• Title/Summary/Keyword: Ubiquitous Learning

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A Study on Function Definition of U-learning Support System in Smart Phone Environment (스마트폰 환경에서의 유러닝 지원시스템의 기능 정의 및 활용 방안 연구)

  • Jun, Woo-Chun
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.271-279
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    • 2011
  • With advanced technologies of information and communication technologies, ubiquitous computing becomes popular. U-learning(Ubiquitous Learning) is a new paradigm that was started with ubiquitous computing environment. U-learning has characteristics such as anytime, anywhere, any network and any device, The U-learning support system(ULSS) is the system for supporting the u-Learning. Also, with recent fashion of smart phones, their use in education becomes interested. In this paper, The ULSS is defined in smart phone environments.

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A Study on the Application of RFID to Teaching-Learning in u-Learning Environment (u-러닝 환경에서 RFID의 교수-학습 적용에 관한 연구)

  • Baek, Jang-Hyeon
    • Journal of The Korean Association of Information Education
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    • v.11 no.2
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    • pp.185-194
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    • 2007
  • With the advent of ubiquitous society, the paradigm of education is also changing. In u-learning in ubiquitous environment, mobile devices such as cellular phone, PDA, PMP, UMPC and TPC will become important learning tools. Particularly if RFID, a key technology in ubiquitous society, is utilized in teaching-learning along with mobile devices, we can expect much more meaningful learning. The present study proposed four types of application of RFID to teaching.learning, which were RFID-card, RFID-book, RFID-label and RFID-test, and examined their possibility and effectiveness. According to the results of this study, technology was insufficient to support the application of RFID-label to teaching-learning and continuous research was required for modeling the application of RFID to teaching-learning.

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U-Learning of 21 Century University Education Paradigm (21세기 대학교육 패러다임의 U-Learning)

  • Park, Chun-Myoug
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.1
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    • pp.69-75
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    • 2011
  • This paper presents a model of e-learning based on ubiquitous computing configuration. First of all, we survey the advanced e-learning systems for foreign and domestic universities. Next we propose the optimal e-learning model based on ubiquitous computing configuration. The proposed e-learning model as following. we propose the e-learning system's hardware and software configurations, that are server and networking systems. Also, we construct the proposed e-learning systems's services. There are attendance and absence service, class management service, common knowledge service, score processing service, facilities management service, personal management service, personal authorization issue management service, campus guide service, lecture-hall management service. Then we propose the laboratory equipment management service, experimental materials management service etc. The proposed model of e-learning based on ubiquitous computing configuration will be able to contribute to the next generation university educational paradigm.

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Design of Framework on Mobile Classroom Suitable for Ubiquitous Environment (유비쿼터스 환경에 적합한 모바일 교실 프레임워크 설계)

  • Oh, Byung-Jin;Eom, Nam-Kyoung;Woo, Sung-Hee;Lee, Sang-Ho
    • Journal of the Korea Computer Industry Society
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    • v.6 no.5
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    • pp.749-756
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    • 2005
  • In the near future, we can access the information whenever we want, wherever we use because almost devices in ubiquitous environment are connected by either wired or wirelss networks. Especially, u-Learning which emphasizes on pedagogical property is enable to improve learning abilities. As researches of the previous u-Learning, there have been learning by mobile devices such as PDAs as well as the smart classroom which makes the remote students participate in the existing class. However, these researches have not satisfied pedagogical, cooperative and ubiquitous properties yet. Thus we suggest the framework for both local and mobile classroom, which can make the properties easy to satisfy.

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Design of U-School Framework Based on User-Centric Scenario (사용자 중심 시나리오에 따른 U-스풀 프레임워크 설계)

  • Hong, Myoung-Woo;Cho, Dae-Jae
    • The Journal of the Korea Contents Association
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    • v.7 no.12
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    • pp.283-291
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    • 2007
  • In the age of ubiquitous computing, computer systems will be seamlessly integrated into our everyday life, providing services and information to us in an anywhere, anytime fashion. This ubiquitous computing can be used for developing a ubiquitous learning (U-learning). In this paper, we present a framework for U-school in which ubiquitous computing technologies are applied to advance the existing ERSS (Korea's Educational Resources Sharing System). Our framework applies mobile, sensor, and context-aware technologies to the existing ERSS. This framework presents a user-centric learning environment, using user-centric scenario. The U-school with context-aware services therefore can lead to the just-in-time learning or learner-led learning based on dynamic contexts acquired from learners, teachers and computing entities.

A Study of Educational Effect on Web-based U-Learning and System Architecture (웹기반 u-Learning 교육 효과 및 구조 연구)

  • Goo Mi-Sun;Park Young-Chul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.7 no.3
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    • pp.365-372
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    • 2006
  • We expect u-Education based on ubiquitous information and technology will be the next generation education system. We performed a comparative study of well designed school homepage at H elementary school and the other case of homepage at C elementary school in Seoul. We conclude the former shows better performance and educational achievement under U-Learning environment and we propose a next generation U-Learning system architecture.

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The Effects of Ubiquitous Based Learning on the fashion and consumer behavior course (Ubiquitous Based Learning (UBL) 을 이용한 패션과 소비자 행동 수업에 관한 고찰)

  • Lee, Seung-Hee
    • Journal of Fashion Business
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    • v.16 no.2
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    • pp.1-11
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    • 2012
  • The purpose of this study was to examine the effects of UBL (Ubiquitous basedlearning) on fashion and consumer behavior course. Thirty-one undergraduate university students completed a 15-week capstone course in a clothing and textiles department. About sixteen percent students were majoring in liberal arts and sixty-three percent of the participants were majoring in the clothing and textiles. Mainly, the participants were junior and senior undergraduate students. The participants demonstrated positive attitude toward the UBL (Ubiquitous based-learning) on fashion and consumer behavior course. The results showed that seventy-seven percent of the participants have more opportunities to handle multi-media resources using social network and social media. Eighty percent of the participants have been developed of communication skills. Seventy-one percent of the participants were helped to learn foreign language skills. Overall, most of the participants were satisfied that their presentation skill was improved in class and they had willing to recommend the class to other students for the future.

Development of Observation Measure for Analyzing the Teaching and Learning Activities in Ubiquitous-Based Learning Class (유비쿼터스 기반 수업활동 분석을 위한 관찰도구 개발)

  • Lee, Young-Min;Lee, Soo-Young
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.119-124
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    • 2011
  • The purpose of the paper was to develop an observation measure for analyzing the teaching and learning activities in ubiquitous-based learning. To develop the measure, we reviewed the literature related to the measure and identified the valid observation domain and indicators. In the procedure, we did a pilot study for validating the measure and its indicators, and in the end, finalized it. The observation measure consists of: types of instruction, teaching and learning strategies, learning activities, use of technology, evaluation process, and wrap-up. In addition, we added the qualitative domain, which needs for monitoring and writing more specific teaching and learning activities in ubiquitous-based learning.

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A Study on the Ubiquitous for Building Life-long Educational System (평생교육체제를 구축하기 위한 유비쿼터스에 관한 연구)

  • Shin, Jae-Heub
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.4 no.4
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    • pp.39-54
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    • 2004
  • In this study, the following findings were obtained: First, life-long educational system should be reinforced that can train and educate people to fit their situation and provide the necessary manpower in a just-in-time manner by getting away from the school-centered education and rapidly introducing the knowledge required in both the world market and the domestic market. This can be said to be the global trend in the ubiquitous age. Second, government should make efforts to build up the life-long educational system that can make the persons trained and educated in schools the manpower required by the state and society. Third, Life-long learning policy starts with providing for the system of lifting all kinds of limits and obstacles so that anyone needing learning can learn and his learning may not discriminated from schooling. For this policy or system to be effectively promoted, government should reinforce administrative and financial support system for investment in and research on the ubiquitous department. Fourth, It is quiet right that the very effort we are going give the super to the ubiquitous education is a shortcut to solving rapidly lots of problems heaped on our present life-long educational system.

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Some Problems of e-Learning Market in Korea (최근 우리나라 e-Learning 시장의 주요 동향 및 향후 전망)

  • Yoon, Young-Han
    • International Commerce and Information Review
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    • v.9 no.2
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    • pp.103-120
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    • 2007
  • The knowledge based economy requires more and more people to learn new knowledge and skills in a timely and effective manner. These needs and new technology such as computer and Internet are fueling a transition in e-learning. According to specialist's opinion, imagination experience studying is generalized, and learning environment that language barrier by studying, multi-language studying Machine that experience past things that disappear through simulation, and travel area, and experience future changed state disappears is forecasting to come. This is previewing finally that it may become future education that education and IT, element of entertainment is combined. Already, became story that argument for party satellite of e-Learning existence passes one season already. e-Learning is utilized already in all educations that we touch by effectiveness by corporation's competitive power improvement and implement of lifelong education in educational institutions through present e-Learning. It is obvious that when see from our viewpoint which is defining e-Learning by one industry and rear by application to education as well as one new growth power about these, e-Learning industry becomes very important means that can solve dilemma of growth real form. Only, special quality of digital industry that e-Learning is being same with other digital industry and repeat putting out a fire rapidly, and is repeating sudden change that these evolution is not gradual growth of accumulation and improvement of technology that is appearing consider need to. In the meantime, we need to observe about evolution of Information Technology. Because there is some scholars who e-Learning's concept foresees to evolve by u-Learning.(although, a person who see that these concept is not more in marketing terminology by some scholars' opinion is). This u-Learning's concept means e-Learning that take advantage of ubiquitous technology as Ubiquitous-Learning's curtailment speech. Ubiquitous, user means Information-Communication surrounding that can connect to network freely regardless of place without feeling network or computer. There is controversy about introduction time regarding these direction, but e-Learning is judged to evolve by u-Learning necessarily. Because keep in step and age that study all contents that learner wants under environment of 3A (any time, any whrer, any device) by individual order thoroughly is foreseen to come in ubiquitous learning environment that approach more festinately.

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