• Title/Summary/Keyword: User Behavior Analysis

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UX Analysis based on TR and UTAUT of Sports Smart Wearable Devices

  • Seol, Suhwang;Ko, Daesun;Yeo, Insung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.8
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    • pp.4162-4179
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    • 2017
  • The main purpose of this research is to investigate relationships between the significant control factors on acceptance intention to User Experience (UX) sports smart wearable devices by applying Technology Readiness (TR) and Unified Theory of Technology (UTAUT). Research survey targeted on users of golf smart devices in Seoul. A total 534 questionnaires were collected and used for testing hypotheses. Methods to analyze the data included frequency analysis, reliability analysis, confirmatory factor analysis, correlation analysis, and structural equation modeling in accordance with the purpose of the study by using SPSS and AMOS. The results are as follows; First, positive TR had a significantly positive effect on social influence, effort expectancy, facilitating conditions, perceived enjoyment, performance expectancy. Second, negative TR had a significant negative effect on performance expectancy, social influence, facilitating conditions, perceived enjoyment. Third, TR had a no significantly effect on behavioral intention. Fourth, performance expectancy, perceived enjoyment and facilitating conditions had a significantly positive effect on behavioral intention. Fifth, behavioral intention had a significantly positive effect on use behavior. Thus it became crucial to identify the difference in acceptance intention models per each products are as follows. Positive TR of golf-related mobile application users has a positive effect on both technology acceptance belief and acceptance intention, whereas negative TR has no statistically significant effect on technology acceptance belief nor acceptance intention.

User Experience Design for future workplace based on IoT (IoT기반의 미래 Workplace를 위한 사용자 경험 디자인 연구)

  • Park, Namchoon
    • Journal of the HCI Society of Korea
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    • v.12 no.4
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    • pp.57-64
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    • 2017
  • The user-centered design paradigm shift and the emergence of user-experience design have also increased the importance of user experience with products and services in specific spaces. In addition, with the advent of IoT services, new changes in the future work environment are expected. This study aims to propose a new user experience design considering the context of future work space. First of all, we examined the concept and nature of IoT, and defined various factors that affect the future work environment and grasped the relation of each element. Next, user research in the current work environment was conducted to identify the context that affects the behavior of users in various types of work environments, and to insight the possibility of a new user experience in the future work environment. Based on the above analysis and insights, various context models for a new future work environment were constructed, and UX models and UX scenarios and alternatives were presented. This study will contribute to the diversity of UX design research by expanding the viewpoint of UX design from device to space and context, and it will contribute to the collaborative research with space design and service design, also interdisciplinary research with IoT service related field.

User Preference for Improved Remodeling of Arcade in Traditional Market - Based on user surveys in Daegu Seomun Market - (전통시장 아케이드 공간의 리모델링을 위한 이용자 태도에 관한 연구 - 대구서문시장 이용자 설문을 바탕으로 -)

  • Kim, gyeong-Im;Lee, Jeong-Ho
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.36 no.1
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    • pp.27-36
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    • 2020
  • Fifteen years after the modernization of traditional markets, commercial facilities and some 1,000 markets across the country contacted arcade operators, there are no specific guidelines on installation standards, exact guidelines for public facilities, and guidelines on law, maintenance and management yet. Therefore, it is necessary to derive a plan that reflects the mindset of the market project and the users as basic planning data for making arcade remodeling of traditional markets more advanced. As a research method, case studies and surveys were conducted and the details are as follows. Through the case study, this study drew suggestions that were available and needed in Korea on the planning plan of arcade space in the developed traditional market and conducted user preference. The survey participants are 150 users of Daegu seomun market. In addition, the survey contents are approached with the concept of remodeling remuneration, so the total number of questions is 47 including 'accessibility', 'comfort', 'openness', 'safety' and 'integrity', which are five elements of the arcade plan. The survey method assessed the importance and satisfaction of each questionnaire on a 5-point scale, and the survey results were compared with technical statistics and means using the SPSS statistics package. The results of user awareness and image survey, in which the installation and remodeling of the ventilation system of the crosshairs are mentioned in the event of fire or in the case of daily ventilation, are important factors in safety. The user-conscious survey, analyzed in 'integrity', indicates that the use of multi-purpose space is required, and that the layout of street stalls and parking and user movements should be integrated. Mac of this study is going to present direction of remodeling plan and behavior analysis by analyzing user preference data for advanced remodeling of arcade in traditional markets.

Static and Dynamic Analysis of Wrinkled Membranes (주름이 있는 막재료의 정적 및 동적 해석)

  • Woo, Kyeong-Sik
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.33 no.11
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    • pp.15-23
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    • 2005
  • In this paper, the static and dynamic behavior of partly wrinkled membrane was studied. Membrane finite elements were used in the analysis and the wrinkling in the element was accounted for by a penalty-parameter material modeling which was implemented as a user subroutine to ABAQUS. The wrinkle algorithm was applied to a corner-loaded square membrane to investigate the effect of wrinkling on the static and dynamic behavior.

Customer Behavior Data Model using User Profile Analysis

  • Jung, Yong Gyu;Lee, Agatha;Lee, Jeong Chan;Lee, Young Dae
    • International Journal of Advanced Culture Technology
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    • v.1 no.2
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    • pp.13-17
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    • 2013
  • Today, most of the companies have numerous issues to take advantage of the data within the organization. Modeling techniques could be described using profile and historical log data as a tool of data mining techniques. It is covered increasingly with data entry, research, processing, modeling and reporting components of the icon in the form of easy-to-use in many datamining tools. Visual data mining process can create a data stream. In this paper, customer behavior is predicted in pages or products, using the history profile analysis and the navigation items are necessary to predict unknown features.

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Modeling of Home Network Interface through User Behavior Analysis (사용자 행태 분석을 통한 홈 네트워크 인터페이스 모델링)

  • Seo Yunsuk;Kim Yaejin;Jung Jihong;Kim R. Youngchul
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.490-492
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    • 2005
  • 최근 사용자 행태 분석 개념이 매우 중요한 이슈가 되고 있으며, HCI(Human-Computer Interface)의 관점에서 사용자의 행태와 시스템 모델링은 적절한 모델링 언어나 도구가 부족하여 사용자의 행태를 전부 표현하지 못한다. 소프트웨어공학에서는 시스템을 설계하기 위해 UML(Unified Modeling Language)을 사용하여 시스템을 모델링하고 있다. 물론 UML에 액터 개념은 있으나 시스템 중심의 모델에 초점을 두고 있어, 사용자의 행태 표현에 제약이 존재한다. 이에 본 논문에서는 사용자 행태를 모델링하기위해 OBA(Object Behavior Analysis)방법론을 기반으로 사용자 행태에 초점을 맞춰 시스템을 모델링 하고, 결과로써 HCI관점을 위해 부족한 UML의 문제와 확장성을 언급하고자 한다.

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Dynamic simulation models for seismic behavior of soil systems - Part II: Solution algorithm and numerical applications

  • Sahin, Abdurrahman
    • Geomechanics and Engineering
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    • v.9 no.2
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    • pp.169-193
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    • 2015
  • This paper is the second part of the study for determining the seismic behavior of soil systems. The aim of this part is to present solution approaches for determining seismic site amplification. For this purpose, two solution techniques are used. The first technique is equivalent linear analysis which is mostly used in literature. The other technique is real time parameter updating approach and this approach uses the possibilities of Simulink effectively. A graphical user interfaced (GUI) program called DTASSA standing for Discrete-Time Analysis of Seismic Site Amplification is developed. In DTASSA, automatic block diagram producing system is developed and seismic site amplification for multiple soil layers may easily be investigated in real time. Numerical applications have been carried out to check the reliability of developed algorithm. The results of DTASSA are compared with SUA, EERA and NERA programs for the particular example problems.

Behavior Analysis of Elevator Door (엘리베이터 도어의 거동해석)

  • Lee, Jong-Sun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.5
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    • pp.991-994
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    • 2007
  • Recently, there has been major issue in safety of elevator. In the view of safe management of elevator, the corresponding research must be done since accidents related elevator include not only actual accident but also possible accident in order to protect user from dangerousness. This research aims to seek an analytical solution for safety apparatus which caused accident again and again among dangerous factors of an elevator. In order to assure safety of door, ANSYS, a commercial software was applied and evaluate safety qualitatively by calculating stress and strain deformed under the loads of 40 to 100kg.

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A Study of The Correlation between Visual Metaphor and User Affection (인터페이스에서 시각 메타포의 요소와 사용자 감성과의 상관성 연구)

  • Lee, Gwang-Deuk;Song, Seung-Keun;Lee, Jin-Ho;Jeong, Hee-Kwon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.165-166
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    • 2013
  • The principle of human perception, behavior, and thought is presented in the traditional interface design study that is ease to use and increase the learn-ability. We believe that the usability is related to user's affection. The goal of this paper is to investigate how visual metaphor works in usability and affection in interface to analyse the effect of visual metaphor to user affection. Literature reviews for the concept of metaphor and affection design conducted. We analyse the effect to user's affection through think-aloud i.e. protocol analysis for metaphor.

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Machine Learning-Based Reversible Chaotic Masking Method for User Privacy Protection in CCTV Environment

  • Jimin Ha;Jungho Kang;Jong Hyuk Park
    • Journal of Information Processing Systems
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    • v.19 no.6
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    • pp.767-777
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    • 2023
  • In modern society, user privacy is emerging as an important issue as closed-circuit television (CCTV) systems increase rapidly in various public and private spaces. If CCTV cameras monitor sensitive areas or personal spaces, they can infringe on personal privacy. Someone's behavior patterns, sensitive information, residence, etc. can be exposed, and if the image data collected from CCTV is not properly protected, there can be a risk of data leakage by hackers or illegal accessors. This paper presents an innovative approach to "machine learning based reversible chaotic masking method for user privacy protection in CCTV environment." The proposed method was developed to protect an individual's identity within CCTV images while maintaining the usefulness of the data for surveillance and analysis purposes. This method utilizes a two-step process for user privacy. First, machine learning models are trained to accurately detect and locate human subjects within the CCTV frame. This model is designed to identify individuals accurately and robustly by leveraging state-of-the-art object detection techniques. When an individual is detected, reversible chaos masking technology is applied. This masking technique uses chaos maps to create complex patterns to hide individual facial features and identifiable characteristics. Above all, the generated mask can be reversibly applied and removed, allowing authorized users to access the original unmasking image.