KAIST Distributed Shared Memory) system. KDSM is implemented as a user-level library running on Linux 2.2.13, and TCP/IP is used for communication. KDSM uses page-based invalidation protocol, multiple-writer protocol, and supports HLRC(Home-based Lazy Release Consistency) memory consistency model. To evaluate performance of KDSM, we executed 4 scientific applications and compared the result to JLAJLA. The results showed that performance of KDSM almost equal to JIAJIA for 2 applications and performance of KDSM is better than JIAJIA for 2 applications.

Suggestion of Weighted Utopian Approach for Combining Weighting Methods and Utopian Approach (가중치 산정기법과 Utopian Approach를 결합한 Weighted Utopian Approach의 제안)

  • Yoo, Do-Guen;Jun, Hwan-Don;Jung, Dong-Hwi;Kim, Joong-Hoon
    • Journal of the Korean Society of Hazard Mitigation
    • /
    • v.10 no.4
    • /
    • pp.119-125
    • /
    • 2010
  • The most important part in the decision making is to decide the weight of attributes which indicate the relative importance of the properties to be estimated with different criteria respectively. In this study, the new MCDM method which consider typical preexisting methods all together is proposed. For doing those, Weighted Utopian Approach is newly suggested by combining typical 7 weighting methods and distance-based Utopian Approach which is one of the MCDM methods. The suggested method has the advantage of accomplishing representativeness and universality of the MCDM methods because it incorporates multiple weighting methods of diverse characteristics. It also yields not only the one final result but also the results calculated from each weighting method, broadening the options of the choice to the alternatives. The application of the new model to virtual engineering problems show that we can perform the decision making and the assessment of priority order more objectively with it and that it has high applicability to the practice, giving us simple calculation process.

A Study on Usability of Interface Metaphors in the Information Retrieval Systems (검색시스템에서 인터페이스 은유모형의 유용성에 관한 연구)

  • 서은경
    • Journal of the Korean Society for information Management
    • /
    • v.18 no.3
    • /
    • pp.179-202
    • /
    • 2001
  • In information system research. there has been a strong interest in developing the user-centered interface. Interface metaphors have been regarded as a user friendly device of the information retrieval systems. This study is to discover overall opinions about metaphors and to evaluate the usability of metaphors used in the homepages and retrieval interfaces of academic and public libraries. It is found that some metaphors cause users to confuse because they are similar each others or don\`t have unique meaning and because some have weak relationship between texts and images of metaphors. It is necessary to develop a metaphor model suitable for the a specific interface. This study proposes to develop functional metaphors which can help users easily understand how to operate and remember the procedures, and which are based in user\`s knowledge and experiences. The organizational metaphors of a virtual community also will be considered as a new type of retrieval interfaces.

  • PDF

Implementation of Access Control System Suitable for Meteorological Tasks in Grid Computing Environment (그리드 컴퓨팅 환경에서 기상업무에 적합한 접근 제어 시스템 구현)

  • Na, Seung-kwon;Ju, Jae-han
    • Journal of Advanced Navigation Technology
    • /
    • v.21 no.2
    • /
    • pp.206-211
    • /
    • 2017
  • Recently computing devices by connecting to a network, grid computing, the next generation of digital neural networks that provide maximum service will connect all of the computer such as a PC or server, PDA into one giant network makes the virtual machine. Therefore, we propose the grid computing implementation model to be applied to meteorological business field as follows. First, grid computing will be used for tasks such as the development of numerical models below the mid-scale or test operations, and the final backup of the weather supercomputer. Second, the resources that will constitute grid computing are limited to business PCs and Linux servers operated by the central government considering operational efficiency. Third, the network is restricted to the LAN section, which suggests the implementation of high performance computing.

A Study on the Meanings of Half-Life: Alyx and the Success Factors of VR Games (하프라이프 알릭사의 의미와 VR게임 성공 요소 고찰)

  • Kwon, Dong-Hyun
    • The Journal of the Korea Contents Association
    • /
    • v.20 no.9
    • /
    • pp.271-284
    • /
    • 2020
  • Good reviews that Half-Life: Alyx received created a turning point for the vitalization of the VR market with an uncertain future due to the absence of a revenue model together with the increased sales of VR equipment. Based on previous studies, this study categorized the characteristics of VR games according to graphs, first-person system, interface, controller, interaction technology, sound and stories. The analysis results show that the seven elements corresponded with "interactions" and "virtual images," which represent the completion level of games as part of VR components, and were connected to one another, which led to the proposal of an upper-rank concept "presence" to put them together. "Immersiveness," which represents users' emotions as part of VR components, was analyzed with the immersion theory to assign tasks of proper difficulty level for users' abilities. In the research process, the Delphi technique and FGI were administered to a panel of 15 experts to ensure objectivity. Finally, "presence" and "immersiveness" are characteristics in proportion to each other and can be valid concepts in future analysis of VR games as well as Half-Life: Alyx, which led to the proposal a new concept framework called 'presence effects' by combining the two words.

Robust Impedance Control Using Robot Using ISMC and Backstepping in Flexible Joint Robot (ISMC와 백스테핑을 이용한 유연관절로봇의 강인한 임피던스제어)

  • Kwon, Sung-Ha;Park, Seung-kyu;Kim, Min-chan
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.21 no.3
    • /
    • pp.643-650
    • /
    • 2017
  • The control of flexible joint robot is getting more attentions because its applications are more frequently used for robot systems in these days. This paper proposes a robust impedance controller for the flexible joint robot by using integral sliding mode control and backstepping control. The sliding mode control decouple disturbances completely but requires matching condition for disturbances. The dynamic model of flexible joint robot is divided into motor side and link side and the disturbance of the link side does not satisfy matching condition and cannot be decoupled directly by the actual input in the motor side. To overcome this difficulty, backstepping control technique is used with sliding mode control. The mismatched disturbance in the link side is changed into matched one in the respect to virtual control input which is the state controlled by actual input in the motor side. Integral sliding mode control is used to preserve the impedance control performance and the improved robustness at the same time.