• Title/Summary/Keyword: Touch input device

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Touch Play Pool: A Mobile User Interface Using Capacitive Touch Sensors (Touch Play Pool: 정전용량형 터치 센서를 이용한 휴대 단말용 사용자 인터페이스)

  • Chang, Wook;Cho, Seong-Il;Soh, Byeong-Seok;Lee, Hyeon-Jeong;Park, Joon-Ah
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.573-577
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    • 2007
  • 터치 센서를 이용한 휴대단말용 인터페이스가 다양하게 개발되면서 차세대 인터랙션 수단으로서 많은 주목을 받고 있지만, 버튼 인터페이스에 비해 오동작에 취약하고 터치 인터페이스만의 차별성을 확보하지 못하고 있는 실정이다. 본 논문에서는 터치 드래그 동작을 주요 인터랙션 수단으로 활용한 모바일 기기용 사용자 인터페이스를 개발하여 오동작을 최소화하고 사용자가 조작할 때 즐거움을 줄 수 있는 UI 요소로 활용할 수 있도록 하였다. 본 논문에서 개발한 터치 인터페이스는 기기의 내부/외부 방향의 스크롤 동작을 각각 drag-in/drag-out 동작으로 칭하고 이러한 드래그 동작을 응용 프로그램의 실행과 종료에 할당하였으며 터치 센서를 따라 움직이는 스크를 동작은 기존과 동일하게 일반적인 스크롤 행위를 지시하는데 적용하였다. 제안한 인터랙션 방법은 터치 센서의 형태에 따라 크게 두 가지 방식으로 구현하였다. 첫 번째 방법은 기기 스크린 외곽에 터치 센서를 이열(二列) 배치하여, 터치스크린을 사용하지 않고도 스크린 주변의 터치 센서를 활용한 drag-in/out 동작의 감지가 가능하도록 하였다. 두 번째 구현 방법은 정전용량형 터치 센서 IC를 활용해 터치 스크린 기능과 함께 스크린 주변의 기기 케이스의 일부까지도 사용자의 접촉을 감지할 수 있도록 하였다. 기존 저항 방식 터치 스크린과 달리 본 논문에서 활용한 방식은 스크린과 케이스에서 동시에 터치를 감지할 수 있으며, 다접점 감지 알고리즘의 개발로 두 개의 손가락을 이용한 다양한 터치 인터랙션으로 활용할 수 있다.

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Building Plan Research of Meeting System based on Multi-Touch Interface (멀티터치 인터페이스 회의시스템 구축 방안 연구)

  • Jang, Suk-Joo;Bak, Seon-Hui;Choi, Tae-Jun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.5
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    • pp.255-261
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    • 2014
  • The development of the IT industry brought major changes in modern society. That change applies in all areas, that life is more and more convenient. work is more efficient, handling quickly and that make convenient life. Interface is a big factor in the center of these changes. that is more and more development and there is currently using NUI technology. NUI technology is not necessary that discrete input device. and that use natural behavior like touch, gesture. among them, the smart phone device is a representative of appllying the NUI technology. smart phone as well as NUI technology applies kiosk, big table and that use Various fields, such as culture, defense, and advertising industries. In this research, development multi-touch table based multi-touch meeting system. and proposal efficient system possible improvements about Existing meeting system.

A Study on Light Pen Emulator Implementation using Mouse and Touch Screen (마우스와 터치스크린을 이용한 전자펜 에뮬레이터구현에 대한 연구)

  • Cho, Young-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.9
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    • pp.39-44
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    • 2014
  • In this paper, we study the light pen emulator implementation that can be used in industrial computer. For use in industrial control field, an input device of an industrial machine is an electronic pen is usually used, but now many cases, a light pen cannot be used to the computer. In this study, the light pen emulator to substitute for the function that is available to the peripheral device on the PC, now. So we want to increase the utilization of industrial computer in this research. The light pen emulator was designed by USB HOST, CPLD and MPU. Light pen signal, after interpret the input from the touch screen and mouse and USB system data, was output by calculating screen coordinates. As a result, we showed that it is possible to use the computer in a variety of industrial devices such as a mouse, digitizer, touch screen, stylus, and designed emulator.

A Study on Smart Touch Projector System Technology Using Infrared (IR) Imaging Sensor (적외선 영상센서를 이용한 스마트 터치 프로젝터 시스템 기술 연구)

  • Lee, Kuk-Seon;Oh, Sang-Heon;Jeon, Kuk-Hui;Kang, Seong-Soo;Ryu, Dong-Hee;Kim, Byung-Gyu
    • Journal of Korea Multimedia Society
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    • v.15 no.7
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    • pp.870-878
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    • 2012
  • Recently, very rapid development of computer and sensor technologies induces various kinds of user interface (UI) technologies based on user experience (UX). In this study, we investigate and develop a smart touch projector system technology on the basis of IR sensor and image processing. In the proposed system, a user can control computer by understanding the control events based on gesture of IR pen as an input device. In the IR image, we extract the movement (or gesture) of the devised pen and track it for recognizing gesture pattern. Also, to correct the error between the coordinate of input image sensor and display device (projector), we propose a coordinate correction algorithm to improve the accuracy of operation. Through this system technology as the next generation human-computer interaction, we can control the events of the equipped computer on the projected image screen without manipulating the computer directly.

RealBook: A Tangible Electronic Book Based on the Interface of TouchFace-V (RealBook: TouchFace-V 인터페이스 기반 실감형 전자책)

  • Song, Dae-Hyeon;Bae, Ki-Tae;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.551-559
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    • 2013
  • In this paper, we proposed a tangible RealBook based on the interface of TouchFace-V which is able to recognize multi-touch and hand gesture. The TouchFace-V is applied projection technology on a flat surface such as table, without constraint of space. The system's configuration is addressed installation, calibration, and portability issues that are most existing front-projected vision-based tabletop display. It can provide hand touch and gesture applying computer vision by adopting tracking technology without sensor and traditional input device. The RealBook deals with the combination of each advantage of analog sensibility on texts and multimedia effects of e-book. Also, it provides digitally created stories that would differ in experiences and environments with interacting users' choices on the interface of the book. We proposed e-book that is new concept of electronic book; named RealBook, different from existing and TouchFace-V interface, which can provide more direct viewing, natural and intuitive interactions with hand touch and gesture.

A Study on the Automata for Hangul Input of Gesture Type (제스처 형태의 한글입력을 위한 오토마타에 관한 연구)

  • Lim, Yang-Won;Lim, Han-Kyu
    • Journal of Korea Society of Industrial Information Systems
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    • v.16 no.2
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    • pp.49-58
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    • 2011
  • Owing to the spread of smart devices using touch screen, the Korean language (Hangul) input methods have been varied. In this paper, we have researched and analyzed for finding the best input way of Hangul, which is appropriate to smart devices. By using automata theory, we have suggested easy and efficient automata. The automata, which we suggested, can be used in a Hangul input of gesture type.

Interface Development for the Point-of-care device based on SOPC

  • Son, Hong-Bum;Song, Sung-Gun;Jung, Jae-Wook;Lee, Chang-Su;Park, Seong-Mo
    • Journal of Information Processing Systems
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    • v.3 no.1
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    • pp.16-20
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    • 2007
  • This paper describes the development of the sensor interface and driver program for a point of care (POC) device. The proposed pac device comprises an ARM9 embedded processor and eight-channel sensor input to measure various bio-signals. It features a user-friendly interface using a full-color TFT-LCD and touch-screen, and a bluetooth wireless communication module. The proposed device is based on the system on a programmable chip (SOPC). We use Altera's Excalibur device, which has an ARM9 and FPGA area on a chip, as a test bed for the development of interface hardware and driver software.

Design and Development of Intelligent Input Device for Students with Physical Disabilities (지체장애학생을 위한 지능형 입력 장치의 설계와 구현)

  • Jeon, Byung-Un;Go, Dung-Young
    • The Journal of the Korea Contents Association
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    • v.7 no.4
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    • pp.199-205
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    • 2007
  • Most of information and communication assistance machinery and tools for disorder people of Occupied are machinery and tools for a visual impairment person and software, The things which can apply to only a specification disorder type and a specification disorder part are most, A special keyboard or a special mouse device of the handicapped person that disorder rank is comparatively the hardness makes the mainstream. It is reported in diffusion rate being very low if I compare this with total disorder population. I study new 1 plan which it can be applied to various disorder types and disorder parts through an intelligent special input device in a study of a book and, I designed this at the real standard that I could manufacture and incarnated it. In addition, I suggested this in a base for a design of a universal supporting input device and suggestion for the side of incarnation plan and a future study direction.

Development of compact environment control system using eye-ball movement

  • Shin, Young-Kyun;Muhammad, Arif;Hikaru, Inooka
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.77.4-77
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    • 2002
  • Communicating devices for the seriously disabled using eye-ball movement or some body movement are proposed. The first one is a device to use image processing, whose input signal is eyeball movement, A feature of this device is that the device can be readily realized using a note-book computer with USB (Universal Serial Bus) interface bus. This device is incorporated with a word processing software called Nearly Ladder. The second one is an emergency call switch which is used by a patient who can move his finger slightly. The patients can switch on the emergency switch only by touching a switch with his finger. The essence of this sensor is a touch sensor. The sensor can be realized using onl...

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A Study on the Correlation between Atypical Form Factor-based Smartphones and Display-dependent Authentication Methods (비정형 폼 팩터 기반 스마트폰과 디스플레이 의존형 사용자 인증기법의 상관관계 연구)

  • Choi, Dongmin
    • Journal of Korea Multimedia Society
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    • v.24 no.8
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    • pp.1076-1089
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    • 2021
  • Among the currently used knowledge-based authentication methods for smartphones, text and graphic-based authentication methods, such as PIN and pattern methods, use a display unit and a touch function of the display unit for input/output of secret information. Recently released smartphone form factors are trying to transform into various forms, away from the conventional bar and slate types because of the material change of the display unit used in the existing smartphone and the increased flexibility of the display unit. However, as mentioned in the study of D. Choi [1], the structural change of the display unit may directly or indirectly affect the authentication method using the display unit as the main input/output device for confidential information, resulting in unexpected security vulnerabilities. In this paper, we analyze the security vulnerabilities of the current mobile user authentication methods that is applied atypical form factor. According to the analysis results, it seems that the existing display-dependent mobile user authentication methods do not consider emerging security threats at all. Furthermore, it is easily affected by changes in the form factor of smartphones. Finally, we propose countermeasures for security vulnerabilities expected when applying conventional authentication methods to atypical form factor-based smartphones.