• Title/Summary/Keyword: Virtual End Systems

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Design of ABR Service Control Functions for ATM Virtual End Systems (ATM 가상종단시스템의 ABR 서비스 제어 기능 설계)

  • 이숭희
    • Journal of the Institute of Convergence Signal Processing
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    • v.2 no.1
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    • pp.71-79
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    • 2001
  • ATM networks with long-distance links, causing long propagation delays, may require virtual end system functions to provide ABR services. We survey several issues for implementing the control functions for ABR service in multiple VCs, required in the virtual ends, and propose a structure for implementation. In the proposed design, shared memory structure is used to control the cell emission of the multiple VCs for the ABR services in the virtual end systems.

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Energy Efficient Transmit and Receive Strategy for Green Communications: K users extension

  • Oh, Changyoon
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.10
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    • pp.37-42
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    • 2016
  • We investigate multi user joint rate scheduling and power allocation problem for a delay sensitive CDMA systems. First, we characterize the existing two user joint rate scheduling and power allocation. We then extend the problem to the case of the multi user systems. In general, there is no simple optimum solution for the multi user scheduling problem. To that end, we propose a sub optimum solution, termed 'virtual user approach'. We show the performance of the virtual user approach to verify the benefit of complexity.

Big Data Management System for Biomedical Images to Improve Short-term and Long-term Storage

  • Qamar, Shamweel;Kim, Eun Sung;Park, Peom
    • Journal of the Korean Society of Systems Engineering
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    • v.15 no.2
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    • pp.66-71
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    • 2019
  • In digital pathology, an electronic system in the biomedical domain storage of the files is a big constrain and because all the analysis and annotation takes place at every user-end manually, it becomes even harder to manage the data that is being shared inside an enterprise. Therefore, we need such a storage system which is not only big enough to store all the data but also manage it and making communication of that data much easier without losing its true from. A virtual server setup is one of those techniques which can solve this issue. We set a main server which is the main storage for all the virtual machines(that are being used at user-end) and that main server is controlled through a hypervisor so that if we want to make changes in storage overall or the main server in itself, it could be reached remotely from anywhere by just using the server's IP address. The server in our case includes XML-RPC based API which are transmitted between computers using HTTP protocol. JAVA API connects to HTTP/HTTPS protocol through JAVA Runtime Environment and exists on top of other SDK web services for the productivity boost of the running application. To manage the server easily, we use Tkinter library to develop the GUI and pmw magawidgets library which is also utilized through Tkinter. For managing, monitoring and performing operations on virtual machines, we use Python binding to XML-RPC based API. After all these settings, we approach to make the system user friendly by making GUI of the main server. Using that GUI, user can perform administrative functions like restart, suspend or resume a virtual machine. They can also logon to the slave host of the pool in case of emergency and if needed, they can also filter virtual machine by the host. Network monitoring can be performed on multiple virtual machines at same time in order to detect any loss of network connectivity.

A Scalable Networked Virtual Reality System (확장성을 고려한 네트워크형 가상현실 시스템)

  • 오세웅
    • Journal of Korea Multimedia Society
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    • v.3 no.2
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    • pp.157-163
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    • 2000
  • Introduction of motion video including live video into network virtual reality systems makes virtual spaces more attractive. To handle live video in networked virtual reality s)'stems based on VRML, the scalability of networked virtual reality systems becomes very important on the internet where the performance of the network and the end systems varies dynamically. In this paper, a new quality control algorithm suitable for scalable networked virtual reality systems with live video capability is proposed. Our approach is to introduce the notion of the importance of presence (IoP) which represents the importance of objects in virtual spaces. According to IoPs, the degree of the deterioration of each object presentation will be determined in case of the starvation of system resources.

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A Study on Traffic Volume Prediction for e-Commerce Systems (전자상거래 시스템의 트래픽량 예측에 관한 연구)

  • Kim, Jeong-Su
    • The KIPS Transactions:PartC
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    • v.18C no.1
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    • pp.31-44
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    • 2011
  • The applicability of network-based computing depends on the availability of the underlying network bandwidth. Such a growing gap between the capacity of the backbone network and the end users' needs results in a serious bottleneck of the access network in between. As a result, ISP incurs disadvantages in their business. If this situation is known to ISP in advance, or if ISP is able to predict traffic volume end-to-end link high-load zone, ISP and end users would be able to decrease the gap for ISP service quality. In this paper, simulation tools, such as ACE, ADM, and Flow Analysis, were used to be able to perceive traffic volume prediction and end-to-end link high-load zone. In using these simulation tools, we were able to estimate sequential transaction in real-network for e-Commerce. We also imported virtual network environment estimated network data, and create background traffic. In a virtual network environment like this, we were able to find out simulation results for traffic volume prediction and end-to-end link high-load zone according to the increase in the number of users based on virtual network environment.

Direct Control of a Passive Haptic Device Based on Passive Force Manipulability Ellipsoid Analysis

  • Changhyun Cho;Kim, Munsang;Song, Jae-Bok
    • International Journal of Control, Automation, and Systems
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    • v.2 no.2
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    • pp.238-246
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    • 2004
  • In displaying a virtual wall using a passive haptic device equipped with passive actuators such as electric brakes, unsmooth motion frequently occurs. This undesirable behavior is attributed to time delay due to slowness in the virtual environment update and force approximation due to the inability of a brake to generate torque in arbitrary directions. In this paper a new control scheme called direct control is proposed to achieve smooth display on the wall-following task with a passive haptic device. In direct control, brakes are controlled so that the normal component of a resultant force at the end-effector vanishes, based on the force analysis at the end-effector of the passive haptic device using the passive FME (Force Manipulability Ellipsoid). Various experiments have been conducted to verify the validity of the direct control scheme with a 2-link passive haptic system.

Image Processing Based Virtual Reality Input Method using Gesture (영상처리 기반의 제스처를 이용한 가상현실 입력기)

  • Hong, Dong-Gyun;Cheon, Mi-Hyeon;Lee, Donghwa
    • Journal of Korea Society of Industrial Information Systems
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    • v.24 no.5
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    • pp.129-137
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    • 2019
  • Ubiquitous computing technology is emerging as information technology advances. In line with this, a number of studies are being carried out to increase device miniaturization and user convenience. Some of the proposed devices are user-friendly and uncomfortable with hand-held operation. To address these inconveniences, this paper proposed a virtual button that could be used in watching television. When watching a video on television, a camera is installed at the top of the TV, using the fact that the user watches the video from the front, so that the camera takes a picture of the top of the head. Extract the background and hand area separately from the filmed image, extract the outline to the extracted hand area, and detect the tip point of the finger. Detection of the end point of the finger produces a virtual button interface at the top of the image being filmed in front, and the button activates when the end point of the detected finger becomes a pointer and is located inside the button.

A Method of Input Shaper Design Using Virtual Mode for Undamped Vibration Systems (가상모드를 이용한 비감쇠 진동계 입력성형기 설계 방법)

  • Hong, S.W.;Choi, H.S.;Seo, Y.G.;Park, S.W.
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.17 no.6
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    • pp.83-90
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    • 2008
  • Input shaping is an efficient tool to eliminate transient and residual vibration caused by motion of mechanical systems. However, the rise time of the systems tends to increase due to the presence of input shapers. This paper is concerned with the rise time reduction when using input shaping. To this end, this paper proposes an input shaper design method for an undamped single mode vibration system using a virtual mode, which is not an actual mode but reflected in the design process. The essence of the proposed method is to design a three-impulse input shaper as if a single mode system has two modes: one actual mode and one virtual mode. The natural frequency of the virtual mode is a design parameter to change the rise time of the system. This paper discusses the performance of the proposed input shapers by simulation.

A Set-top Box with Virtual Platform Support for QoS Management in IMS Based Multiple Provider Networks

  • Siddiqui, Muhammad Shoaib;Hong, Choong-Seon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.3
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    • pp.886-905
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    • 2012
  • Set-top Box (STB) has evolved from being a device just sitting on top of a TV shelf to a device providing a gateway to the Internet for a home network, receiving services from multiple content providers, and enabling and ensuring Quality of Service (QoS) for the streaming media. IP Multimedia Subsystem (IMS), with its promise to provide a converged access network for multimedia service delivery (such as Triple play & Quadruple play services), has to guarantee QoS support. To enable QoS in IMS-based networks, we have designed a set-top box which provides feedback to the service provider to ensure end-to-end QoS. Our set-top box is designed to provide virtual platforms such that it can support multiple service providers. Each service provider is able to manage its own multimedia streams and ensures the desired network performance for each flow. The set-top box also works as a Home Gateway and provides end-to-end QoS support to the client nodes.

Resource Allocation for Networked Virtual Reality Systems (네트워크형 가상현실 시스템에서의 자원할당)

  • 오세웅
    • Journal of Korea Multimedia Society
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    • v.4 no.2
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    • pp.130-135
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    • 2001
  • When a networked virtual reality system handles composite media audio and video as well as three dimensional computer graphics, the quality of the virtual space is greatly affected by the current available network, and end system resources. Even if the network can preserve a certain amount of resources, the required resources change dynamically according to the user\`s navigation of a large virtual space, and then it may decrease the quality of the virtual space. In this paper, a method for resource allocation is proposed and the proposed system copes with the deterioration of quality of virtual spaces in case that the starvation of system resources occurs. The experimental results show that the proposed method is efficient.

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