• Title/Summary/Keyword: User Application Information

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A Study on the Visual Experience of Users about Corporate Image and Design Identity from the Perspective of Design Management Strategy - Focus on Design Management Case of KT Communication Service Corporation - (디자인 경영전략 관점에서 디자인 아이덴티티를 통한 기업이미지에 대한 사용자의 시각적 경험 연구 -통신서비스기업 KT의 디자인경영 사례를 중심으로-)

  • Heo, Jin Ju;Ko, Hye Young;Kang, Leehwan
    • Journal of Korea Multimedia Society
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    • v.19 no.5
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    • pp.957-969
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    • 2016
  • The corporate image is one of the key elements improving competitiveness of the business, and is conveyed to the public through a design management strategy and its activities with design identity. Therefore, it is important to enhance the corporate image through systematic design management. Recently, in the field of communication services, as a technical gap between corporations has been narrowed, and the importance of design has been magnified, more and more corporations have adopted the design management. It is, however, not easy to build and convey the corporate image to the public systematically, because not only do the corporations run a communication service, the corporations face various business areas and targets. In this study, we analyzed the relationship between the intended image of the corporate and users' visual experiences based on the surveys on the case of KT, which pioneered design management and has made outstanding design results. According to the result, KT's strategic image concepts have positive effects on users' visual experience in each subarea of its design identity. In conclusion, it is necessary to narrow the gap between users' experiences and images that a corporate intends to convey through continuous research on users' experiences and improvement in a design management system.

A Case of IT Confusion Education: Simulation for Furniture Placement based on Virtual Reality (IT융합교육 사례: 가상현실에 기반한 가구배치 시뮬레이션)

  • Song, Eun-Jee
    • Journal of Practical Engineering Education
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    • v.7 no.1
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    • pp.25-30
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    • 2015
  • Virtual reality is a combination of various studies, such as programming, simulation, and computer graphics. This type of new cultural paradigm requires novel concept of contents development and information exchange. This research uses 3D virtual reality technology in new equipment called I-Bench Mobile which let user to interact with the equipment for completing furniture disposition task. The simulation is manufactured in 3D with application of physics, and the ultimate goal of it is to increase customers' satisfaction by allowing them to enjoy snap shot function for arranging furniture at exact desired place. This research requires not only coding techniques but also educating process in both engineering and art, such as computer science, media art design, and visual communication; therefore, the development of software by facilitating Virtual/Augmented Reality technology in this research is a good example of fusion IT technique education.

Application of Open Structure to Planning of the Built Environment - Focus on the Parc de La villete - (건축환경계획에 있어서 열린 구조의 적용에 관한 연구 - 라 빌레뜨 공원 분석을 중심으로 -)

  • 신명숙
    • Archives of design research
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    • v.11 no.3
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    • pp.69-76
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    • 1998
  • The purpose of this study is to present a method of preparing for a more enduring built environment, being fully aware that, in consideration of time flowing from past to present, there is no ardlitecture in creation that is not abandoned. Efforts were made to find the problem solutions in relation to the hierardlial structure, evolvement and adaptation of living beings. The process of study was as follows, ·The built environment's affordance to human beings and the designer's role was explained. ·Having an understanding of the necessity of user minded planning, the architectural adaptation of the multi-layered hierarchy system of holon theory and adoption of time conception into architectural space were examined to explain that the importance in ardlitecture should be placed in transition, not in perfection. ·The design of Parc de La Villette by Bernard Tsdlumi was analysed from the above viewpoint. Having a practical case analysed, this study is expected to offer a basic information for use in case of visual presentation of a theoretical viewpoint.

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Development of Web-based Off-site Consequence Analysis Program and its Application for ILRT Extension (격납건물종합누설률시험 주기연장을 위한 웹기반 소외결말분석 프로그램 개발 및 적용)

  • Na, Jang-Hwan;Hwang, Seok-Won;Oh, Ji-Yong
    • Journal of the Korean Society of Safety
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    • v.27 no.5
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    • pp.219-223
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    • 2012
  • For an off-site consequence analysis at nuclear power plant, MELCOR Accident Consequence Code System(MACCS) II code is widely used as a software tool. In this study, the algorithm of web-based off-site consequence analysis program(OSCAP) using the MACCS II code was developed for an Integrated Leak Rate Test (ILRT) interval extension and Level 3 probabilistic safety assessment(PSA), and verification and validation(V&V) of the program was performed. The main input data for the MACCS II code are meteorological, population distribution and source term information. However, it requires lots of time and efforts to generate the main input data for an off-site consequence analysis using the MACCS II code. For example, the meteorological data are collected from each nuclear power site in real time, but the formats of the raw data collected are different from each site. To reduce the efforts and time for risk assessments, the web-based OSCAP has an automatic processing module which converts the format of the raw data collected from each site to the input data format of the MACCS II code. The program also provides an automatic function of converting the latest population data from Statistics Korea, the National Statistical Office, to the population distribution input data format of the MACCS II code. For the source term data, the program includes the release fraction of each source term category resulting from modular accident analysis program(MAAP) code analysis and the core inventory data from ORIGEN. These analysis results of each plant in Korea are stored in a database module of the web-based OSCAP, so the user can select the defaulted source term data of each plant without handling source term input data.

Internet Advertising System based on Wireless LAN Access Point (무선 LAN 액세스 포인트 기반의 인터넷 광고 시스템)

  • Kim, Young-Dae;Jeong, Geun-Ho;Choi, Jae-Young
    • Journal of Internet Computing and Services
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    • v.6 no.5
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    • pp.143-154
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    • 2005
  • This paper presents a reliable multicast transmission for the advertising-supported Access Point in which a user can use a wireless network access service through receiving the advertisement. In this paper we propose a application-layer multicast protocol that controls a transmission rate of the mobile device for the reliable multicast in wireless LAN environment. Internet advertising includes all means and medias for advertising on the Internet in order to raise sales or popularity of the products or services. Since the current Internet advertising systems are passive, the target systems are exposed to unspecified persons and its exposure rates of the advertisement are changeable and unpredictable. In this paper, we propose an Internet advertising system, with which users can access the wireless Internet without charge, advertisers can provide customized advertisement according to location, time, and categories of users, and owners of network infrastructure can manage the system with a low cost.

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A Low Power FPGA Architecture using Three-dimensional Structure (3차원 구조를 이용한 저전력 FPGA 구조)

  • Kim, Pan-Ki;Lee, Hyoung-Pyo;Kim, Hyun-Pil;Jun, Ho-Yoon;Lee, Yong-Surk
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.12
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    • pp.656-664
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    • 2007
  • Field-Programmable Gate Arrays (FPGAs) are a revolutionary new type of user-programmable integrated circuits that provide fast, inexpensive access to customized VLSI. However, as the target application speed increases, power-consumption and wire-delay on interconnection become more critical factors during programming an FPGA. Especially, the interconnection of the FPGA consumes 65% of the total FPGA power consumption. A previous research show that if the length of interconnection is shirked, power-consumption can be reduced because an interconnection has a lot of effect on power-consumption. For solving this problem that reducing the number of wires routed, the three dimension FPGA is proposed. However, this structure physical wires and an area of switches is increased by making topology complex. This paper propose a novel FPGA architecture that modifies the three dimension FPGA and compare the number of interconnection of Virtex II and 3D FPGA with the proposed FPGA architecture using the FPGA Editor of Xilinx ISE and a global routing and length estimation program.

Transmission Delay Estimation-based Forwarding Strategy for Load Distribution in Software-Defined Network (SDN 환경에서 효율적 Flow 전송을 위한 전송 지연 평가 기반 부하 분산 기법 연구)

  • Kim, Do Hyeon;Hong, Choong Seon
    • KIISE Transactions on Computing Practices
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    • v.23 no.5
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    • pp.310-315
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    • 2017
  • In a centralized control structure, the software defined network controller manages all openflow enabled switched in a data plane and controls the telecommunication between all hosts. In addition, the network manager can easily deploy the network function to the application layer with a software defined network controller. For this reason, many methods for network management using a software defined network concept have been proposed. The main policies for network management are related to traffic Quality of Service and resource management. In order to provide Quality of Service and load distribution for network users, we propose an efficient routing method using a naive bayesian algorithm and transmission delay estimation module. In this method, the forwarding path is decided by flow class and estimated transmission delay result in the software defined network controller. With this method, the load on the network node can be distributed to improve overall network performance. The network user also gets better dynamic Quality of Service.

A Study on the novel ICT baced Services : Focused on N-Device Smart Education Services (새로운 ICT 기반 서비스에 대한 연구 : N-디바이스 스마트교육 서비스를 중심으로)

  • Kang, Sang-Ug;Park, Seungbum
    • Journal of Information Technology Services
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    • v.11 no.3
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    • pp.161-175
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    • 2012
  • A novel concept of ICT based service, which is called N-device service, is proposed and implemented in the form of N-device smart education services. The N-device services are different from the existing N-screen services in terms of the number of devices a user is using for a specific service at the same time. A N-device service consists of several smart devices which are different in size, software and hardware platform, mobility, manufacturer and the like by fully utilizing the characteristic of each device. The major and unique features of N-device services are analyzed and depicted in a strict way. Those are shared role for each device, service by configurable device, one sensor multiple use, real-time data sharing, role shifting and new market creation. It is turned out that the N-device service is more human centric compared with existing ICT based services and can give richer digital experience to users because non-existent services become possible with the new concept. However, there exist several barriers to be implemented and commercialized in the real world. Those include high development cost and time, small market and different application platforms of devices. These barriers can be overcome by technical advances and cooperation between relevant parties. The smart education is very prominent area, in which the novel concept can be applied with high priority because Korean government announced its plan to boost up new educational services with big budget and these are acceptable by enthusiastic Korean parents and students. That's why the N-device service is implemented in the education area, which is called as "livessam(live teacher)," with four smart devices, IPTV, tablet PC, PC and smart phone. By providing both detailed service scenario and techniques, we shows that the novel education service is technically feasible and acceptable by teachers and students.

A Multi-Service MAC Protocol in a Multi-Channel CSMA/CA for IEEE 802.11 Networks

  • Ben-Othman, Jalel;Castel, Hind;Mokdad, Lynda
    • Journal of Communications and Networks
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    • v.10 no.3
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    • pp.287-296
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    • 2008
  • The IEEE 802.11 wireless standard uses the carrier sense multiple access with collision avoidance (CSMA/CA) as its MAC protocol (during the distributed coordination function period). This protocol is an adaptation of the CSMA/CD of the wired networks. CSMA/CA mechanism cannot guarantee quality of service (QoS) required by the application because orits random access method. In this study, we propose a new MAC protocol that considers different types of traffic (e.g., voice and data) and for each traffic type different priority levels are assigned. To improve the QoS of IEEE 802.11 MAC protocols over a multi-channel CSMA/CA, we have developed a new admission policy for both voice and data traffics. This protocol can be performed in direct sequence spread spectrum (DSSS) or frequency hopping spread spectrum (FHSS). For voice traffic we reserve a channel, while for data traffic the access is random using a CSMA/CA mechanism, and in this case a selective reject and push-out mechanism is added to meet the quality of service required by data traffic. To study the performance of the proposed protocol and to show the benefits of our design, a mathematical model is built based on Markov chains. The system could be represented by a Markov chain which is difficult to solve as the state-space is too large. This is due to the resource management and user mobility. Thus, we propose to build an aggregated Markov chain with a smaller state-space that allows performance measures to be computed easily. We have used stochastic comparisons of Markov chains to prove that the proposed access protocol (with selective reject and push-out mechanisms) gives less loss rates of high priority connections (data and voices) than the traditional one (without admission policy and selective reject and push-out mechanisms). We give numerical results to confirm mathematical proofs.

3DImmersion Type Virtual Environment System : Training Interruption-free Live-Line Workers (무정전 활선작업 피교육자를 위한 3차원 몰입형 가상환경 교육시스템의 개발)

  • 정영범;박창현;김기현;장길수
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.53 no.1
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    • pp.22-30
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    • 2004
  • As an information-oriented society comes, many people use PC and depend on database that network server has. However, the online data can be missed when a blackout happens and also a power failure effects on standard of judgment on Power Quality. Thus, it is reason of a trend using interruption-free live-line work when a trouble happens to power system. However, the 83% among the number of people who receive an electric shock experience when a laborer is doing interruption-free live-line works. In interruption-free method, the education and the training problem has been issued. However, we have a few instructors for that training. Furthermore, the trainees have short training period, just 4 weeks. In this paper, to develope the method that has no restriction of a time and place and reduce the wasteful materials, immersion type virtual reality(or environment) technology is used. The users of a 3D immersion type VR training system can interact with the system by doing same action in the real safe environment. Thus, it can be valuable to apply this training system to a dangerous work like as "Interruption-free live-line work exchanging COS(Cut-Out-Switch)". In this program, the user works with a instruction on the window and speaker and can't work other tasks until each part of the task completed. The workers using this system can use their hands and viewpoint movement as he is in a real environment but the trainee can't use all parts and senses of a real body with the current VR technology. Despite of this weak point, when we consider the trends of improvement in electrical devices and communication technology, we can say that 3D graphic VR application has a high potentiality.