• 제목/요약/키워드: Use Motive

검색결과 205건 처리시간 0.025초

The moderating role of motivations in problematic use of online gaming: A study of live streaming viewers of Twitch

  • Chen, Chi-Ying;Chang, Shao-Liang
    • International Journal of Internet, Broadcasting and Communication
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    • 제11권2호
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    • pp.84-92
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    • 2019
  • While the Internet continues to integrate with modern lives, the risks of negative outcomes resulting from problematic use (PU) are also increasing. Although psychological well-being and use motivations have been shown to play major roles in Internet PU, understanding the moderating mechanism is critical for advanced knowledge. The present study employed survey data from users of a live video-game streaming service (LVGS) that is an area rarely been studied. Result concluded a positive moderating effect of escapism motive (EM) on the association between loneliness and the PU of LVGS, while the moderating mechanism between EM and stress was not indicated. A moderating effect of information seeking (IS) on the relationship between stress and the PU of LVGS was found negative, but no mechanism between IS and loneliness was indicated. This study highlights how the interplay of different motivation and pathologies may induce or prevent video-game-related addiction.

미취학아동을 둔 취업모 가정의 보육·교육서비스 다중이용에 영향을 미치는 요인 (Factors Influencing the Use of Multiple Childcare for Working Mothers with Preschool Children)

  • 김은지;안재진
    • 한국생활과학회지
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    • 제22권5호
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    • pp.419-431
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    • 2013
  • This study examined the childcare use pattern of the working mothers with preschool children and the factors affecting their use of multiple childcare. The 7th wave data of "Korea Welfare Panel Study" were analyzed for this study. The working mothers with preschool children were selected from the data set and a total of 292 working mothers were included in the analysis. More than 70% of the working mothers were using only one kind of childcare, mostly childcare center and kindergarten and 22.5% of the mothers were using more than two of childcare arrangements. Child factors, maternal factors, household factors, and economic factors were included in the hierarchical logistic regression model in the presented order to predict the use of multiple childcare. The results showed that the child's age and maternal education were positively related to the use of multiple childcare, while whether both parents live with the child, number of children within household, and the poverty status were negatively related to the use of it. Based on these results, we can confer that the main motive for multiple childcare use is to provide various experiences for their children.

남자대학생의 라이프 스타일 요인이 의복의 구매동기, 정보원활용, 의복선택기준에 미치는 영향 연구 (The Impact of Lifestyle Factors on Clothing Purchase Motives, Information Use, and Selection Criteria in Male College Students)

  • 황진숙;이기춘
    • 복식
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    • 제50권4호
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    • pp.63-72
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    • 2000
  • The purpose of this study was to investigate the effects of lifestyle factors on clothing purchase motives, information use, and selection criteria in male college students. The sample included 241 male college students, and an instrument was developed based on the previous studies. The statistical analyses used for this study were factor analysis and multiple regression. The result of factor analysis showed that lifestyle consisted of six factors : clothing interest, serif-confidence, social participation, planned clothing purchase, family-orientation, and conservativeness. Clothing purchase motives consisted of conspicuous consumption motives, fashion and individuality motives, and economic motives. Clothing information use consisted of four factors: paper/display, personal advice, fashion show/clothing observation, and electronic media. Finally. clothing selection criteria consisted of practicability, fashion/individuality, and conformity, Multip1e regression revealed that there were significant effects of lifestyle factors on clothing purchase motives, information use, and selection criteria. For example, self-confidence factor had a negative impact on conspicuous consumption motive, personal advice information use, and fashion/individuality criteria. The relative importance of lifestyle factors were different according to different dimensions of clothing purchase motives, information use, and selection criteria.

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의복(衣服)의 기원(起源)에 대한 연구(硏究) - 선사(先史) 시대(時代)를 중심(中心)으로 - (A Study on the Origin of Clothing)

  • 이란희
    • 복식
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    • 제6권
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    • pp.145-160
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    • 1982
  • Wearing a clothes in human living is very rightful and reasonable things. And it's also the necessaries of living. So now, I want look around about origin of clothes from the prehistorical age, how they start and why they need to wear a clothes. As human culture is unknown origin, human clothes origin is also unknown origin, too. So many different people made unlike story about that, and it is very difficult to say correct birth of clothes. It must be reflection by a time, by a place, by a mankind, until this days, the history of human progress is $2,000,000{\sim}3,000,000$ years. And from after the "Old Adam" man understand what is shame and disgrace, so that made them cover of their private parts, also it is a motive of human clothes. Since after pass a long time, the earth has many changes as it were weather, and for take care of human body from cold, people start make clothes and it's a second object of wearing a clothes. And third object of wearing clothes is after opportunity of development human culture, people desire for an aesthetic sence and for full-fill that feeling they start make a beautiful clothes with accessories and it is motive and a purpose of a human start wear a clothes. So I can say, for origin birth of clothes is 1. Protect of human body. 1) be adapted for different weather and different circumstance. 2) take care self from outside injurg. 2. Decorate for aesthetic sence. 1) Theory of Amulets. 2) Theory of symbolism. 3) Theory of Sex attraction. 4) Aesthetic Theory. 5) Theory of chastity. 6) Multi-theory And material for clothes they made from natural wilds like leaves, fur, skin of wood. skin of fishes and feather etc. But after develop of human knowledge people invent fiber, and use a knitted goods and woven stuff also first of all. They start use those kind that they just cover of their private parts as a belt and astring with leaves and a beast skins. But until this days it's taken big development with human knowledge and most important influence of develop was weather. So modern clothes for present days, must care with. physicology, preservation of health, living activity, dressing, morals, and etiquette etc.

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서비스지향구조 기반 소프트웨어의 유지보수성 시험 평가 방법 (Maintainability Testing Evaluation Method for Service Oriented Architecture based Software)

  • 김진식;전인오
    • 한국콘텐츠학회논문지
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    • 제9권3호
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    • pp.81-90
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    • 2009
  • 서비스지향구조 소프트웨어 품질평가는 품질 향상을 유도할 수 있는 기술로서 국제 표준을 수용하는 전략기술 개발을 통해 객관성과 활용도를 높일 수 있고 많은 소프트웨어 기업들이 비즈니스 요구사항과 연계된 솔루션을 구현하기 위한 방법으로 서비스지향구조 기법을 사용하고 있다. 또한, 정부차원의 시범사업이 추진되고 있으며 관련 업계의 기술 개발에 따라 서비스지향구조 기반 소프트웨어의 상용화가 확산되고 있다. 따라서, 본 연구에서는 서비스지향구조 기반 소프트웨어의 유지보수성 품질을 평가하기 위해 시험 메트릭을 제안하였고 품질을 측정하고 그 결과를 적절한 기준에 따라 판정하는 방법에 대해 연구를 수행하고 평가 사례를 제시하여 평가 방법을 명확히 제안하였다. 본 연구를 통해 서비스지향구조 기반 소프트웨어의 유지보수성 품질향상을 유도하고 서비스지향구조 기반 소프트웨어에 대한 양적/질적인 수요를 충족할 수 있다고 본다.

불꽃놀이 형상과 OLED를 기반으로 한 패션 액세서리 디자인 제안 (Fashion Accessory Design Suggestions Using Firework Images with the OLED Display Platform)

  • 김선영
    • 한국의류학회지
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    • 제35권10호
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    • pp.1188-1198
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    • 2011
  • This study proposes the use of firework shapes to design fashion accessories in the judgment that they are appropriate for the expression of creative images in consideration of the display of fireworks as a kind of entertainment and a festive symbol. This study promotes the sustainable application of firework shapes to develop the designs of fashion culture items that feature a distinctive personality and uniqueness. In this present study, the proposed fashion accessory design was intended to create an entertaining new atmosphere that uses an Organic Light Emitting Diode (OLED) that draws attention as a futuristic display. In terms of methodology, a literature review of firework shapes and OLED was conducted; in addition, Adobe Illustrator CS2 and Adobe Photoshop CS2 were used to develop six different standard motive designs with formative design elements represented by a variety of firework shapes. Each of the six motifs was further expanded with different color combinations. Rich images are produced with the use of pink, blue, purple, green, yellow, orange, and red, in conjunction with various OLED effects to express the three-dimensional images of fireworks. The motifs are applied to three types of items: bags, bracelets, and necklaces. For the video images, evening and tote bags, pendants, and bangles were used. Shifting images and lights should produce unique images as well as satisfy the consumer desire for entertainment. The Adobe Image Ready software was used to present the motive of fireworks applied to the design of fashion accessories in video images but not in still-cut images due to physical constraints of this paper.

네이버TV캐스트 클립영상의 TV 방송프로그램에 대한 인지된 대체가능성 (Perceived Substitutability between Video Clips of Naver TV Cast and Regular TV program)

  • 함민정;이상우
    • 한국콘텐츠학회논문지
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    • 제19권6호
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    • pp.92-104
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    • 2019
  • TV를 통한 방송프로그램 시청 등 수동적인 태도로 미디어를 이용하던 과거와 달리 현대의 시청자는 원하는 시간에 원하는 장소에서 원하는 콘텐츠를 본다. 이러한 비선형적 시청행태에 적합한 영상 콘텐츠 형태로서 클립영상이 있다. 클립영상은 기존 방송프로그램을 5~10개로 분절하거나 처음부터 짧은 길이로 기획한 영상 콘텐츠이다. 선형적 미디어 환경에서 비선형적 미디어 환경으로 변화하면서 여러 미디어 간 경쟁이 치열해지고 있으며, 기존 미디어의 콘텐츠가 타 미디어에서 다른 형태로 제공되고 있다. 미디어와 콘텐츠 간 경쟁이 치열해지는 시점에서 이 연구는 네이버TV캐스트의 클립영상 이용자를 대상으로 설문을 진행하여, 클립영상 이용량, 클립영상 이용동기, 클립영상 유형별 시청정도가 클립영상의 TV 방송프로그램에 대한 인지된 대체가능성에 어떠한 영향을 주는지 살펴보았다. 연구결과, 클립영상 이용량, 이용동기의 대인관계, 선택적이용, 화제성 요인과 웹전용 콘텐츠의 시청정도가 클립영상의 TV 방송프로그램에 대한 인지된 대체가능성에 유의미한 영향을 주었다.

치위생 학생의 스마트폰 이용동기, 스트레스, 대인관계만족도가 과의존에 미치는 융합 연구 (Convergence of Smartphone Motivation, Stress, and Interpersonal Satisfaction on the Dependence of Dental Hygiene Students)

  • 김다희;이혜진
    • 융합정보논문지
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    • 제9권9호
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    • pp.237-244
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    • 2019
  • 본 연구의 목적은 치위생 전공 학생을 대상으로 이용 동기, 스트레스, 대인관계 만족도가 스마트폰 과의존에 어떠한 영향을 미치는지 파악하기 위해 시행하였다. 대전 충남 지역의 치위생 전공 학생 216명을 대상으로 설문 조사하였다. 치위생 전공 학생의 스마트폰 과의존에 영향을 미치는 요인은 주중 사용시간)(3-4hours/>4hours)(${\beta}=0.163$), 주중 사용시간(<3hours/3-4hours)(${\beta}=0.196$), 이용 동기(${\beta}=-0.178$) 순이었고, 가장 영향을 주는 요인은 주중 사용시간 이었으며, 설명력은 25.6%이었다. 스마트폰의 과의존에 미치는 여러 가지 요인들에 관한 연구와 치위생 전공 학생들을 위한 스마트폰 과의존 예방 교육을 위한 프로그램 개발 및 적용이 필요하다

The Influence of Personality Traits on Airline Untact Check-in: Focusing on Mobile Check-in User

  • YANG, Jae-Pil;PARK, Sang-Beom
    • 산경연구논집
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    • 제12권1호
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    • pp.15-30
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    • 2021
  • Purpose: Year of 2020, COVID-19 has been changing the people's everyday life to ways never been thought of before all over the world. The IT and electronic industry, the methods of supplying goods and services have been changed from contact to un-tact environments based on un-tact systems very rapidly. COVID-19 has been striking the tourism and the travel industry, especially the airline and hotel industry of which services are provided by human. For the passenger service of airliner, automation has been propelled and un-tact style of service has become mainstreams except cabin service since 2000's. For passenger transportation, due to traffic regulations and exclusions etc., switching to new ways is not easy. However, under the new environment made by COVID-19, kiosk check-in, web check-in and mobile check-in has become more important. In this study, the characteristics of airline customers using mobile goods are investigated to find ways to raise the rate of utilizing mobile check-in and to increase the efficiency of boarding process. Research design, data, and methodology: Considering the COVID-19 environment, survey was done by online research company. The research model is designed to integrate the user characteristics and usage/purchase motive and technology acceptance theory. Especially considering infectious diseases prevention, concern of safety is adopted as one of the usage motive variable. Results: Extraversion or conscientiousness characteristics prefers counter check-in(contact service), while openness characteristics prefers mobile check-in(un-tact service). Concern of safety for infectious disease shows strong non-preference on counter check-in. Conclusions: Regarding service type regardless of type of the industry, automation and un-tact have been mainstreams due to high costs of labor, efficiency and standardization issue, etc., and COVID-19 has given impetus to them. For airliner, un-tact service including boarding process service has been more and more important. To raise the rate of un-tact service use, the characteristics of the user should be analyzed first. The study results indicate that for extraversion or conscientiousness, some kinds of methods to induce them to use un-tact service more are needed.

도시고형 폐기물 소각재의 무해화 처리와 응용 (A Treatment and Construction Use of Municipal Solid Waste Ash)

  • 이재장;신희덕;박종력
    • 산업기술연구
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    • 제21권B호
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    • pp.45-49
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    • 2001
  • Many cities and provinces are rapidly depleting landfill spaces. As the result, some municities have adopted to incinerate their municipal solid waste(MSW). The motive behind the choice is that incineration significantly reduces the volume of solid waste in need of disposal, destroys the harmful organic compounds that are present in MSW, and provides an attractive source of alternative energy. Conclusively, the generation of MSW ash is expected to increse in the furture. However, disposing the MSW ash in landfills may not always be an environmentally or an economically feasible solution. This paper addresses the various issues associated with MSW ash and its possible use in construction applications.

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