• Title/Summary/Keyword: User 유비쿼터스 컴퓨팅

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A study on the method of developing Scenario for Service Design in Ubiquitous computing environment -Focused on UC service development for Future home life (유비쿼터스 컴퓨팅 환경 하의 서비스 디자인을 위한 시나리오 개발 방법론에 관한 연구 미래 가정의 UC(Ubiquitous computing) 서비스 개발을 중심으로)

  • 심민정;이은종;안재순;김창수;김성운
    • Archives of design research
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    • v.17 no.3
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    • pp.403-412
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    • 2004
  • Ubiquitous computing will bring on comprehensive changes of environment. We need to understand how this change will change human life and what will be needed in this circumstances. Then we have to develope the appropriate sonics in ubiquitous computing environment. The design of ubiquitous computing environment has the concept of designing human life. Thus to develope the scenarios which are able to predict human life is to make a foundation of developing design concepts effectively. However there is a gap due to the lack of the dear methodology between the analyzing trend of technology and the process of estimating the future life and developing the service scenarios. So, most of the scenarios which have developed up to now do not present the service that exactly reflects all the complicated and pluralistic sides of environment. The service in the ubiquitous computing environment should take the form of grasping the user's context and offering the information with the most adequate way. Therefore we have to know when they need services, where they use services and what kind of services they want. It means that we should understand the life and the environment of user clearly and wholly with the prospect of developing service. We also need the method for developing UC(ubiquitous computing) service based on this. This study focuses on the future family life and analyzes the user's context from a point of view of service development and in this ground, we have progressed the research about the methodology to develop the UC service scenario for suggesting the service. Through the applying of this methodology, we could analyze the user's context systematically and could make the best use of the analyzed data for proposal service idea. And the UC service scenarios which reflect future life on the basis of various use's context could be developed.

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A Methodology of Identifying Ubiquitous Space Services for U-City Requirement Analysis (U-City 요구분석을 위한 유비쿼터스 공간 서비스 인식 방법론 개발)

  • Kwon, Oh-Byung;Kim, Ji-Hoon;Choi, Keun-Ho
    • Information Systems Review
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    • v.8 no.1
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    • pp.141-158
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    • 2006
  • Recently, developing U-City as an integrated set of ubiquitous space services has been regarded as a promising field in realizing ubiquitous computing technology. However, well organized requirement analyses of U-City to declare what kinds of ubiquitous space services are needed and which ubiquitous computing technology should be incorporated to come up with the needs are still insufficient. Hence, the aims of this paper are to propose a set of unique U-City construction philosophies and to analyze which services should be offered in the ubiquitous space services in U-Cities. A field survey to the citizens who are potential end users of the ubiquitous space services was conducted to analyze the success factors of U-City using CSF methodology. Focused group interview with professionals in the field of ubiquitous computing technology in Korea was then performed to identify the relationship of the ubiquitous space services and the critical success factors.

An Efficient Study of Emotion Inference in USN Computing (USN 컴퓨팅에서 효율적인 감성 추론 연구)

  • Yang, Dong-Il;Kim, Young-Gyu;Jeong, Yeon-Man
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.1
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    • pp.127-134
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    • 2009
  • Recently, much research have been done on ubiquitous computing models in advanced countries as well as in Korea. Ubiquitous computing is defined as a computing environment that isn't bounded by time and space. Different kinds of computers are embedded in artifacts, devices, and environment, thus people can be connected everywhere and every time. To recognize user's emotion, facial expression, temperature, humidity, weather, and lightning factors are used for building ontology. Ontology Web Language (OWL) is adopted to implement ontology and Jena is used as an emotional inference engine. The context-awareness service infrastructure suggested in this research can be divided into several modules by their functions.

A Study on Classification and Evaluation Criteria of Ubiquitous Computing Service (유비쿼터스 컴퓨팅 서비스의 분류 및 평가지표에 대한 연구)

  • Han, Jung-Sup;Kim, Hyung-Won;Lee, Nam-Yong;Kim, Jong-Bae
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.473-478
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    • 2010
  • Applying ubiquitous computing technology continues to develop services and to use it also has developed a variety of devices. However, classification of ubiquitous computing service (UCS) is ambiguous and evaluation criteria of UCS are difficult to be applied. In this paper, we define the characteristics and classification of UCS and based on evaluation criteria are derived. In addition, we propose a checklist of evaluation criteria to support the user's choice using UCS.

User-centered Ubiquitous Computing Service Developement using TELU & Role Playing Method (TELU 및 Role Play를 통한 사용자 중심의 유비쿼터스 서비스 제안에 관한 연구)

  • Lee, Eun-Jong;Kim, Seong-Woon
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.197-202
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    • 2006
  • 본 논문에서는 이러한 어려움에 대한 해결을 위해 우선 사용자가 가장 필요한 서비스를 어떻게 선정하는가에 대해 TELU 라는 기법을 사용하여 사용자 입장에서 필요로 할 만한 서비스를 선정하는데서 출발을 하였다. 이 유비쿼터스의 사용자 중심의 방법론은 T(시간) E(사건)L(장소)U(사용자)를 중심으로 주요 서비스의 영역을 설정하였다. 또한 유비쿼터스의 서비스는 성격상 미리 시뮬레이션을 하는 것이 매우 어려워서 실제 서비스 상황에서 사용자의 행동이 어떻게 될것인가를 예측하는 것이 애매한데 본 연구에서는 Role Play 이라는 기법을 도입하여 이러한 문제를 해결하려 하였다. 즉 TELU 를 통해 선정된 상황에 존재할 수 있는 다양한 인적/물리적 요소들을 파악하고 각 요소들의 역할을 실제 상황처럼 연출하고 수행함으로써 실제 상황에서 일어날 수 있는 사용자의 여러 행위들을 파악하였다. 이러한 방법은 기술위주가 아닌 사용자 중심의 유비쿼터스 서비스를 제안하는 방법으로 유비쿼터스 서비스가 단순한 '수행(Performance)'이 가능한 것이 아니라 인간이 더 큰 편익을 누리며 '사용(use)'할 수 있도록 돕는데 역할을 할 수 있을 것으로 기대된다.

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An User-Centered Design(UCD) Approach for Ubiquitous Service Evaluation: an Evaluation Metric focus on Human-System Interaction Capability (사용자 중심의 유비쿼터스 서비스 설계 지원을 위한 상호작용성 평가 metric 개발)

  • Lee, Joo-Hwan;Bahn, Sang-Woo;Yun, Myung-Hwan
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.292-297
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    • 2008
  • 유비쿼터스 컴퓨팅 서비스 환경은 사용자와 시스템간의 상호작용성이 매우 중요하며, 이러한 상호작용성을 사용자 중심의 시각에서 평가하기 위한 새로운 평가 기법의 개발이 필요하다. 본 연구는 유비쿼터스 서비스의 특성이 반영된 사용자 중심의 상호작용성 평가 metric 개발을 목표로 한다. 이를 위하여 첫째, 기존의 유비쿼터스 서비스 평가방법론을 검토하여, 유비쿼터스 서비스 평가를 위한 평가 속성을 정의하였으며, 둘째, 대인 서비스 평가기법, 사용성 평가기법, 정신측정학 기반의 평가기법 등의 기존의 서비스 평가방법론의 한계를 극복할 수 있는 사용자중심의 상호작용성 평가 metric 을 개발하였다. 그리고 본 연구에서 제안된 평가 metric 을 u-home 서비스의 평가에 실제로 적용하여 그 유효성을 검증하고 각 지표별 중요도를 구해보았다. 본 연구에서 제안한 상호작용성 평가 metric 은 유비쿼터스 서비스 상호작용성 수준을 평가함으로써 잠재 서비스 사용자들을 분석하고, 제안된 프레임워크의 서비스 개발단계에서의 잠재 서비스 사용자에 대한 요구사항 수렴 및 수준 파악에 유용하게 활용될 수 있다.

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The Study for Context Aware Information Retrieval in Ubiquitous Computing Environment Using UCC Resources (UCC자원을 이용한 유비쿼터스 컴퓨팅 환경에서의 상황인식 정보검색기법에 대한 연구)

  • Lee, Haesung;Kwon, Joonhee
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.12-16
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    • 2009
  • Exponentially increasing UCC, experiences which some people get at the specific time and in the specific location are shared on the Web more easily. Also, UCC have been more reliable and more efficient resources, because of many people's natural valuation on each UCC. UCC have potential possibility to be primary factor in all ubiquitous computing environment. However, like ubiquitous computing techniques themselves the current availability and utilization of online UCC is far from realizing their full potential. In this paper, we propose a technique that integrates existing methods from information retrieval and tagging technologies to correspond with user's underlying need for some information in ubiquitous computing environment.

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A Hybrid QoS Management Model for Distributed Multimedia Services in Ubiquitous Computing (유비쿼터스 컴퓨팅에서 분산 멀티미디어 서비스를 위한 하이브리드 QoS 관리 모델)

  • Jeong, Chang-Won;Lee, Geon-Yeob;Joo, Su-Chong
    • The KIPS Transactions:PartA
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    • v.15A no.2
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    • pp.101-110
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    • 2008
  • Ubiquitous computing has extended the computer system into the whole physical space and has ushered the emergence of more dynamic distributed systems. This environment require unique QoS parameters for various devices, resources and user requirements. In this paper, we propose a new hybrid QoS management model which defines a static-dynamic QoS parameter that is more appropriate to the ubiquitous computing environment. This model consists of the QoS Control Management Module(QoS CMM) in the client side and the Resource QoS Management Module (RQoS MM) in the server side. The RQoS MM deals with the static QoS parameters and the whole QoS control of the distributed control(QoS CMM) in order to minimize server load in cases of multiple communication. Finally, we present the experimental result of our location based application using a graphical user interface that shows the multimedia service execution of selected client device types such as desktop PC, notebook and PDA.

CAMAR: Context-Aware Mobile AR System for Personalized Smart Object Control and Media Contents Provision in Ubiquitous Computing Environment (유비쿼터스 환경에서 개인화된 스마트 오브젝트 제어 및 미디어 콘텐츠 제공을 위한 맥락 인식 모바일 증강 현실 시스템)

  • Suh, Young-Jung;Park, Young-Min;Yoon, Hyo-Seok;Woo, Woon-Tack
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.44 no.3
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    • pp.57-67
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    • 2007
  • Researchers in mobile AR systems have so far put the value on the technical challenges involved in the limitations imposed from mobility. Beyond such immediate technical questions, however, are questions regarding the possible contents that are to be used for the user’s interaction in ubiquitous computing environment. Various aspects of context of user and environment can be utilized easily as well as effectively. Moreover, the environment will be equipped with lots of pervasive but invisible computing resources. However, it is difficult for users to have access to those computing resources. At the same time, as the smart appliances get to have more features, their user interfaces tend to become harder to use. Thus, in this paper, we propose Context-Aware Mobile Augmented Reality (CAMAR) system. In our system, users only need to take a picture of smart appliances with a built-in camera in a mobile device when they intend to control the appliances. It lets users interact with the smart appliances through personalized control interfaces on their mobile devices. Also, it supports enabling contents to be not only personalized but also shared selectively and interactively among user communities.

Distribute Intelligent Multi-Agent Technology for User Service in Ubiquitous Environment (유비쿼터스 환경의 사용자 서비스를 위한 분산 지능형 에이전트 기술)

  • Choi, Jung-Hwa;Choi, Yong-June;Park, Young-Tack
    • Journal of KIISE:Software and Applications
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    • v.34 no.9
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    • pp.817-827
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    • 2007
  • In the age of ubiquitous environment, huge number of devices and computing services are provided to users. Personalized service, which is modeled according to the character of each and every individual is of particular need. In order to provide various dynamic services according to user's movement, service unit and operating mode should be able to operate automatically with minimum user intervention. In this paper, we discuss the steps of offering approximate service based on user's request in ubiquitous environment. First, we present our simulator designed for modeling the physical resource and computing object in smart space - the infrastructure in ubiquitous. Second, intelligent agents, which we developed based on a FIPA specification compliant multi-agent framework will be discussed. These intelligent agents are developed for achieving the service goal through cooperation between distributed agents. Third, we propose an automated service discovery and composition method in heterogeneous environment using semantic message communication between agents, according to the movement by the user interacting with the service available in the smart space. Fourth, we provide personalized service through agent monitoring anytime, anywhere from user's profile information stored on handhold device. Therefore, our research provides high quality service more than general automated service operation.