• Title/Summary/Keyword: User Application Information

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A Tour Guide System Based on a Context-Aware in Ubiquitous Environment (유비쿼터스 환경에서 상황인지 기반 문화재 답사도우미 시스템)

  • Park, Ji-Hyung;Lee, Seung-Soo;Kim, Sung-Ju;Lee, Seok-Ho;Yeom, Ki-Won
    • Korean Journal of Computational Design and Engineering
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    • v.11 no.5
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    • pp.365-374
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    • 2006
  • The ubiquitous environment is to support people in their everyday life in an inconspicuous and unobtrusive way. This environment requires information such as the person, his/her preferences, and habits which is available in the ubiquitous system. In this paper, we propose the context aware system that can provide the tailored information service for user in ubiquitous computing environment. Our system architecture is divided into 4 domain models such as context awareness, presentation, interface and inference domain. Each domain model can perform some predefined tasks independently. And we suggest the hybrid algorithm combined with fuzzy and Bayesian method in order to reason what is the suitable information for user. We show the possibility for the real application through applying the system to the TGA (Tour Guide Assistant) for Kyoungju historical site.

Analysis of PMIS Users Satisfaction and Loyalty Using Structural Equation Model

  • Kim, Min-Cheol;Lee, Hyung-Il;Cho, Sang-Ho;Kim, Ju-Hyung
    • Architectural research
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    • v.23 no.1
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    • pp.1-10
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    • 2021
  • Project management information systems (PMIS) have been implemented to support cooperation among the participants of construction projects. Unlike other information systems used by members from an organization with similar culture and business environment, the PMIS are members from one-off fragmented project organization with diverse professional background. Successful operation is significantly affected by the tendencies of client's side and individual awareness of participants. In this regard, it is imperative to evaluate the success of the system based on the individual characteristics of PMIS users. Thus, this study proposes a method for determining the system success by analyzing the extent of the effects of system factors such as System Quality, Information Quality, and Service Quality and individual factors such as a user's IT application ability, Extrinsic Motivation to achieve User Satisfaction, and loyalty. Accordingly, a structural equation model (SEM), an effective tool to examine of the comprehensive structure of a causal relationship, is applied for analysis because the internal awareness of individuals is established as a variable.

Requirements Analysis of Manufacturing Industry for the Development of Support System based on Cognitive and Affective Information (인지 및 감성 정보 지원 시스템 개발을 위한 제조업체 요구사항 분석)

  • Huh, Jung;Yoo, Hoon Sik;Ju, Da Young
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.10
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    • pp.549-564
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    • 2016
  • Due to high cost of domestic production structure, steep growth of China's manufacturing business, and increase in oversea's production, building integrated system to support user-centered product design system based on cognitive and affective information is required to restore development of domestic manufacturing business. This paper put purpose on analysing requirements of end users, especially on information equipment business which works as a major industry in manufacturing businesses, and planning system design direction, prior to constructing user-centered product design support system based on cognitive and affective information. Research was conducted to identify current manufacturing process, application data on manufacturing, availability of cognitive and affective information data and its method of use, and necessity of user-centered product design support system based on cognitive and affective information, by carrying out in-depth interview with 6 related manufacturing companies. Need for user's character information was deducted from the interview, especially cognitive and affective information which is demanding for small to medium manufacturing business to research on its own.

A Self-Reconfigurable System of Contents among Smart Devices

  • Ren, Hao;Kim, Paul;Kim, Sangwook
    • Journal of Multimedia Information System
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    • v.2 no.2
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    • pp.223-232
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    • 2015
  • In this system, mobile devices are not independent, they can communicate with each other, one device's change can affect the whole system or other devices. To achieve the above mentioned A Self-Reconfigurable System of Contents, through discover the device and connect process, to establish the connection between the mobile devices. After user assigns two dimension display type, the user can select content to input the system, contents are portioning and broadcast to devices. The system can self-reconfigure contents rapidly and exactly. This technique supports contents self-reconfiguration for devices remove, addition and position exchange. In this paper, when the user uses the hand contacts device, the device sends a signal to assist the system to detection device's position. The system does not need to get accurate devices moving direction, just according to all changed devices position to judge where the devices destination is. This research develops an application according to this technique, and the real machine tests the application using Android platform. Some communication protocols and mathematical modeling methods are proposed. These methods can also be used in other Internet of Things (IoT) fields, such as Drones Navigation, Smart Home, and Informational City management.

Children's Education Application Design Using AR Technology (AR기술을 활용한 어린이 교육 어플리케이션 디자인)

  • Chung, HaeKyung;Ko, JangHyok
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.4
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    • pp.23-28
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    • 2021
  • Augmented reality is a technique for combining virtual images into real life by showing information of virtual 3D objects on top of a real-world environment (Azuma et al., 2001). This study is an augmented reality-based educational content delivery device that receives user input that selects either a preset object or a photographed object for augmented reality-based training; It includes a three-dimensional design generation unit that generates a stereoscopic model of the augmented reality environment from an object, a three-dimensional view of the scene, a disassembly process of the developing road from a three-dimensional model, and a content control unit provided by the user terminal by generating educational content including a three-dimensional model, a scene chart, a scene, a decomposition process, and a coupling process to build a coupling process from the scene to the three-dimensional model in an augmented reality environment. The next study provides a variety of educational content so that children can use AR technology as well as shapes to improve learning effectiveness. We also believe that studies are needed to quantitatively measure the efficacy of which educational content is more effective when utilizing AR technology.

Application of Korean Alphabet Domain-Names for Convenient Information Access in a Ubiquitous Information Network (유비쿼터스 정보네트워크에서의 편리한 정보액세스를 위한 한글 자음모음 도메인명의 응용)

  • Kim, Yung-Bok
    • The KIPS Transactions:PartC
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    • v.12C no.7 s.103
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    • pp.1067-1074
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    • 2005
  • The mobile user interface becomes important to access information fast and conveniently, especially in the ubiquitous computing environment. Among many new services in the mobile computing environment, ubiquitous information networking service was studied using korean alphabet (consonant or vowel) domain-names including Korean single-character domain-names. Instead of handling long English/Korean URL-strings, as convenient user interface for information access, the Korean single-character/alphabet domain names are more convenient than long URL strings to retrieve information and to send information in the wired Internet as well as in the mobile Internet. We studied the convenience of Korean alphabet domain names with PCs as well as with mobile phones. We introduce the Implementation and the application of ubiquitous information portal, which has the functionality of Text to Speech (TTS) and is accessible with Korean single - character/alphabet domain - names.

A Development of Proactive Application Service Engine Based on the Distributed Object Group Framework (분산객체그룹프레임워크 기반의 프로액티브 응용서비스엔진 개발)

  • Shin, Chang-Sun;Seo, Jong-Seong
    • Journal of Internet Computing and Services
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    • v.11 no.1
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    • pp.153-165
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    • 2010
  • In this paper, we proposed a Proactive Application Service Engine (PASE) supporting tailor-made distributed application services based on the Distributed Object Group Framework (DOGF) efficiently managing distributed objects, in the viewpoint of distributed application, composed application on network. The PASE consists of 3 layers which are the physical layer, the middleware layer, and the application layer. With the supporting services of the PASE, the grouping service manages the data gathered from H/W devices and the object's properties for application by user's request as a group. And the security service manages the access of gathered data and the object according to user's right. The data filtering service executes the filtering function to provide application with gathered data. The statistics service analysis past data. The diagnostic service diagnoses a present condition by using the gathered data. And the prediction service predicts a future's status based on the statistics service and the diagnostic service. For verifying the executability of the PASE's services, we applied to a greenhouse automatic control application in ubiquitous agriculture field.

Development of Smart Phone Application for Information Collection of Traffic Congestion Section Caused by Heavy Rain (집중호우에 따른 차량 혼잡구간 정보수집을 위한 스마트 폰 애플리케이션 개발)

  • Chun, Young-Hak;Kwon, Won-Seok;Kim, Chang-Soo
    • Journal of the Korean Association of Geographic Information Studies
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    • v.15 no.2
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    • pp.139-149
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    • 2012
  • Flooding caused by torrential rains and landslide causes the deaths of people and property damage as well as traffic congestion and isolation. Driver enters the dangerous area when driver doesn't recognize disaster information on the road and the damage is spread over time. In this paper, we will develop a smart phone application to collect dangerous disaster area information and a system based on C/S to manage the data received from the smart phone application. This system can analyze dangerous disaster areas using the data received from the smart phone application and the spatial database analyzed dangerous disaster areas is displayed in the smart phone application using a map server. We think that the suggested system provides more efficient information to user.

A Study on the Factors Affecting Personal User's Acceptance of On-demand Software (개인 사용자의 On-demand Software 수용에 영향을 미치는 요인에 관한 연구)

  • Jun, Byoung-Ho;Lee, Ju-Hyung;Kang, Byung-Goo
    • Journal of Information Technology Services
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    • v.7 no.2
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    • pp.41-57
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    • 2008
  • The development of service-based software and web-based application aims for providing user-demand service. On-demand software is emerging for same reason. Software delivery models like on-demand software is expected to change the software industry as an important technical revolution with the firm's strategy. Few research, however, has been done on the on-demand software. While much research on ASP and SaaS focused on firm' use, this study intends to examine the intention of using on-demand software targeting personal user. The intention to use of on-demand software was empirically examined in terms of quality, user characteristics, usefulness, easy of use, and security. Results shows that usefulness and easy of use are most significantly related to the intention of using on-demand software. Other factors are also found to affect the intention to use of on-demand software. This study contributes to improve the understanding and interest in on-demand software and it is expected to spread widely for individual user.

Vehicle Waiting Time Information Service using Vehicle Object Detection at Fuel Charging Station

  • Rijayanti, Rita;Muhammad, Rifqi Fikri;Hwang, Mintae
    • Journal of information and communication convergence engineering
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    • v.18 no.3
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    • pp.147-154
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    • 2020
  • In this study, we created a system that can determine the number of vehicles entering and departing a charging station in real time for solving waiting time problems during refueling. Accordingly, we use the You Only Look Once object detection algorithm to detect and count the number of vehicles in the charging station and send the data to the Firebase Realtime Database. The result is shown using an Android application that provides a map function with the Kakao Maps API at the user interface side. Our system has an accuracy of 91% and an average response time of 3.1 s. Therefore, this system can be used by drivers to determine the availability of a charging station and to identify the charging station with the least waiting time for charging their vehicle.