• Title/Summary/Keyword: VDT작업

Search Result 94, Processing Time 0.028 seconds

The Relationship of VDT Work Condition and Fatigue Severity in the Financial Office Workers (일부 금융직 근로자의 VDT 작업 실태와 피로도와의 관련성)

  • Choi, Soon-Young;Lee, Byung-Su
    • Journal of the Korea Safety Management & Science
    • /
    • v.10 no.2
    • /
    • pp.15-24
    • /
    • 2008
  • This study was to investigate the relationship of VDT(visual display terminal) work condition and fatigue severity in the financial office workers. Questionnaires were completed by 662 persons in VDT workers of Post Office from January to May 2006. Multidimensional Fatigue Scale(MFS) that was developed in Korea Occupational Safety &Health Agency to estimate the degree of fatigue was used for study. In results, 149 persons(22.5%) in VDT workers were felt low fatigue severity, 351 workers(53.0%) were middle, and 162 workers (24.5%) were high. So it was appeared that one in four VDT workers felt the high fatigue severity. And woman VDT workers felt more fatigue severity than man. Also, fatigue severity was increased with increasing work time. Our findings suggest that VDT workers in financial office need proper health program to prevent occupational fatigue and disease.

An Effect of Magnetic Field on VDT Work (VDT 작업시 자기장이 인체에 미치는 영향에 관한 연구)

  • 박재희;김철중;이남식;김진호
    • Proceedings of the ESK Conference
    • /
    • 1992.10a
    • /
    • pp.77-83
    • /
    • 1992
  • The effect of magnetic field on VDT work has not been clarified yet, but many studies repoerted that magnetic field could cause of the cancers. Many developed countries have set the criteria of magnetic field and produce the VDT which has lower magnetic value. The purpose of this study was to measure the intensity of magnectic field from VDT. For this purpose three experiments were performed. The first was designed to measure the intensity of magnetic field by distances(30,60,90 cm) and directions. The second was to compare the intensities between VDT and Color TV. The last was to evaluate the eye protec- tion glasses. The reults showed that the intensity of magnetic field was lowered in proportion to the distance $r^{3}$and both lateral sides of the VDT marked high values compared to the frontal and back sides. On the same distance (30 cm) color TV marked high value to the VDT. But on the normal work distance (TV: 100 cm, VDT: 30 cm) there was little difference, Eye protection glasses could not protect the magnetic field physically.

  • PDF

The relationship analysis in VDT of work hours (VDT 작업시간의 관련성 분석)

  • Kang, Jeom-Deok
    • The Journal of Korean Academy of Orthopedic Manual Physical Therapy
    • /
    • v.9 no.1
    • /
    • pp.19-28
    • /
    • 2003
  • Objectives : This study was to investigate the relationship analysis in VDT(visual display terminal) of work hours. Methods : Questionnaires were completed by 41 women in VDT operations. The information was used to estimate multiple regression for the VDT of work hours related factors association. Results : The prevalence of the VDT of work hours was significantly higher in the shoulder which followed by the neck, the hand and fingers, the arms, the lowback, the back. The VDT of work hours decreased with aging. The VDT of work hours increased with work duration, single, lower among habitual exercise. The desk height, the seat pan height, the posture on the sitting, the elbow angle all did not meet the recommended criteria. Conclusions : Data from this study support a statistically significant association with satisfaction for occupation.

  • PDF

Musculoskeletal Aisorders In Operators of Visual Display Terminals (VDT작업자의 근육골격계 장해)

  • Baek, Yeong-Han
    • 월간산업보건
    • /
    • s.80
    • /
    • pp.42-44
    • /
    • 1994
  • VDT(Visual Display Terminals)작업자에게는 손과 팔의 근육골격계 장해가 흔히 일어난다. 이와같은 장해는 대게 설계가 잘못된 주위작업환경 및 심리적인자와 관련이 있다. VDT사용과 관련된 건강문제를 식별하고 평가하기 위한 개량된 방법을 도출하기 위해서는 다원적인 접근방법이 필요하다.

  • PDF

Effect of positive and negative contrast for user performance on the VDT tasks: text typing, editing, and searching task (VDT의 문서작성, 교정, 탐색 작업에서 정상대비와 역상대비가 사용자의 수행도에 미치는 영향)

  • 임관식;노재호
    • Journal of the Ergonomics Society of Korea
    • /
    • v.11 no.1
    • /
    • pp.21-29
    • /
    • 1992
  • A study on analyze the effect of positive and negative contrast for user performance on the VDT tasks);text typing, text deiting, and searching task) has been performed. The performances were measured in terms of the completion time and the number of errors. The results of each VDT task are followings. In the text typing task and the searching task, the performances measured by the number of errors were better at the condition of negative contrast than at that of positive contrast. In the text deiting task, the performance showed a reverse tendency.

  • PDF

VDT 작업자의 작업자세 및 신체부위별 근골격계 불편도 분석

  • 정민근;최경임;송영웅;임종호;이명수;이인석
    • Proceedings of the ESK Conference
    • /
    • 1995.10a
    • /
    • pp.109-113
    • /
    • 1995
  • This study was designed to investigate the effects of work postures and anthropometry on the musculoskeletal discomfort of the telephone operators involved in VDT tasks. The level of musculoskeletal discomfort were evaluated for 279 VDT operators from three different workplaces. The work postures and the anthropometric data were evaluated for 70 VDT operators out of the total of 279 operators. Multiple regression analysis was utilized to examine the relation- ship between the measured ergonomic variables and the level of the musculoskeletal discomfort. It is evident from the result of the study that the ergonomic factors have great influences on the level of the musculoskeletal discomfort.

  • PDF

A Study on the Channel Noise on VDT Workstation (VDT 작업환경에서 경로노이즈에 관한 연구)

  • Kwon, Kyu-Sik;Choi, Chul
    • Journal of Korean Society of Industrial and Systems Engineering
    • /
    • v.25 no.1
    • /
    • pp.71-77
    • /
    • 2002
  • This study deals with noise occurring in the process of human information transmission. Human process many kinds of information by receiving them from the outside or using their own thought and express the processed information to the outside by acting. In this process, Channel Noise ($C_N$) is defined as the characteristics of noise generating the incomplete result for the external stimulus. To evaluate $C_N$, keyboard-typing experiment has been performed to the 87 subjects. In this experiment, the subject consists of college students who have abundant experience in computer usage. In the experiment, there were some cases that typing order was unconsciously reversed. In this study, we deal with only these cases since these cases can be used as important data to study humans information transmission system.

The Change of Near Point of Convergence and Fusional Reserves after Computer Gaming with Different Direction of Eye Movement (안구의 운동방향이 다른 컴퓨터 게임 후 폭주근점과 융합여력의 변화)

  • Kim, Se Il;Kwon, Ki-Il;Lee, Jiye;Lee, Hyo Jin;Park, Mijung;Kim, So Ra
    • Journal of Korean Ophthalmic Optics Society
    • /
    • v.18 no.1
    • /
    • pp.37-43
    • /
    • 2013
  • Purpose: The present study was conducted to investigate whether the directions of eye movement in playing computer games for certain period affected the change of near point of convergence (NPC) and fusional reserve (FR) or not. Methods: Total 40 subjects in 20s who have the visual acuity of 1.0 or higher without any ocular disease and accommodative dysfunction were asked to successively play computer games. After the subjects were moving eyes in horizontal and vertical directions for 40 and 90 minutes, their horizontal fusional reserves, vertical fusional vergence and near point of convergence were measured. Results: The near point of convergence showed a tendency to be receded after computer gaming in the horizontal and vertical directions, and both of horizontal and vertical fusional reserves were significantly reduced. The range of declined fusional reserves and receded near point of convergence after computer gaming for 90 minutes was smaller than those after computer gaming for 40 minutes. The change of binocular vision was affected by the horizontal eye movement rather than the vertical movement when analyzed by the direction of eye movement. Conclusions: This study revealed that the change in FR and NPC was different along with dominant direction of eye movement during visual display terminal (VDT) tasks. Therefore, the adjustment of VDT working time is required to prevent the dysfunction of binocular vision according to the dominant direction of eye movement during VDT task.

The Change of Accommodative Function by the Direction of Eye Movements During Computer Game (컴퓨터 게임 시 안구운동의 방향에 따른 조절기능의 변화)

  • Kwon, Ki-Il;Woo, Ji Yeon;Park, Mijung;Kim, So Ra
    • Journal of Korean Ophthalmic Optics Society
    • /
    • v.17 no.2
    • /
    • pp.177-184
    • /
    • 2012
  • Purpose: In this study, the effect of the eye movement direction on visual function related to accommodation was investigated when playing computer games for a certain period of time. Methods: Total 60 subjects in 20s who had the visual acuity of 1.0 or higher without any ocular disease and accommodative dysfunction were asked to play computer games separately in horizontal and vertical directions for 40 and 90 minutes and then measured their accommodative amplitude, accommodative facility, accommodative lag and relative accommodations. Thevisual function when not doing the computer game was regarded as a control value, and further compared and analyzed. Results: The accommodative amplitude, accommodative facility, accommodative lag and relative accommodations showed the tendency of decrease after the computer game for 40 minutes, and more reduced values of the visual functions were shown when the computer game extended up to 90 minutes except positive relative accommodation. Positive relative accommodation had a tendency to increase slightly after the computer game for 90 minutes. Meanwhile, the change of the visual functions was primarily influenced by the eye movement in horizontal direction rather than by the eye movement in vertical direction during computer game when analyzed by the direction of eye movement. Conclusions: Over all accommodative functions tended to decrease with the extended VDT working time by computer game, and the frequent eye movement in horizontal direction during VDT tasks could be the main cause of eyestrain since the eye movement in horizontal direction rather than vertical direction significantly affected the change of accommodative function.