• Title/Summary/Keyword: Video Image

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An Integrated File System for Guaranteeing the Quality of Service of Multimedia Stream (멀티미디어 스트림의 QoS를 보장하는 통합형 파일시스템)

  • 김태석;박경민;최정완;김두한;원유집;고건;박승민;김정기
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.9
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    • pp.527-535
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    • 2004
  • Handling mixed workload in digital set-top box or streaming server becomes an important issue as integrated file system gets momentum as the choice for the next generation file system. The next generation file system is required to handle real-time audio/video playback while being able to handle text requests such as web page, image file, etc. Legacy file system provides only best effort I/O service and thus cannot properly support the QoS of soft real-time I/O. In this paper, we would like to present our experience in developing the file system which fan guarantee the QoS of multimedia stream. We classify all application I/O requests into two category: periodic I/O and sporadic I/O. The QoS requirement of multimedia stream could be guaranteed by giving a higher priority to periodic requests than sporadic requests. The proto-type file system(Qosfs) is developed on Linux Operating System.

Fast Intra Mode Selection Algorithm for H.264/AVC Using Constraints of Frequency Characteristics (주파수 특성의 제약 조건들을 이용한 H.264/AVC를 위한 고속 화면 내 모드 선택 방법)

  • Jin, Soon-Jong;Park, Sang-Jun;Jeong, Je-Chang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.4C
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    • pp.321-329
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    • 2008
  • H.264/AVC video coding standard enables a considerably higher improvement in coding efficiency compared with previous standards such as MPEG-2, H.263 and MPEG-4. To achieve this, for each macro-block in H.264/AVC, Rate-Distortion Optimization (RDO) technique is employed to select the best motion vector, reference frame, and macro-block mode. As a result, computational complexity is increased significantly whereas RDO achieve higher improvement. This paper presents fast intra mode selection algorithm based on constraints of frequency characteristics which are derived from intra coding modes of H.264/AVC. First of all, we observe the features of each intra mode through the frequency analysis of image. And then proposed Frequency Error Costs (FECs) are calculated to select the best mode which has minimum cost. Computational complexity is considerably reduced because rate-distortion costs only calculate the candidate modes which are set of best mode and its neighbouring two modes. Experimental results show that proposed algorithm reduces the complexity dramatically maintaining the rate-distortion performance compared with H.264/AVC reference software.

A Study on Expressed in Animations - Focused on Incredible - (애니메이션에서 표현되는 공간에 관한 연구 - 인크레더블을 중심으로 -)

  • Jun, Jeon-Sook;Son, Young-Bum
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.273-282
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    • 2006
  • The earlier animations aimed to express the characters realistically by making the illustrations look like moving and alive. Since then, animations have been influenced by development of media technology, men's changed mentality and evolvement of diverse social phenomena, while influencing them, too. Among them, the computer which emerged first in 1946 has sewed to more diversify the tools for realistic expressions of animations, and further, enhance the intellectual power of expression media only to expand the new visual expressions and thereby, usher in a multi-media video information environment. Moreover, this technology or computer has urged every discipline to disintegrate its conventional order for the post-modernism characterized by polysemous, diversified, obscure and sometimes, mutually contradicting elements, and as a result, animations had to find a new breakthrough in the conventional reality (cognitive and reflective reality). Thus, animations have been real enough to be perceived impromptu and emotionally, faster than the logical cognitive process beyond the simple technological barrier or the screen image processing. With such backgrounds in mind and by defining such a reality as 'sensuous reality', this study aimed to apply Gilles Deleuze's, reality of space to animation films and interpret it.

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Implementation of Stereoscopic 3D Video Player System Having Less Visual Fatigue and Its Computational Complexity Analysis for Real-Time Processing (시청피로 저감형 S3D 영상 재생 시스템 구현 및 실시간 처리를 위한 알고리즘 연산량 분석)

  • Lee, Jaesung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.12
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    • pp.2865-2874
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    • 2013
  • Recently, most of movies top-ranked in the box office are screening in Stereoscopic 3D, and the world's leading electronics companies such as Samsung and LG are getting the hots for 3DTV sales. However, each person has different binocular disparity and different viewing distance, and thus he or she feels the severe visual fatigue and headaches if he or she is watching 3D content with the same binocular disparity, which is very different from things he or she feels in the real world. To solve this problem, this paper proposes and implement a 3D rendering system that correct the disparity of 3D content by reflecting binocular distance and viewing distance. Then, the computational complexity is analyzed. Optical-flow and Warping algorithms turn out to consume 732 seconds and 5.7 seconds per frame, respectively. Therefore, a dedicated chip-set for both blocks is strongly required for real-time HD 3D display.

Implemetation of OFDM Ethernet Modem System (고속이동체를 위한 OFDM Ethernet 모뎀 시스템 구현)

  • Jeong, Sang-Guk;An, Tae-Ki;Kim, Back-Hyun;Nam, Myung-Woo;Lee, Yong-Seok;Oh, Myung-Kwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.4
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    • pp.1817-1823
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    • 2011
  • OFDM Modulation is used for multimedia transmission At Urban Train. Recently the application field about data transmission is expanding the image as well. The case which the number of OFDM carrier is big is advantageous because multipass fading is big 18GHz wireless frequency. Existing WLAN which an ethernet transmission is possible is not suitable to a great distance transmission because number of carrier is 64. In this paper, we developed OFDM modem suitable to transmit broadband data at high speed train. A doppler compensation block added to offset the doppler effect. Therefore, the effectiveness is expected to be very big in field of urban train.

A Study on the Disk Array Parameters for VOD Servers (VOD 서버를 위한 디스크 배열 파라미터에 관한 연구)

  • Park, Jung-Yeon;Ahn, Byoung-Chul;Kim, Jung-Doo
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.11
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    • pp.2662-2670
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    • 1997
  • High speed network makes possible to transfer not only the test data but also multimedia data such as audio, image, and moving pictures and etc. In a multimedia applications, as a multimedia storage system, it is necessary to use a disk array to store and retrieve data by real time. It is important feature to various disk array parameters as a storage system on a real VOD system, such as configuration method of each disks and allocation method of multimedia data. In this paper, various parameters for the disk array are decided to be used for the video-on-demand system application by simulations in two ways. The real and simulation measurement are compared and analyzed on the performance. Simulation results shows that RAID level 5 and 256KB as striping unit and 185KB as data requests size per seconds are suitable parameter for the disk array architecture which provides MPEG-1 files with a rate of 1.5Mbps in two measurements of real and simulation.

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Effect of Action Observation Training with Auditory Feedback for Gait Function of Stroke Patients with Hemiparesis

  • Kim, Hyeong Min;Son, Sung Min
    • The Journal of Korean Physical Therapy
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    • v.29 no.5
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    • pp.246-254
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    • 2017
  • Purpose: Previous studies have reported that action observation training has beneficial effects on enhancing the motor task, such as balance and gait functions. On the other hand, there have been few studies combined with action observation training and auditory feedback. The purpose of this study was to determine the effects of action observation training with auditory feedback on the gait function in stroke patients with hemiparesis Methods: A total of 24 inpatients with post-stroke hemiparesis were assigned randomly to either an experimental group 1 (EG 1, n=8), experiment group 2 (EG 2, n=8), control group (CG, n=8, EG 1). The EG 2 and CG watched video clip demonstrating three functional walking tasks with auditory feedback, without auditory feedback, and showing a landscape image, respectively. The exercise program consisted of 30 minutes, five times a week, for four weeks. The participants were measured to 10MWT (10 m walk test), 6MWT (6 minutes walking distance test), TUG (timed up and go test), DGI (dynamic gait index), time and steps of F8WT (figure-of-8 walk test). Results: In the intra-group comparison after the intervention, EG 1 and EG 2 showed a significantly different gait function (10MWT, 6MWT, DGI, TUG, F8WT) (p<0.05). In the inter-group comparison after intervention, EG 1 showed significant improvements in the entire gait parameters and EG 2 only showed significant improvement in DGI and TUG compared to CG (p<0.05). Conclusion: These findings show that action observation training with auditory feedback may be used beneficially for improving the gait function of stroke patients with hemiparesis.

The Modified Block Matching Algorithm for a Hand Tracking of an HCI system (HCI 시스템의 손 추적을 위한 수정 블록 정합 알고리즘)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
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    • v.4 no.4
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    • pp.9-14
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    • 2003
  • A GUI (graphical user interface) has been a dominant platform for HCI (human computer interaction). A GUI - based interaction has made computers simpler and easier to use. The GUI - based interaction, however, does not easily support the range of interaction necessary to meet users' needs that are natural. intuitive, and adaptive. In this paper, the modified BMA (block matching algorithm) is proposed to track a hand in a sequence of an image and to recognize it in each video frame in order to replace a mouse with a pointing device for a virtual reality. The HCI system with 30 frames per second is realized in this paper. The modified BMA is proposed to estimate a position of the hand and segmentation with an orientation of motion and a color distribution of the hand region for real - time processing. The experimental result shows that the modified BMA with the YCbCr (luminance Y, component blue, component red) color coordinate guarantees the real - time processing and the recognition rate. The hand tracking by the modified BMA can be applied to a virtual reclity or a game or an HCI system for the disable.

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Real-time 2-D Separable Median Filter (실시간 2차원 Separable 메디안 필터)

  • Jae Gil Jeong
    • Journal of the Korea Computer Industry Society
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    • v.3 no.3
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    • pp.321-330
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    • 2002
  • A 2-D median filter has many applications in various image and video signal processing areas. The rapid development in VLSI technology makes it possible to implement a real-time or near real-time 2-D median filter with reasonable cost. For the efficient VLSI implementation, the algorithm should have characteristics such as small memory requirements, regular computations, and local data transfers. This paper presents an architecture of the real-time two-dimensional separable median filter which has appropriate characteristics for the VLSI implementation. For the efficient two-dimensional median filter, a separable two-dimensional median filtering structure and a bit-sliced pipelined median searching algorithm are used. A behavioral simulator is implemented with C language and used for the analysis of the presented architecture.

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Background Subtraction Algorithm Based on Multiple Interval Pixel Sampling (다중 구간 샘플링에 기반한 배경제거 알고리즘)

  • Lee, Dongeun;Choi, Young Kyu
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.1
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    • pp.27-34
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    • 2013
  • Background subtraction is one of the key techniques for automatic video content analysis, especially in the tasks of visual detection and tracking of moving object. In this paper, we present a new sample-based technique for background extraction that provides background image as well as background model. To handle both high-frequency and low-frequency events at the same time, multiple interval background models are adopted. The main innovation concerns the use of a confidence factor to select the best model from the multiple interval background models. To our knowledge, it is the first time that a confidence factor is used for merging several background models in the field of background extraction. Experimental results revealed that our approach based on multiple interval sampling works well in complicated situations containing various speed moving objects with environmental changes.