• Title/Summary/Keyword: User customization

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OverIT: An Interactive Overlay for Touchscreen-based UI Customization by Demonstration

  • Lee, Kyungyeon;Chung, SeungA;Oh, Uran
    • International journal of advanced smart convergence
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    • v.10 no.3
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    • pp.143-148
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    • 2021
  • Smartphones have been widely used for various purposes and stay connected with people at all times. However, the use of such touchscreen devices can be physically restricted depending on users' context where only one hand is available to interact with the device. Even major smartphone manufacturers (e.g., Apple, Samsung) offer one handed mode, they still lack functions in the third-party applications, and the process is also complicated. We propose OverIT, a system that enables users to customize interfaces by adding new buttons on an interactive overlay which can be positioned anywhere on the touchscreen where each button serves the same functionality as an existing one. It is designed to support users to map a certain button event freely and easily to a newly created button by performing a demonstration of a button tap. We expect our system to improve the overall user experience of one-handed interaction with touchscreen devices.

Framework for Information Integration and Customization Using Ontology and Case-based Reasoning (온톨로지 및 사례기반추론을 이용한 맞춤형 통합 정보 생성 프레임워크의 제안)

  • Lee, Hyun-Jung;Sohn, M-Ye
    • Journal of Intelligence and Information Systems
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    • v.15 no.4
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    • pp.141-158
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    • 2009
  • The requirements of knowledge customization have increased as information resources have become more various and the numbers of the resources are increased. Even if the method for collecting the information has improved like Really Simple Syndication (RSS), information users are still struggling for extracting and customizing the required information through the Web. To reduce the burden, we offer the dynamic knowledge customization framework by using ontology-based CBR. The framework consisting of three phases is comprised of the conversion phase of web information as a machine-accessible case, the extraction phase to find a case appropriate for information users' requirements, and the case customization phase to create knowledge depending on information user's requirements. Newly, the dynamic and intensity-based similarity is adopted to support timely dynamic change of users' requirements. The framework has adopted to create traveler's knowledge to the level users wanted.

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Customization using Anthropometric Data Deep Learning Model-Based Beauty Service System

  • Wu, Zhenzhen;Lim, Byeongyeon;Jung, Hoekyung
    • Journal of information and communication convergence engineering
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    • v.19 no.2
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    • pp.73-78
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    • 2021
  • As interest in beauty has increased, various studies have been conducted, and related companies have considered the anthropometric data handled between humans and interfaces as an important factor. However, owing to the nature of 3D human body scanners used to extract anthropometric data, it is difficult to accurately analyze a user's body shape until a service is provided because the user only scans and extracts data. To solve this problem, the body shape of several users was analyzed, and the collected anthropometric data were obtained using a 3D human body scanner. After processing the extracted data and the anthropometric data, a custom deep learning model was designed, the designed model was learned, and the user's body shape information was predicted to provide a service suitable for the body shape. Through this approach, it is expected that the user's body shape information can be predicted using a 3D human body scanner, based upon which a beauty service can be provide.

A Design and Implementation of Smartphone-Based AAC System (스마트폰 기반 보완 의사 대체 시스템의 설계와 구현)

  • Ghatkamble, Rajlakshmi;Son, JinHan;Park, DongGyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.8
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    • pp.1895-1903
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    • 2014
  • Smartphone have become the very important devices in our daily life and provide various roles on impairment and communications of developmental disabilities, acquired neurogenic disorders and autisms. Due to the growth of the technology, an Augmentative and Alternative Communication (AAC) also meets needs and wants, including user customization, configurable layouts and registration of new core vocabulary for individual users. This paper describes the research conducted to design the smartphone-based AAC system. This AAC comprises of a form of communication types such as picture communication boards and sophisticated computer and mobile based devices that can speak in the phrases and sentences for their users. We deployed our AAC system on various sports situations using smartphone systems and also provided user customization method for AAC user's disability levels.

E-customized Product: User-centered Co-design Experiences

  • Li, Pei;Liu, Zi Yang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.9
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    • pp.3680-3692
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    • 2020
  • The purpose of this study is to orient users' touchpoints in co-design experience, to identify their need via visualized experience map, to recommend valid design information in online e-customization services. A user-centered co-design experience map (UCEM) is adopted to analyze the relation between users' desire and time spent, so as to evaluate the online co-design experiences. Based on evolutionary algorithm and fuzzy theory, data of this study is collected from 30 participants. The data was analyzed by descriptive analysis in SPSS, and frequency query and word cloud in NVivo. Employing design category and evaluating users' time spent, the findings are that (a) vamp color matching is consistent with interview data; (b) supported by qualitative feedback, the virtual experience map played an important role in the co-design process and the visualized interaction process; and (c) participants prefer to get more information and professional help on color matching and exterior design. Based on the findings in design category, future work should be focused on developing a better understanding of design resource recommendations and multi-stakeholder communication.

A Development on Web-Service Application Using ANSYS CAE Program (CAE 상용프로그램을 이용한 어플리케이션 웹서비스 개발)

  • Chung I.Y.;Ka C.S.;Lee G.B.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.173-176
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    • 2005
  • In this paper, a study on Web-based application using commercial CAE program, ANSYS is performed. Customized analysis, site or user oriented specific analysis, is suitable to user and user's demand who has little experience in structural analysis for specific CAE analysis. Customized analysis methodology using ANSYS Workbench SDK is presented through the web-based application. Case Studies of mobile phone about the implementation of web-based application are also presented as an example.

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A Method of Color Temperature Conversion by User Customization (사용자 맞춤형 색온도 변환 방법)

  • Joo, Yong-Soo;Kim, Sang-Kyun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.11a
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    • pp.132-135
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    • 2012
  • 본 논문에서는 영상 색온도에 대한 사용자의 선호 경향에 따라 가변적으로 색온도를 변환하기 위한 기존의 연구 결과들을 바탕으로, 사용자의 선호 경향을 최대한 반영할 수 있는 사용자 맞춤형 목표 색온도 결정 방법을 제안한다.

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User Benefit Characteristics of Customized Housing Design Guideline for Childcare Families (사용자혜택 이론에 따른 신혼·육아가구 맞춤형 주택계획가이드 라인의 특성 연구)

  • Lee, Yeunsook;Ahn, Somi;Park, Jaehyun
    • Korean Institute of Interior Design Journal
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    • v.25 no.5
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    • pp.63-70
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    • 2016
  • Modern society is suffering from the phenomena of low-fertile, ultra-aging, and low-growth. On this social flow, most social classes undergo vulnerable situation and their overall housing and living condition have difficulties. So far many housing guidelines for diverse population were developed, recently, inclusive 'Customized Housing Design Guideline for Childcare Families' in terms of maintaining family and society has been completed. The purpose of this study is to analyze User Benefit Characteristics of 'Customized Housing Design Guideline for Childcare Families'. The research subjects are essential 140 guidelines appropriate to children's development and parents' care. The research method is contents analysis and the analysis criterion are 4 concepts of the User Benefit Criteria- 'Behavioral Facilitation (BF)', 'Physiological Maintenance (PhM)', 'Perceptual Maintenance (PM)', 'Social Facilitation (SF)'. 3 people inter-raters reliability was established. Altogether, the guidelines were rated in the order of PhM>PM>BF>SF, and these characteristics are similar as common universal design guidelines. This showed the supportability of spatial characteristics in the guidelines related to user's special behaviors. Also, the results show the importance of outdoor space planning for safe social interactions. The supportable characteristics of 'Customized Housing Design Guideline for Childcare Families' could be expected to efficiently apply for new housing development in the future.

A study of KREONET Promotion through Analysis of User Satisfaction Investigation (고객만족도 조사 분석을 통한 국가과학기술연구망(KREONET) 활성화 방안 연구)

  • Kwon, Woo Chang;Lee, Myung Sun;Park, Byung Yeon
    • Convergence Security Journal
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    • v.16 no.7
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    • pp.181-187
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    • 2016
  • KREONET is a national research network that supports research and development of advanced scientific application for about 200 KREONET members including national research institute, government office, university and research institution of commercial company with high performance networking service. In order to fulfil user satisfaction, this paper provides a solution for the issues in KREOENT service through investigating problems and analyzing user satisfaction survey during 2014 and 2015. Moreover it offers KREONET promotion strategy with user customization service.

Customer participatory design for mass customization(Focused on development of interactive design toolkit) (매스커스터마이제이션을 위한 소비자 참여 디자인 방법(인터랙티브 디자인 툴킷의 개발을 중심으로))

  • 변재형
    • Archives of design research
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    • v.16 no.4
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    • pp.5-14
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    • 2003
  • This study suggest the development and application of the Interactive Design Toolkit as a participatory design method for general customer who are non-expert on design activity to participate in design process of mass customization. In order to let general customers to express their design needs, we have to make a familiar and direct communication method for them. And, customer's design needs should be transformed into digital media. This study define the Interactive Design Toolkit as a design tool for customer participation by direct manipulation of computer system for simulation of design needs by customer themselves. The Interactive Design Toolkit is based on a PC-based image perception system and its application. User can make virtual models in virtual space by manipulating physical objects in real world. And, The toolkit can be used in the field of participatory design for deliverer side customization, especially in system kitchen which is manufactured and distributed in modular system. More improved design toolkit for manipulating 3 dimensional shape is needed for consumer product design and car styling.

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