• Title/Summary/Keyword: Video Phone

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Research on the Influence of Interaction Factors of mobile Phone Dance Live Broadcast on User's Intention of Use -Centered on Perceived Usefulness and Perceived Accessibility

  • Wu, Nuowa
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.8
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    • pp.51-58
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    • 2019
  • In this paper, we propose to characteristics of mobile phone dance live broadcast platform and the second-generation technology acceptance model TAM2, this paper established the user acceptance model of mobile phone dance live broadcast platform, aiming to study the influencing factors of users' acceptance on mobile phone dance live broadcast platform. Based on the empirical analysis of user survey, the model is validated, and the relationship between variables in the model is clarified. It is also confirmed that human-computer interaction, scene interaction, relationship interaction and other factors will affect the user's acceptance on mobile phone dance live broadcast platform. At the same time, based on the relationship among variables obtained in the research, this paper tries to analyze how the variables affect each other based on the actual practice of mobile phone dance live broadcast platform. In addition, the video design strategy and marketing strategy for further development of mobile phone dance live broadcast platform are given to help the platform and dance creators to carry out better promotion on the mobile side. In the end, this paper summarizes the shortcomings of this study and points out further research directions in the future, providing a reference for researchers in the field of mobile phone dance live broadcast platform acceptance.

A Design of Discrete Wavelet Transform Encoder for Multimedia Image Signal Processing (멀티미디어 영상신호 처리를 위한 DWT 부호화기 설계)

  • 이강현
    • Proceedings of the IEEK Conference
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    • 2003.07d
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    • pp.1685-1688
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    • 2003
  • The modem multimedia applications which are video Processor, video conference or video phone and so forth require real time processing. Because of a large amount of image data, those require high compression performance. In this paper, the proposed image processing encoder was designed by using wavelet transform encoding. The proposed filter block can process image data on tile high speed because of composing individual function blocks by parallel and compute both highpass and lowpass coefficient in the same clock cycle. When image data is decomposed into multiresolution, the proposed scheme needs external memory and controller to save intermediate results and it can operate within 33㎒.

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A Study on the Framework Construction of Disaster Monitoring and Transmitting System based on Smart-Phone (스마트 폰(Smart-Phone)기반의 재난 감시 및 상황전달시스템 프레임워크(Framework) 구축에 관한 연구)

  • Jeong, Duk-Hoon;Min, Geum-Young;An, Chang-Keun;Lee, Hoon-Seok
    • Journal of the Korea Safety Management & Science
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    • v.13 no.2
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    • pp.31-42
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    • 2011
  • Smart-Phones are utilized in disaster management field because it can deliver disaster information to large population simultaneously and quickly, and provide accurate information through situation-based service using the LBS(Location Based Service). To study on the utilization of smart phone for disaster information collection and dissemination method, this study suggest a framework which connects smart phone by loading application for reporting disaster. The disaster monitoring and situation dissemination system framework using smart phone is composed of 4 parts. First, smart phone application enters image, video, voice and text information and location of the disaster. Second, the disaster report reception and situation dissemination server receives the information, save in the DB, and send through smart phone SMS. Third, store into disaster information database. Fourth, display the disaster report and management information on 2D GIS, support the decision making process in deciding whether to manage as disaster, and disaster management web service which disseminates situation.

Use form by age-based of Smart phones and Necessity of Security (스마트 폰의 연령별 이용 형태와 보안의 필요성)

  • Choi, Jeong-Il;Jang, Ye-Jin
    • Convergence Security Journal
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    • v.15 no.6_2
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    • pp.89-97
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    • 2015
  • The Smart phone is the mobile phone added to mounted equipment miniaturized operating system of PC and wireless phone possible hardware, software modules. This study is examine about Smart phone supply spreading process and characteristic by age. And this study is wish to investigate about age-based features of the media usage attitude via a Smart phone as a reference questionnaire of KISA and KISDI. Smart phone is easy-to-use and excellent portability and mobility like Pocket PC. It is easy to information and data search anytime and anywhere unaffected by time and place. It is to possible a variety of information exchange with several acquaintances and easy to photos and video photography. Wish to improve the life satisfaction with widely using for smart phones at all ages.

Associations between Elementary School Students' Cell Phone Dependency and Aggression: The Mediating Effects of Diverse Leisure Activities (초등학생의 휴대전화 의존도와 공격성 간의 관계: 다양한 여가시간의 매개효과)

  • Kim, Hee-Sook;You, Jun Ok;Jung, Changsuk;Hyung, Nakyum
    • Journal of Korean Academy of Psychiatric and Mental Health Nursing
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    • v.27 no.4
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    • pp.406-414
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    • 2018
  • Purpose: The purpose of this study was to investigate the relationship between cell phone dependency and aggression in elementary school students with the mediating effect of leisure activities in South Korea. Methods: Data were cross-sectional in study design with 1,555 fourth grade elementary school students participating in the 4th-year Korean Children and Youth Panel Survey. Data analysis was performed using the SPSS/WIN 23.0 and AMOS 21.0 program. Results: Cell phone dependency has a significant effect on aggression, but it did not act as a control variable in the relationship between the protective factor, weekly book reading time and the amount of daytime play with aggression. Weekly entertainment time and weekly TV and video viewing time had a significant statistical effect on aggression, thus this study confirmed that cell phone dependency acts as a control variable in relation to aggression. Conclusion: As the entertainment time for elementary school students, the time spent watching TV and videos play a negative role, it is necessary to prepare a leisure activity management practice and strategies with an emphasis on entertainment time as well as, TV and video viewing as elementary school students' leisure activities for a healthy school life.

A Study on the Validity and Test-Retest Reliability of the Measurement of the Craniovertebral Angle of the Smart Phone Application 'Angles Video Goniometer'

  • Hyeon-Seong Joo;Byeong-Soo Kim;Myung-Mo Lee
    • Physical Therapy Rehabilitation Science
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    • v.11 no.4
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    • pp.454-463
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    • 2022
  • Objective: The purpose of this study was to compare concurrent validity and test-retest reliability based on Craniovertebral angle of 'Angles video goniometer', a smart phone application for convenient range of motion measurement, and 'Image J', an analysis software with high reliability and validity. This was conducted to find out whether 'Angle video goniometer' can be used clinically. Design: Cross-sectional study Methods: Fifty subjects were imaged laterally, and the angle of the head and spine was measured using Image J and the Angles video goniometer, respectively, in a resting posture and a chin in posture. The level of concurrent validity between the two measurement methods and the level of inter-rater reliability and intra-rater reliability were analyzed. Results: For forty participants, the concurrent validity between Image J and Angles video goniometer showed very high validity with ICC of 0.997(0.995~0.999) and 0.994(0.994~0.998), CVME% 0.71~0.72%, SEM% 0.31~0.34, MDC% 0.86~0.94. The test-retest intra-rater reliability showed very high reliability ICC 0.994(0.991~0.996), CVME% 0.71%, SEM% 0.31~0.43, MDC% 0.86~1.19%. The test-retest inter-rater showed very high reliability ICC 0.995(0.992~0.997), CVME% 0.71%, SEM% 0.43~0.59%, MDC% 1.20~1.62% Conclusions: Angles video goniometer', a smartphone application, is a device with very high reliability and validity for craniovertebral angle measurement in healthy adults, and it is a device that can be easily used in clinical practice.

A Study on the Current Situation and Improved Method for the Smombie through Field Survey and ICT Trend Analysis (현장 조사와 ICT 동향 분석을 통한 스몸비 현황과 개선 방안 연구)

  • Lee, Dong Hoon;Oh, Hye Soo;Jang, Jae Min;Jeong, Jong Woon;Yang, Sang Oon
    • Journal of the Korean Society of Safety
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    • v.35 no.5
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    • pp.74-85
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    • 2020
  • Smart phone zombie or Smombie means pedestrians who walk without attention to their surroundings because they are focused upon their smart phone. Because the traffic accidents and injuries caused by Smombie have been increased rapidly in recent years, the social attention and policies are needed to prevent it. This study was conducted to analyze Smombie's current status and some solutions used before and to propose new improved method through the latest ICT trend. In this study, we did the field survey to check Smombies at several places in Seoul through people counting, and found that a lot of pedestrians still use the smart phone while walking. And we analyzed many case studies about some solutions to prevent Smombies previously. The case studies include legal regulations, government policies, smart phone app services and facilities that are used before. We studied them through internet searches and reference studies and we also checked the current operating situation as visiting several places that the solutions actually has been operated. Therefore, we found there are some limitations in previous solutions in terms of effectiveness and management. To consider new solution that can be expected to overcome the limitations, we analyzed the latest ICT trends focused on features to utilize the Smombie prevention, especially video recognition and digital signage. In these days, video recognition has been developed rapidly with assistance of AI technology and it can recognize the specific pedestrian's characteristics such as holding smart phone as well as hair style, clothes, backpack and etc. On the other hands, the digital signage is the convergence device that includes big display, network connection and various IoT sensors. It can be used as public media in many places for public services as well as advertising. Through these analysis results, we show the requirements and the user scenario for the improved method to prevent Smombie. Finally, we propose to develop R&D technology to recognize Smombie exactly as pedestrian attributes and to spread creative contents to increase pedestrian's interest and engagement for Smombie prevention through digital signage.

Music Video Research of Photograph Image (사진적 이미지의 뮤직비디오 연구)

  • Kang, Hong Gue
    • The Journal of the Korea Contents Association
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    • v.16 no.2
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    • pp.251-256
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    • 2016
  • The music video was produced by the multimedia type of a video clip by adding the image to match it with the release of audio recordings. mass production. Although originally it started as a means of promoting music as mere receive attention as the main content of the music cable broadcast M-TV began mass production. The 21st century has used the technology in various fields, including animated films and live action films, documentaries smart phone era. Among attempts to analyze their work tends to center the photographer and music video director Anton Corbijin and Stephen Sednaoui representing a photographic image of a music video

One-Click Marketing Solution for Mobile Videos

  • Lee, Jae Seung;Lee, Seung Heon;Jang, Jin Woo;Kim, Hyun Bin;Nam, Ga Young;Lee, Suk Ho
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.3
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    • pp.71-76
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    • 2019
  • In this paper, we propose a simple one-click marketing solution for mobile devices which can advertise a product which is embedded in a mobile video while watching the video on a smartphone. If a specific product of interest appears in the video to the user, one can simply click on the product in the video and a pop-up window with information about the product is proposed. The implementation of the system is expected to enable users to gain real-time information about the product while watching the video without having to search for the product again after watching the movie, and thereby facilitating more mobile commerce. We use a two-fold system to prevent the failure of tracking which often occurs on a single online tracking system, so that the user cannot always get the commercial product information.

Moving Object Segmentation Using Object Area Tracking Algorithm (움직임 영역 추출 알고리즘을 이용한 자동 움직임 물체 분할)

  • Lee Kwang-Ho;Lee Seung-Ik
    • Journal of Korea Multimedia Society
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    • v.7 no.9
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    • pp.1240-1245
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    • 2004
  • This paper presents the moving objects segmentation algorithms from the sequence images in the stationary backgrounds such as surveillance camera and video phone and so on. In this paper, the moving object area is extracted with proposed object searching algorithm and then moving object is segmented within the moving object area. Also the proposed algorithms have the robustness against noise problems and results show the proposed algorithm is able to efficiently segment and track the moving object area.

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