• Title/Summary/Keyword: Tutorial

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DEVELOPMENT OF GENERAL PHYSICS CAI PROGRAM FOR UNIVERSITY SCIENCE AND ENGINEERING STUDENT (이공계(理工系) 학생을 위한 일반물리학 CAI 프로그램의 개발)

  • Kim, Chang-Sik;Yoon, Sung-Ro;Cho, Young-Suk;Kim, Chul-Sung
    • Journal of The Korean Association For Science Education
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    • v.9 no.1
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    • pp.53-67
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    • 1989
  • General Physics CAI Program was developed for university science and engineering student. The program was restricted in the field of mechanics and was mainly aimed for individual tutorial. This project was supported by Government. Department of Education, physics attending their general physics classes in university. The program was written in BASIC and constructed by frame, 4 professors and 6 graduate students were involved in the project. Summary of this study is as follows. 1. The theory of CAI was illuminated from a new point of view to enhance usefullness of CAI. Also the structure of frame type CAI was studied. 2. The program was developed as follows 1) The program consisted of main program, pretest routine, tutorial routine, final test routine, and several other routines for program control. Whole program was written in BASIC. 2) 20 problems for pretest, 90 problems and subsequent hints and solutions for tutorial, 20 problems for final test were developed. 3) According to student's pretest result, tutorial course was routed through several different courses which contain different number of problems 4) The expected rate of achievment for final test was set to 75%. 5) Data of students response to problems including number of tries and time used were recorded for the purpose of achievment analisys 3. 22 students went through whole course and the results were as follows. 1) Pretest marks were widly distributed from 20 points to 100. It means that achievement of high school physics course were not enough. 2) Throughout tutorial course, students who had got higher mark in pretest answered correctly in the first trial at a higher rate of 78 %. Overall rate of correct answer in the second trial was distributed appropriatly. 3) Average mark of final test was 78.8 points, rather a higher rate of achievement than expected. This means that the program was constructed well.

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A Framework for Inteligent Remote Learning System

  • 유영동
    • The Journal of Information Systems
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    • v.2
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    • pp.194-206
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    • 1993
  • Intelligent remote learning system is a system that incorporate communication technology and others : a database engine, an intelligent tutorial system. Learners can study by themselves through the intelligent tutorial system. The existence of a communication, database and artificial intelligence enhance the capability of IRLS. According to Parsaye, an intelligent databases should have the following features : 1) Knowledge discovery. 2) Data integrity and quality control. 3) Hypermedia management. 4) Data presentation and display. 5) Decision support and scenario analysis. 6) Data format management. 7) Intelligent system design tools. I hope that this research of framework for IRLS paves for the future research. As mentioned in the above, the future work will include an intelligent database, self-learning mechanism using neural network.

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A Proposal of a Teaching Method using Virtual Reality and Event-Diagram for Secondary Student's Understanding of Basic Concepts in Special Relativity (중등학생의 특수상대론 학습에서 VR과 사건도표를 이용한 수업방법의 제안)

  • Kim, Jaekwon;Kim, Youngmin
    • Journal of Science Education
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    • v.35 no.2
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    • pp.283-294
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    • 2011
  • The purpose of this study were to develop a tutorial for secondary students to understand of basic concepts of special relativity, which is appropriate for the cognition level of secondary student. We developed the concept evaluation tool and the tutorial material. Result from pretest and post-test are presented to verify the effect of the tutorial for helping student understanding of the concept such as time, event, reference frame, relativity of simultaneity. Secondary student had intense cognitive conflict about the complex concepts such as simultaneity, length contraction and time expansion. This tutorial could be proposed methodology to overcome cognitive difficulty for understanding these concepts.

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Analysis of Emotion Pattern for Game Player on Quest System : Towards of Tutorial Mode in Mabinogi Game (퀘스트 시스템에 대한 게임플레이어의 감정패턴 분석 : 마비노기 Tutorial Mode를 중심으로)

  • Kim, Mi-Jin;Song, Seung-Keun
    • Journal of Korea Game Society
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    • v.10 no.4
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    • pp.15-22
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    • 2010
  • The purpose of this research is to analyze players' emotion pattern for conducting a quest in Role Playing Game(RPG). We have rebuilt up the action and content of gameplay related to category to set up five action classes of game players based on the literature review about the human behavior classification. Moreover, Mabinogi game includes the composition of various quests by story-centered expanse. We classified the quest structure of the tutorial mode, initial state, of its game into the cognitive action. We build the model of the correlation between cognitive behavior patterns of gameplay and emotions derived from targeting ten novices. The result of this research reveals that gameplayers' stimulus levels are identified to emotion pattern. It is enable to grope to concrete the design of the quest and the level in a specified state. Moreover, players' emotion variation is indicated to the type of expression of fun elements. We expect to use a device to induce the curiousness and the challenge for conducting the higher goal of game in the whole.

Using the PubAnnotation ecosystem to perform agile text mining on Genomics & Informatics: a tutorial review

  • Nam, Hee-Jo;Yamada, Ryota;Park, Hyun-Seok
    • Genomics & Informatics
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    • v.18 no.2
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    • pp.13.1-13.6
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    • 2020
  • The prototype version of the full-text corpus of Genomics & Informatics has recently been archived in a GitHub repository. The full-text publications of volumes 10 through 17 are also directly downloadable from PubMed Central (PMC) as XML files. During the Biomedical Linked Annotation Hackathon 6 (BLAH6), we experimented with converting, annotating, and updating 301 PMC full-text articles of Genomics & Informatics using PubAnnotation, a system that provides a convenient way to add PMC publications based on PMCID. Thus, this review aims to provide a tutorial overview of practicing the iterative task of named entity recognition with the PubAnnotation/PubDictionaries/TextAE ecosystem. We also describe developing a conversion tool between the Genia tagger output and the JSON format of PubAnnotation during the hackathon.

The Effects of Cooperative Learning Applying Jigsaw II on Learner's Self-Regulated Learning, Achievement, Self-Esteem & Cooperation (협동학습이 학습자의 자기조절학습능력, 학업성취도, 자아존중감 및 협동심에 미치는 영향)

  • Yoon, Hyun-Sang;Kim, Sam-Kon
    • Journal of Fisheries and Marine Sciences Education
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    • v.13 no.2
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    • pp.194-211
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    • 2001
  • This study was conducted to investigate the effects of cooperative learning applying Jigsaw II on learner's self-regulated learning ability, achievements, self-esteem & cooperation. 12 graders were assigned to experimental group(applying Jigsaw II treatment) & control group(applying traditional instructional treatment). Experimental group was trained to ask comprehension & thought-provoking questions on the material when in tutor role & to explain material to group members when acting as tutee. Tutorial sessions followed over 8-week treatment. As a results, Experimental group outperformed control group on ability to construct learner's self-regulated learning ability, achievements, self-esteem & cooperation both during their tutorial interaction & on written measures.

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Tutorial: Design and Optimization of Power Delivery Networks

  • Lee, Woojoo
    • IEIE Transactions on Smart Processing and Computing
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    • v.5 no.5
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    • pp.349-357
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    • 2016
  • The era of the Internet of Things (IoT) is upon us. In this era, minimizing power consumption becomes a primary concern for system-on-chip designers. While traditional power minimization and dynamic power management (DPM) techniques have been heavily explored to improve the power efficiency of devices inside very large-scale integration (VLSI) platforms, there is one critical factor that is often overlooked, which is the power conversion efficiency of a power delivery network (PDN). This paper is a tutorial that focuses on the power conversion efficiency of the PDN, and introduces novel methods to improve it. Circuit-, architecture-, and system-level approaches are presented to optimize PDN designs, while case studies for three different VSLI platforms validate the efficacy of the introduced approaches.

Tutorial: Methodologies for sufficient dimension reduction in regression

  • Yoo, Jae Keun
    • Communications for Statistical Applications and Methods
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    • v.23 no.2
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    • pp.105-117
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    • 2016
  • In the paper, as a sequence of the first tutorial, we discuss sufficient dimension reduction methodologies used to estimate central subspace (sliced inverse regression, sliced average variance estimation), central mean subspace (ordinary least square, principal Hessian direction, iterative Hessian transformation), and central $k^{th}$-moment subspace (covariance method). Large-sample tests to determine the structural dimensions of the three target subspaces are well derived in most of the methodologies; however, a permutation test (which does not require large-sample distributions) is introduced. The test can be applied to the methodologies discussed in the paper. Theoretical relationships among the sufficient dimension reduction methodologies are also investigated and real data analysis is presented for illustration purposes. A seeded dimension reduction approach is then introduced for the methodologies to apply to large p small n regressions.

방사광 이용 표면분석 총론

  • Hwang, Chan-Yong
    • Proceedings of the Korean Vacuum Society Conference
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    • 2012.02a
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    • pp.79-79
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    • 2012
  • 방사광이 고체물리의 연구에 이용되기 시작한 60년대 말 이후부터 지난 반세기동안 방사광시설과 이를 이용한 분석 장치들은 큰 발전이 거듭되어 왔다. 90년대에는 포항가속기 연구소에서 방사광을 이용한 실험 시설이 완공되어 지난 20 여년간 이용되어 왔고 현재는 이시설이 업그레이드(PLS II) 되어 조만간 다시 이용자에게 공개될 예정이다. 연 x-선의 경우 광전자를 분석하게 되면 시료의 표면으로부터 1 nm - 수십 nm 두께의 현상에 대한 분석이 가능하다. 경 x-선(수 keV 이상의 에너지를 갖는)의 경우는 비교적 큰 penetration depth를 갖지만 grazing incidence를 이용하게 되면 수 나노 이하의 두께에서 일어나는 현상에 대한 연구가 가능하다. 본 tutorial에서는 전자의 에너지 영역인 VUV영역에서 가능한 방사광을 이용한 여러 가지 표면분석법(XPS, MCD, XAS, ARPES, SPEM, PEEM등)에 대한 세부강의를 제공하고자 한다. 총론에서는 경 x-선을 포함하는 방사광을 이용한 표면분석기술이 어디까지 발전되어 왔고 어느 수준까지 분석이 가능한지에 대한 전체적인 view를 제공하고자 한다. 본 tutorial은 이제 막 방사광을 이용한 연구를 수행하려는 연구자들, 지금까지 특정 분석기술을 사용한바 있는 연구자들, 그리고 여러 가지 방사광이용 표면분석방법에 대한 이해가 필요한 소재 혹은 소자의 개발자들에 좋은 배움의 기회가 될 것입니다.

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